Java Code Examples for java.awt.MultipleGradientPaint.CycleMethod#REPEAT
The following examples show how to use
java.awt.MultipleGradientPaint.CycleMethod#REPEAT .
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Example 1
Source File: D3DPaints.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 6 votes |
@Override boolean isPaintValid(SunGraphics2D sg2d) { LinearGradientPaint paint = (LinearGradientPaint)sg2d.paint; if (paint.getFractions().length == 2 && paint.getCycleMethod() != CycleMethod.REPEAT && paint.getColorSpace() != ColorSpaceType.LINEAR_RGB) { D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData; D3DGraphicsDevice gd = (D3DGraphicsDevice) dstData.getDeviceConfiguration().getDevice(); if (gd.isCapPresent(CAPS_LCD_SHADER)) { // we can delegate to the optimized two-color gradient // codepath, which should be faster return true; } } return super.isPaintValid(sg2d); }
Example 2
Source File: ArcDecorationPainter.java From radiance with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Paints the background of non-title decoration areas. * * @param graphics * Graphics context. * @param parent * Component ancestor for computing the correct offset of the background painting. * @param comp * Component. * @param width * Width. * @param height * Height. * @param scheme * Color scheme for painting the title background. */ private void paintExtraBackground(Graphics2D graphics, Container parent, Component comp, int width, int height, SubstanceColorScheme scheme) { Point offset = SubstanceCoreUtilities.getOffsetInRootPaneCoords(comp); JRootPane rootPane = SwingUtilities.getRootPane(parent); // fix for bug 234 - Window doesn't have a root pane. JLayeredPane layeredPane = rootPane.getLayeredPane(); Insets layeredPaneInsets = (layeredPane != null) ? layeredPane.getInsets() : null; int pWidth = (layeredPane == null) ? parent.getWidth() : layeredPane.getWidth() - layeredPaneInsets.left - layeredPaneInsets.right; if (pWidth != 0) { LinearGradientPaint gradientBottom = new LinearGradientPaint(-offset.x, 0, -offset.x + pWidth, 0, new float[] { 0.0f, 0.5f, 1.0f }, new Color[] { scheme.getMidColor(), scheme.getLightColor(), scheme.getMidColor() }, CycleMethod.REPEAT); Graphics2D g2d = (Graphics2D) graphics.create(); g2d.setPaint(gradientBottom); g2d.fillRect(-offset.x, 0, pWidth, height); g2d.dispose(); } }
Example 3
Source File: OGLPaints.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 5 votes |
@Override boolean isPaintValid(SunGraphics2D sg2d) { LinearGradientPaint paint = (LinearGradientPaint)sg2d.paint; if (paint.getFractions().length == 2 && paint.getCycleMethod() != CycleMethod.REPEAT && paint.getColorSpace() != ColorSpaceType.LINEAR_RGB) { // we can delegate to the optimized two-color gradient // codepath, which does not require fragment shader support return true; } return super.isPaintValid(sg2d); }
Example 4
Source File: OGLPaints.java From hottub with GNU General Public License v2.0 | 5 votes |
@Override boolean isPaintValid(SunGraphics2D sg2d) { LinearGradientPaint paint = (LinearGradientPaint)sg2d.paint; if (paint.getFractions().length == 2 && paint.getCycleMethod() != CycleMethod.REPEAT && paint.getColorSpace() != ColorSpaceType.LINEAR_RGB) { // we can delegate to the optimized two-color gradient // codepath, which does not require fragment shader support return true; } return super.isPaintValid(sg2d); }
Example 5
Source File: OGLPaints.java From openjdk-8 with GNU General Public License v2.0 | 5 votes |
@Override boolean isPaintValid(SunGraphics2D sg2d) { LinearGradientPaint paint = (LinearGradientPaint)sg2d.paint; if (paint.getFractions().length == 2 && paint.getCycleMethod() != CycleMethod.REPEAT && paint.getColorSpace() != ColorSpaceType.LINEAR_RGB) { // we can delegate to the optimized two-color gradient // codepath, which does not require fragment shader support return true; } return super.isPaintValid(sg2d); }
Example 6
Source File: OGLPaints.java From TencentKona-8 with GNU General Public License v2.0 | 5 votes |
@Override boolean isPaintValid(SunGraphics2D sg2d) { LinearGradientPaint paint = (LinearGradientPaint)sg2d.paint; if (paint.getFractions().length == 2 && paint.getCycleMethod() != CycleMethod.REPEAT && paint.getColorSpace() != ColorSpaceType.LINEAR_RGB) { // we can delegate to the optimized two-color gradient // codepath, which does not require fragment shader support return true; } return super.isPaintValid(sg2d); }
