Java Code Examples for com.badlogic.gdx.graphics.glutils.FrameBuffer#getColorBufferTexture()
The following examples show how to use
com.badlogic.gdx.graphics.glutils.FrameBuffer#getColorBufferTexture() .
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Example 1
Source File: Bloom.java From uracer-kotd with Apache License 2.0 | 5 votes |
@Override public void render (final FrameBuffer src, final FrameBuffer dest) { Texture texsrc = src.getColorBufferTexture(); boolean blendingWasEnabled = PostProcessor.isStateEnabled(GL20.GL_BLEND); Gdx.gl.glDisable(GL20.GL_BLEND); pingPongBuffer.begin(); { // threshold / high-pass filter // only areas with pixels >= threshold are blit to smaller fbo threshold.setInput(texsrc).setOutput(pingPongBuffer.getSourceBuffer()).render(); // blur pass blur.render(pingPongBuffer); } pingPongBuffer.end(); if (blending || blendingWasEnabled) { Gdx.gl.glEnable(GL20.GL_BLEND); } if (blending) { // TODO support for Gdx.gl.glBlendFuncSeparate(sfactor, dfactor, GL20.GL_ONE, GL20.GL_ONE ); Gdx.gl.glBlendFunc(sfactor, dfactor); } restoreViewport(dest); // mix original scene and blurred threshold, modulate via // set(Base|Bloom)(Saturation|Intensity) combine.setOutput(dest).setInput(texsrc, pingPongBuffer.getResultTexture()).render(); }
Example 2
Source File: LensFlare2.java From uracer-kotd with Apache License 2.0 | 5 votes |
@Override public void render (final FrameBuffer src, final FrameBuffer dest) { Texture texsrc = src.getColorBufferTexture(); boolean blendingWasEnabled = PostProcessor.isStateEnabled(GL20.GL_BLEND); Gdx.gl.glDisable(GL20.GL_BLEND); pingPongBuffer.begin(); { // apply bias bias.setInput(texsrc).setOutput(pingPongBuffer.getSourceBuffer()).render(); lens.setInput(pingPongBuffer.getSourceBuffer()).setOutput(pingPongBuffer.getResultBuffer()).render(); pingPongBuffer.set(pingPongBuffer.getResultBuffer(), pingPongBuffer.getSourceBuffer()); // blur pass blur.render(pingPongBuffer); } pingPongBuffer.end(); if (blending || blendingWasEnabled) { Gdx.gl.glEnable(GL20.GL_BLEND); } if (blending) { Gdx.gl.glBlendFunc(sfactor, dfactor); } restoreViewport(dest); // mix original scene and blurred threshold, modulate via combine.setOutput(dest).setInput(texsrc, pingPongBuffer.getResultTexture()).render(); }
Example 3
Source File: LightShafts.java From uracer-kotd with Apache License 2.0 | 5 votes |
@Override public void render (FrameBuffer src, FrameBuffer dest) { Texture tsrc = src.getColorBufferTexture(); // blur.setPasses(2); // 1, render occlusion map occlusionMap.begin(); { threshold.setInput(tsrc).setOutput(occlusionMap.getSourceBuffer()).render(); blur.render(occlusionMap); } occlusionMap.end(); // threshold.setInput(tsrc).setOutput(occlusionMap.getResultBuffer()).render(); // threshold without blur Texture result = occlusionMap.getResultTexture(); // 2, render shafts occlusionMap.capture(); { shShafts.begin(); { // Gdx.gl.glClearColor(0, 0, 0, 1); // Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); result.bind(0); shShafts.setUniformi("u_texture", 0); quad.render(shShafts); } shShafts.end(); // blur pass // blur.render(occlusionMap); } occlusionMap.end(); restoreViewport(dest); // 3, combine combine.setOutput(dest).setInput(tsrc, occlusionMap.getResultTexture()).render(); }
Example 4
Source File: SlideUpAnimation.java From Radix with MIT License | 5 votes |
@Override public void init() { super.init(); fbo = new FrameBuffer(Pixmap.Format.RGBA4444, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); fboTex = fbo.getColorBufferTexture(); Gdx.gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Gdx.gl.glEnable(GL_BLEND); SpriteBatch batch = new SpriteBatch(); batch.setProjectionMatrix(RadixClient.getInstance().getHudCamera().combined); fbo.bind(); batch.begin(); currentScreen.render(false, batch); batch.end(); FrameBuffer.unbind(); }
Example 5
Source File: Bloom.java From RuinsOfRevenge with MIT License | 5 votes |
@Override public void render( final FrameBuffer src, final FrameBuffer dest ) { Texture texsrc = src.getColorBufferTexture(); boolean blendingWasEnabled = PostProcessor.isStateEnabled( GL20.GL_BLEND ); Gdx.gl.glDisable( GL20.GL_BLEND ); pingPongBuffer.begin(); { // threshold / high-pass filter // only areas with pixels >= threshold are blit to smaller fbo threshold.setInput( texsrc ).setOutput( pingPongBuffer.getSourceBuffer() ).render(); // blur pass blur.render( pingPongBuffer ); } pingPongBuffer.end(); if( blending || blendingWasEnabled ) { Gdx.gl.glEnable( GL20.GL_BLEND ); } if( blending ) { Gdx.gl.glBlendFunc( sfactor, dfactor ); } // mix original scene and blurred threshold, modulate via // set(Base|Bloom)(Saturation|Intensity) combine.setOutput( dest ).setInput( texsrc, pingPongBuffer.getResultTexture() ).render(); }
