com.watabou.noosa.NinePatch Java Examples
The following examples show how to use
com.watabou.noosa.NinePatch.
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Example #1
Source File: Chrome.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
public static NinePatch get( Type type ) { switch (type) { case WINDOW: return new NinePatch( Assets.CHROME, 0, 0, 22, 22, 7 ); case TOAST: return new NinePatch( Assets.CHROME, 22, 0, 18, 18, 5 ); case TOAST_TR: return new NinePatch( Assets.CHROME, 40, 0, 18, 18, 5 ); case BUTTON: return new NinePatch( Assets.CHROME, 58, 0, 4, 4, 1 ); case TAG_RIGHT: return new NinePatch( Assets.CHROME, 22, 18, 16, 14, 3 ); case TAG_LEFT: return new NinePatch( Assets.CHROME, 39, 18, 16, 14, 3 ); case SCROLL: return new NinePatch( Assets.CHROME, 32, 32, 32, 32, 5, 11, 5, 11 ); case TAB_SET: return new NinePatch( Assets.CHROME, 64, 0, 22, 22, 7, 7, 7, 7 ); case TAB_SELECTED: return new NinePatch( Assets.CHROME, 64, 22, 10, 14, 4, 7, 4, 6 ); case TAB_UNSELECTED: return new NinePatch( Assets.CHROME, 74, 22, 10, 14, 4, 7, 4, 6 ); default: return null; } }
Example #2
Source File: Chrome.java From pixel-dungeon with GNU General Public License v3.0 | 6 votes |
public static NinePatch get( Type type ) { switch (type) { case WINDOW: return new NinePatch( Assets.CHROME, 0, 0, 22, 22, 7 ); case TOAST: return new NinePatch( Assets.CHROME, 22, 0, 18, 18, 5 ); case TOAST_TR: return new NinePatch( Assets.CHROME, 40, 0, 18, 18, 5 ); case BUTTON: return new NinePatch( Assets.CHROME, 58, 0, 6, 6, 2 ); case TAG: return new NinePatch( Assets.CHROME, 22, 18, 16, 14, 3 ); case SCROLL: return new NinePatch( Assets.CHROME, 32, 32, 32, 32, 5, 11, 5, 11 ); case TAB_SET: return new NinePatch( Assets.CHROME, 64, 0, 22, 22, 7, 7, 7, 7 ); case TAB_SELECTED: return new NinePatch( Assets.CHROME, 64, 22, 10, 14, 4, 7, 4, 6 ); case TAB_UNSELECTED: return new NinePatch( Assets.CHROME, 74, 22, 10, 14, 4, 7, 4, 6 ); default: return null; } }
Example #3
Source File: Chrome.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static NinePatch get( Type type ) { String Asset = Assets.CHROME; switch (type) { case WINDOW: return new NinePatch( Asset, 0, 0, 20, 20, 6 ); case TOAST: return new NinePatch( Asset, 22, 0, 18, 18, 5 ); case TOAST_TR: return new NinePatch( Asset, 40, 0, 18, 18, 5 ); case BUTTON: return new NinePatch( Asset, 58, 0, 4, 4, 1 ); case TAG: return new NinePatch( Asset, 22, 18, 16, 14, 3 ); case GEM: return new NinePatch( Asset, 0, 32, 32, 32, 13 ); case SCROLL: return new NinePatch( Asset, 32, 32, 32, 32, 5, 11, 5, 11 ); case TAB_SET: return new NinePatch( Asset, 64, 0, 20, 20, 6 ); case TAB_SELECTED: return new NinePatch( Asset, 65, 22, 8, 13, 3, 7, 3, 5 ); case TAB_UNSELECTED: return new NinePatch( Asset, 75, 22, 8, 13, 3, 7, 3, 5 ); default: return null; } }
Example #4
Source File: Chrome.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
public static NinePatch get( Type type ) { String Asset = Assets.CHROME; switch (type) { case WINDOW: return new NinePatch( Asset, 0, 0, 20, 20, 6 ); case TOAST: return new NinePatch( Asset, 22, 0, 18, 18, 5 ); case TOAST_TR: return new NinePatch( Asset, 40, 0, 18, 18, 5 ); case RED_BUTTON: return new NinePatch( Asset, 58, 0, 6, 6, 2 ); case GREY_BUTTON: return new NinePatch( Asset, 58, 6, 6, 6, 2 ); case TAG: return new NinePatch( Asset, 22, 18, 16, 14, 3 ); case GEM: return new NinePatch( Asset, 0, 32, 32, 32, 13 ); case GREY_BUTTON_TR: return new NinePatch( Asset, 53, 20, 9, 9, 5 ); case SCROLL: return new NinePatch( Asset, 32, 32, 32, 32, 5, 11, 5, 11 ); case TAB_SET: return new NinePatch( Asset, 64, 0, 20, 20, 6 ); case TAB_SELECTED: return new NinePatch( Asset, 65, 22, 8, 13, 3, 7, 3, 5 ); case TAB_UNSELECTED: return new NinePatch( Asset, 75, 22, 8, 13, 3, 7, 3, 5 ); default: return null; } }
