Java Code Examples for net.minecraft.util.IIcon#getMinV()
The following examples show how to use
net.minecraft.util.IIcon#getMinV() .
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Example 1
Source File: LingeringPotionRenderer.java From Et-Futurum with The Unlicense | 6 votes |
private void renderIcon(IIcon icon) { Tessellator tessellator = Tessellator.instance; float minU = icon.getMinU(); float maxU = icon.getMaxU(); float minV = icon.getMinV(); float maxV = icon.getMaxV(); OpenGLHelper.rotate(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F); OpenGLHelper.rotate(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV(-0.5F, -0.25F, 0.0D, minU, maxV); tessellator.addVertexWithUV(0.5F, -0.25F, 0.0D, maxU, maxV); tessellator.addVertexWithUV(0.5F, 0.75F, 0.0D, maxU, minV); tessellator.addVertexWithUV(-0.5F, 0.75F, 0.0D, minU, minV); tessellator.draw(); }
Example 2
Source File: RenderGolemHelper.java From Gadomancy with GNU Lesser General Public License v3.0 | 6 votes |
public static void renderCore(EntityGolemBase golem, AdditionalGolemCore core) { GL11.glPushMatrix(); GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.0875F, -0.96F, 0.15F + (golem.getGolemDecoration().contains("P") ? 0.03F : 0.0F)); GL11.glScaled(0.175D, 0.175D, 0.175D); GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); ItemStack coreItem = core.getItem(); IIcon icon = coreItem.getItem().getIcon(coreItem, 0); float f1 = icon.getMaxU(); float f2 = icon.getMinV(); float f3 = icon.getMinU(); float f4 = icon.getMaxV(); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture); ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f3, f4, icon.getIconWidth(), icon.getIconHeight(), 0.2F); GL11.glPopMatrix(); }
Example 3
Source File: BeefGuiIconProgressBar.java From BigReactors with MIT License | 6 votes |
@Override protected void drawProgressBar(Tessellator tessellator, TextureManager renderEngine, int barMinX, int barMaxX, int barMinY, int barMaxY, int zLevel) { IIcon progressBarIcon = getProgressBarIcon(); if(progressBarIcon == null) { return; } double minU = progressBarIcon.getMinU(); double minV = progressBarIcon.getMinV(); double maxU = progressBarIcon.getMaxU(); double maxV = progressBarIcon.getMaxV(); renderEngine.bindTexture(getResourceLocation()); // Draw the bar in 16-pixel slices from the bottom up. for(int slicedBarY = barMaxY; slicedBarY > 0; slicedBarY -= 16) { int slicedBarHeight = (int)Math.min(slicedBarY - barMinY, 16.0f); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(barMinX, slicedBarY, zLevel, minU, minV + (maxV - minV) * slicedBarHeight / 16.0f); tessellator.addVertexWithUV(barMaxX, slicedBarY, zLevel, maxU, minV + (maxV - minV) * slicedBarHeight / 16.0f); tessellator.addVertexWithUV(barMaxX, slicedBarY - slicedBarHeight, zLevel, maxU, minV); tessellator.addVertexWithUV(barMinX, slicedBarY - slicedBarHeight, zLevel, minU, minV); tessellator.draw(); } }
Example 4
Source File: RenderBlocksCTM.java From Chisel with GNU General Public License v2.0 | 6 votes |
