Java Code Examples for org.bukkit.entity.Player#getVehicle()
The following examples show how to use
org.bukkit.entity.Player#getVehicle() .
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Example 1
Source File: LegacySkinRefresher.java From SkinsRestorerX with GNU General Public License v3.0 | 6 votes |
@Override @SneakyThrows public void accept(Player player) { val vehicle = player.getVehicle(); val handle = MH_GET_HANDLE.invoke(player); val location = player.getLocation(); val world = location.getWorld(); val dimension = MH_WORLD_DIMENSION.invoke(MH_GET_WORLD_HANDLE.invoke(world)); MH_REREGISTER.invoke(player, handle); MH_MOVE_TO_WORLD.invoke(PLAYER_LIST, handle, dimension, false, location, false); if (vehicle != null) { vehicle.addPassenger(player); } }
Example 2
Source File: PushbackCharger.java From QualityArmory with GNU General Public License v3.0 | 5 votes |
@SuppressWarnings("deprecation") @Override public boolean shoot(Gun g, Player p, ItemStack i) { Location start = p.getEyeLocation().clone(); Vector go = p.getLocation().getDirection().normalize(); //go.add(new Vector((Math.random() * 2 * sway) - sway, (Math.random() * 2 * sway) - sway, // (Math.random() * 2 * sway) - sway)); GunUtil.playShoot(g, p); boolean lookup = (go.getY() > go.getX() && go.getY() > go.getZ()); boolean lookdown = (-go.getY() > go.getX() && -go.getY() > go.getZ()); double degreeVector = Math.atan2(go.getX(), go.getZ()); if (degreeVector > Math.PI) degreeVector = 2 * Math.PI - degreeVector; for (Entity e : p.getNearbyEntities(g.getMaxDistance(), g.getMaxDistance(), g.getMaxDistance())) { double dis = e.getLocation().distance(start); if (e instanceof Damageable) if (e != p && e != p.getVehicle() && e != p.getPassenger()) { double degreeEntity = Math.atan2(e.getLocation().getX() - start.getX(), e.getLocation().getZ() - start.getZ()); if (degreeEntity > Math.PI) degreeEntity = 2 * Math.PI - degreeEntity; if ((lookup && e.getLocation().getY() > start.getY()) || (lookdown && e.getLocation().getY() < start.getY()) || (!lookdown&&!lookup&&Math.max(degreeEntity, degreeVector) - Math.min(degreeEntity, degreeVector) < (dis > 10 ? Math.PI / 4 : Math.PI / 2))) { Vector pushback = new Vector(e.getLocation().getX() - start.getX(),e.getLocation().getY() - start.getY(), e.getLocation().getZ() - start.getZ()); pushback.normalize().multiply(g.getMaxDistance()/(dis)); e.setVelocity(pushback); } } } return false; }
Example 3
Source File: GadgetHandler.java From StaffPlus with GNU General Public License v3.0 | 5 votes |
public void onFollow(Player player, Player targetPlayer) { if(targetPlayer == null || player.getName().equals(targetPlayer.getName())) { return; } if(player.getVehicle() != null) { player.getVehicle().eject(); return; } targetPlayer.setPassenger(player); }
Example 4
Source File: SitListener.java From NyaaUtils with MIT License | 5 votes |
@EventHandler public void onQuit(PlayerQuitEvent event) { Player player = event.getPlayer(); Entity vehicle = player.getVehicle(); if (safeLocations.containsKey(player.getUniqueId()) && player.isInsideVehicle() && vehicle instanceof ArmorStand) { safeLocations.remove(player.getUniqueId()); player.leaveVehicle(); vehicle.remove(); } }
Example 5
Source File: HorseArmourModule.java From UHC with MIT License | 5 votes |
@Override public void onDisable() { for (final Player player : Bukkit.getOnlinePlayers()) { if (player.isInsideVehicle()) { final Entity vehicle = player.getVehicle(); if (vehicle.getType() == EntityType.HORSE && removeHorseArmour((Horse) vehicle)) { player.sendMessage(messages.getRaw("dropped armour")); } } } }
