net.minecraft.client.render.entity.model.BipedEntityModel Java Examples
The following examples show how to use
net.minecraft.client.render.entity.model.BipedEntityModel.
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Example #1
Source File: ArmourFeature.java From MineLittlePony with MIT License | 6 votes |
private static <T extends LivingEntity, V extends BipedEntityModel<T> & IArmour> void renderArmourPart( MatrixStack matrices, VertexConsumerProvider provider, int light, boolean glint, V model, float r, float g, float b, IArmourTextureResolver<T> resolver, ArmourLayer layer, Identifier texture) { VertexConsumer vertices = ItemRenderer.method_27952(provider, RenderLayer.getArmorCutoutNoCull(texture), false, glint); model.setVariant(resolver.getArmourVariant(layer, texture)); model.render(matrices, vertices, light, OverlayTexture.DEFAULT_UV, r, g, b, 1); }
Example #2
Source File: PonyArmourModel.java From MineLittlePony with MIT License | 6 votes |
@Override public void synchroniseAngles(IModel model) { if (model instanceof BipedEntityModel) { @SuppressWarnings("unchecked") BipedEntityModel<T> mainModel = (BipedEntityModel<T>)model; head.copyPositionAndRotation(mainModel.head); helmet.copyPositionAndRotation(mainModel.helmet); torso.copyPositionAndRotation(mainModel.torso); rightArm.copyPositionAndRotation(mainModel.rightArm); leftArm.copyPositionAndRotation(mainModel.leftArm); rightLeg.copyPositionAndRotation(mainModel.rightLeg); leftLeg.copyPositionAndRotation(mainModel.leftLeg); steveLeftLeg.copyPositionAndRotation(mainModel.leftLeg); steveRightLeg.copyPositionAndRotation(mainModel.rightLeg); } }
Example #3
Source File: ClientPonyModel.java From MineLittlePony with MIT License | 5 votes |
/** * Copies this model's attributes into the passed model. */ @Override public void setAttributes(BipedEntityModel<T> model) { super.setAttributes(model); if (model instanceof ClientPonyModel) { ((ClientPonyModel<T>)model).attributes = attributes; ((ClientPonyModel<T>)model).metadata = metadata; } }
Example #4
Source File: CultistModel.java From the-hallow with MIT License | 4 votes |
public CultistModel() { super(1); textureWidth = 128; textureHeight = 64; leftArmPose = BipedEntityModel.ArmPose.EMPTY; rightArmPose = BipedEntityModel.ArmPose.EMPTY; head = new ModelPart(this, 0, 20); head.setPivot(0.0F, 0.0F, 0.0F); head.addCuboid(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.0F, false); hood1 = new ModelPart(this, 0, 0); hood1.setPivot(0.0F, 1.0F, -1.0F); setRotationAngle(hood1, 0.1745F, 0.0F, 0.0F); head.addChild(hood1); hood1.addCuboid(-5.0F, -11.0875F, -2.0046F, 10, 11, 9, 0.0F, false); hood2 = new ModelPart(this, 32, 23); hood2.setPivot(0.0F, -1.0875F, 1.9954F); setRotationAngle(hood2, -0.2618F, 0.0F, 0.0F); hood1.addChild(hood2); hood2.addCuboid(-4.0F, -9.0F, 0.0F, 8, 7, 6, 0.0F, false); torso = new ModelPart(this, 90, 16); torso.setPivot(0.0F, 0.0F, 0.0F); torso.addCuboid(-4.0F, 0.0F, -2.0F, 8, 12, 4, 0.0F, false); cape = new ModelPart(this, 38, 0); cape.setPivot(0.0F, 1.0F, 2.5F); cape.addCuboid(-6.0F, -1.0F, -0.5F, 12, 22, 1, 0.0F, false); rightArm = new ModelPart(this); rightArm.setPivot(-5.0F, 2.0F, 0.0F); rightArm.addCuboid("right_arm", -3.0F, -2.0F, -2.0F, 4, 12, 4, 0.0F, 64, 0); rightArm.addCuboid("right_garb", -4.0F, 6.0F, -3.0F, 6, 3, 7, 0.0F, 64, 16); rightArm.mirror = true; leftArm = new