Example #5
Source File: Chrome.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static NinePatch get( Type type ) { String Asset = Assets.Interfaces.CHROME; switch (type) { case WINDOW: return new NinePatch( Asset, 0, 0, 20, 20, 6 ); case WINDOW_SILVER: return new NinePatch( Asset, 86, 0, 22, 22, 7 ); case TOAST: return new NinePatch( Asset, 22, 0, 18, 18, 5 ); case TOAST_TR: return new NinePatch( Asset, 40, 0, 18, 18, 5 ); case RED_BUTTON: return new NinePatch( Asset, 58, 0, 6, 6, 2 ); case GREY_BUTTON: return new NinePatch( Asset, 58, 6, 6, 6, 2 ); case TAG: return new NinePatch( Asset, 22, 18, 16, 14, 3 ); case GEM: return new NinePatch( Asset, 0, 32, 32, 32, 13 ); case GREY_BUTTON_TR: return new NinePatch( Asset, 53, 20, 9, 9, 5 ); case SCROLL: return new NinePatch( Asset, 32, 32, 32, 32, 5, 11, 5, 11 ); case TAB_SET: return new NinePatch( Asset, 64, 0, 20, 20, 6 ); case TAB_SELECTED: return new NinePatch( Asset, 65, 22, 8, 13, 3, 7, 3, 5 ); case TAB_UNSELECTED: return new NinePatch( Asset, 75, 22, 8, 13, 3, 7, 3, 5 ); default: return null; } }
Example #6
Source File: Chrome.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static NinePatch get( Type type ) { switch (type) { case WINDOW: return new NinePatch( Assets.getChrome(), 0, 0, 22, 22, 7 ); case TOAST: return new NinePatch( Assets.getChrome(), 22, 0, 18, 18, 5 ); case TOAST_TR: return new NinePatch( Assets.getChrome(), 40, 0, 18, 18, 5 ); case BUTTON: return new NinePatch( Assets.getChrome(), 58, 0, 4, 4, 1 ); case TAG: return new NinePatch( Assets.getChrome(), 22, 18, 16, 14, 3 ); case GEM: return new NinePatch( Assets.getChrome(), 0, 32, 32, 32, 13 ); case SCROLL: return new NinePatch( Assets.getChrome(), 32, 32, 32, 32, 5, 11, 5, 11 ); case TAB_SET: return new NinePatch( Assets.getChrome(), 64, 0, 22, 22, 7, 7, 7, 7 ); case TAB_SELECTED: return new NinePatch( Assets.getChrome(), 64, 22, 10, 14, 4, 7, 4, 6 ); case TAB_UNSELECTED: return new NinePatch( Assets.getChrome(), 74, 22, 10, 14, 4, 7, 4, 6 ); case QUICKSLOT: return new NinePatch( Assets.getChrome(), 107, 44, 20, 20, 3 ); case ACTION_BUTTON: return new NinePatch( Assets.getChrome(), 65, 49, 14, 14, 2 ); } throw new TrackedRuntimeException("wrong chrome type"); }
Example #7
Source File: StatusPane.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { bg = new NinePatch( Assets.STATUS, 0, 0, 128, 36, 85, 0, 45, 0 ); add( bg ); add( new TouchArea<GameAction>( 0, 1, 31, 31 ) { @Override protected void onClick( NoosaInputProcessor.Touch touch ) { Image sprite = Dungeon.hero.sprite; Camera.main.panTo( sprite.center(), 5f ); GameScene.show( new WndHero() ); } @Override public boolean onKeyUp(NoosaInputProcessor.Key<GameAction> key) { boolean handled = true; switch (key.action) { case HERO_INFO: onClick( null ); break; case JOURNAL: GameScene.show( new WndJournal() ); break; default: handled = false; break; } return handled; } } ); btnJournal = new JournalButton(); add( btnJournal ); btnMenu = new MenuButton(); add( btnMenu ); avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier ); add( avatar ); compass = new Compass( Statistics.amuletObtained ? Dungeon.level.entrance : Dungeon.level.exit ); add( compass ); rawShielding = new Image( Assets.SHLD_BAR ); rawShielding.alpha(0.5f); add(rawShielding); shieldedHP = new Image( Assets.SHLD_BAR ); add(shieldedHP); hp = new Image( Assets.HP_BAR ); add( hp ); exp = new Image( Assets.XP_BAR ); add( exp ); bossHP = new BossHealthBar(); add( bossHP ); level = new BitmapText( PixelScene.pixelFont); level.hardlight( 0xFFEBA4 ); add( level ); depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.pixelFont); depth.hardlight( 0xCACFC2 ); depth.measure(); add( depth ); danger = new DangerIndicator(); add( danger ); buffs = new BuffIndicator( Dungeon.hero ); add( buffs ); add( pickedUp = new Toolbar.PickedUpItem()); version = new BitmapText( "v" + Game.version, PixelScene.pixelFont); version.alpha( 0.5f ); add(version); }
Example #8
Source File: BadgesScene.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); Music.INSTANCE.play( Assets.TRACK_MAIN_THEME, true ); Music.INSTANCE.volume( 1f ); uiCamera.visible = false; int w = Camera.main.width; int h = Camera.main.height; Archs archs = new Archs(); archs.setSize( w, h ); add( archs ); int pw = Math.min( MAX_PANE_WIDTH, w - 6 ); int ph = h - 30; NinePatch panel = Chrome.get( Chrome.Type.WINDOW ); panel.size( pw, ph ); panel.x = (w - pw) / 2; panel.y = (h - ph) / 2; add( panel ); BitmapText title = PixelScene.createText( TXT_TITLE, 9 ); title.hardlight( Window.TITLE_COLOR ); title.measure(); title.x = align( (w - title.width()) / 2 ); title.y = align( (panel.y - title.baseLine()) / 2 ); add( title ); ScrollPane list = new BadgesList( true ); add( list ); list.setRect( panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight() ); ExitButton btnExit = new ExitButton(); btnExit.setPos( Camera.main.width - btnExit.width(), 0 ); add( btnExit ); fadeIn(); // Badges.loadingListener = new Callback() { // @Override // public void call() { // if (Game.scene() == BadgesScene.this) { // YetAnotherPixelDungeon.switchNoFade(BadgesScene.class); // } // } // }; }
Example #9
Source File: Window.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
public Window( int width, int height, NinePatch chrome ) { this(width, height, 0, chrome); }
Example #10
Source File: StatusPane.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { shield = new NinePatch(Assets.getStatus(), 80, 0, 30 + 18, 0); add(shield); add(new TouchArea(0, 1, 30, 30) { @Override protected void onClick(Touch touch) { Image sprite = hero.getSprite(); if (!sprite.isVisible()) { Camera.main.focusOn(sprite); } GameScene.show(new WndHero()); } }); avatar = hero.getSprite().avatar(); add(avatar); blood = new Emitter(); blood.pos(avatar); blood.pour(BloodParticle.FACTORY, 0.3f); blood.autoKill = false; blood.on = false; add(blood); int compassTarget = currentLevel.entrance; if (currentLevel.hasCompassTarget()) { compassTarget = currentLevel.getCompassTarget(); // Set to compass target if exists } else if ( currentLevel.hasExit(0) && hero.getBelongings().getItem(Amulet.class) == null) { compassTarget = currentLevel.getExit(0); // Set to first exit if exists } compass = new Compass(compassTarget, currentLevel); add(compass); hp = new Image(Assets.HP_BAR); add(hp); sp = new Image(Assets.SP_BAR); add(sp); exp = new Image(Assets.XP_BAR); add(exp); level = new BitmapText(PixelScene.font1x); level.hardlight(0xFFEBA4); add(level); depth = new BitmapText(Integer.toString(Dungeon.depth), PixelScene.font1x); depth.hardlight(0xCACFC2); add(depth); hero.getBelongings().countIronKeys(); keys = new BitmapText(PixelScene.font1x); keys.hardlight(0xCACFC2); add(keys); danger = new DangerIndicator(); add(danger); loot = new LootIndicator(); add(loot); buffs = new BuffIndicator(hero); add(buffs); btnMenu = new MenuButton(new Image(Assets.getStatus(), 114, 3, 12, 11), WndGame.class); add(btnMenu); btnHats = new MenuButton(new Image(Assets.getStatus(), 114, 18, 12, 11), WndHats.class); if (!Flavours.haveHats()) { btnHats.enable(false); } add(btnHats); }
