Java Code Examples for com.jme3.collision.CollisionResult#getContactPoint()
The following examples show how to use
com.jme3.collision.CollisionResult#getContactPoint() .
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Example 1
Source File: TerrainCameraController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
/** * Find where on the terrain the mouse intersects. */ protected Vector3f getTerrainCollisionPoint() { if (editorController.getTerrain(null) == null) { return null; } CollisionResults results = new CollisionResults(); Ray ray = new Ray(); Vector3f pos = cam.getWorldCoordinates(new Vector2f(mouseX, mouseY), 0).clone(); Vector3f dir = cam.getWorldCoordinates(new Vector2f(mouseX, mouseY), 0.3f).clone(); dir.subtractLocal(pos).normalizeLocal(); ray.setOrigin(pos); ray.setDirection(dir); editorController.getTerrain(null).collideWith(ray, results); if (results == null) { return null; } final CollisionResult result = results.getClosestCollision(); if (result == null) { return null; } return result.getContactPoint(); }
Example 2
Source File: SphereWanderBehavior.java From MonkeyBrains with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Metod for changing target position. * * @param tpf time per frame */ protected void changeTargetPosition(float tpf) { time -= tpf; Vector3f forward; if (this.agent.getVelocity() != null) { forward = this.agent.getVelocity().normalize(); } else { forward = this.agent.fordwardVector(); } if (forward.equals(Vector3f.UNIT_Y)) { forward = forward.add(new Vector3f(0, 0, SphereWanderBehavior.SIDE_REFERENCE_OFFSET)); } //Update sphere position this.wanderSphere.setCenter(this.agent.getLocalTranslation().add(forward.mult(SphereWanderBehavior.OFFSET_DISTANCE + this.agent.getRadius() + this.sphereRadius))); if (time <= 0) { this.calculateNewRandomDir(); time = timeInterval; } Vector3f sideVector = forward.cross(Vector3f.UNIT_Y).normalize(); Vector3f rayDir = (this.agent.offset(wanderSphere.getCenter())).add(sideVector.mult(this.randomDirection.x));//.add(Vector3f.UNIT_Y.mult(this.randomDirection.y)); Ray ray = new Ray(this.agent.getLocalTranslation(), rayDir); CollisionResults results = new CollisionResults(); this.wanderSphere.collideWith(ray, results); CollisionResult collisionResult = results.getCollision(1); //The collision with the second hemisphere this.targetPosition = collisionResult.getContactPoint(); }
Example 3
Source File: TerrainTestModifyHeight.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private Vector3f getWorldIntersection() { Vector3f origin = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.0f); Vector3f direction = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.3f); direction.subtractLocal(origin).normalizeLocal(); Ray ray = new Ray(origin, direction); CollisionResults results = new CollisionResults(); int numCollisions = terrain.collideWith(ray, results); if (numCollisions > 0) { CollisionResult hit = results.getClosestCollision(); return hit.getContactPoint(); } return null; }
Example 4
Source File: PointUtil.java From OpenRTS with MIT License | 5 votes |
public static Point2D getPointedCoord(Node n, Ray r) { CollisionResult collision = getCollision(n, r); if (collision == null) { return null; } // return Translator.toPoint2D(collision.getContactPoint()); Vector3f p = collision.getContactPoint(); return new Point2D(p.x, p.y); }
Example 5
Source File: TerrainTestModifyHeight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private Vector3f getWorldIntersection() { Vector3f origin = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.0f); Vector3f direction = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.3f); direction.subtractLocal(origin).normalizeLocal(); Ray ray = new Ray(origin, direction); CollisionResults results = new CollisionResults(); int numCollisions = terrain.collideWith(ray, results); if (numCollisions > 0) { CollisionResult hit = results.getClosestCollision(); return hit.getContactPoint(); } return null; }
Example 6
Source File: SceneEditTool.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
protected Vector3f pickWorldLocation(Camera cam, Vector2f mouseLoc, Node rootNode) { CollisionResult cr = pick(cam, mouseLoc, rootNode); if (cr != null) { return cr.getContactPoint(); } else { return null; } }
Example 7
Source File: MoveToolControl.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