ModelPart(this); leftArm.setPivot(5.0F, 2.0F, 0.0F); leftArm.addCuboid("left_arm", -1.0F, -2.0F, -2.0F, 4, 12, 4, 0.0F, 80, 0); leftArm.addCuboid("left_garb", -2.0F, 6.0F, -3.0F, 6, 3, 7, 0.0F, 64, 26); rightLeg = new ModelPart(this, 96, 0); rightLeg.setPivot(-1.9F, 12.0F, 0.0F); rightLeg.addCuboid(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.0F, false); rightLeg.mirror = true; leftLeg = new ModelPart(this, 112, 0); leftLeg.setPivot(1.9F, 12.0F, 0.0F); leftLeg.addCuboid(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.0F, false); }
Example #5
Source File: ArmourFeature.java From MineLittlePony with MIT License | 4 votes |
public static <T extends LivingEntity, V extends BipedEntityModel<T> & IArmour> void renderArmor( ModelWrapper<T, ? extends IPonyModel<T>> pony, MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, T entity, float limbDistance, float limbAngle, float age, float headYaw, float headPitch, EquipmentSlot armorSlot, ArmourLayer layer) { ItemStack itemstack = entity.getEquippedStack(armorSlot); if (!itemstack.isEmpty() && itemstack.getItem() instanceof ArmorItem) { V model = pony.<V>getArmor().getArmorForLayer(layer); if (model.prepareToRender(armorSlot, layer)) { pony.getBody().copyAttributes(model); model.setAngles(entity, limbAngle, limbDistance, age, headYaw, headPitch); model.synchroniseAngles(pony.getBody()); ArmorItem item = (ArmorItem) itemstack.getItem(); float red = 1; float green = 1; float blue = 1; if (item instanceof DyeableArmorItem) { int color = ((DyeableArmorItem)item).getColor(itemstack); red = Color.r(color); green = Color.g(color); blue = Color.b(color); } @SuppressWarnings("unchecked") IArmourTextureResolver<T> resolver = model instanceof IArmourTextureResolver ? (IArmourTextureResolver<T>)model : (IArmourTextureResolver<T>)DEFAULT; boolean glint = itemstack.hasEnchantmentGlint(); renderArmourPart(stack, renderContext, lightUv, glint, model, red, green, blue, resolver, layer, resolver.getArmourTexture(entity, itemstack, armorSlot, layer, null)); if (item instanceof DyeableArmorItem) { renderArmourPart(stack, renderContext, lightUv, false, model, 1, 1, 1, resolver, layer, resolver.getArmourTexture(entity, itemstack, armorSlot, layer, "overlay")); } } } }
Example #6
Source File: ClientPonyModel.java From MineLittlePony with MIT License | 4 votes |
@Override public void copyAttributes(BipedEntityModel<T> other) { setAttributes(other); }
Example #7
Source File: IPonyMixinModel.java From MineLittlePony with MIT License | 4 votes |
@Override default void copyAttributes(BipedEntityModel<T> other) { mixin().copyAttributes(other); }
Example #8
Source File: IForgeItem.java From patchwork-api with GNU Lesser General Public License v2.1 | 2 votes |
/** * Override this method to have an item handle its own armor rendering. * * @param entityLiving The entity wearing the armor * @param itemStack The itemStack to render the model of * @param armorSlot The slot the armor is in * @param _default Original armor model. Will have attributes set. * @return A BipedEntityModel to render instead of the default */ @Environment(EnvType.CLIENT) @Nullable default <A extends BipedEntityModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlot armorSlot, A _default) { return null; }
Example #9
Source File: IPonyModel.java From MineLittlePony with MIT License | votes |
void copyAttributes(BipedEntityModel<T> other);