void side(int a, int b, int c, int d, int iconIndex, boolean flip) { IIcon icon = iconIndex >= 16 ? submapSmall.icons[iconIndex - 16] : submap.icons[iconIndex]; double u0 = icon.getMaxU(); double u1 = icon.getMinU(); double v0 = icon.getMaxV(); double v1 = icon.getMinV(); U[a] = flip ? u1 : u1; U[b] = flip ? u0 : u1; U[c] = flip ? u0 : u0; U[d] = flip ? u1 : u0; V[a] = flip ? v1 : v1; V[b] = flip ? v1 : v0; V[c] = flip ? v0 : v0; V[d] = flip ? v0 : v1; vert(a); vert(b); vert(c); vert(d); }
Example 5
Source File: RendererCTMPane.java From Chisel-2 with GNU General Public License v2.0 | 5 votes |
void set(double x, double y, double z, IIcon icon, IIcon icon1, IIcon icon2) { tessellator = Tessellator.instance; i0u0 = icon.getMinU(); i0uh = icon.getInterpolatedU(8.0D); i0u1 = icon.getMaxU(); i0v0 = icon.getMinV(); i0v1 = icon.getMaxV(); i1u0 = icon1.getInterpolatedU(7.0D); i1u1 = icon1.getInterpolatedU(9.0D); i1v0 = icon1.getMinV(); i1vh = icon1.getInterpolatedV(8.0D); i1v1 = icon1.getMaxV(); i1v = i1v1 - i1v0; i2u0 = icon2.getInterpolatedU(7.0D); i2u1 = icon2.getInterpolatedU(9.0D); i2v0 = icon2.getMinV(); i2v1 = icon2.getMaxV(); i2v = i2v1 - i2v0; x0 = x; xh = x0 + 0.5D; x1 = x + 1; xp0 = x0 + 0.5D - 0.0625D; xp1 = x0 + 0.5D + 0.0625D; z0 = z; zh = z0 + 0.5D; z1 = z + 1; zp0 = z0 + 0.5D - 0.0625D; zp1 = z0 + 0.5D + 0.0625D; y0 = y; y1 = y + 1; }
Example 6
Source File: GlassesRenderingUtils.java From OpenPeripheral-Addons with MIT License | 5 votes |
public static void drawTexturedQuad(double x, double y, IIcon icon, float width, float height, float uMax, float vMax) { Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); float textureU = icon.getMinU() + (icon.getMaxU() - icon.getMinU()) * uMax; float textureV = icon.getMinV() + (icon.getMaxV() - icon.getMinV()) * vMax; tessellator.addVertexWithUV(x + 0, y + height, 0D, icon.getMinU(), textureV); tessellator.addVertexWithUV(x + width, y + height, 0D, textureU, textureV); tessellator.addVertexWithUV(x + width, y + 0, 0D, textureU, icon.getMinV()); tessellator.addVertexWithUV(x + 0, y + 0, 0D, icon.getMinU(), icon.getMinV()); tessellator.draw(); }
Example 7
Source File: BlockMarblePaneRenderer.java From Chisel with GNU General Public License v2.0 | 5 votes |
void set(double x, double y, double z, IIcon icon, IIcon icon1, IIcon icon2) { tessellator = Tessellator.instance; i0u0 = icon.getMinU(); i0uh = icon.getInterpolatedU(8.0D); i0u1 = icon.getMaxU(); i0v0 = icon.getMinV(); i0v1 = icon.getMaxV(); i1u0 = icon1.getInterpolatedU(7.0D); i1u1 = icon1.getInterpolatedU(9.0D); i1v0 = icon1.getMinV(); i1vh = icon1.getInterpolatedV(8.0D); i1v1 = icon1.getMaxV(); i1v = i1v1 - i1v0; i2u0 = icon2.getInterpolatedU(7.0D); i2u1 = icon2.getInterpolatedU(9.0D); i2v0 = icon2.getMinV(); i2v1 = icon2.getMaxV(); i2v = i2v1 - i2v0; x0 = x; xh = x0 + 0.5D; x1 = x + 1; xp0 = x0 + 0.5D - 0.0625D; xp1 = x0 + 0.5D + 0.0625D; z0 = z; zh = z0 + 0.5D; z1 = z + 1; zp0 = z0 + 0.5D - 0.0625D; zp1 = z0 + 0.5D + 0.0625D; y0 = y; y1 = y + 1; }
Example 8
