Java Code Examples for java.nio.ShortBuffer#capacity()
The following examples show how to use
java.nio.ShortBuffer#capacity() .
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Example 1
Source File: AudioChannel.java From GPUVideo-android with MIT License | 6 votes |
private long drainOverflow(final ShortBuffer outBuff) { final ShortBuffer overflowBuff = overflowBuffer.data; final int overflowLimit = overflowBuff.limit(); final int overflowSize = overflowBuff.remaining(); final long beginPresentationTimeUs = overflowBuffer.presentationTimeUs + sampleCountToDurationUs(overflowBuff.position(), inputSampleRate, outputChannelCount); outBuff.clear(); // Limit overflowBuff to outBuff's capacity overflowBuff.limit(outBuff.capacity()); // Load overflowBuff onto outBuff outBuff.put(overflowBuff); if (overflowSize >= outBuff.capacity()) { // Overflow fully consumed - Reset overflowBuff.clear().limit(0); } else { // Only partially consumed - Keep position & restore previous limit overflowBuff.limit(overflowLimit); } return beginPresentationTimeUs; }
Example 2
Source File: AudioChannel.java From Mp4Composer-android with MIT License | 6 votes |
private long drainOverflow(final ShortBuffer outBuff) { final ShortBuffer overflowBuff = overflowBuffer.data; final int overflowLimit = overflowBuff.limit(); final int overflowSize = overflowBuff.remaining(); final long beginPresentationTimeUs = overflowBuffer.presentationTimeUs + sampleCountToDurationUs(overflowBuff.position(), inputSampleRate, outputChannelCount); outBuff.clear(); // Limit overflowBuff to outBuff's capacity overflowBuff.limit(outBuff.capacity()); // Load overflowBuff onto outBuff outBuff.put(overflowBuff); if (overflowSize >= outBuff.capacity()) { // Overflow fully consumed - Reset overflowBuff.clear().limit(0); } else { // Only partially consumed - Keep position & restore previous limit overflowBuff.limit(overflowLimit); } return beginPresentationTimeUs; }
Example 3
Source File: AudioChannel.java From EZFilter with MIT License | 6 votes |
private long drainOverflow(final ShortBuffer outBuff) { final ShortBuffer overflowBuff = mOverflowBuffer.data; final int overflowLimit = overflowBuff.limit(); final int overflowSize = overflowBuff.remaining(); final long beginPresentationTimeUs = mOverflowBuffer.presentationTimeUs + sampleCountToDurationUs(overflowBuff.position(), mInputSampleRate, mOutputChannelCount); outBuff.clear(); // Limit overflowBuff to outBuff's capacity overflowBuff.limit(outBuff.capacity()); // Load overflowBuff onto outBuff outBuff.put(overflowBuff); if (overflowSize >= outBuff.capacity()) { // Overflow fully consumed - Reset overflowBuff.clear().limit(0); } else { // Only partially consumed - Keep position & restore previous limit overflowBuff.limit(overflowLimit); } return beginPresentationTimeUs; }
Example 4
Source File: AudioChannel.java From phoenix with Apache License 2.0 | 6 votes |
private long drainOverflow(final ShortBuffer outBuff) { final ShortBuffer overflowBuff = mOverflowBuffer.data; final int overflowLimit = overflowBuff.limit(); final int overflowSize = overflowBuff.remaining(); final long beginPresentationTimeUs = mOverflowBuffer.presentationTimeUs + sampleCountToDurationUs(overflowBuff.position(), mInputSampleRate, mOutputChannelCount); outBuff.clear(); // Limit overflowBuff to outBuff's capacity overflowBuff.limit(outBuff.capacity()); // Load overflowBuff onto outBuff outBuff.put(overflowBuff); if (overflowSize >= outBuff.capacity()) { // Overflow fully consumed - Reset overflowBuff.clear().limit(0); } else { // Only partially consumed - Keep position & restore previous limit overflowBuff.limit(overflowLimit); } return beginPresentationTimeUs; }
Example 5
Source File: AudioChannel.java From phoenix with Apache License 2.0 | 6 votes |
private long drainOverflow(final ShortBuffer outBuff) { final ShortBuffer overflowBuff = mOverflowBuffer.data; final int overflowLimit = overflowBuff.limit(); final int overflowSize = overflowBuff.remaining(); final long beginPresentationTimeUs = mOverflowBuffer.presentationTimeUs + sampleCountToDurationUs(overflowBuff.position(), mInputSampleRate, mOutputChannelCount); outBuff.clear(); // Limit overflowBuff to outBuff's capacity overflowBuff.limit(outBuff.capacity()); // Load overflowBuff onto outBuff outBuff.put(overflowBuff); if (overflowSize >= outBuff.capacity()) { // Overflow fully consumed - Reset overflowBuff.clear().limit(0); } else { // Only partially consumed - Keep position & restore previous limit overflowBuff.limit(overflowLimit); } return beginPresentationTimeUs; }
