net.minecraft.entity.EquipmentSlot Java Examples
The following examples show how to use
net.minecraft.entity.EquipmentSlot.
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Example #1
Source File: PonyStandRenderer.java From MineLittlePony with MIT License | 6 votes |
@Override public void render(MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, ArmorStandEntity entity, float limbDistance, float limbAngle, float tickDelta, float age, float headYaw, float headPitch) { if (entity.hasCustomName() && "Ponita".equals(entity.getCustomName().asString())) { headPitch = 0.017453292F * entity.getHeadRotation().getPitch(); headYaw = 0.017453292F * entity.getHeadRotation().getYaw(); pony.getBody().animateModel(entity, limbDistance, limbAngle, tickDelta); pony.getBody().setAngles(entity, limbDistance, limbAngle, age, headYaw, headPitch); for (EquipmentSlot i : EquipmentSlot.values()) { if (i.getType() == EquipmentSlot.Type.ARMOR) { ArmourFeature.renderArmor(pony, stack, renderContext, lightUv, entity, limbDistance, limbAngle, age, headYaw, headPitch, i, ArmourLayer.INNER); ArmourFeature.renderArmor(pony, stack, renderContext, lightUv, entity, limbDistance, limbAngle, age, headYaw, headPitch, i, ArmourLayer.OUTER); } } } else { super.render(stack, renderContext, lightUv, entity, limbDistance, limbAngle, tickDelta, age, headYaw, headPitch); } }
Example #2
Source File: StandardWrenchItem.java From Galacticraft-Rewoven with MIT License | 6 votes |
private void use(PlayerEntity player, BlockState state, WorldAccess iWorld, BlockPos pos, ItemStack stack) { Block block = state.getBlock(); if (block instanceof Rotatable) { StateManager<Block, BlockState> manager = block.getStateManager(); Collection<Property<?>> collection = manager.getProperties(); String string_1 = Registry.BLOCK.getId(block).toString(); if (!collection.isEmpty()) { CompoundTag compoundTag_1 = stack.getOrCreateSubTag("wrenchProp"); String string_2 = compoundTag_1.getString(string_1); Property<?> property = manager.getProperty(string_2); if (property == null) { property = collection.iterator().next(); } if (property.getName().equals("facing")) { BlockState blockState_2 = cycle(state, property, player.isSneaking()); iWorld.setBlockState(pos, blockState_2, 18); stack.damage(2, player, (playerEntity) -> playerEntity.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND)); } } } }
Example #3
Source File: ElytraFeature.java From MineLittlePony with MIT License | 6 votes |
@Override public void render(MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, T entity, float limbDistance, float limbAngle, float tickDelta, float age, float headYaw, float headPitch) { ItemStack itemstack = entity.getEquippedStack(EquipmentSlot.CHEST); if (itemstack.getItem() == Items.ELYTRA) { stack.push(); preRenderCallback(stack); EntityModel<T> elytra = getElytraModel(); getContextModel().copyStateTo(elytra); if (elytra instanceof PonyElytra) { ((PonyElytra<T>)elytra).isSneaking = getContext().getEntityPony(entity).isCrouching(entity); } elytra.setAngles(entity, limbDistance, limbAngle, age, headYaw, headPitch); VertexConsumer vertexConsumer = ItemRenderer.method_29711(renderContext, modelElytra.getLayer(getElytraTexture(entity)), false, itemstack.hasEnchantmentGlint()); modelElytra.render(stack, vertexConsumer, lightUv, OverlayTexture.DEFAULT_UV, 1, 1, 1, 1); stack.pop(); } }
Example #4
Source File: ExtraElytraHack.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
@Override public void onUpdate() { if(jumpTimer > 0) jumpTimer--; ItemStack chest = MC.player.getEquippedStack(EquipmentSlot.CHEST); if(chest.getItem() != Items.ELYTRA) return; if(MC.player.isFallFlying()) { if(stopInWater.isChecked() && MC.player.isTouchingWater()) { sendStartStopPacket(); return; } controlSpeed(); controlHeight(); return; } if(ElytraItem.isUsable(chest) && MC.options.keyJump.isPressed()) doInstantFly(); }
Example #5
Source File: DefaultArmourTextureResolver.java From MineLittlePony with MIT License | 5 votes |