Source File: BlockSpikesRenderer.java From Chisel with GNU General Public License v2.0 | 5 votes |
void drawSpike(IIcon icon, double r, double h, double x, double y, double z, double dx, double dz) { Tessellator tessellator = Tessellator.instance; double u0 = icon.getMinU(); double u1 = icon.getMaxU(); double v0 = icon.getMaxV(); double v1 = icon.getMinV(); double tx = x + dx; double ty = y + h; double tz = z + dz; tessellator.addVertexWithUV(x + r, y + 0, z + r, u0, v0); tessellator.addVertexWithUV(x + r, y + 0, z - r, u1, v0); tessellator.addVertexWithUV(tx, ty, tz, u1, v1); tessellator.addVertexWithUV(tx, ty, tz, u0, v1); tessellator.addVertexWithUV(x - r, y + 0, z + r, u1, v0); tessellator.addVertexWithUV(x + r, y + 0, z + r, u0, v0); tessellator.addVertexWithUV(tx, ty, tz, u1, v1); tessellator.addVertexWithUV(tx, ty, tz, u0, v1); tessellator.addVertexWithUV(x + r, y + 0, z - r, u1, v0); tessellator.addVertexWithUV(x - r, y + 0, z - r, u0, v0); tessellator.addVertexWithUV(tx, ty, tz, u1, v1); tessellator.addVertexWithUV(tx, ty, tz, u0, v1); tessellator.addVertexWithUV(x - r, y + 0, z - r, u1, v0); tessellator.addVertexWithUV(x - r, y + 0, z + r, u0, v0); tessellator.addVertexWithUV(tx, ty, tz, u1, v1); tessellator.addVertexWithUV(tx, ty, tz, u0, v1); }
Example 9
Source File: BlockColourGen.java From mapwriter with MIT License | 4 votes |
public static void genBlockColours(BlockColours bc) { MwUtil.log("generating block map colours from textures"); // copy terrain texture to MwRender pixel bytebuffer // bind the terrain texture //Minecraft.getMinecraft().func_110434_K().func_110577_a(TextureMap.field_110575_b); // get the bound texture id //int terrainTextureId = Render.getBoundTextureId(); int terrainTextureId = Minecraft.getMinecraft().renderEngine.getTexture(TextureMap.locationBlocksTexture).getGlTextureId(); // create texture object from the currently bound GL texture if (terrainTextureId == 0) { MwUtil.log("error: could get terrain texture ID"); return; } Texture terrainTexture = new Texture(terrainTextureId); double u1Last = 0; double u2Last = 0; double v1Last = 0; double v2Last = 0; int blockColourLast = 0; int e_count = 0; int b_count = 0; int s_count = 0; for (int blockID = 0; blockID < 4096; blockID++) { //TODO: replace hardcoded 4096 with actual registry size for (int dv = 0; dv < 16; dv++) { int blockAndMeta = ((blockID & 0xfff) << 4) | (dv & 0xf); Block block = (Block) Block.blockRegistry.getObjectById(blockID); int blockColour = 0; if (block != null) { IIcon icon = null; try { icon = block.getIcon(1, dv); } catch (Exception e) { //MwUtil.log("genFromTextures: exception caught when requesting block texture for %03x:%x", blockID, dv); //e.printStackTrace(); e_count++; } if (icon != null) { double u1 = icon.getMinU(); double u2 = icon.getMaxU(); double v1 = icon.getMinV(); double v2 = icon.getMaxV(); if ((u1 == u1Last) && (u2 == u2Last) && (v1 == v1Last) && (v2 == v2Last)) { blockColour = blockColourLast; s_count++; } else { blockColour = getIconMapColour(icon, terrainTexture); u1Last = u1; u2Last = u2; v1Last = v1; v2Last = v2; blockColourLast = blockColour; b_count++; } //if (dv == 0) // MwUtil.log("block %03x:%x colour = %08x", blockID, dv, blockColour); } // doesn't work as some leaves blocks aren't rendered using the biome // foliage colour //try { // if (block.isLeaves(null, 0, 0, 0)) { // bc.setBlockType(blockAndMeta, BlockType.LEAVES); // } //} catch (NullPointerException e) { //} blockColour = adjustBlockColourFromType(bc, blockAndMeta, blockColour); } bc.setColour(blockAndMeta, blockColour); } } MwUtil.log("processed %d block textures, %d skipped, %d exceptions", b_count, s_count, e_count); genBiomeColours(bc); }
Example 10
Source File: RenderBlocksEldritch.java From Chisel with GNU General Public License v2.0 | 4 votes |
void setupSides(IIcon icon, int a, int b, int c, int d, int e, int ta, int tb, int tc, int td) { L[a] = brightnessBottomLeft; L[b] = brightnessBottomRight; L[c] = brightnessTopRight; L[d] = brightnessTopLeft; L[e] = (brightnessBottomLeft + brightnessTopLeft + brightnessTopRight + brightnessBottomRight) / 4; R[a] = colorRedBottomLeft; R[b] = colorRedBottomRight; R[c] = colorRedTopRight; R[d] = colorRedTopLeft; R[e] = (colorRedBottomLeft + colorRedTopLeft + colorRedTopRight + colorRedBottomRight) / 4; G[a] = colorGreenBottomLeft; G[b] = colorGreenBottomRight; G[c] = colorGreenTopRight; G[d] = colorGreenTopLeft; G[e] = (colorGreenBottomLeft + colorGreenTopLeft + colorGreenTopRight + colorGreenBottomRight) / 4; B[a] = colorBlueBottomLeft; B[b] = colorBlueBottomRight; B[c] = colorBlueTopRight; B[d] = colorBlueTopLeft; B[e] = (colorBlueBottomLeft + colorBlueTopLeft + colorBlueTopRight + colorBlueBottomRight) / 4; double u0 = icon.getMaxU(); double u1 = icon.getMinU(); double v0 = icon.getMaxV(); double v1 = icon.getMinV(); U[ta] = u0; U[tb] = u0; U[tc] = u1; U[td] = u1; U[e] = icon.getInterpolatedU(8.0D); V[ta] = v0; V[tb] = v1; V[tc] = v1; V[td] = v0; V[e] = icon.getInterpolatedV(8.0D); }
Example 11
Source File: RenderBlockGauge.java From archimedes-ships with MIT License | 4 votes |
@Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; int l = world.getBlockMetadata(x, y, z); IIcon iicon = renderer.getBlockIconFromSideAndMetadata(block, 0, l); int dir = l & 3; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F); double u0 = iicon.getMinU(); double v0 = iicon.getMinV(); double u1 = iicon.getMaxU(); double v1 = iicon.getMaxV(); double yoffset = 0.0625D; double dx = x + 1; double dz = z + 1; double dy = y + yoffset; switch (dir) { case 0: tessellator.addVertexWithUV(x, dy, z, u1, v1); tessellator.addVertexWithUV(x, dy, dz, u1, v0); tessellator.addVertexWithUV(dx, dy, dz, u0, v0); tessellator.addVertexWithUV(dx, dy, z, u0, v1); break; case 1: tessellator.addVertexWithUV(x, dy, z, u1, v0); tessellator.addVertexWithUV(x, dy, dz, u0, v0); tessellator.addVertexWithUV(dx, dy, dz, u0, v1); tessellator.addVertexWithUV(dx, dy, z, u1, v1); break; case 2: tessellator.addVertexWithUV(x, dy, z, u0, v0); tessellator.addVertexWithUV(x, dy, dz, u0, v1); tessellator.addVertexWithUV(dx, dy, dz, u1, v1); tessellator.addVertexWithUV(dx, dy, z, u1, v0); break; case 3: default: tessellator.addVertexWithUV(x, dy, z, u0, v1); tessellator.addVertexWithUV(x, dy, dz, u1, v1); tessellator.addVertexWithUV(dx, dy, dz, u1, v0); tessellator.addVertexWithUV(dx, dy, z, u0, v0); } return true; }