Example #11
Source File: AllowStatisticsCollectionScene.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); Text title = createMultiline( Game.getVar(R.string.AllowStatisticsCollectionScene_Title), GuiProperties.bigTitleFontSize()); int w = Camera.main.width; int h = Camera.main.height; int pw = w - 10; title.maxWidth(pw); title.x = align((w - title.width()) / 2); title.y = align(8); add(title); NinePatch panel = Chrome.get(Chrome.Type.WINDOW); panel.x = (w - pw) / 2; panel.y = title.y + title.height() + GAP * 2; int ph = (int) (h - panel.y - 22); panel.size(pw, ph); add(panel); ScrollPane list = new ScrollPane(new Component()); add(list); list.setRect(panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight()); list.scrollTo(0, 0); Component content = list.content(); content.clear(); float yPos = 0; Text text = createMultiline(Game.getVar(R.string.AllowStatisticsCollectionScene_Request), GuiProperties.regularFontSize()); text.maxWidth((int) panel.innerWidth()); content.add(text); yPos += text.height() + GAP; content.setSize(panel.innerWidth(), yPos); RedButton allow = new RedButton(Game.getVar(R.string.AllowStatisticsCollectionScene_Allow)) { @Override protected void onClick() { Preferences.INSTANCE.put(Preferences.KEY_COLLECT_STATS, 100); Game.switchScene(TitleScene.class); } }; RedButton deny = new RedButton(Game.getVar(R.string.AllowStatisticsCollectionScene_Deny)) { @Override protected void onClick() { Preferences.INSTANCE.put(Preferences.KEY_COLLECT_STATS, -100); Game.switchScene(TitleScene.class); } }; allow.setRect((w - pw) / 2, h - 22, pw/2 - GAP, 18); deny.setRect((w - pw) / 2 + pw/2 , h - 22, pw/2-GAP, 18); add(allow); add(deny); Archs archs = new Archs(); archs.setSize(Camera.main.width, Camera.main.height); addToBack(archs); fadeIn(); }
Example #12
Source File: BadgesScene.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); Music.INSTANCE.play( Assets.THEME, true ); Music.INSTANCE.volume( 1f ); uiCamera.setVisible(false); int w = Camera.main.width; int h = Camera.main.height; Archs archs = new Archs(); archs.setSize( w, h ); add( archs ); int pw = Math.min( 160, w - 6 ); int ph = h - 30; NinePatch panel = Chrome.get( Chrome.Type.WINDOW ); panel.size( pw, ph ); panel.x = (w - pw) / 2; panel.y = (h - ph) / 2; add( panel ); Text title = PixelScene.createText( Game.getVar(R.string.BadgesScene_Title), GuiProperties.titleFontSize()); title.hardlight( Window.TITLE_COLOR ); title.x = align( (w - title.width()) / 2 ); title.y = align( (panel.y - title.baseLine()) / 2 ); add( title ); Badges.loadGlobal(); ScrollPane list = new BadgesList( true ); add( list ); list.setRect( panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight() ); ExitButton btnExit = new ExitButton(); btnExit.setPos( Camera.main.width - btnExit.width(), 0 ); add( btnExit ); fadeIn(); }
Example #13
