Java Code Examples for com.watabou.utils.Random#index()
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com.watabou.utils.Random#index() .
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Example 1
Source File: SummoningTrap.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void trigger( int pos, Char ch ) { if (Dungeon.bossLevel()) { return; } int nMobs = 1; if (Random.Int( 2 ) == 0) { nMobs++; if (Random.Int( 2 ) == 0) { nMobs++; } } ArrayList<Integer> candidates = new ArrayList<Integer>(); for (int i=0; i < Level.NEIGHBOURS8.length; i++) { int p = pos + Level.NEIGHBOURS8[i]; if (Actor.findChar( p ) == null && (Level.passable[p] || Level.avoid[p])) { candidates.add( p ); } } while (nMobs > 0 && candidates.size() > 0) { int index = Random.index( candidates ); Mob mob = Bestiary.mob(Dungeon.depth); mob.state = mob.HUNTING; GameScene.add( mob, DELAY ); ScrollOfPhaseWarp.appear( mob, candidates.get( index ) ); Actor.occupyCell( mob ); candidates.remove( index ); nMobs--; } }
Example 2
Source File: ScrollOfMirrorImage.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void doRead() { ArrayList<Integer> respawnPoints = new ArrayList<Integer>(); for (int i=0; i < Level.NEIGHBOURS8.length; i++) { int p = curUser.pos + Level.NEIGHBOURS8[i]; if (Actor.findChar( p ) == null && (Level.passable[p] || Level.avoid[p])) { respawnPoints.add( p ); } } int nImages = NIMAGES; while (nImages > 0 && respawnPoints.size() > 0) { int index = Random.index( respawnPoints ); MirrorImage mob = new MirrorImage(); mob.duplicate( curUser ); GameScene.add( mob ); ScrollOfTeleportation.appear( mob, respawnPoints.get( index ) ); respawnPoints.remove( index ); nImages--; } if (nImages < NIMAGES) { setKnown(); } Sample.INSTANCE.play( Assets.SND_READ ); Invisibility.dispel(); curUser.spendAndNext( TIME_TO_READ ); }
Example 3
Source File: ScrollOfMirrorImage.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void doRead() { ArrayList<Integer> respawnPoints = new ArrayList<Integer>(); for (int i=0; i < Level.NEIGHBOURS8.length; i++) { int p = curUser.pos + Level.NEIGHBOURS8[i]; if (Actor.findChar( p ) == null && (Level.passable[p] || Level.avoid[p])) { respawnPoints.add( p ); } } int nImages = NIMAGES; while (nImages > 0 && respawnPoints.size() > 0) { int index = Random.index( respawnPoints ); MirrorImage mob = new MirrorImage(); mob.duplicate( curUser ); GameScene.add( mob ); WandOfBlink.appear( mob, respawnPoints.get( index ) ); respawnPoints.remove( index ); nImages--; } if (nImages < NIMAGES) { setKnown(); } Sample.INSTANCE.play( Assets.SND_READ ); Invisibility.dispel(); readAnimation(); }
Example 4
Source File: ScrollOfMirrorImage.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static int spawnImages( Hero hero, int nImages ){ ArrayList<Integer> respawnPoints = new ArrayList<>(); for (int i = 0; i < PathFinder.NEIGHBOURS8.length; i++) { int p = hero.pos + PathFinder.NEIGHBOURS8[i]; if (Actor.findChar( p ) == null && Dungeon.level.passable[p]) { respawnPoints.add( p ); } } int spawned = 0; while (nImages > 0 && respawnPoints.size() > 0) { int index = Random.index( respawnPoints ); MirrorImage mob = new MirrorImage(); mob.duplicate( hero ); GameScene.add( mob ); ScrollOfTeleportation.appear( mob, respawnPoints.get( index ) ); respawnPoints.remove( index ); nImages--; spawned++; } return spawned; }
Example 5
Source File: ScrollOfMirrorImage.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
public static int spawnImages( Hero hero, int nImages ){ ArrayList<Integer> respawnPoints = new ArrayList<>(); for (int i = 0; i < PathFinder.NEIGHBOURS8.length; i++) { int p = hero.pos + PathFinder.NEIGHBOURS8[i]; if (Actor.findChar( p ) == null && Dungeon.level.passable[p]) { respawnPoints.add( p ); } } int spawned = 0; while (nImages > 0 && respawnPoints.size() > 0) { int index = Random.index( respawnPoints ); MirrorImage mob = new MirrorImage(); mob.duplicate( hero ); GameScene.add( mob ); ScrollOfTeleportation.appear( mob, respawnPoints.get( index ) ); respawnPoints.remove( index ); nImages--; spawned++; } return spawned; }
Example 6
Source File: SummoningTrap.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void activate() { if (Dungeon.bossLevel()) { return; } int nMobs = 1; if (Random.Int( 2 ) == 0) { nMobs++; if (Random.Int( 2 ) == 0) { nMobs++; } } // It's complicated here, because these traps can be activated in chain ArrayList<Integer> candidates = new ArrayList<>(); for (int i=0; i < Level.NEIGHBOURS8.length; i++) { int p = pos + Level.NEIGHBOURS8[i]; if (Actor.findChar( p ) == null && (Level.passable[p] || Level.avoid[p])) { candidates.add( p ); } } ArrayList<Integer> respawnPoints = new ArrayList<>(); while (nMobs > 0 && candidates.size() > 0) { int index = Random.index( candidates ); DUMMY.pos = candidates.get( index ); respawnPoints.add( candidates.remove( index ) ); nMobs--; } for (Integer point : respawnPoints) { Mob mob = Bestiary.mob( Dungeon.depth ); mob.scaleMob(); mob.state = mob.WANDERING; GameScene.add( mob, DELAY ); ScrollOfTeleportation.appear( mob, point ); } }
Example 7
Source File: SummoningTrap.java From pixel-dungeon with GNU General Public License v3.0 | 4 votes |
public static void trigger( int pos, Char c ) { if (Dungeon.bossLevel()) { return; } if (c != null) { Actor.occupyCell( c ); } int nMobs = 1; if (Random.Int( 2 ) == 0) { nMobs++; if (Random.Int( 2 ) == 0) { nMobs++; } } ArrayList<Integer> candidates = new ArrayList<Integer>(); for (int i=0; i < Level.NEIGHBOURS8.length; i++) { int p = pos + Level.NEIGHBOURS8[i]; if (Actor.findChar( p ) == null && (Level.passable[p] || Level.avoid[p])) { candidates.add( p ); } } ArrayList<Integer> respawnPoints = new ArrayList<Integer>(); while (nMobs > 0 && candidates.size() > 0) { int index = Random.index( candidates ); DUMMY.pos = candidates.get( index ); Actor.occupyCell( DUMMY ); respawnPoints.add( candidates.remove( index ) ); nMobs--; } for (Integer point : respawnPoints) { Mob mob = Bestiary.mob( Dungeon.depth ); mob.state = mob.WANDERING; GameScene.add( mob, DELAY ); WandOfBlink.appear( mob, point ); } }