Java Code Examples for net.minecraft.village.VillagerProfession#NONE
The following examples show how to use
net.minecraft.village.VillagerProfession#NONE .
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Example 1
Source File: AbstractNpcRenderer.java From MineLittlePony with MIT License | 6 votes |
@Override public boolean shouldRender(M model, T entity, Wearable wearable, IGear gear) { boolean special = PonyTextures.isBestPony(entity); if (wearable == Wearable.SADDLE_BAGS) { VillagerProfession profession = entity.getVillagerData().getProfession(); return !special && profession != VillagerProfession.NONE && ( profession == VillagerProfession.CARTOGRAPHER || profession == VillagerProfession.FARMER || profession == VillagerProfession.FISHERMAN || profession == VillagerProfession.LIBRARIAN || profession == VillagerProfession.SHEPHERD); } if (wearable == Wearable.MUFFIN) { return PonyTextures.isCrownPony(entity); } return super.shouldRender(model, entity, wearable, gear); }
Example 2
Source File: PonyTextures.java From MineLittlePony with MIT License | 6 votes |
private Identifier getTexture(final VillagerType type, final VillagerProfession profession) { if (profession == VillagerProfession.NONE) { return fallback; } String key = String.format("pony/%s/%s", type, profession); if (cache.containsKey(key)) { return cache.get(key); // People often complain that villagers cause lag, // so let's do better than Mojang and rather NOT go // through all the lambda generations if we can avoid it. } Identifier result = verifyTexture(formatter.supplyTexture(key)).orElseGet(() -> { if (type == VillagerType.PLAINS) { // if texture loading fails, use the fallback. return fallback; } return getTexture(VillagerType.PLAINS, profession); }); cache.put(key, result); return result; }
Example 3
Source File: NpcClothingFeature.java From MineLittlePony with MIT License | 5 votes |
@Override public void render(MatrixStack matrixStack, VertexConsumerProvider provider, int i, T entity, float f, float g, float h, float j, float k, float l) { if (!entity.isInvisible()) { VillagerData data = entity.getVillagerData(); VillagerType type = data.getType(); VillagerProfession profession = data.getProfession(); HatType typeHatLayer = getHatType(typeHatCache, "type", Registry.VILLAGER_TYPE, type); HatType profHatLayer = getHatType(profHatCache, "profession", Registry.VILLAGER_PROFESSION, profession); M entityModel = getContextModel(); entityModel.setHatVisible( profHatLayer == VillagerResourceMetadata.HatType.NONE || (profHatLayer == VillagerResourceMetadata.HatType.PARTIAL && typeHatLayer != VillagerResourceMetadata.HatType.FULL) ); Identifier typeSkin = findTexture("type", Registry.VILLAGER_TYPE.getId(type)); getContext().getInternalRenderer().updateMetadata(typeSkin); renderModel(entityModel, typeSkin, matrixStack, provider, i, entity, 1, 1, 1); entityModel.setHatVisible(true); if (profession != VillagerProfession.NONE && !entity.isBaby()) { Identifier professionSkin = findTexture("profession", Registry.VILLAGER_PROFESSION.getId(profession)); getContext().getInternalRenderer().updateMetadata(professionSkin); renderModel(entityModel, professionSkin, matrixStack, provider, i, entity, 1, 1, 1); if (profession != VillagerProfession.NITWIT) { Identifier levelSkin = findTexture("profession_level", LEVEL_TO_ID.get(MathHelper.clamp(data.getLevel(), 1, LEVEL_TO_ID.size()))); renderModel(entityModel, levelSkin, matrixStack, provider, i, entity, 1, 1, 1); } } } }
Example 4
Source File: VillagerPonyModel.java From MineLittlePony with MIT License | 5 votes |
@Override public void animateModel(T entity, float limbSwing, float limbSwingAmount, float partialTickTime) { boolean special = PonyTextures.isBestPony(entity); VillagerProfession profession = entity.getVillagerData().getProfession(); attributes.visualHeight = PonyTextures.isCrownPony(entity) ? 2.3F : 2; apron.visible = !special && profession == VillagerProfession.BUTCHER; trinket.visible = !special && !apron.visible && profession != VillagerProfession.NONE && profession != VillagerProfession.NITWIT; }