@Override @JmeThread public void processTransform() { final EditorTransformSupport editorControl = getEditorControl(); final LocalObjects local = LocalObjects.get(); final Camera camera = editorControl.getCamera(); final InputManager inputManager = EditorUtil.getInputManager(); final Vector2f cursorPosition = inputManager.getCursorPosition(); final CollisionResults results = local.nextCollisionResults(); final Vector3f position = camera.getWorldCoordinates(cursorPosition, 0f, local.nextVector()); final Vector3f direction = camera.getWorldCoordinates(cursorPosition, 1f, local.nextVector()) .subtractLocal(position) .normalizeLocal(); final Ray ray = local.nextRay(); ray.setOrigin(position); ray.setDirection(direction); final Node collisionPlane = getCollisionPlane(); collisionPlane.collideWith(ray, results); final CollisionResult result = results.getClosestCollision(); final Transform transform = editorControl.getTransformCenter(); // Complex trigonometry formula based on sin(angle)*distance if (result == null || transform == null) { return; } final Node parentNode = getParentNode(); final Vector3f translation = parentNode.getLocalTranslation(); final Vector3f contactPoint = result.getContactPoint(); // get a point of collisionPlane //set new deltaVector if it's not set if (Float.isNaN(editorControl.getTransformDeltaX())) { editorControl.setTransformDeltaX(translation.getX() - contactPoint.getX()); editorControl.setTransformDeltaY(translation.getY() - contactPoint.getY()); editorControl.setTransformDeltaZ(translation.getZ() - contactPoint.getZ()); } // add delta of the picked place contactPoint.addLocal(editorControl.getTransformDeltaX(), editorControl.getTransformDeltaY(), editorControl.getTransformDeltaZ()); final Vector3f difference = contactPoint.subtract(translation, local.nextVector()); float distanceToContactPoint = translation.distance(contactPoint); // Picked vector final PickedAxis pickedAxis = editorControl.getPickedAxis(); final TransformationMode transformationMode = editorControl.getTransformationMode(); final Vector3f pickedVector = transformationMode.getPickedVector(transform, pickedAxis, camera); final Quaternion rotation = parentNode.getLocalRotation(); // the main formula for constraint axis final Vector3f normalizedDifference = local.nextVector(difference).normalizeLocal(); float angle = normalizedDifference.angleBetween(rotation.mult(pickedVector, local.nextVector()) .normalizeLocal()); float distanceVec2 = distanceToContactPoint * FastMath.sin(angle); // fix if angle>90 degrees Vector3f perpendicularVec = collisionPlane.getLocalRotation() .mult(Vector3f.UNIT_X, local.nextVector()) .multLocal(distanceVec2); Vector3f checkVec = contactPoint.add(perpendicularVec, local.nextVector()) .subtractLocal(contactPoint) .normalizeLocal(); float angleCheck = checkVec.angleBetween(normalizedDifference); if (angleCheck < FastMath.HALF_PI) { perpendicularVec.negateLocal(); } // find distance to move float distanceToMove = contactPoint.addLocal(perpendicularVec).distance(translation); // invert value if it's needed for negative movement if (angle > FastMath.HALF_PI) { distanceToMove = -distanceToMove; } translateObjects(pickedAxis, notNull(editorControl.getToTransform()), transform, distanceToMove); }
Example 8
Source File: AbstractSceneEditor3DPart.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
/** * Update editing nodes. */ @JmeThread private void updatePaintingNodes() { if (!isPaintingMode()) { return; } final Node cursorNode = getCursorNode(); final PaintingControl control = PaintingUtils.getPaintingControl(cursorNode); final Spatial paintedModel = PaintingUtils.getPaintedModel(control); if (paintedModel == null) { return; } final CollisionResults collisions = GeomUtils.getCollisionsFromCursor(paintedModel, getCamera()); if (collisions.size() < 1) { return; } CollisionResult result = null; for (final CollisionResult collision : collisions) { final Geometry geometry = collision.getGeometry(); final Object parent = NodeUtils.findParent(geometry, spatial -> spatial.getUserData(KEY_IGNORE_RAY_CAST) == Boolean.TRUE); if (parent == null) { result = collision; break; } } if (result == null) { result = collisions.getClosestCollision(); } final Vector3f contactPoint = result.getContactPoint(); final Vector3f contactNormal = result.getContactNormal(); final LocalObjects local = LocalObjects.get(); final Quaternion rotation = local.nextRotation(); rotation.lookAt(contactNormal, Vector3f.UNIT_Y); cursorNode.setLocalRotation(rotation); cursorNode.setLocalTranslation(contactPoint); }