Example 12
Source File: LightChainRenderer.java From GardenCollection with MIT License | 4 votes |
private void drawBetween (RenderBlocks renderer, IIcon icon, double x0, double y0, double z0, double x1, double y1, double z1) { Tessellator tessellator = Tessellator.instance; double minU = icon.getMinU(); double minV = icon.getMinV(); double maxU = icon.getMaxU(); double maxV = icon.getMaxV(); Vec3 vT = Vec3.createVectorHelper(x1 - x0, y1 - y0, z1 - z0); Vec3 vB = Vec3.createVectorHelper(x1 - x0, 0, z1 - z0); Vec3 vN = vT.crossProduct(vB); Vec3 vU = vT.crossProduct(vN); vU = vU.normalize(); vN = vN.normalize(); double vUx = vU.xCoord / 2; double vUy = vU.yCoord / 2; double vUz = vU.zCoord / 2; if (vUx == 0 && vUy == 0) { vUx = -.5; vUz = .5; } tessellator.addVertexWithUV(x0 + vUx, y0 + vUy, z0 + vUz, maxU, minV); tessellator.addVertexWithUV(x0 - vUx, y0 - vUy, z0 - vUz, minU, minV); tessellator.addVertexWithUV(x1 - vUx, y1 - vUy, z1 - vUz, minU, maxV); tessellator.addVertexWithUV(x1 + vUx, y1 + vUy, z1 + vUz, maxU, maxV); tessellator.addVertexWithUV(x1 + vUx, y1 + vUy, z1 + vUz, maxU, maxV); tessellator.addVertexWithUV(x1 - vUx, y1 - vUy, z1 - vUz, minU, maxV); tessellator.addVertexWithUV(x0 - vUx, y0 - vUy, z0 - vUz, minU, minV); tessellator.addVertexWithUV(x0 + vUx, y0 + vUy, z0 + vUz, maxU, minV); double vNx = vN.xCoord / 2; double vNy = vN.yCoord / 2; double vNz = vN.zCoord / 2; if (vNx == 0 && vNy == 0) { vNx = .5; vNz = .5; } tessellator.addVertexWithUV(x0 + vNx, y0 + vNy, z0 + vNz, maxU, minV); tessellator.addVertexWithUV(x0 - vNx, y0 - vNy, z0 - vNz, minU, minV); tessellator.addVertexWithUV(x1 - vNx, y1 - vNy, z1 - vNz, minU, maxV); tessellator.addVertexWithUV(x1 + vNx, y1 + vNy, z1 + vNz, maxU, maxV); tessellator.addVertexWithUV(x1 + vNx, y1 + vNy, z1 + vNz, maxU, maxV); tessellator.addVertexWithUV(x1 - vNx, y1 - vNy, z1 - vNz, minU, maxV); tessellator.addVertexWithUV(x0 - vNx, y0 - vNy, z0 - vNz, minU, minV); tessellator.addVertexWithUV(x0 + vNx, y0 + vNy, z0 + vNz, maxU, minV); }
Example 13
Source File: SmallFireRenderer.java From GardenCollection with MIT License | 4 votes |
private boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, BlockSmallFire block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; IIcon icon0 = block.getFireIcon(0); IIcon icon1 = block.getFireIcon(1); IIcon icon2 = icon0; if (renderer.hasOverrideBlockTexture()) icon2 = renderer.overrideBlockTexture; tessellator.setColorOpaque_F(1, 1, 1); tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); double uMin = icon2.getMinU(); double vMin = icon2.getMinV(); double uMax = icon2.getMaxU(); double vMax = icon2.getMaxV(); double y0 = y - .0625; double y1 = y + 1; double x0 = x + .5 + .2; double x1 = x + .5 - .2; double x2 = x + .5 - .3; double x3 = x + .5 + .3; double z0 = z + .5 + .2; double z1 = z + .5 - .2; double z2 = z + .5 - .3; double z3 = z + .5 + .3; tessellator.addVertexWithUV(x2, y1, z + 1 - .0625f, uMax, vMin); tessellator.addVertexWithUV(x0, y0, z + 1 - .0625f, uMax, vMax); tessellator.addVertexWithUV(x0, y0, z + 0 + .0625f, uMin, vMax); tessellator.addVertexWithUV(x2, y1, z + 0 + .0625f, uMin, vMin); tessellator.addVertexWithUV(x3, y1, z + 0 + .0625f, uMax, vMin); tessellator.addVertexWithUV(x1, y0, z + 0 + .0625f, uMax, vMax); tessellator.addVertexWithUV(x1, y0, z + 1 - .0625f, uMin, vMax); tessellator.addVertexWithUV(x3, y1, z + 1 - .0625f, uMin, vMin); uMin = icon1.getMinU(); vMin = icon1.getMinV(); uMax = icon1.getMaxU(); vMax = icon1.getMaxV(); tessellator.addVertexWithUV(x + 1 - .0625f, y1, z3, uMax, vMin); tessellator.addVertexWithUV(x + 1 - .0625f, y0, z1, uMax, vMax); tessellator.addVertexWithUV(x + 0 + .0625f, y0, z1, uMin, vMax); tessellator.addVertexWithUV(x + 0 + .0625f, y1, z3, uMin, vMin); tessellator.addVertexWithUV(x + 0 + .0625f, y1, z2, uMax, vMin); tessellator.addVertexWithUV(x + 0 + .0625f, y0, z0, uMax, vMax); tessellator.addVertexWithUV(x + 1 - .0625f, y0, z0, uMin, vMax); tessellator.addVertexWithUV(x + 1 - .0625f, y1, z2, uMin, vMin); x0 = x + .5 - .5 + .125f; x1 = x + .5 + .5 - .125f; x2 = x + .5 - .4 + .125f; x3 = x + .5 + .4 - .125f; z0 = z + .5 - .5 + .125f; z1 = z + .5 + .5 - .125f; z2 = z + .5 - .4 + .125f; z3 = z + .5 + .4 - .125f; tessellator.addVertexWithUV(x2, y1, z + 0, uMax, vMin); tessellator.addVertexWithUV(x0, y0, z + 0, uMax, vMax); tessellator.addVertexWithUV(x0, y0, z + 1, uMin, vMax); tessellator.addVertexWithUV(x2, y1, z + 1, uMin, vMin); tessellator.addVertexWithUV(x3, y1, z + 1, uMax, vMin); tessellator.addVertexWithUV(x1, y0, z + 1, uMax, vMax); tessellator.addVertexWithUV(x1, y0, z + 0, uMin, vMax); tessellator.addVertexWithUV(x3, y1, z + 0, uMin, vMin); uMin = icon0.getMinU(); vMin = icon0.getMinV(); uMax = icon0.getMaxU(); vMax = icon0.getMaxV(); tessellator.addVertexWithUV(x + 0, y1, z3, uMax, vMin); tessellator.addVertexWithUV(x + 0, y0, z1, uMax, vMax); tessellator.addVertexWithUV(x + 1, y0, z1, uMin, vMax); tessellator.addVertexWithUV(x + 1, y1, z3, uMin, vMin); tessellator.addVertexWithUV(x + 1, y1, z2, uMax, vMin); tessellator.addVertexWithUV(x + 1, y0, z0, uMax, vMax); tessellator.addVertexWithUV(x + 0, y0, z0, uMin, vMax); tessellator.addVertexWithUV(x + 0, y1, z2, uMin, vMin); return true; }
Example 14
Source File: GardenProxyRenderer.java From GardenCollection with MIT License | 4 votes |