Example 6
Source File: CrtMonitor.java From uracer-kotd with Apache License 2.0 | 4 votes |
@Override public void render (FrameBuffer src, FrameBuffer dest) { // the original scene Texture in = src.getColorBufferTexture(); boolean blendingWasEnabled = PostProcessor.isStateEnabled(GL20.GL_BLEND); Gdx.gl.glDisable(GL20.GL_BLEND); Texture out = null; if (doblur) { pingPongBuffer.begin(); { // crt pass crt.setInput(in).setOutput(pingPongBuffer.getSourceBuffer()).render(); // blur pass blur.render(pingPongBuffer); } pingPongBuffer.end(); out = pingPongBuffer.getResultTexture(); } else { // crt pass crt.setInput(in).setOutput(buffer).render(); out = buffer.getColorBufferTexture(); } if (blending || blendingWasEnabled) { Gdx.gl.glEnable(GL20.GL_BLEND); } if (blending) { Gdx.gl.glBlendFunc(sfactor, dfactor); } restoreViewport(dest); // do combine pass combine.setOutput(dest).setInput(in, out).render(); }
Example 7
Source File: Combine.java From uracer-kotd with Apache License 2.0 | 4 votes |
public Combine setInput (FrameBuffer buffer1, FrameBuffer buffer2) { this.inputTexture = buffer1.getColorBufferTexture(); this.inputTexture2 = buffer2.getColorBufferTexture(); return this; }
Example 8
Source File: Ssao.java From uracer-kotd with Apache License 2.0 | 4 votes |
@Override public void render (final FrameBuffer src, final FrameBuffer dest) { Texture tsrc = src.getColorBufferTexture(); Gdx.gl.glDisable(GL20.GL_CULL_FACE); Gdx.gl.glDisable(GL20.GL_DEPTH_TEST); Camera cam = GameEvents.gameRenderer.camPersp; mtxRot.set(cam.view); invPrj.set(cam.projection).inv(); // invRot.set(mtxRot).inv(); occlusionMap.begin(); occlusionMap.capture(); { shSsao.begin(); { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // samplers normalDepthMap.bind(0); randomField.bind(1); shSsao.setUniformi("normaldepth", 0); shSsao.setUniformi("random_field", 1); shSsao.setUniformMatrix("proj", cam.projection); shSsao.setUniformMatrix("inv_proj", invPrj); shSsao.setUniformMatrix("inv_rot", invRot); shSsao.setUniformf("viewport", occlusionMap.width, occlusionMap.height); shSsao.setUniformf("near", cam.near); shSsao.setUniformf("far", cam.far); quad.render(shSsao); } shSsao.end(); // blur pass blur.render(occlusionMap); } occlusionMap.end(); restoreViewport(dest); if (dest != null) dest.begin(); shMix.begin(); { tsrc.bind(0); occlusionMap.getResultTexture().bind(1); shMix.setUniformi("scene", 0); shMix.setUniformi("occlusion_map", 1); quad.render(shMix); } shMix.end(); if (dest != null) dest.end(); }
Example 9
Source File: BlockSelectGUI.java From Radix with MIT License | 4 votes |
@Override public void init() { render = new FrameBuffer(Pixmap.Format.RGBA8888, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); renderTexture = render.getColorBufferTexture(); }
Example 10
Source File: CrtMonitor.java From RuinsOfRevenge with MIT License | 4 votes |
@Override public void render( FrameBuffer src, FrameBuffer dest ) { // the original scene Texture in = src.getColorBufferTexture(); boolean blendingWasEnabled = PostProcessor.isStateEnabled( GL20.GL_BLEND ); Gdx.gl.glDisable( GL10.GL_BLEND ); Texture out = null; if( doblur ) { pingPongBuffer.begin(); { // crt pass crt.setInput( in ).setOutput( pingPongBuffer.getSourceBuffer() ).render(); // blur pass blur.render( pingPongBuffer ); } pingPongBuffer.end(); out = pingPongBuffer.getResultTexture(); } else { // crt pass crt.setInput( in ).setOutput( buffer ).render(); out = buffer.getColorBufferTexture(); } if( blending || blendingWasEnabled ) { Gdx.gl.glEnable( GL20.GL_BLEND ); } if( blending ) { Gdx.gl.glBlendFunc( sfactor, dfactor ); } // do combine pass combine.setOutput( dest ).setInput( in, out ).render(); }
Example 11
Source File: Combine.java From RuinsOfRevenge with MIT License | 4 votes |
public Combine setInput( FrameBuffer buffer1, FrameBuffer buffer2 ) { this.inputTexture = buffer1.getColorBufferTexture(); this.inputTexture2 = buffer2.getColorBufferTexture(); return this; }