Java Code Examples for org.lwjgl.opengl.GL30#glFramebufferRenderbuffer()
The following examples show how to use
org.lwjgl.opengl.GL30#glFramebufferRenderbuffer() .
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Example 1
Source File: RenderBufferAttachment.java From LowPolyWater with The Unlicense | 5 votes |
@Override public void init(int attachment, int width, int height, int samples) { int buffer = GL30.glGenRenderbuffers(); super.setBufferId(buffer); GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, buffer); GL30.glRenderbufferStorageMultisample(GL30.GL_RENDERBUFFER, samples, format, width, height); GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, attachment, GL30.GL_RENDERBUFFER, buffer); }
Example 2
Source File: OffscreenBuffer.java From LWJGUI with MIT License | 4 votes |
/** * Resize the buffer to desired width/height * @param width * @param height * @return */ public boolean resize(int width, int height) { if (this.width == width && this.height == height) { return false; } this.width = width; this.height = height; // resize the texture if (texId != 0) { GL11.glDeleteTextures(texId); GL30.glDeleteFramebuffers(fboId); GL30.glDeleteRenderbuffers(renderId); texId = 0; fboId = 0; renderId = 0; } // Create texture if ( texId == 0 ) texId = GL11.glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texId); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, 0); // Set default filtering GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); // update the framebuf if (fboId == 0) fboId = GL30.glGenFramebuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId); GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, texId, 0); // The depth buffer if ( renderId == 0 ) renderId = GL30.glGenRenderbuffers(); GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, renderId); GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL11.GL_DEPTH_COMPONENT, width, height); GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER, renderId); // remove the old quad quadDirty = true; GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0); return true; }
Example 3
Source File: LwjglGLFboGL3.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) { GL30.glFramebufferRenderbuffer(param1, param2, param3, param4); }
Example 4
Source File: LwjglGLFboGL3.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void glFramebufferRenderbufferEXT(final int target, final int attachment, final int renderBufferTarget, final int renderBuffer) { GL30.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer); }