Source File: WelcomeScene.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); String[] upds = { Game.getVar(R.string.Welcome_Text_29_1), Game.getVar(R.string.Welcome_Text_29_2), Game.getVar(R.string.Welcome_Text_29_3), Game.getVar(R.string.Welcome_Text_29_4), Game.getVar(R.string.Welcome_Text_29_5) }; int displayUpdates = Math.min(upds.length, 5); Text[] updTexts = new Text[displayUpdates]; for (int i = 0; i < displayUpdates; i++) { updTexts[i] = createMultiline(GuiProperties.regularFontSize()); } Text title = createMultiline(Game.getVar(R.string.Welcome_Title), GuiProperties.bigTitleFontSize()); int w = Camera.main.width; int h = Camera.main.height; int pw = w - 10; title.maxWidth(pw); title.x = align((w - title.width()) / 2); title.y = align(8); add(title); NinePatch panel = Chrome.get(Chrome.Type.WINDOW); panel.x = (w - pw) / 2; panel.y = title.y + title.height() + GAP * 2; int ph = (int) (h - panel.y - 22); panel.size(pw, ph); add(panel); ScrollPane list = new ScrollPane(new Component()); add(list); list.setRect(panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight()); list.scrollTo(0, 0); Component content = list.content(); content.clear(); float yPos = 0; for (int i = 0; i < displayUpdates; i++) { updTexts[i].maxWidth((int) panel.innerWidth()); updTexts[i].text(upds[upds.length - i - 1]); updTexts[i].setPos(0, yPos); yPos += updTexts[i].height() + GAP; content.add(updTexts[i]); } content.setSize(panel.innerWidth(), yPos); RedButton okay = new RedButton(Game.getVar(R.string.Welcome_Ok)) { @Override protected void onClick() { RemixedDungeon.version(Game.versionCode); RemixedDungeon.versionString(Game.version); if (Preferences.INSTANCE.getInt(Preferences.KEY_COLLECT_STATS, 1) == 0) { Game.switchScene(AllowStatisticsCollectionScene.class); } else { Game.switchScene(TitleScene.class); } } }; okay.setRect((w - pw) / 2, h - 22, pw, 18); add(okay); Archs archs = new Archs(); archs.setSize(Camera.main.width, Camera.main.height); addToBack(archs); fadeIn(); }
Example #14
Source File: StatusPane.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { bg = new NinePatch( Assets.Interfaces.STATUS, 0, 0, 128, 36, 85, 0, 45, 0 ); add( bg ); add( new Button(){ @Override protected void onClick () { Camera.main.panTo( Dungeon.hero.sprite.center(), 5f ); GameScene.show( new WndHero() ); } @Override public GameAction keyAction() { return SPDAction.HERO_INFO; } }.setRect( 0, 1, 30, 30 )); btnJournal = new JournalButton(); add( btnJournal ); btnMenu = new MenuButton(); add( btnMenu ); avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier ); add( avatar ); compass = new Compass( Statistics.amuletObtained ? Dungeon.level.entrance : Dungeon.level.exit ); add( compass ); rawShielding = new Image( Assets.Interfaces.SHLD_BAR ); rawShielding.alpha(0.5f); add(rawShielding); shieldedHP = new Image( Assets.Interfaces.SHLD_BAR ); add(shieldedHP); hp = new Image( Assets.Interfaces.HP_BAR ); add( hp ); exp = new Image( Assets.Interfaces.XP_BAR ); add( exp ); bossHP = new BossHealthBar(); add( bossHP ); level = new BitmapText( PixelScene.pixelFont); level.hardlight( 0xFFEBA4 ); add( level ); depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.pixelFont); depth.hardlight( 0xCACFC2 ); depth.measure(); add( depth ); danger = new DangerIndicator(); add( danger ); buffs = new BuffIndicator( Dungeon.hero ); add( buffs ); add( pickedUp = new Toolbar.PickedUpItem()); version = new BitmapText( "v" + Game.version, PixelScene.pixelFont); version.alpha( 0.5f ); add(version); }
Example #15
Source File: Window.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
public Window( int width, int height, NinePatch chrome ) { this(width, height, 0, chrome); }
Example #16