@Override public Identifier getArmourTexture(T entity, ItemStack itemstack, EquipmentSlot slot, ArmourLayer layer, @Nullable String type) { type = Strings.nullToEmpty(type); ArmorItem item = (ArmorItem) itemstack.getItem(); String texture = item.getMaterial().getName(); String domain = "minecraft"; int idx = texture.indexOf(':'); if (idx > -1) { domain = texture.substring(0, idx); texture = texture.substring(idx + 1); } String customType = type.isEmpty() ? "" : String.format("_%s", type); String res = String.format("%s:textures/models/armor/%s_layer_%s%s.png", domain, texture, layer.name().toLowerCase(), customType); String oldRes = String.format("%s:textures/models/armor/%s_layer_%d%s.png", domain, texture, layer == ArmourLayer.INNER ? 2 : 1, customType); Identifier human = getArmorTexture(res, type); Identifier pony = ponifyResource(human); Identifier oldHuman = getArmorTexture(oldRes, type); Identifier oldPony = ponifyResource(oldHuman); return resolve(oldPony, pony, oldHuman, human); }
Example #6
Source File: PlayerEntity_antiCheatDisabled.java From fabric-carpet with MIT License | 5 votes |
@Inject(method = "method_23668", at = @At("HEAD"), cancellable = true) private void allowDeploys(CallbackInfoReturnable<Boolean> cir) { if (CarpetSettings.antiCheatDisabled && CarpetServer.minecraft_server != null && CarpetServer.minecraft_server.isDedicated()) { ItemStack itemStack_1 = getEquippedStack(EquipmentSlot.CHEST); if (itemStack_1.getItem() == Items.ELYTRA && ElytraItem.isUsable(itemStack_1)) { method_23669(); cir.setReturnValue(true); } } }
Example #7
Source File: IArmour.java From MineLittlePony with MIT License | 5 votes |
/** * Prepares an armour model for rendering, first hiding all the pieces and then incrementally showing them as appropriate. * * @param slot The armour slot being rendered * @param layer The layer. INNER/OUTER * * @return false to skip this render pass. */ default boolean prepareToRender(EquipmentSlot slot, ArmourLayer layer) { setInVisible(); switch (layer) { case OUTER: switch (slot) { case HEAD: showHelmet(); return true; case FEET: showBoots(); return true; case CHEST: showSaddle(); return true; default: return false; } case INNER: switch (slot) { case LEGS: showLeggings(); return true; case CHEST: showChestplate(); return true; default: return false; } } return false; }
Example #8
Source File: AutoArmorHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
private int getArmorValue(ArmorItem item, ItemStack stack) { int armorPoints = item.getProtection(); int prtPoints = 0; int armorToughness = (int)((IArmorItem)item).getToughness(); int armorType = item.getMaterial().getProtectionAmount(EquipmentSlot.LEGS); if(useEnchantments.isChecked()) { Enchantment protection = Enchantments.PROTECTION; int prtLvl = EnchantmentHelper.getLevel(protection, stack); ClientPlayerEntity player = MC.player; DamageSource dmgSource = DamageSource.player(player); prtPoints = protection.getProtectionAmount(prtLvl, dmgSource); } return armorPoints * 5 + prtPoints * 3 + armorToughness + armorType; }
Example #9
Source File: CapeFeature.java From MineLittlePony with MIT License | 5 votes |
@Override public void render(MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, AbstractClientPlayerEntity player, float limbDistance, float limbAngle, float tickDelta, float age, float headYaw, float headPitch) { M model = getContextModel(); if (player.hasSkinTexture() && !player.isInvisible() && player.isPartVisible(PlayerModelPart.CAPE) && player.getCapeTexture() != null && player.getEquippedStack(EquipmentSlot.CHEST).getItem() != Items.ELYTRA) { stack.push(); model.transform(BodyPart.BODY, stack); stack.translate(0, 0.24F, 0); model.getBodyPart(BodyPart.BODY).rotate(stack); double capeX = MathHelper.lerp(tickDelta, player.capeX, player.prevCapeX) - MathHelper.lerp(tickDelta, player.prevX, player.getX()); double capeY = MathHelper.lerp(tickDelta, player.capeY, player.prevCapeY) - MathHelper.lerp(tickDelta, player.prevY, player.getY()); double capeZ = MathHelper.lerp(tickDelta, player.capeZ, player.prevCapeZ) - MathHelper.lerp(tickDelta, player.prevZ, player.getZ()); float motionYaw = player.prevBodyYaw + (player.bodyYaw - player.prevBodyYaw); double sin = MathHelper.sin(motionYaw * PI / 180); double cos = (-MathHelper.cos(motionYaw * PI / 180)); float capeMotionY = (float) capeY * 10; if (capeMotionY < -6) capeMotionY = -6; if (capeMotionY > 32) capeMotionY = 32; float capeMotionX = (float) (capeX * sin + capeZ * cos) * 100; float diagMotion = (float) (capeX * cos - capeZ * sin) * 100; if (capeMotionX < 0) capeMotionX = 0; float camera = MathHelper.lerp(tickDelta, player.prevStrideDistance, player.strideDistance); capeMotionY += MathHelper.sin(MathHelper.lerp(tickDelta, player.prevHorizontalSpeed, player.horizontalSpeed) * 6) * 32 * camera; stack.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(2 + capeMotionX / 12 + capeMotionY)); stack.multiply(Vector3f.POSITIVE_Z.getDegreesQuaternion( diagMotion / 2)); stack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(-diagMotion / 2)); stack.multiply(Vector3f.POSITIVE_Z.getDegreesQuaternion(180)); stack.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(90)); VertexConsumer vertices = renderContext.getBuffer(RenderLayer.getEntitySolid(player.getCapeTexture())); model.renderCape(stack, vertices, lightUv, OverlayTexture.DEFAULT_UV); stack.pop(); } }
Example #10
Source File: AbstractSkeletonEntityMixin.java From the-hallow with MIT License | 5 votes |
@Inject(method = "initEquipment(Lnet/minecraft/world/LocalDifficulty;)V", at = @At(value = "TAIL")) protected void initEquipment(LocalDifficulty ld, CallbackInfo cb) { Random random = new Random(); if (HallowedConfig.TrumpetSkeleton.enabled && random.nextInt(HallowedConfig.TrumpetSkeleton.chance) == 0) { //noinspection ConstantConditions ((AbstractSkeletonEntity) (Object) this).equipStack(EquipmentSlot.MAINHAND, new ItemStack(HallowedItems.TRUMPET)); } }
Example #11
Source File: SkullFeature.java From MineLittlePony with MIT License | 5 votes |
@Override public void render(MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, T entity, float limbDistance, float limbAngle, float tickDelta, float age, float headYaw, float headPitch) { ItemStack itemstack = entity.getEquippedStack(EquipmentSlot.HEAD); if (!itemstack.isEmpty()) { M model = getContext().getModelWrapper().getBody(); Item item = itemstack.getItem(); stack.push(); model.transform(BodyPart.HEAD, stack); model.getHead().rotate(stack); if (model instanceof AbstractPonyModel) { stack.translate(0, 0.225F, 0); } else { stack.translate(0, 0, 0.15F); } if (item instanceof BlockItem && ((BlockItem) item).getBlock() instanceof AbstractSkullBlock) { boolean isVillager = entity instanceof VillagerDataContainer; renderSkull(stack, renderContext, itemstack, isVillager, limbDistance, lightUv); } else if (!(item instanceof ArmorItem) || ((ArmorItem)item).getSlotType() != EquipmentSlot.HEAD) { renderBlock(stack, renderContext, entity, itemstack, lightUv); } stack.pop(); } }
Example #12
Source File: SkeletonEntityMixin.java From the-hallow with MIT License | 5 votes |
@Inject(method = "getAmbientSound()Lnet/minecraft/sound/SoundEvent;", at = @At("RETURN"), cancellable = true) protected void getAmbientSound(CallbackInfoReturnable<SoundEvent> cb) { //noinspection ConstantConditions if (((SkeletonEntity) (Object) this).getEquippedStack(EquipmentSlot.MAINHAND).getItem() == HallowedItems.TRUMPET) { cb.setReturnValue(HallowedSounds.DOOT); } }
Example #13
Source File: ArmourFeature.java From MineLittlePony with MIT License | 5 votes |
@Override public void render(MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, T entity, float limbDistance, float limbAngle, float tickDelta, float age, float headYaw, float headPitch) { ModelWrapper<T, M> pony = getContext().getModelWrapper(); for (EquipmentSlot i : EquipmentSlot.values()) { if (i.getType() == EquipmentSlot.Type.ARMOR) { renderArmor(pony, stack, renderContext, lightUv, entity, limbDistance, limbAngle, age, headYaw, headPitch, i, ArmourLayer.INNER); renderArmor(pony, stack, renderContext, lightUv, entity, limbDistance, limbAngle, age, headYaw, headPitch, i, ArmourLayer.OUTER); } } }