Example 6
Source File: HorsesModule.java From UHC with MIT License | 5 votes |
protected void kickOffHorse(Player player) { final Entity vehicle = player.getVehicle(); if (vehicle == null) return; vehicle.eject(); player.sendMessage(messages.getRaw("disabled message")); }
Example 7
Source File: ProcessSyncPasswordRegister.java From AuthMeReloaded with GNU General Public License v3.0 | 5 votes |
/** * Request that the player log in. * * @param player the player */ private void requestLogin(Player player) { limboService.replaceTasksAfterRegistration(player); if (player.isInsideVehicle() && player.getVehicle() != null) { player.getVehicle().eject(); } }
Example 8
Source File: ClaimBlockTask.java From GriefDefender with MIT License | 4 votes |
@Override public void run() { for (World world : Bukkit.getServer().getWorlds()) { for (Player player : world.getPlayers()) { final GDPlayerData playerData = GriefDefenderPlugin.getInstance().dataStore.getOrCreatePlayerData(player.getWorld(), player.getUniqueId()); final GDClaim claim = GriefDefenderPlugin.getInstance().dataStore.getClaimAtPlayer(playerData, player.getLocation()); final GDPermissionUser holder = PermissionHolderCache.getInstance().getOrCreateUser(player); final int accrualPerHour = GDPermissionManager.getInstance().getInternalOptionValue(TypeToken.of(Integer.class), holder, Options.BLOCKS_ACCRUED_PER_HOUR, claim).intValue(); if (accrualPerHour > 0) { Location lastLocation = playerData.lastAfkCheckLocation; // if he's not in a vehicle and has moved at least three blocks since the last check and he's not being pushed around by fluids if (player.getVehicle() == null && (lastLocation == null || lastLocation.getWorld() != player.getWorld() || lastLocation.distanceSquared(player.getLocation()) >= 0) && !NMSUtil.getInstance().isBlockWater(player.getLocation().getBlock())) { int accruedBlocks = playerData.getBlocksAccruedPerHour() / 12; if (accruedBlocks < 0) { accruedBlocks = 1; } if (GriefDefenderPlugin.getInstance().isEconomyModeEnabled()) { final VaultProvider vaultProvider = GriefDefenderPlugin.getInstance().getVaultProvider(); if (!vaultProvider.hasAccount(player)) { continue; } vaultProvider.depositPlayer(player, accruedBlocks); } else { int currentTotal = playerData.getAccruedClaimBlocks(); if ((currentTotal + accruedBlocks) > playerData.getMaxAccruedClaimBlocks()) { playerData.setAccruedClaimBlocks(playerData.getMaxAccruedClaimBlocks()); playerData.lastAfkCheckLocation = player.getLocation(); return; } playerData.setAccruedClaimBlocks(playerData.getAccruedClaimBlocks() + accruedBlocks); } } playerData.lastAfkCheckLocation = player.getLocation(); } } } }
Example 9
Source File: RegionManager.java From NovaGuilds with GNU General Public License v3.0 | 4 votes |
/** * Gets executed when a player enters a region * * @param player the player * @param region region he entered */ public void playerEnteredRegion(Player player, NovaRegion region) { PlayerEnterRegionEvent regionEvent = new PlayerEnterRegionEvent(player, region); ListenerManager.getLoggedPluginManager().callEvent(regionEvent); if(regionEvent.isCancelled()) { return; } if(region == null) { return; } NovaPlayer nPlayer = PlayerManager.getPlayer(player); if(plugin.getPlayerManager().isVanished(player)) { return; } //border particles if(Config.REGION_BORDERPARTICLES.getBoolean()) { List<Block> blocks = RegionUtils.getBorderBlocks(region); for(Block