Source File: StatusPane.java From pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { shield = new NinePatch( Assets.STATUS, 80, 0, 30 + 18, 0 ); add( shield ); add( new TouchArea( 0, 1, 30, 30 ) { @Override protected void onClick( Touch touch ) { Image sprite = Dungeon.hero.sprite; if (!sprite.isVisible()) { Camera.main.focusOn( sprite ); } GameScene.show( new WndHero() ); }; } ); btnMenu = new MenuButton(); add( btnMenu ); avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier ); add( avatar ); blood = new BitmaskEmitter( avatar ); blood.pour( BloodParticle.FACTORY, 0.3f ); blood.autoKill = false; blood.on = false; add( blood ); compass = new Compass( Dungeon.level.exit ); add( compass ); hp = new Image( Assets.HP_BAR ); add( hp ); exp = new Image( Assets.XP_BAR ); add( exp ); level = new BitmapText( PixelScene.font1x ); level.hardlight( 0xFFEBA4 ); add( level ); depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.font1x ); depth.hardlight( 0xCACFC2 ); depth.measure(); add( depth ); Dungeon.hero.belongings.countIronKeys(); keys = new BitmapText( PixelScene.font1x ); keys.hardlight( 0xCACFC2 ); add( keys ); danger = new DangerIndicator(); add( danger ); loot = new LootIndicator(); add( loot ); resume = new ResumeButton(); add( resume ); buffs = new BuffIndicator( Dungeon.hero ); add( buffs ); }
Example #17
Source File: StatusPane.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { shield = new NinePatch( Assets.STATUS, 80, 0, 30 + 18, 0 ); add( shield ); add( new TouchArea( 0, 1, 31, 31 ) { @Override protected void onClick( Touch touch ) { Image sprite = Dungeon.hero.sprite; if (!sprite.isVisible()) { Camera.main.focusOn( sprite ); } GameScene.show( new WndHero() ); } } ); btnMenu = new MenuButton(); add( btnMenu ); avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier ); add( avatar ); blood = new Emitter(); blood.pos( avatar ); blood.pour( BloodParticle.FACTORY, 0.3f ); blood.autoKill = false; blood.on = false; add( blood ); compass = new Compass( Dungeon.level.exit ); add( compass ); hp = new Image( Assets.HP_BAR ); add( hp ); exp = new Image( Assets.XP_BAR ); add( exp ); level = new BitmapText( PixelScene.font1x ); level.hardlight( 0xFFEBA4 ); add( level ); depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.font1x ); depth.hardlight( 0xCACFC2 ); depth.measure(); add( depth ); Dungeon.hero.belongings.countIronKeys(); keys = new BitmapText( PixelScene.font1x ); keys.hardlight( 0xCACFC2 ); add( keys ); danger = new DangerIndicator(); add( danger ); buffs = new BuffIndicator( Dungeon.hero ); add( buffs ); }
Example #18
Source File: BadgesScene.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); Music.INSTANCE.play( Assets.THEME, true ); Music.INSTANCE.volume( 1f ); uiCamera.visible = false; int w = Camera.main.width; int h = Camera.main.height; Archs archs = new Archs(); archs.setSize( w, h ); add( archs ); int pw = Math.min( MAX_PANE_WIDTH, w - 6 ); int ph = h - 30; NinePatch panel = Chrome.get( Chrome.Type.WINDOW ); panel.size( pw, ph ); panel.x = (w - pw) / 2; panel.y = (h - ph) / 2; add( panel ); BitmapText title = PixelScene.createText( TXT_TITLE, 9 ); title.hardlight( Window.TITLE_COLOR ); title.measure(); title.x = align( (w - title.width()) / 2 ); title.y = align( (panel.y - title.baseLine()) / 2 ); add( title ); Badges.loadGlobal(); ScrollPane list = new BadgesList( true ); add( list ); list.setRect( panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight() ); ExitButton btnExit = new ExitButton(); btnExit.setPos( Camera.main.width - btnExit.width(), 0 ); add( btnExit ); fadeIn(); Badges.loadingListener = new Callback() { @Override public void call() { if (Game.scene() == BadgesScene.this) { ShatteredPixelDungeon.switchNoFade( BadgesScene.class ); } } }; }