Example #14
Source File: GalacticraftItems.java From Galacticraft-Rewoven with MIT License | 5 votes |
@Override public boolean postMine(ItemStack stack, World world, BlockState blockState, BlockPos blockPos, LivingEntity entityLiving) { //Stronger than vanilla if (blockState.getHardness(null, blockPos) > 0.2001F) { stack.damage(2, entityLiving, (livingEntity) -> livingEntity.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND)); } return true; }
Example #15
Source File: GalacticraftItems.java From Galacticraft-Rewoven with MIT License | 5 votes |
@Override public boolean postMine(ItemStack stack, World world, BlockState blockState, BlockPos blockPos, LivingEntity entityLiving) { //Stronger than vanilla if (blockState.getHardness(null, blockPos) > 0.2001F) { stack.damage(2, entityLiving, (livingEntity) -> livingEntity.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND)); } return true; }
Example #16
Source File: ThermalArmorItem.java From Galacticraft-Rewoven with MIT License | 5 votes |
public int getSlotIdForType(EquipmentSlot slotType) { switch (slotType) { case HEAD: return 0; case CHEST: return 1; case LEGS: return 2; case FEET: return 3; } return -128; //oh no }
Example #17
Source File: ArmourFeature.java From MineLittlePony with MIT License | 4 votes |
public static <T extends LivingEntity, V extends BipedEntityModel<T> & IArmour> void renderArmor( ModelWrapper<T, ? extends IPonyModel<T>> pony, MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, T entity, float limbDistance, float limbAngle, float age, float headYaw, float headPitch, EquipmentSlot armorSlot, ArmourLayer layer) { ItemStack itemstack = entity.getEquippedStack(armorSlot); if (!itemstack.isEmpty() && itemstack.getItem() instanceof ArmorItem) { V model = pony.<V>getArmor().getArmorForLayer(layer); if (model.prepareToRender(armorSlot, layer)) { pony.getBody().copyAttributes(model); model.setAngles(entity, limbAngle, limbDistance, age, headYaw, headPitch); model.synchroniseAngles(pony.getBody()); ArmorItem item = (ArmorItem) itemstack.getItem(); float red = 1; float green = 1; float blue = 1; if (item instanceof DyeableArmorItem) { int color = ((DyeableArmorItem)item).getColor(itemstack); red = Color.r(color); green = Color.g(color); blue = Color.b(color); } @SuppressWarnings("unchecked") IArmourTextureResolver<T> resolver = model instanceof IArmourTextureResolver ? (IArmourTextureResolver<T>)model : (IArmourTextureResolver<T>)DEFAULT; boolean glint = itemstack.hasEnchantmentGlint(); renderArmourPart(stack, renderContext, lightUv, glint, model, red, green, blue, resolver, layer, resolver.getArmourTexture(entity, itemstack, armorSlot, layer, null)); if (item instanceof DyeableArmorItem) { renderArmourPart(stack, renderContext, lightUv, false, model, 1, 1, 1, resolver, layer, resolver.getArmourTexture(entity, itemstack, armorSlot, layer, "overlay")); } } } }
Example #18
Source File: ThermalArmorItem.java From Galacticraft-Rewoven with MIT License | 4 votes |
public ThermalArmorItem(Settings settings, EquipmentSlot slotType) { super(settings); this.slotType = slotType; }
Example #19
Source File: DummyEnchantments.java From fabric-carpet with MIT License | 4 votes |
protected Dummies() { super(Weight.COMMON, EnchantmentTarget.ALL, new EquipmentSlot[]{EquipmentSlot.MAINHAND}); }
Example #20
Source File: EnchantmentWrapper.java From Sandbox with GNU Lesser General Public License v3.0 | 4 votes |
public EnchantmentWrapper(Enchantment enchantment) { super(Weight.COMMON, EnchantmentTarget.ALL, EquipmentSlot.values()); //TODO: Allow sandbox enchants to specify these values this.enchantment = enchantment; }
Example #21
Source File: IForgeItem.java From patchwork-api with GNU Lesser General Public License v2.1 | 4 votes |
/** * ItemStack sensitive version of {@link Item#getModifiers}. */ default Multimap<String, EntityAttributeModifier> getAttributeModifiers(EquipmentSlot slot, ItemStack stack) { return getItem().getModifiers(slot); }
Example #22
Source File: ZombieEntityMixin.java From the-hallow with MIT License | 4 votes |