block : blocks) { block.getLocation().setY(block.getLocation().getY() + 1); block.getWorld().playEffect(block.getLocation(), Effect.SMOKE, 100); } } //Chat message boolean sameGuildRegion = nPlayer.isAtRegion() && region.getGuild().ownsRegion(region); Map<VarKey, String> vars = new HashMap<>(); if(!sameGuildRegion) { vars.put(VarKey.GUILD_NAME, region.getGuild().getName()); vars.put(VarKey.PLAYER_NAME, player.getName()); Message.CHAT_REGION_ENTERED.clone().vars(vars).send(player); } //Player is at region nPlayer.setAtRegion(region); if(!region.getGuild().isMember(nPlayer)) { checkRaidInit(nPlayer); if(!sameGuildRegion) { Message.CHAT_REGION_NOTIFYGUILD_ENTERED.clone().vars(vars).broadcast(region.getGuild()); } } //Vehicle protection system Entity vehicle = player.getVehicle(); if(vehicle != null && vehicle instanceof Vehicle) { nPlayer.addVehicle((Vehicle) vehicle); } }
Example 10
Source File: PlayerListener.java From civcraft with GNU General Public License v2.0 | 4 votes |
private void setModifiedMovementSpeed(Player player) { /* Change move speed based on armor. */ double speed = CivSettings.normal_speed; /* Set speed from armor. */ if (Unit.isWearingFullComposite(player)) { speed *= CivSettings.T4_leather_speed; } if (Unit.isWearingFullHardened(player)) { speed *= CivSettings.T3_leather_speed; } if (Unit.isWearingFullRefined(player)) { speed *= CivSettings.T2_leather_speed; } if (Unit.isWearingFullBasicLeather(player)) { speed *= CivSettings.T1_leather_speed; } if (Unit.isWearingAnyIron(player)) { speed *= CivSettings.T1_metal_speed; } if (Unit.isWearingAnyChain(player)) { speed *= CivSettings.T2_metal_speed; } if (Unit.isWearingAnyGold(player)) { speed *= CivSettings.T3_metal_speed; } if (Unit.isWearingAnyDiamond(player)) { speed *= CivSettings.T4_metal_speed; } Resident resident = CivGlobal.getResident(player); if (resident != null && resident.isOnRoad()) { if (player.getVehicle() != null && player.getVehicle().getType().equals(EntityType.HORSE)) { Vector vec = player.getVehicle().getVelocity(); double yComp = vec.getY(); vec.multiply(Road.ROAD_HORSE_SPEED); vec.setY(yComp); /* Do not multiply y velocity. */ player.getVehicle().setVelocity(vec); } else { speed *= Road.ROAD_PLAYER_SPEED; } } player.setWalkSpeed((float) Math.min(1.0f, speed)); }
Example 11
Source File: GridManager.java From askyblock with GNU General Public License v2.0 | 4 votes |
/** * Teleport player to a home location. If one cannot be found a search is done to * find a safe place. * @param player player object * @param number - home location to do to * @return true if successful, false if not */ @SuppressWarnings("deprecation") public void homeTeleport(final Player player, int number) { Location home = null; //plugin.getLogger().info("home teleport called for #" + number); home = getSafeHomeLocation(player.getUniqueId(), number); //plugin.getLogger().info("home get safe loc = " + home); // Check if the player is a passenger in a boat if (player.isInsideVehicle()) { Entity boat = player.getVehicle(); if (boat instanceof Boat) { player.leaveVehicle(); // Remove the boat so they don't lie around everywhere boat.remove(); player.getInventory().addItem(new ItemStack(Material.BOAT, 1)); player.updateInventory(); } } if (home == null) { //plugin.getLogger().info("Fixing home location using safe spot teleport"); // Try to fix this teleport location and teleport the player if possible new