Java Code Examples for org.bukkit.Particle#DustOptions
The following examples show how to use
org.bukkit.Particle#DustOptions .
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Example 1
Source File: ParticleDisplay.java From XSeries with MIT License | 6 votes |
/** * Displays the particle in the specified location. * This method does not support rotations if used directly. * * @param loc the location to display the particle at. * @see #spawn(double, double, double) * @since 2.1.0 */ public void spawn(@Nonnull Location loc, boolean rotate) { if (rotate) loc = rotate(location, loc.getX(), loc.getY(), loc.getZ(), rotation); if (data != null) { if (data instanceof float[]) { float[] datas = (float[]) data; if (ISFLAT) { Particle.DustOptions dust = new Particle.DustOptions(org.bukkit.Color .fromRGB((int) datas[0], (int) datas[1], (int) datas[2]), datas[3]); loc.getWorld().spawnParticle(particle, loc, count, offsetx, offsety, offsetz, extra, dust); } else { loc.getWorld().spawnParticle(particle, loc, count, (int) datas[0], (int) datas[1], (int) datas[2], datas[3]); } } } else { loc.getWorld().spawnParticle(particle, loc, count, offsetx, offsety, offsetz, extra); } }
Example 2
Source File: XParticle.java From XSeries with MIT License | 5 votes |
/** * Display a rendered image repeatedly. * * @param render the rendered image map. * @param location the dynamic location to display the image at. * @param quality the quality of the image is exactly the number of particles display for each pixel. Recommended value is 1 * @param speed the speed is exactly the same value as the speed of particles. Recommended amount is 0 * @param size the size of the particle. Recommended amount is 0.8 * @since 1.0.0 */ public static void displayRenderedImage(Map<Location, Color> render, Location location, int quality, int speed, float size) { for (Map.Entry<Location, Color> pixel : render.entrySet()) { Particle.DustOptions data = new Particle.DustOptions(pixel.getValue(), size); Location pixelLoc = pixel.getKey(); Location loc = new Location(location.getWorld(), location.getX() - pixelLoc.getX(), location.getY() - pixelLoc.getY(), location.getZ() - pixelLoc.getZ()); loc.getWorld().spawnParticle(Particle.REDSTONE, loc, quality, 0, 0, 0, speed, data); } }
Example 3
Source File: ParticleDisplay_13.java From EffectLib with MIT License | 5 votes |
@Override public void display(Particle particle, Location center, float offsetX, float offsetY, float offsetZ, float speed, int amount, float size, Color color, Material material, byte materialData, double range, List<Player> targetPlayers) { // Legacy colorizeable particles if (color != null && (particle == Particle.SPELL_MOB || particle == Particle.SPELL_MOB_AMBIENT)) { displayLegacyColored(particle, center, speed, color, range, targetPlayers); return; } if (particle == Particle.ITEM_CRACK) { displayItem(particle, center, offsetX, offsetY, offsetZ, speed, amount, material, materialData, range, targetPlayers); return; } Object data = null; if (particle == Particle.BLOCK_CRACK || particle == Particle.BLOCK_DUST || particle == Particle.FALLING_DUST) { if (material == null || material == Material.AIR) { return; } data = material.createBlockData(); if (data == null) { return; } } if (particle == Particle.REDSTONE) { // color is required for 1.13 if (color == null) { color = Color.RED; } data = new Particle.DustOptions(color, size); } display(particle, center, offsetX, offsetY, offsetZ, speed, amount, data, range, targetPlayers); }
Example 4
Source File: XParticle.java From XSeries with MIT License | 2 votes |
/** * Generate a random colorized dust with a random size. * * @return a REDSTONE colored dust. * @since 1.0.0 */ public static Particle.DustOptions randomDust() { float size = randInt(5, 10) / 0.1f; return new Particle.DustOptions(randomColor(), size); }