@Redirect(method = "initialize(Lnet/minecraft/world/IWorld;Lnet/minecraft/world/LocalDifficulty;Lnet/minecraft/entity/SpawnType;Lnet/minecraft/entity/EntityData;Lnet/minecraft/nbt/CompoundTag;)Lnet/minecraft/entity/EntityData;", at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/mob/ZombieEntity;getEquippedStack(Lnet/minecraft/entity/EquipmentSlot;)Lnet/minecraft/item/ItemStack;")) private ItemStack getStack(ZombieEntity zombieEntity, EquipmentSlot equipmentSlot) { return MixinHelpers.getEquippedOrPumpkin(zombieEntity, equipmentSlot); }
Example #23
Source File: AbstractSkeletonEntityMixin.java From the-hallow with MIT License | 4 votes |
@Redirect(method = "initialize(Lnet/minecraft/world/IWorld;Lnet/minecraft/world/LocalDifficulty;Lnet/minecraft/entity/SpawnType;Lnet/minecraft/entity/EntityData;Lnet/minecraft/nbt/CompoundTag;)Lnet/minecraft/entity/EntityData;", at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/mob/AbstractSkeletonEntity;getEquippedStack(Lnet/minecraft/entity/EquipmentSlot;)Lnet/minecraft/item/ItemStack;")) private ItemStack getStack(AbstractSkeletonEntity entity, EquipmentSlot equipmentSlot) { return MixinHelpers.getEquippedOrPumpkin(entity, equipmentSlot); }
Example #24
Source File: LifestealEnchantment.java From the-hallow with MIT License | 4 votes |
public LifestealEnchantment(Enchantment.Weight weight, EnchantmentTarget target, EquipmentSlot[] slots) { super(weight, target, slots); }
Example #25
Source File: BeheadingEnchantment.java From the-hallow with MIT License | 4 votes |
public BeheadingEnchantment(Enchantment.Weight weight, EnchantmentTarget target, EquipmentSlot[] slots) { super(weight, target, slots); }
Example #26
Source File: ThermalArmorItem.java From Galacticraft-Rewoven with MIT License | 4 votes |
public EquipmentSlot getSlotType() { return slotType; }
Example #27
Source File: PlayerInventoryGCScreenHandler.java From Galacticraft-Rewoven with MIT License | 4 votes |
private EquipmentSlot getPreferredEquipmentSlot(ItemStack itemStack_1) { Item item_1 = itemStack_1.getItem(); return ((ThermalArmorItem) item_1).getSlotType(); }
Example #28
Source File: IForgeItem.java From patchwork-api with GNU Lesser General Public License v2.1 | 2 votes |
/** * Override this method to have an item handle its own armor rendering. * * @param entityLiving The entity wearing the armor * @param itemStack The itemStack to render the model of * @param armorSlot The slot the armor is in * @param _default Original armor model. Will have attributes set. * @return A BipedEntityModel to render instead of the default */ @Environment(EnvType.CLIENT) @Nullable default <A extends BipedEntityModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlot armorSlot, A _default) { return null; }
Example #29
Source File: IForgeItem.java From patchwork-api with GNU Lesser General Public License v2.1 | 2 votes |
/** * Called to determine the armor texture that should be use for the currently * equipped item. This will only be called on instances of {@link net.minecraft.item.ArmorItem} * * <p>Returning null from this function will use the default value. * * @param stack ItemStack for the equipped armor * @param entity The entity wearing the armor * @param slot The slot the armor is in * @param type The subtype, can be null or "overlay" * @return Path of texture to bind, or null to use default */ @Nullable default String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlot slot, String type) { return null; }
Example #30
Source File: IForgeItem.java From patchwork-api with GNU Lesser General Public License v2.1 | 2 votes |
/** * Override this to set a non-default armor slot for an ItemStack, but <em>do * not use this to get the armor slot of said stack; for that, use * {@link MobEntity#getPreferredEquipmentSlot(ItemStack)}.</em> * * @param stack the ItemStack * @return the armor slot of the ItemStack, or {@code null} to let the default * vanilla logic as per {@link MobEntity#getPreferredEquipmentSlot(ItemStack)} * decide */ @Nullable default EquipmentSlot getEquipmentSlot(ItemStack stack) { return null; }