private boolean renderBlockDoublePlant(IBlockAccess world, RenderBlocks renderer, BlockDoublePlant block, int x, int y, int z, TileEntityGarden potData) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(renderer.blockAccess, x, y, z)); int l = block.colorMultiplier(renderer.blockAccess, x, y, z); //if (l == world.getBiomeGenForCoords(x, z).getBiomeGrassColor(x, y, z)) // l = ColorizerGrass.getGrassColor(potData.getBiomeTemperature(), potData.getBiomeHumidity()); float f = (float)(l >> 16 & 255) / 255.0F; float f1 = (float)(l >> 8 & 255) / 255.0F; float f2 = (float)(l & 255) / 255.0F; if (EntityRenderer.anaglyphEnable) { float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F; float f4 = (f * 30.0F + f1 * 70.0F) / 100.0F; float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F; f = f3; f1 = f4; f2 = f5; } tessellator.setColorOpaque_F(f, f1, f2); long j1 = (long)(x * 3129871) ^ (long)z * 116129781L; j1 = j1 * j1 * 42317861L + j1 * 11L; double d19 = (double)x; double d0 = (double)y; double d1 = (double)z; //d19 += ((double)((float)(j1 >> 16 & 15L) / 15.0F) - 0.5D) * 0.3D; //d1 += ((double)((float)(j1 >> 24 & 15L) / 15.0F) - 0.5D) * 0.3D; int i1 = renderer.blockAccess.getBlockMetadata(x, y, z); boolean flag = false; boolean flag1 = BlockDoublePlant.func_149887_c(i1); int k1; if (flag1) { k1 = BlockDoublePlant.func_149890_d(renderer.blockAccess.getBlockMetadata(x, y - 1, z)); } else { k1 = BlockDoublePlant.func_149890_d(i1); } IIcon iicon = block.func_149888_a(flag1, k1); renderer.drawCrossedSquares(iicon, d19, d0, d1, 1.0F); if (flag1 && k1 == 0) { IIcon iicon1 = block.sunflowerIcons[0]; double d2 = Math.cos((double)j1 * 0.8D) * Math.PI * 0.1D; double d3 = Math.cos(d2); double d4 = Math.sin(d2); double d5 = (double)iicon1.getMinU(); double d6 = (double)iicon1.getMinV(); double d7 = (double)iicon1.getMaxU(); double d8 = (double)iicon1.getMaxV(); double d9 = 0.3D; double d10 = -0.05D; double d11 = 0.5D + 0.3D * d3 - 0.5D * d4; double d12 = 0.5D + 0.5D * d3 + 0.3D * d4; double d13 = 0.5D + 0.3D * d3 + 0.5D * d4; double d14 = 0.5D + -0.5D * d3 + 0.3D * d4; double d15 = 0.5D + -0.05D * d3 + 0.5D * d4; double d16 = 0.5D + -0.5D * d3 + -0.05D * d4; double d17 = 0.5D + -0.05D * d3 - 0.5D * d4; double d18 = 0.5D + 0.5D * d3 + -0.05D * d4; tessellator.addVertexWithUV(d19 + d15, d0 + 1.0D, d1 + d16, d5, d8); tessellator.addVertexWithUV(d19 + d17, d0 + 1.0D, d1 + d18, d7, d8); tessellator.addVertexWithUV(d19 + d11, d0 + 0.0D, d1 + d12, d7, d6); tessellator.addVertexWithUV(d19 + d13, d0 + 0.0D, d1 + d14, d5, d6); IIcon iicon2 = block.sunflowerIcons[1]; d5 = (double)iicon2.getMinU(); d6 = (double)iicon2.getMinV(); d7 = (double)iicon2.getMaxU(); d8 = (double)iicon2.getMaxV(); tessellator.addVertexWithUV(d19 + d17, d0 + 1.0D, d1 + d18, d5, d8); tessellator.addVertexWithUV(d19 + d15, d0 + 1.0D, d1 + d16, d7, d8); tessellator.addVertexWithUV(d19 + d13, d0 + 0.0D, d1 + d14, d7, d6); tessellator.addVertexWithUV(d19 + d11, d0 + 0.0D, d1 + d12, d5, d6); } return true; }
Example 15
Source File: SunflowerRenderer.java From GardenCollection with MIT License | 4 votes |