SafeTeleportBuilder(plugin) .entity(player) .location(plugin.getPlayers().getHomeLocation(player.getUniqueId(), number)) .homeNumber(number) .build(); return; } //plugin.getLogger().info("DEBUG: home loc = " + home + " teleporting"); //home.getChunk().load(); IslandPreTeleportEvent event = new IslandPreTeleportEvent(player, IslandPreTeleportEvent.Type.HOME, home); Bukkit.getPluginManager().callEvent(event); if (!event.isCancelled()) { player.teleport(event.getLocation()); //player.sendBlockChange(home, Material.GLOWSTONE, (byte)0); if (number ==1 ) { Util.sendMessage(player, ChatColor.GREEN + plugin.myLocale(player.getUniqueId()).islandteleport); } else { Util.sendMessage(player, ChatColor.GREEN + plugin.myLocale(player.getUniqueId()).islandteleport + " #" + number); } } plugin.getPlayers().setInTeleport(player.getUniqueId(), false); }
Example 12
Source File: AcidEffect.java From askyblock with GNU General Public License v2.0 | 4 votes |
/** * Check if player can be burned by acid * @param player * @return true if player is not safe */ private boolean isSafeFromAcid(Player player) { if (DEBUG) plugin.getLogger().info("DEBUG: safe from acid"); if (!player.getWorld().equals(ASkyBlock.getIslandWorld())) { if (DEBUG) plugin.getLogger().info("DEBUG: wrong world"); return true; } // In liquid Material bodyMat = player.getLocation().getBlock().getType(); Material headMat = player.getLocation().getBlock().getRelative(BlockFace.UP).getType(); if (bodyMat.equals(Material.STATIONARY_WATER)) bodyMat = Material.WATER; if (headMat.equals(Material.STATIONARY_WATER)) headMat = Material.WATER; if (bodyMat != Material.WATER && headMat != Material.WATER) { if (DEBUG) plugin.getLogger().info("DEBUG: not in water " + player.getLocation().getBlock().isLiquid() + " " + player.getLocation().getBlock().getRelative(BlockFace.UP).isLiquid()); return true; } // Check if player is in a boat Entity playersVehicle = player.getVehicle(); if (playersVehicle != null) { // They are in a Vehicle if (playersVehicle.getType().equals(EntityType.BOAT)) { // I'M ON A BOAT! I'M ON A BOAT! A %^&&* BOAT! if (DEBUG) plugin.getLogger().info("DEBUG: boat"); return true; } } // Check if full armor protects if (Settings.fullArmorProtection) { boolean fullArmor = true; for (ItemStack item : player.getInventory().getArmorContents()) { if (item == null || (item != null && item.getType().equals(Material.AIR))) { fullArmor = false; break; } } if (fullArmor) { if (DEBUG) plugin.getLogger().info("DEBUG: full armor"); return true; } } // Check if player has an active water potion or not Collection<PotionEffect> activePotions = player.getActivePotionEffects(); for (PotionEffect s : activePotions) { // plugin.getLogger().info("Potion is : " + // s.getType().toString()); if (s.getType().equals(PotionEffectType.WATER_BREATHING)) { // Safe! if (DEBUG) plugin.getLogger().info("DEBUG: Water breathing potion protection!"); return true; } } // Check if water above sea-level is not acid Island island = plugin.getGrid().getIslandAt(player.getLocation()); if (island != null && !island.getIgsFlag(SettingsFlag.ACID_DAMAGE) && player.getLocation().getBlockY() > Settings.seaHeight) { if (DEBUG) plugin.getLogger().info("DEBUG:no acid damage above sea level 1"); return true; } if (island == null && !Settings.defaultWorldSettings.get(SettingsFlag.ACID_DAMAGE) && player.getLocation().getBlockY() > Settings.seaHeight) { if (DEBUG) plugin.getLogger().info("DEBUG: no acid damage above sea level"); return true; } if (DEBUG) plugin.getLogger().info("DEBUG: burn in acid"); return false; }