Java Code Examples for com.jme3.input.ChaseCamera#setSmoothMotion()
The following examples show how to use
com.jme3.input.ChaseCamera#setSmoothMotion() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TestHoverTank.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml"); flyCam.setEnabled(false); ChaseCamera chaseCam = new ChaseCamera(cam, tank, inputManager); chaseCam.setSmoothMotion(true); chaseCam.setMaxDistance(100000); chaseCam.setMinVerticalRotation(-FastMath.PI / 2); viewPort.setBackgroundColor(ColorRGBA.DarkGray); Geometry tankGeom = (Geometry) tank.getChild(0); LodControl control = new LodControl(); tankGeom.addControl(control); rootNode.attachChild(tank); Vector3f lightDir = new Vector3f(-0.8719428f, -0.46824604f, 0.14304268f); DirectionalLight dl = new DirectionalLight(); dl.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f)); dl.setDirection(lightDir); Vector3f lightDir2 = new Vector3f(0.70518064f, 0.5902297f, -0.39287305f); DirectionalLight dl2 = new DirectionalLight(); dl2.setColor(new ColorRGBA(0.7f, 0.85f, 1.0f, 1f)); dl2.setDirection(lightDir2); rootNode.addLight(dl); rootNode.addLight(dl2); rootNode.attachChild(tank); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects); bf.setBloomIntensity(2.0f); bf.setExposurePower(1.3f); fpp.addFilter(bf); BloomUI bui = new BloomUI(inputManager, bf); viewPort.addProcessor(fpp); }
Example 2
Source File: TestHoverTank.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml"); flyCam.setEnabled(false); ChaseCamera chaseCam = new ChaseCamera(cam, tank, inputManager); chaseCam.setSmoothMotion(true); chaseCam.setMaxDistance(100000); chaseCam.setMinVerticalRotation(-FastMath.PI / 2); viewPort.setBackgroundColor(ColorRGBA.DarkGray); Geometry tankGeom = (Geometry) tank.getChild(0); LodControl control = new LodControl(); tankGeom.addControl(control); rootNode.attachChild(tank); Vector3f lightDir = new Vector3f(-0.8719428f, -0.46824604f, 0.14304268f); DirectionalLight dl = new DirectionalLight(); dl.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f)); dl.setDirection(lightDir); Vector3f lightDir2 = new Vector3f(0.70518064f, 0.5902297f, -0.39287305f); DirectionalLight dl2 = new DirectionalLight(); dl2.setColor(new ColorRGBA(0.7f, 0.85f, 1.0f, 1f)); dl2.setDirection(lightDir2); rootNode.addLight(dl); rootNode.addLight(dl2); rootNode.attachChild(tank); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects); bf.setBloomIntensity(2.0f); bf.setExposurePower(1.3f); fpp.addFilter(bf); BloomUI bui = new BloomUI(inputManager, bf); viewPort.addProcessor(fpp); }
Example 3
Source File: TestCameraMotionPath.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { createScene(); cam.setLocation(new Vector3f(8.4399185f, 11.189463f, 14.267577f)); camNode = new CameraNode("Motion cam", cam); camNode.setControlDir(ControlDirection.SpatialToCamera); camNode.setEnabled(false); path = new MotionPath(); path.setCycle(true); path.addWayPoint(new Vector3f(20, 3, 0)); path.addWayPoint(new Vector3f(0, 3, 20)); path.addWayPoint(new Vector3f(-20, 3, 0)); path.addWayPoint(new Vector3f(0, 3, -20)); path.setCurveTension(0.83f); path.enableDebugShape(assetManager, rootNode); cameraMotionControl = new MotionEvent(camNode, path); cameraMotionControl.setLoopMode(LoopMode.Loop); //cameraMotionControl.setDuration(15f); cameraMotionControl.setLookAt(teapot.getWorldTranslation(), Vector3f.UNIT_Y); cameraMotionControl.setDirectionType(MotionEvent.Direction.LookAt); rootNode.attachChild(camNode); guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); final BitmapText wayPointsText = new BitmapText(guiFont, false); wayPointsText.setSize(guiFont.getCharSet().getRenderedSize()); guiNode.attachChild(wayPointsText); path.addListener(new MotionPathListener() { @Override public void onWayPointReach(MotionEvent control, int wayPointIndex) { if (path.getNbWayPoints() == wayPointIndex + 1) { wayPointsText.setText(control.getSpatial().getName() + " Finish!!! "); } else { wayPointsText.setText(control.getSpatial().getName() + " Reached way point " + wayPointIndex); } wayPointsText.setLocalTranslation((cam.getWidth() - wayPointsText.getLineWidth()) / 2, cam.getHeight(), 0); } }); flyCam.setEnabled(false); chaser = new ChaseCamera(cam, teapot); chaser.registerWithInput(inputManager); chaser.setSmoothMotion(true); chaser.setMaxDistance(50); chaser.setDefaultDistance(50); initInputs(); }
Example 4