Example #19
Source File: WelcomeScene.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); final int gameversion = ShatteredPixelDungeon.version(); BitmapTextMultiline title; BitmapTextMultiline text; if (gameversion == 0) { text = createMultiline(TXT_Welcome, 8); title = createMultiline(TTL_Welcome, 16); } else if (gameversion <= Game.versionCode) { text = createMultiline(TXT_Update, 6 ); title = createMultiline(TTL_Update, 9 ); } else { text = createMultiline( TXT_Future, 8 ); title = createMultiline( TTL_Future, 16 ); } int w = Camera.main.width; int h = Camera.main.height; int pw = w - 10; int ph = h - 50; title.maxWidth = pw; title.measure(); title.hardlight(Window.SHPX_COLOR); title.x = align( (w - title.width()) / 2 ); title.y = align( 8 ); add( title ); NinePatch panel = Chrome.get(Chrome.Type.WINDOW); panel.size( pw, ph ); panel.x = (w - pw) / 2; panel.y = (h - ph) / 2; add( panel ); ScrollPane list = new ScrollPane( new Component() ); add( list ); list.setRect( panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight()); list.scrollTo( 0, 0 ); Component content = list.content(); content.clear(); text.maxWidth = (int) panel.innerWidth(); text.measure(); content.add(text); content.setSize( panel.innerWidth(), text.height() ); RedButton okay = new RedButton("Okay!") { @Override protected void onClick() { ShatteredPixelDungeon.version(Game.versionCode); Game.switchScene(TitleScene.class); } }; /* okay.setRect(text.x, text.y + text.height() + 5, 55, 18); add(okay); RedButton changes = new RedButton("Changes") { @Override protected void onClick() { parent.add(new WndChanges()); } }; changes.setRect(text.x + 65, text.y + text.height() + 5, 55, 18); add(changes);*/ okay.setRect((w - pw) / 2, h - 22, pw, 18); add(okay); Archs archs = new Archs(); archs.setSize( Camera.main.width, Camera.main.height ); addToBack( archs ); fadeIn(); }
Example #20
Source File: StatusPane.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { shield = new NinePatch( Assets.STATUS, 80, 0, 48, 0 ); add( shield ); add( new TouchArea( 0, 1, 30, 30 ) { @Override protected void onClick( Touch touch ) { Image sprite = Dungeon.hero.sprite; if (!sprite.isVisible()) { Camera.main.focusOn( sprite ); } GameScene.show( new WndHero() ); }; } ); btnMenu = new MenuButton(); add( btnMenu ); difficulty = new IconDifficulty(); add(difficulty); avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier ); add(avatar); // blood = new Emitter(); // blood.pos(avatar); // blood.pour(BloodParticle.FACTORY, 0.3f); // blood.autoKill = false; // blood.on = false; // addFromDamage(blood); compass = new Compass( Dungeon.level.exit ); add( compass ); hp = new Image( Assets.HP_BAR ); add( hp ); exp = new Image( Assets.XP_BAR ); add(exp); level = new BitmapText( PixelScene.font1x ); level.hardlight(0xFFEBA4); add(level); health = new BitmapText( PixelScene.font1x ); health.hardlight(0xCACFC2); add(health); depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.font1x ); depth.hardlight(0xCACFC2); depth.measure(); add( depth ); Dungeon.hero.belongings.countIronKeys(); keys = new BitmapText( PixelScene.font1x ); keys.hardlight(0xCACFC2); add(keys); danger = new TagDanger(); add(danger); attack = new TagAttack(); add( attack ); pickup = new TagPickup(); add(pickup); resume = new TagResume(); add( resume ); btnWaterskin = new TagWaterskin(); add(btnWaterskin); btnOilLantern = new TagOilLantern(); add(btnOilLantern); buffs = new BuffIndicator( Dungeon.hero ); add( buffs ); }