Java Code Examples for org.andengine.opengl.util.GLState#scaleModelViewGLMatrixf()
The following examples show how to use
org.andengine.opengl.util.GLState#scaleModelViewGLMatrixf() .
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Example 1
Source File: TextureWarmUpVertexBufferObject.java From tilt-game-android with MIT License | 6 votes |
public void warmup(final GLState pGLState, final ITexture pTexture) { pTexture.bind(pGLState); this.bind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance()); pGLState.pushModelViewGLMatrix(); { /* Far far away and really small. */ pGLState.loadModelViewGLMatrixIdentity(); pGLState.translateModelViewGLMatrixf(1000000, 1000000, 0); pGLState.scaleModelViewGLMatrixf(0.0001f, 0.0001f, 0); this.draw(GLES20.GL_TRIANGLES, TextureWarmUpVertexBufferObject.VERTICES_PER_VERTEXBUFFEROBJECT_SIZE); } pGLState.popModelViewGLMatrix(); this.unbind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance()); }
Example 2
Source File: TextureWarmUpVertexBufferObject.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
public void warmup(final GLState pGLState, final ITexture pTexture) { pTexture.bind(pGLState); this.bind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance()); pGLState.pushModelViewGLMatrix(); { /* Far far away and really small. */ pGLState.loadModelViewGLMatrixIdentity(); pGLState.translateModelViewGLMatrixf(1000000, 1000000, 0); pGLState.scaleModelViewGLMatrixf(0.0001f, 0.0001f, 0); this.draw(GLES20.GL_TRIANGLES, VERTICES_PER_VERTEXBUFFEROBJECT_SIZE); } pGLState.popModelViewGLMatrix(); this.unbind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance()); }
Example 3
Source File: Entity.java From tilt-game-android with MIT License | 5 votes |
protected void applyScale(final GLState pGLState) { final float scaleX = this.mScaleX; final float scaleY = this.mScaleY; if ((scaleX != 1) || (scaleY != 1)) { final float localScaleCenterX = this.mLocalScaleCenterX; final float localScaleCenterY = this.mLocalScaleCenterY; pGLState.translateModelViewGLMatrixf(localScaleCenterX, localScaleCenterY, 0); pGLState.scaleModelViewGLMatrixf(scaleX, scaleY, 1); pGLState.translateModelViewGLMatrixf(-localScaleCenterX, -localScaleCenterY, 0); } }
Example 4
Source File: Entity.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
protected void applyScale(final GLState pGLState) { final float scaleX = this.mScaleX; final float scaleY = this.mScaleY; if((scaleX != 1) || (scaleY != 1)) { final float scaleCenterX = this.mScaleCenterX; final float scaleCenterY = this.mScaleCenterY; pGLState.translateModelViewGLMatrixf(scaleCenterX, scaleCenterY, 0); pGLState.scaleModelViewGLMatrixf(scaleX, scaleY, 1); pGLState.translateModelViewGLMatrixf(-scaleCenterX, -scaleCenterY, 0); } }