Java Code Examples for org.lwjgl.opengl.GL#setCapabilities()
The following examples show how to use
org.lwjgl.opengl.GL#setCapabilities() .
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Example 1
Source File: vboWithRGBA.java From ldparteditor with MIT License | 6 votes |
@Override public void drawScene(float mouseX, float mouseY) { final GLCanvas canvas = cp.getCanvas(); if (!canvas.isCurrent()) { canvas.setCurrent(); GL.setCapabilities(cp.getCapabilities()); } GL11.glColorMask(true, true, true, true); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT); Rectangle bounds = cp.getBounds(); GL11.glViewport(0, 0, bounds.width, bounds.height); shaderProgram.use(); GL30.glBindVertexArray(VAO); GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, 3); GL30.glBindVertexArray(0); canvas.swapBuffers(); }
Example 2
Source File: vboWithIndices.java From ldparteditor with MIT License | 6 votes |
@Override public void drawScene(float mouseX, float mouseY) { final GLCanvas canvas = cp.getCanvas(); if (!canvas.isCurrent()) { canvas.setCurrent(); GL.setCapabilities(cp.getCapabilities()); } GL11.glColorMask(true, true, true, true); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT); Rectangle bounds = cp.getBounds(); GL11.glViewport(0, 0, bounds.width, bounds.height); shaderProgram.use(); GL30.glBindVertexArray(VAO); // GL20.glEnableVertexAttribArray(POSITION_SHADER_LOCATION); // <-- Not necessary! GL11.glDrawElements(GL11.GL_TRIANGLES, 6, GL11.GL_UNSIGNED_INT, 0); // GL20.glDisableVertexAttribArray(POSITION_SHADER_LOCATION); // <-- Not necessary! GL30.glBindVertexArray(0); canvas.swapBuffers(); }
Example 3
Source File: OpenGLRenderer.java From ldparteditor with MIT License | 6 votes |
/** * Disposes old textures */ public synchronized void disposeOldTextures() { final GLCanvas canvas = c3d.getCanvas(); if (!canvas.isCurrent()) { canvas.setCurrent(); GL.setCapabilities(c3d.getCapabilities()); } Iterator<GTexture> ti = textureSet.iterator(); for (GTexture tex = null; ti.hasNext() && (tex = ti.next()) != null;) { if (tex.isTooOld()) { NLogger.debug(getClass(), "Dispose old texture: {0}", tex); //$NON-NLS-1$ tex.dispose(this); ti.remove(); } } }
Example 4
Source File: Window.java From LWJGUI with MIT License | 5 votes |
/** * Unloads any native resource, destroys the OpenGL context and it's data. * * <p> * This function must only be called from the window thread. * </p> */ public void dispose() { scene.dispose(); context.dispose(); glfwMakeContextCurrent(NULL); GL.setCapabilities(null); this.destroy = true; }
Example 5
Source File: OpenGLRenderer.java From ldparteditor with MIT License | 5 votes |
/** * Disposes all textures */ public void disposeAllTextures() { final GLCanvas canvas = c3d.getCanvas(); if (!canvas.isCurrent()) { canvas.setCurrent(); GL.setCapabilities(c3d.getCapabilities()); } for (Iterator<GTexture> it = textureSet.iterator() ; it.hasNext();) { GTexture tex = it.next(); NLogger.debug(getClass(), "Dispose texture: {0}", tex); //$NON-NLS-1$ tex.dispose(this); it.remove(); } }