com.watabou.noosa.ui.Button Java Examples
The following examples show how to use
com.watabou.noosa.ui.Button.
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Example #1
Source File: StatusPane.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void createChildren() { bg = new NinePatch( Assets.Interfaces.STATUS, 0, 0, 128, 36, 85, 0, 45, 0 ); add( bg ); add( new Button(){ @Override protected void onClick () { Camera.main.panTo( Dungeon.hero.sprite.center(), 5f ); GameScene.show( new WndHero() ); } @Override public GameAction keyAction() { return SPDAction.HERO_INFO; } }.setRect( 0, 1, 30, 30 )); btnJournal = new JournalButton(); add( btnJournal ); btnMenu = new MenuButton(); add( btnMenu ); avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier ); add( avatar ); compass = new Compass( Statistics.amuletObtained ? Dungeon.level.entrance : Dungeon.level.exit ); add( compass ); rawShielding = new Image( Assets.Interfaces.SHLD_BAR ); rawShielding.alpha(0.5f); add(rawShielding); shieldedHP = new Image( Assets.Interfaces.SHLD_BAR ); add(shieldedHP); hp = new Image( Assets.Interfaces.HP_BAR ); add( hp ); exp = new Image( Assets.Interfaces.XP_BAR ); add( exp ); bossHP = new BossHealthBar(); add( bossHP ); level = new BitmapText( PixelScene.pixelFont); level.hardlight( 0xFFEBA4 ); add( level ); depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.pixelFont); depth.hardlight( 0xCACFC2 ); depth.measure(); add( depth ); danger = new DangerIndicator(); add( danger ); buffs = new BuffIndicator( Dungeon.hero ); add( buffs ); add( pickedUp = new Toolbar.PickedUpItem()); version = new BitmapText( "v" + Game.version, PixelScene.pixelFont); version.alpha( 0.5f ); add(version); }
Example #2
Source File: Toolbar.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
@Override protected void layout() { int[] visible = new int[4]; int slots = SPDSettings.quickSlots(); for(int i = 0; i <= 3; i++) visible[i] = (int)((slots > i) ? y+2 : y+25); for(int i = 0; i <= 3; i++) { btnQuick[i].visible = btnQuick[i].active = slots > i; //decides on quickslot layout, depending on available screen size. if (slots == 4 && width < 152){ if (width < 138){ if ((SPDSettings.flipToolbar() && i == 3) || (!SPDSettings.flipToolbar() && i == 0)) { btnQuick[i].border(0, 0); btnQuick[i].frame(88, 0, 17, 24); } else { btnQuick[i].border(0, 1); btnQuick[i].frame(88, 0, 18, 24); } } else { if (i == 0 && !SPDSettings.flipToolbar() || i == 3 && SPDSettings.flipToolbar()){ btnQuick[i].border(0, 2); btnQuick[i].frame(106, 0, 19, 24); } else if (i == 0 && SPDSettings.flipToolbar() || i == 3 && !SPDSettings.flipToolbar()){ btnQuick[i].border(2, 1); btnQuick[i].frame(86, 0, 20, 24); } else { btnQuick[i].border(0, 1); btnQuick[i].frame(88, 0, 18, 24); } } } else { btnQuick[i].border(2, 2); btnQuick[i].frame(64, 0, 22, 24); } } float right = width; switch(Mode.valueOf(SPDSettings.toolbarMode())){ case SPLIT: btnWait.setPos(x, y); btnSearch.setPos(btnWait.right(), y); btnInventory.setPos(right - btnInventory.width(), y); btnQuick[0].setPos(btnInventory.left() - btnQuick[0].width(), visible[0]); btnQuick[1].setPos(btnQuick[0].left() - btnQuick[1].width(), visible[1]); btnQuick[2].setPos(btnQuick[1].left() - btnQuick[2].width(), visible[2]); btnQuick[3].setPos(btnQuick[2].left() - btnQuick[3].width(), visible[3]); break; //center = group but.. well.. centered, so all we need to do is pre-emptively set the right side further in. case CENTER: float toolbarWidth = btnWait.width() + btnSearch.width() + btnInventory.width(); for(Button slot : btnQuick){ if (slot.visible) toolbarWidth += slot.width(); } right = (width + toolbarWidth)/2; case GROUP: btnWait.setPos(right - btnWait.width(), y); btnSearch.setPos(btnWait.left() - btnSearch.width(), y); btnInventory.setPos(btnSearch.left() - btnInventory.width(), y); btnQuick[0].setPos(btnInventory.left() - btnQuick[0].width(), visible[0]); btnQuick[1].setPos(btnQuick[0].left() - btnQuick[1].width(), visible[1]); btnQuick[2].setPos(btnQuick[1].left() - btnQuick[2].width(), visible[2]); btnQuick[3].setPos(btnQuick[2].left() - btnQuick[3].width(), visible[3]); break; } right = width; if (SPDSettings.flipToolbar()) { btnWait.setPos( (right - btnWait.right()), y); btnSearch.setPos( (right - btnSearch.right()), y); btnInventory.setPos( (right - btnInventory.right()), y); for(int i = 0; i <= 3; i++) { btnQuick[i].setPos( right - btnQuick[i].right(), visible[i]); } } }