com.watabou.input.Keys Java Examples
The following examples show how to use
com.watabou.input.Keys.
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Example #1
Source File: Scene.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
public void create() { Keys.event.add( keyListener = new Signal.Listener<Keys.Key>() { @Override public void onSignal( Keys.Key key ) { if (Game.instance != null && key.pressed) { switch (key.code) { case Keys.BACK: onBackPressed(); break; case Keys.MENU: onMenuPressed(); break; } } } } ); }
Example #2
Source File: Scene.java From PD-classes with GNU General Public License v3.0 | 6 votes |
public void create() { Keys.event.add( keyListener = new Signal.Listener<Keys.Key>() { @Override public void onSignal( Keys.Key key ) { if (Game.instance != null && key.pressed) { switch (key.code) { case Keys.BACK: onBackPressed(); break; case Keys.MENU: onMenuPressed(); break; } } } } ); }
Example #3
Source File: Game.java From remixed-dungeon with GNU General Public License v3.0 | 6 votes |
@SneakyThrows private void step() { if (requestedReset) { requestedReset = false; switchScene(sceneClass.newInstance()); return; } Game.elapsed = Game.timeScale * step * 0.001f; synchronized (motionEvents) { Touchscreen.processTouchEvents(motionEvents); motionEvents.clear(); } synchronized (keysEvents) { Keys.processTouchEvents(keysEvents); keysEvents.clear(); } scene.update(); Camera.updateAll(); }
Example #4
Source File: Scene.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public void create() { Keys.event.add( keyListener = key -> { if (Game.instance() != null && key.pressed) { switch (key.code) { case Keys.BACK: onBackPressed(); break; case Keys.MENU: onMenuPressed(); break; } } }); }
Example #5
Source File: Game.java From PD-classes with GNU General Public License v3.0 | 5 votes |
protected void update() { Game.elapsed = Game.timeScale * step * 0.001f; synchronized (motionEvents) { Touchscreen.processTouchEvents( motionEvents ); motionEvents.clear(); } synchronized (keysEvents) { Keys.processTouchEvents( keysEvents ); keysEvents.clear(); } scene.update(); Camera.updateAll(); }
Example #6
Source File: Game.java From PD-classes with GNU General Public License v3.0 | 5 votes |
@Override public boolean onKeyUp( int keyCode, KeyEvent event ) { if (keyCode == Keys.VOLUME_DOWN || keyCode == Keys.VOLUME_UP) { return false; } synchronized (motionEvents) { keysEvents.add( event ); } return true; }
Example #7
Source File: Game.java From PD-classes with GNU General Public License v3.0 | 5 votes |
@Override public boolean onKeyDown( int keyCode, KeyEvent event ) { if (keyCode == Keys.VOLUME_DOWN || keyCode == Keys.VOLUME_UP) { return false; } synchronized (motionEvents) { keysEvents.add( event ); } return true; }
Example #8
Source File: Window.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public void onSignal( Key key ) { if (key.pressed) { switch (key.code) { case Keys.BACK: onBackPressed(); break; case Keys.MENU: onMenuPressed(); break; } } Keys.event.cancel(); }
Example #9
Source File: Window.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public void destroy() { super.destroy(); Camera.remove( camera ); Keys.event.remove( this ); }
Example #10
Source File: Game.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public boolean onKeyUp(int keyCode, KeyEvent event) { if (keyCode == Keys.VOLUME_DOWN || keyCode == Keys.VOLUME_UP) { return super.onKeyUp(keyCode, event); } synchronized (keysEvents) { keysEvents.add(event); } return true; }
Example #11
Source File: Game.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == Keys.VOLUME_DOWN || keyCode == Keys.VOLUME_UP) { return super.onKeyUp(keyCode, event); } synchronized (keysEvents) { keysEvents.add(event); } return true; }
Example #12
Source File: Window.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public void destroy() { super.destroy(); Camera.remove( camera ); Keys.event.remove( this ); }
Example #13
Source File: Window.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public void onSignal( Key key ) { if (key.pressed) { switch (key.code) { case Keys.BACK: onBackPressed(); break; case Keys.MENU: onMenuPressed(); break; } } Keys.event.cancel(); }
Example #14
Source File: Window.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public void destroy() { super.destroy(); Camera.remove( camera ); Keys.event.remove( this ); }
Example #15
Source File: Window.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public void onSignal( Key key ) { if (key.pressed) { switch (key.code) { case Keys.BACK: onBackPressed(); break; case Keys.MENU: onMenuPressed(); break; } } Keys.event.cancel(); }
Example #16
Source File: Window.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public void destroy() { super.destroy(); Camera.remove( camera ); Keys.event.remove( this ); }
Example #17
Source File: Game.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
protected void update() { Game.elapsed = Game.timeScale * step * 0.001f; synchronized (motionEvents) { Touchscreen.processTouchEvents( motionEvents ); motionEvents.clear(); } synchronized (keysEvents) { Keys.processTouchEvents( keysEvents ); keysEvents.clear(); } scene.update(); Camera.updateAll(); }
Example #18
Source File: Game.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public boolean onKeyUp( int keyCode, KeyEvent event ) { if (keyCode == Keys.VOLUME_DOWN || keyCode == Keys.VOLUME_UP) { return false; } synchronized (motionEvents) { keysEvents.add( event ); } return true; }
Example #19
Source File: Game.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public boolean onKeyDown( int keyCode, KeyEvent event ) { if (keyCode == Keys.VOLUME_DOWN || keyCode == Keys.VOLUME_UP) { return false; } synchronized (motionEvents) { keysEvents.add( event ); } return true; }
Example #20
Source File: Window.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public void onSignal( Key key ) { if (key.pressed) { switch (key.code) { case Keys.BACK: onBackPressed(); break; case Keys.MENU: onMenuPressed(); break; } } Keys.event.cancel(); }
Example #21
Source File: Scene.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void destroy() { Keys.event.remove( keyListener ); super.destroy(); }
Example #22
Source File: Scene.java From PD-classes with GNU General Public License v3.0 | 4 votes |
@Override public void destroy() { Keys.event.remove( keyListener ); super.destroy(); }
Example #23
Source File: Scene.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
@Override public void destroy() { Keys.event.remove( keyListener ); super.destroy(); }