Java Code Examples for com.watabou.noosa.NoosaScript#drawElements()
The following examples show how to use
com.watabou.noosa.NoosaScript#drawElements() .
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Example 1
Source File: Flare.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
private void drawRays() { NoosaScript script = NoosaScript.get(); texture.bind(); script.uModel.valueM4( matrix ); script.lighting( rm, gm, bm, am, ra, ga, ba, aa ); script.camera( camera ); script.drawElements( vertices, indices, nRays * 3 ); }
Example 2
Source File: Flare.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
private void drawRays() { NoosaScript script = NoosaScript.get(); texture.bind(); script.uModel.valueM4( matrix ); script.lighting( rm, gm, bm, am, ra, ga, ba, aa ); script.camera( camera ); script.drawElements( vertices, indices, nRays * 3 ); }
Example 3
Source File: Flare.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
private void drawRays() { NoosaScript script = NoosaScript.get(); texture.bind(); script.uModel.valueM4( matrix ); script.lighting( rm, gm, bm, am, ra, ga, ba, aa ); script.camera( camera ); script.drawElements( vertices, indices, nRays * 3 ); }
Example 4
Source File: Flare.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
private void drawRays() { NoosaScript script = NoosaScript.get(); texture.bind(); script.uModel.valueM4( matrix ); script.lighting( rm, gm, bm, am, ra, ga, ba, aa ); script.camera( camera ); script.drawElements( vertices, indices, nRays * 3 ); }
Example 5
Source File: Flare.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
private void drawRays() { NoosaScript script = NoosaScript.get(); texture.bind(); script.uModel.valueM4( matrix ); script.lighting( rm, gm, bm, am, ra, ga, ba, aa ); script.camera( camera ); script.drawElements( vertices, indices, nRays * 3 ); }
Example 6
Source File: Flare.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
private void drawRays() { NoosaScript script = NoosaScript.get(); texture.bind(); script.uModel.valueM4( matrix ); script.lighting( rm, gm, bm, am, ra, ga, ba, aa ); script.camera( camera ); script.drawElements( vertices, indices, nRays * 3 ); }
Example 7
Source File: CircleArc.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void draw() { super.draw(); if (dirty) { updateTriangles(); } if (lightMode) Blending.setLightMode(); NoosaScript script = NoosaScript.get(); texture.bind(); script.uModel.valueM4( matrix ); script.lighting( rm, gm, bm, am, ra, ga, ba, aa ); script.camera( camera ); script.drawElements( vertices, indices, nTris * 3 ); if (lightMode) Blending.setNormalMode(); }
Example 8
Source File: CircleArc.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
@Override public void draw() { super.draw(); if (dirty) { updateTriangles(); } if (lightMode) Blending.setLightMode(); NoosaScript script = NoosaScript.get(); texture.bind(); script.uModel.valueM4( matrix ); script.lighting( rm, gm, bm, am, ra, ga, ba, aa ); script.camera( camera ); script.drawElements( vertices, indices, nTris * 3 ); if (lightMode) Blending.setNormalMode(); }