@Override public void render (IBlockAccess world, int x, int y, int z, RenderBlocks renderer, Block block, int meta, int height, AxisAlignedBB[] bounds) { if (!(block instanceof BlockDoublePlant)) return; plantRender.render(world, x, y, z, renderer, block, meta, height, bounds); if (height != 2) return; Tessellator tessellator = Tessellator.instance; double orientation = Math.cos((double)0 * 0.8D) * Math.PI * 0.1D; double aCos = Math.cos(orientation); double aSin = Math.sin(orientation); double xTR = 0.5D + 0.3D * aCos - 0.5D * aSin; double zTR = 0.5D + 0.5D * aCos + 0.3D * aSin; double xTL = 0.5D + 0.3D * aCos + 0.5D * aSin; double ZTL = 0.5D + -0.5D * aCos + 0.3D * aSin; double xBL = 0.5D + -0.05D * aCos + 0.5D * aSin; double zBL = 0.5D + -0.5D * aCos + -0.05D * aSin; double xBR = 0.5D + -0.05D * aCos - 0.5D * aSin; double zBR = 0.5D + 0.5D * aCos + -0.05D * aSin; IIcon icon = Blocks.double_plant.sunflowerIcons[0]; double iconMinU = icon.getMinU(); double iconMinV = icon.getMinV(); double iconMaxU = icon.getMaxU(); double iconMaxV = icon.getMaxV(); tessellator.addVertexWithUV(x + xBL, y + 1.0D, z + zBL, iconMinU, iconMaxV); tessellator.addVertexWithUV(x + xBR, y + 1.0D, z + zBR, iconMaxU, iconMaxV); tessellator.addVertexWithUV(x + xTR, y + 0.0D, z + zTR, iconMaxU, iconMinV); tessellator.addVertexWithUV(x + xTL, y + 0.0D, z + ZTL, iconMinU, iconMinV); icon = Blocks.double_plant.sunflowerIcons[1]; iconMinU = icon.getMinU(); iconMinV = icon.getMinV(); iconMaxU = icon.getMaxU(); iconMaxV = icon.getMaxV(); tessellator.addVertexWithUV(x + xBR, y + 1.0D, z + zBR, iconMinU, iconMaxV); tessellator.addVertexWithUV(x + xBL, y + 1.0D, z + zBL, iconMaxU, iconMaxV); tessellator.addVertexWithUV(x + xTL, y + 0.0D, z + ZTL, iconMaxU, iconMinV); tessellator.addVertexWithUV(x + xTR, y + 0.0D, z + zTR, iconMinU, iconMinV); }
Example 16
Source File: IvyRenderer.java From GardenCollection with MIT License | 4 votes |
private void getIconUV (IIcon icon, double[] uv) { uv[0] = icon.getMinU(); uv[1] = icon.getMinV(); uv[2] = icon.getMaxU(); uv[3] = icon.getMaxV(); }
Example 17
Source File: RenderBlocksEldritch.java From Chisel-2 with GNU General Public License v2.0 | 4 votes |
void setupSides(IIcon icon, int a, int b, int c, int d, int e, int ta, int tb, int tc, int td) { L[a] = brightnessBottomLeft; L[b] = brightnessBottomRight; L[c] = brightnessTopRight; L[d] = brightnessTopLeft; L[e] = (brightnessBottomLeft + brightnessTopLeft + brightnessTopRight + brightnessBottomRight) / 4; R[a] = colorRedBottomLeft; R[b] = colorRedBottomRight; R[c] = colorRedTopRight; R[d] = colorRedTopLeft; R[e] = (colorRedBottomLeft + colorRedTopLeft + colorRedTopRight + colorRedBottomRight) / 4; G[a] = colorGreenBottomLeft; G[b] = colorGreenBottomRight; G[c] = colorGreenTopRight; G[d] = colorGreenTopLeft; G[e] = (colorGreenBottomLeft + colorGreenTopLeft + colorGreenTopRight + colorGreenBottomRight) / 4; B[a] = colorBlueBottomLeft; B[b] = colorBlueBottomRight; B[c] = colorBlueTopRight; B[d] = colorBlueTopLeft; B[e] = (colorBlueBottomLeft + colorBlueTopLeft + colorBlueTopRight + colorBlueBottomRight) / 4; double u0 = icon.getMaxU(); double u1 = icon.getMinU(); double v0 = icon.getMaxV(); double v1 = icon.getMinV(); U[ta] = u0; U[tb] = u0; U[tc] = u1; U[td] = u1; U[e] = icon.getInterpolatedU(8.0D); V[ta] = v0; V[tb] = v1; V[tc] = v1; V[td] = v0; V[e] = icon.getInterpolatedV(8.0D); }