Example 6
Source File: AudioChannel.java From Pix-Art-Messenger with GNU General Public License v3.0 | 6 votes |
private long drainOverflow(final ShortBuffer outBuff) { final ShortBuffer overflowBuff = mOverflowBuffer.data; final int overflowLimit = overflowBuff.limit(); final int overflowSize = overflowBuff.remaining(); final long beginPresentationTimeUs = mOverflowBuffer.presentationTimeUs + sampleCountToDurationUs(overflowBuff.position(), mInputSampleRate, mOutputChannelCount); outBuff.clear(); // Limit overflowBuff to outBuff's capacity overflowBuff.limit(outBuff.capacity()); // Load overflowBuff onto outBuff outBuff.put(overflowBuff); if (overflowSize >= outBuff.capacity()) { // Overflow fully consumed - Reset overflowBuff.clear().limit(0); } else { // Only partially consumed - Keep position & restore previous limit overflowBuff.limit(overflowLimit); } return beginPresentationTimeUs; }
Example 7
Source File: LWJGL15DrawContext.java From settlers-remake with MIT License | 6 votes |
@Override public TextureHandle generateTexture(int width, int height, ShortBuffer data, String name) { int texture = GL11.glGenTextures(); if (texture == 0) { return null; } //fix strange alpha test problem (minimap and landscape are unaffected) ShortBuffer bfr = BufferUtils.createShortBuffer(data.capacity()); int cap = data.capacity(); for(int i = 0;i != cap;i++) bfr.put(i, data.get(i)); TextureHandle textureHandle = new TextureHandle(this, texture); bindTexture(textureHandle); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_4_4_4_4, bfr); setTextureParameters(); setObjectLabel(GL11.GL_TEXTURE, texture, name + "-tex"); return textureHandle; }
Example 8
Source File: AudioChannel.java From android-transcoder with Apache License 2.0 | 6 votes |
private long drainOverflow(final ShortBuffer outBuff) { final ShortBuffer overflowBuff = mOverflowBuffer.data; final int overflowLimit = overflowBuff.limit(); final int overflowSize = overflowBuff.remaining(); final long beginPresentationTimeUs = mOverflowBuffer.presentationTimeUs + sampleCountToDurationUs(overflowBuff.position(), mInputSampleRate, mOutputChannelCount); outBuff.clear(); // Limit overflowBuff to outBuff's capacity overflowBuff.limit(outBuff.capacity()); // Load overflowBuff onto outBuff outBuff.put(overflowBuff); if (overflowSize >= outBuff.capacity()) { // Overflow fully consumed - Reset overflowBuff.clear().limit(0); } else { // Only partially consumed - Keep position & restore previous limit overflowBuff.limit(overflowLimit); } return beginPresentationTimeUs; }
Example 9
Source File: Image.java From JavaAV with GNU General Public License v2.0 | 6 votes |
public static void copy(ShortBuffer srcBuf, int srcStep, ShortBuffer dstBuf, int dstStep, boolean signed) { int w = Math.min(srcStep, dstStep); int srcLine = srcBuf.position(); int dstLine = dstBuf.position(); while (srcLine < srcBuf.capacity() && dstLine < dstBuf.capacity()) { srcBuf.position(srcLine); dstBuf.position(dstLine); w = Math.min(Math.min(w, srcBuf.remaining()), dstBuf.remaining()); for (int x = 0; x < w; x++) { int in = signed ? srcBuf.get() : srcBuf.get() & 0xFFFF; short out = (short) in; dstBuf.put(out); } srcLine += srcStep; dstLine += dstStep; } }
Example 10
Source File: AudioChannelWithSP.java From Mp4Composer-android with MIT License | 5 votes |
private void writeToSonicSteam(final ShortBuffer data) { short[] temBuff = new short[data.capacity()]; data.get(temBuff); data.rewind(); stream.writeShortToStream(temBuff, temBuff.length / outputChannelCount); }
Example 11
Source File: SOSSignalProcessing.java From NoiseCapture with GNU General Public License v3.0 | 5 votes |
public static short[] convertBytesToShort(byte[] buffer, int length, ByteOrder byteOrder) { ShortBuffer byteBuffer = ByteBuffer.wrap(buffer, 0, length).order(byteOrder).asShortBuffer(); short[] samplesShort = new short[byteBuffer.capacity()]; byteBuffer.order(); byteBuffer.get(samplesShort); return samplesShort; }
Example 12
Source File: HelloGlobe.java From CPE552-Java with GNU General Public License v3.0 | 4 votes |
