Java Code Examples for com.jme3.material.MatParam#getValue()
The following examples show how to use
com.jme3.material.MatParam#getValue() .
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Example 1
Source File: PaintTerrainToolAction.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private Texture getAlphaTexture(Terrain terrain, int alphaLayer) { if (terrain == null) return null; MatParam matParam = null; if (alphaLayer == 0) matParam = terrain.getMaterial().getParam("AlphaMap"); else if(alphaLayer == 1) matParam = terrain.getMaterial().getParam("AlphaMap_1"); else if(alphaLayer == 2) matParam = terrain.getMaterial().getParam("AlphaMap_2"); if (matParam == null || matParam.getValue() == null) { return null; } Texture tex = (Texture) matParam.getValue(); return tex; }
Example 2
Source File: TextureLayerSettings.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Get a diffuse normal of the level. * * @param layer the layer. * @return the normal texture or null. */ @FromAnyThread public @Nullable Texture getNormal(final int layer) { final Function<Integer, String> layerToNormalName = getLayerToNormalName(); if (layerToNormalName == null) { return null; } final Terrain terrain = getTerrain(); final Material material = terrain.getMaterial(); final MatParam matParam = material.getParam(layerToNormalName.apply(layer)); if (matParam == null || matParam.getValue() == null) { return null; } return (Texture) matParam.getValue(); }
Example 3
Source File: TerrainEditorController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
/** * Get the normal map texture at the specified layer. * Run this on the GL thread! */ private Texture doGetNormalMap(int layer) { Terrain terrain = (Terrain) getTerrain(null); if (terrain == null) return null; MatParam matParam = null; if (layer == 0) matParam = terrain.getMaterial().getParam("NormalMap"); else matParam = terrain.getMaterial().getParam("NormalMap_"+layer); if (matParam == null || matParam.getValue() == null) { return null; } Texture tex = (Texture) matParam.getValue(); return tex; }
Example 4
Source File: TerrainEditorController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private Texture doGetAlphaTexture(Terrain terrain, int alphaLayer) { if (terrain == null) return null; MatParam matParam = null; if (alphaLayer == 0) matParam = terrain.getMaterial().getParam("AlphaMap"); else if(alphaLayer == 1) matParam = terrain.getMaterial().getParam("AlphaMap_1"); else if(alphaLayer == 2) matParam = terrain.getMaterial().getParam("AlphaMap_2"); if (matParam == null || matParam.getValue() == null) { return null; } Texture tex = (Texture) matParam.getValue(); return tex; }
Example 5
Source File: TextureLayerSettings.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Get a alpha texture of the level. * * @param layer the layer. * @return the alpha texture or null. */ @FromAnyThread public @Nullable Texture getAlpha(final int layer) { final Function<Integer, String> layerToAlphaName = getLayerToAlphaName(); if (layerToAlphaName == null) { return null; } final Terrain terrain = getTerrain(); final Material material = terrain.getMaterial(); final MatParam matParam = material.getParam(layerToAlphaName.apply(layer)); if (matParam == null || matParam.getValue() == null) { return null; } return (Texture) matParam.getValue(); }
Example 6
Source File: TerrainEditorController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
/** * Get the diffuse texture at the specified layer. * Run this on the GL thread! */ private Texture doGetDiffuseTexture(int layer) { Terrain terrain = (Terrain) getTerrain(null); if (terrain == null) return null; MatParam matParam = null; if (layer == 0) matParam = terrain.getMaterial().getParam("DiffuseMap"); else matParam = terrain.getMaterial().getParam("DiffuseMap_"+layer); if (matParam == null || matParam.getValue() == null) { return null; } Texture tex = (Texture) matParam.getValue(); return tex; }
Example 7
Source File: TextureLayerSettings.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Get a diffuse texture of the level. * * @param layer the layer. * @return the diffuse texture or null. */ @FromAnyThread public @Nullable Texture getDiffuse(final int layer) { final Function<Integer, String> layerToDiffuseName = getLayerToDiffuseName(); if (layerToDiffuseName == null) { return null; } final Terrain terrain = getTerrain(); final Material material = terrain.getMaterial(); final MatParam matParam = material.getParam(layerToDiffuseName.apply(layer)); if (matParam == null || matParam.getValue() == null) { return null; } return (Texture) matParam.getValue(); }
Example 8
Source File: J3MOutputCapsule.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private String formatMatParam(MatParam param){ VarType type = param.getVarType(); Object val = param.getValue(); switch (type) { case Boolean: case Float: case Int: return val.toString(); case Vector2: Vector2f v2 = (Vector2f) val; return v2.getX() + " " + v2.getY(); case Vector3: Vector3f v3 = (Vector3f) val; return v3.getX() + " " + v3.getY() + " " + v3.getZ(); case Vector4: // can be either ColorRGBA, Vector4f or Quaternion if (val instanceof Vector4f) { Vector4f v4 = (Vector4f) val; return v4.getX() + " " + v4.getY() + " " + v4.getZ() + " " + v4.getW(); } else if (val instanceof ColorRGBA) { ColorRGBA color = (ColorRGBA) val; return color.getRed() + " " + color.getGreen() + " " + color.getBlue() + " " + color.getAlpha(); } else if (val instanceof Quaternion) { Quaternion quat = (Quaternion) val; return quat.getX() + " " + quat.getY() + " " + quat.getZ() + " " + quat.getW(); } else { throw new UnsupportedOperationException("Unexpected Vector4 type: " + val); } default: return null; // parameter type not supported in J3M } }
Example 9