Source File: TestChaseCamera.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { // Load a teapot model teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); Material mat_tea = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); teaGeom.setMaterial(mat_tea); rootNode.attachChild(teaGeom); // Load a floor model Material mat_ground = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat_ground.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); Geometry ground = new Geometry("ground", new Quad(50, 50)); ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); ground.setLocalTranslation(-25, -1, 25); ground.setMaterial(mat_ground); rootNode.attachChild(ground); // Disable the default first-person cam! flyCam.setEnabled(false); // Enable a chase cam chaseCam = new ChaseCamera(cam, teaGeom, inputManager); //Uncomment this to invert the camera's vertical rotation Axis //chaseCam.setInvertVerticalAxis(true); //Uncomment this to invert the camera's horizontal rotation Axis //chaseCam.setInvertHorizontalAxis(true); //Comment this to disable smooth camera motion chaseCam.setSmoothMotion(true); //Uncomment this to disable trailing of the camera //WARNING, trailing only works with smooth motion enabled. It is true by default. //chaseCam.setTrailingEnabled(false); //Uncomment this to look 3 world units above the target //chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3)); //Uncomment this to enable rotation when the middle mouse button is pressed (like Blender) //WARNING : setting this trigger disable the rotation on right and left mouse button click //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE)); //Uncomment this to set multiple triggers to enable rotation of the cam //Here spade bar and middle mouse button //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE)); //registering inputs for target's movement registerInput(); }
Example 5
Source File: TestCameraMotionPath.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void simpleInitApp() { createScene(); cam.setLocation(new Vector3f(8.4399185f, 11.189463f, 14.267577f)); camNode = new CameraNode("Motion cam", cam); camNode.setControlDir(ControlDirection.SpatialToCamera); camNode.getControl(CameraControl.class).setEnabled(false); path = new MotionPath(); path.setCycle(true); path.addWayPoint(new Vector3f(20, 3, 0)); path.addWayPoint(new Vector3f(0, 3, 20)); path.addWayPoint(new Vector3f(-20, 3, 0)); path.addWayPoint(new Vector3f(0, 3, -20)); path.setCurveTension(0.83f); path.enableDebugShape(assetManager, rootNode); cameraMotionControl = new MotionTrack(camNode, path); cameraMotionControl.setLoopMode(LoopMode.Loop); //cameraMotionControl.setDuration(15f); cameraMotionControl.setLookAt(teapot.getWorldTranslation(), Vector3f.UNIT_Y); cameraMotionControl.setDirectionType(MotionTrack.Direction.LookAt); rootNode.attachChild(camNode); guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); final BitmapText wayPointsText = new BitmapText(guiFont, false); wayPointsText.setSize(guiFont.getCharSet().getRenderedSize()); guiNode.attachChild(wayPointsText); path.addListener(new MotionPathListener() { public void onWayPointReach(MotionTrack control, int wayPointIndex) { if (path.getNbWayPoints() == wayPointIndex + 1) { wayPointsText.setText(control.getSpatial().getName() + " Finish!!! "); } else { wayPointsText.setText(control.getSpatial().getName() + " Reached way point " + wayPointIndex); } wayPointsText.setLocalTranslation((cam.getWidth() - wayPointsText.getLineWidth()) / 2, cam.getHeight(), 0); } }); flyCam.setEnabled(false); chaser = new ChaseCamera(cam, teapot); chaser.registerWithInput(inputManager); chaser.setSmoothMotion(true); chaser.setMaxDistance(50); chaser.setDefaultDistance(50); initInputs(); }
Example 6
Source File: TestChaseCamera.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void simpleInitApp() { // Load a teapot model teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); Material mat_tea = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); teaGeom.setMaterial(mat_tea); rootNode.attachChild(teaGeom); // Load a floor model Material mat_ground = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat_ground.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); Geometry ground = new Geometry("ground", new Quad(50, 50)); ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); ground.setLocalTranslation(-25, -1, 25); ground.setMaterial(mat_ground); rootNode.attachChild(ground); // Disable the default first-person cam! flyCam.setEnabled(false); // Enable a chase cam chaseCam = new ChaseCamera(cam, teaGeom, inputManager); //Uncomment this to invert the camera's vertical rotation Axis //chaseCam.setInvertVerticalAxis(true); //Uncomment this to invert the camera's horizontal rotation Axis //chaseCam.setInvertHorizontalAxis(true); //Comment this to disable smooth camera motion chaseCam.setSmoothMotion(true); //Uncomment this to disable trailing of the camera //WARNING, trailing only works with smooth motion enabled. It is true by default. //chaseCam.setTrailingEnabled(false); //Uncomment this to look 3 world units above the target //chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3)); //Uncomment this to enable rotation when the middle mouse button is pressed (like Blender) //WARNING : setting this trigger disable the rotation on right and left mouse button click //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE)); //Uncomment this to set mutiple triggers to enable rotation of the cam //Here spade bar and middle mouse button //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE)); //registering inputs for target's movement registerInput(); }