private void initBuffers(GL4 gl) { float radius = 1f; short rings = 100; short sectors = 100; FloatBuffer vertexBuffer = getVertexBuffer(radius, rings, sectors); ShortBuffer elementBuffer = getElementBuffer(radius, rings, sectors); elementCount = elementBuffer.capacity(); gl.glCreateBuffers(Buffer.MAX, bufferName); if (!bug1287) { gl.glNamedBufferStorage(bufferName.get(Buffer.VERTEX), vertexBuffer.capacity() * Float.BYTES, vertexBuffer, GL_STATIC_DRAW); gl.glNamedBufferStorage(bufferName.get(Buffer.ELEMENT), elementBuffer.capacity() * Short.BYTES, elementBuffer, GL_STATIC_DRAW); gl.glNamedBufferStorage(bufferName.get(Buffer.GLOBAL_MATRICES), Mat4x4.SIZE * 2, null, GL_MAP_WRITE_BIT); gl.glNamedBufferStorage(bufferName.get(Buffer.MODEL_MATRIX), Mat4x4.SIZE, null, GL_MAP_WRITE_BIT); } else { gl.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX)); gl.glBufferStorage(GL_ARRAY_BUFFER, vertexBuffer.capacity() * Float.BYTES, vertexBuffer, 0); gl.glBindBuffer(GL_ARRAY_BUFFER, 0); gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); gl.glBufferStorage(GL_ELEMENT_ARRAY_BUFFER, elementBuffer.capacity() * Short.BYTES, elementBuffer, 0); gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); IntBuffer uniformBufferOffset = GLBuffers.newDirectIntBuffer(1); gl.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, uniformBufferOffset); int globalBlockSize = glm.max(Mat4x4.SIZE * 2, uniformBufferOffset.get(0)); int modelBlockSize = glm.max(Mat4x4.SIZE, uniformBufferOffset.get(0)); gl.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.GLOBAL_MATRICES)); gl.glBufferStorage(GL_UNIFORM_BUFFER, globalBlockSize, null, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); gl.glBindBuffer(GL_UNIFORM_BUFFER, 0); gl.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.MODEL_MATRIX)); gl.glBufferStorage(GL_UNIFORM_BUFFER, modelBlockSize, null, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); gl.glBindBuffer(GL_UNIFORM_BUFFER, 0); destroyBuffer(uniformBufferOffset); } destroyBuffers(vertexBuffer, elementBuffer); // map the transform buffers and keep them mapped globalMatricesPointer = gl.glMapNamedBufferRange( bufferName.get(Buffer.GLOBAL_MATRICES), 0, Mat4x4.SIZE * 2, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); modelMatrixPointer = gl.glMapNamedBufferRange( bufferName.get(Buffer.MODEL_MATRIX), 0, Mat4x4.SIZE, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); }
Example 13
Source File: HelloGlobe.java From hello-triangle with MIT License | 4 votes |
private void initBuffers(GL4 gl) { float radius = 1f; short rings = 100; short sectors = 100; FloatBuffer vertexBuffer = getVertexBuffer(radius, rings, sectors); ShortBuffer elementBuffer = getElementBuffer(radius, rings, sectors); elementCount = elementBuffer.capacity(); gl.glCreateBuffers(Buffer.MAX, bufferName); if (!bug1287) { gl.glNamedBufferStorage(bufferName.get(Buffer.VERTEX), vertexBuffer.capacity() * Float.BYTES, vertexBuffer, GL_STATIC_DRAW); gl.glNamedBufferStorage(bufferName.get(Buffer.ELEMENT), elementBuffer.capacity() * Short.BYTES, elementBuffer, GL_STATIC_DRAW); gl.glNamedBufferStorage(bufferName.get(Buffer.GLOBAL_MATRICES), Mat4x4.SIZE * 2, null, GL_MAP_WRITE_BIT); gl.glNamedBufferStorage(bufferName.get(Buffer.MODEL_MATRIX), Mat4x4.SIZE, null, GL_MAP_WRITE_BIT); } else { gl.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX)); gl.glBufferStorage(GL_ARRAY_BUFFER, vertexBuffer.capacity() * Float.BYTES, vertexBuffer, 0); gl.glBindBuffer(GL_ARRAY_BUFFER, 0); gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); gl.glBufferStorage(GL_ELEMENT_ARRAY_BUFFER, elementBuffer.capacity() * Short.BYTES, elementBuffer, 0); gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); IntBuffer uniformBufferOffset = GLBuffers.newDirectIntBuffer(1); gl.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, uniformBufferOffset); int globalBlockSize = glm.max(Mat4x4.SIZE * 2, uniformBufferOffset.get(0)); int modelBlockSize = glm.max(Mat4x4.SIZE, uniformBufferOffset.get(0)); gl.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.GLOBAL_MATRICES)); gl.glBufferStorage(GL_UNIFORM_BUFFER, globalBlockSize, null, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); gl.glBindBuffer(GL_UNIFORM_BUFFER, 0); gl.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.MODEL_MATRIX)); gl.glBufferStorage(GL_UNIFORM_BUFFER, modelBlockSize, null, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); gl.glBindBuffer(GL_UNIFORM_BUFFER, 0); destroyBuffer(uniformBufferOffset); } destroyBuffers(vertexBuffer, elementBuffer); // map the transform buffers and keep them mapped globalMatricesPointer = gl.glMapNamedBufferRange( bufferName.get(Buffer.GLOBAL_MATRICES), 0, Mat4x4.SIZE * 2, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); modelMatrixPointer = gl.glMapNamedBufferRange( bufferName.get(Buffer.MODEL_MATRIX), 0, Mat4x4.SIZE, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); }