Source File: TerrainEditorController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private boolean doIsTriPlanarEnabled() { Terrain terrain = (Terrain) getTerrain(null); if (terrain == null) return false; MatParam param = terrain.getMaterial().getParam("useTriPlanarMapping"); if (param != null) return (Boolean)param.getValue(); return false; }
Example 10
Source File: TerrainEditorController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private Float doGetTextureScale(int layer) { Terrain terrain = (Terrain) getTerrain(null); if (terrain == null) return 1f; MatParam matParam = null; matParam = terrain.getMaterial().getParam("DiffuseMap_"+layer+"_scale"); return (Float) matParam.getValue(); }
Example 11
Source File: BitmapText.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private ColorRGBA getColor( Material mat, String name ) { MatParam mp = mat.getParam(name); if( mp == null ) { return null; } return (ColorRGBA)mp.getValue(); }
Example 12
Source File: GuiGlobals.java From Lemur with BSD 3-Clause "New" or "Revised" License | 5 votes |
private Texture getTexture( Material mat, String name ) { MatParam mp = mat.getParam(name); if( mp == null ) { return null; } return (Texture)mp.getValue(); }
Example 13
Source File: TextureLayerSettings.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
/** * Set a new texture scale to a level. * * @param scale the texture scale. * @param layer the layer. */ @FromAnyThread public void setTextureScale(final float scale, final int layer) { final Function<Integer, String> layerToScaleName = getLayerToScaleName(); if (layerToScaleName == null) { return; } final Terrain terrain = getTerrain(); final Material material = terrain.getMaterial(); final String paramName = layerToScaleName.apply(layer); final MatParam matParam = material.getParam(paramName); final Float current = matParam == null ? null : (Float) matParam.getValue(); final PropertyOperation<ChangeConsumer, Node, Float> operation = new PropertyOperation<>(getTerrainNode(), TERRAIN_PARAM, scale, current); operation.setApplyHandler((node, newScale) -> { NodeUtils.visitGeometry(getTerrainNode(), geometry -> { final Material geometryMaterial = geometry.getMaterial(); final MatParam param = geometryMaterial.getParam(paramName); if (param == null && (newScale == null || newScale == -1F)) { return; } if (newScale == null || newScale == -1F) { geometryMaterial.clearParam(paramName); } else { geometryMaterial.setFloat(paramName, newScale); } }); }); final ModelChangeConsumer changeConsumer = paintingComponent.getChangeConsumer(); changeConsumer.execute(operation); }
Example 14
Source File: TextureLayerSettings.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
/** * Get a texture scale of the level. * * @param layer the layer. * @return the texture scale or -1. */ @FromAnyThread public float getTextureScale(final int layer) { final Function<Integer, String> layerToScaleName = getLayerToScaleName(); if (layerToScaleName == null) { return -1F; } final Terrain terrain = getTerrain(); final Material material = terrain.getMaterial(); final MatParam matParam = material.getParam(layerToScaleName.apply(layer)); return matParam == null ? -1F : (float) matParam.getValue(); }
Example 15
Source File: TextureLayerSettings.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
/** * Set a new normal texture to a level. * * @param texture the normal texture. * @param layer the layer. */ @FromAnyThread public void setNormal(@Nullable final Texture texture, final int layer) { final Function<Integer, String> layerToNormalName = getLayerToNormalName(); if (layerToNormalName == null) { return; } final Terrain terrain = getTerrain(); final Material material = terrain.getMaterial(); final String paramName = layerToNormalName.apply(layer); final MatParam matParam = material.getParam(paramName); final Texture current = matParam == null ? null : (Texture) matParam.getValue(); if (texture != null) { texture.setWrap(Texture.WrapMode.Repeat); } final PropertyOperation<ChangeConsumer, Node, Texture> operation = new PropertyOperation<>(getTerrainNode(), TERRAIN_PARAM, texture, current); operation.setApplyHandler((node, newTexture) -> NodeUtils.visitGeometry(node, geometry -> updateTexture(newTexture, paramName, geometry))); final ModelChangeConsumer changeConsumer = paintingComponent.getChangeConsumer(); changeConsumer.execute(operation); }
Example 16
Source File: TextureLayerSettings.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
/** * Set a new diffuse texture to a level. * * @param texture the new texture. * @param layer the layer. */ @FromAnyThread public void setDiffuse(@Nullable final Texture texture, final int layer) { final Function<Integer, String> layerToDiffuseName = getLayerToDiffuseName(); if (layerToDiffuseName == null) { return; } final Terrain terrain = getTerrain(); final Material material = terrain.getMaterial(); final String paramName = layerToDiffuseName.apply(layer); final MatParam matParam = material.getParam(paramName); final Texture current = matParam == null ? null : (Texture) matParam.getValue(); if (texture != null) { texture.setWrap(Texture.WrapMode.Repeat); } final PropertyOperation<ChangeConsumer, Node, Texture> operation = new PropertyOperation<>(getTerrainNode(), TERRAIN_PARAM, texture, current); operation.setApplyHandler((node, newTexture) -> NodeUtils.visitGeometry(node, geometry -> updateTexture(newTexture, paramName, geometry))); final ModelChangeConsumer changeConsumer = paintingComponent.getChangeConsumer(); changeConsumer.execute(operation); }
Example 17
Source File: MaterialProperty.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public MaterialProperty(MatParam param) { this.type = param.getVarType().name(); this.name = param.getName(); Object obj = param.getValue(); this.value = param.getValueAsString(); }