Example 7
Source File: OGLPaints.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
@Override boolean isPaintValid(SunGraphics2D sg2d) { LinearGradientPaint paint = (LinearGradientPaint)sg2d.paint; if (paint.getFractions().length == 2 && paint.getCycleMethod() != CycleMethod.REPEAT && paint.getColorSpace() != ColorSpaceType.LINEAR_RGB) { // we can delegate to the optimized two-color gradient // codepath, which does not require fragment shader support return true; } return super.isPaintValid(sg2d); }
Example 8
Source File: FractionBasedBorderPainter.java From radiance with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void paintBorder(Graphics g, Component c, float width, float height, Shape contour, Shape innerContour, SubstanceColorScheme borderScheme) { if (contour == null) return; Graphics2D graphics = (Graphics2D) g.create(); graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); graphics.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE); Color[] drawColors = new Color[this.fractions.length]; for (int i = 0; i < this.fractions.length; i++) { ColorSchemeSingleColorQuery colorQuery = this.colorQueries[i]; drawColors[i] = colorQuery.query(borderScheme); } // System.out.println("\t" + interpolationScheme1.getDisplayName() // + " -> [" + cyclePos + "] " // + interpolationScheme2.getDisplayName()); float strokeWidth = SubstanceSizeUtils.getBorderStrokeWidth(); // issue 433 - the "c" can be null when painting // the border of a tree icon used outside the // JTree context. boolean isSpecialButton = (c != null) && c.getClass() .isAnnotationPresent(SubstanceInternalArrowButton.class); int joinKind = isSpecialButton ? BasicStroke.JOIN_MITER : BasicStroke.JOIN_ROUND; int capKind = isSpecialButton ? BasicStroke.CAP_SQUARE : BasicStroke.CAP_BUTT; graphics.setStroke(new BasicStroke(strokeWidth, capKind, joinKind)); MultipleGradientPaint gradient = new LinearGradientPaint(0, 0, 0, height, this.fractions, drawColors, CycleMethod.REPEAT); graphics.setPaint(gradient); graphics.draw(contour); graphics.dispose(); }
Example 9
Source File: OGLPaints.java From openjdk-jdk8u-backup with GNU General Public License v2.0 | 5 votes |
@Override boolean isPaintValid(SunGraphics2D sg2d) { LinearGradientPaint paint = (LinearGradientPaint)sg2d.paint; if (paint.getFractions().length == 2 && paint.getCycleMethod() != CycleMethod.REPEAT && paint.getColorSpace() != ColorSpaceType.LINEAR_RGB) { // we can delegate to the optimized two-color gradient // codepath, which does not require fragment shader support return true; } return super.isPaintValid(sg2d); }
Example 10
Source File: BufferedPaints.java From jdk8u60 with GNU General Public License v2.0 | 4 votes |
/** * This method uses techniques that are nearly identical to those * employed in setGradientPaint() above. The primary difference * is that at the native level we use a fragment shader to manually * apply the plane equation constants to the current fragment position * to calculate the gradient position in the range [0,1] (the native * code for GradientPaint does the same, except that it uses OpenGL's * automatic texture coordinate generation facilities). * * One other minor difference worth mentioning is that * setGradientPaint() calculates the plane equation constants * such that the gradient end points are positioned at 0.25 and 0.75 * (for reasons discussed in the comments for that method). In * contrast, for LinearGradientPaint we setup the equation constants * such that the gradient end points fall at 0.0 and 1.0. The * reason for this difference is that in the fragment shader we * have more control over how the gradient values are interpreted * (depending on the paint's CycleMethod). */ private static void setLinearGradientPaint(RenderQueue rq, SunGraphics2D sg2d, LinearGradientPaint paint, boolean useMask) { boolean linear = (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB); Color[] colors = paint.getColors(); int numStops = colors.length; Point2D pt1 = paint.getStartPoint(); Point2D pt2 = paint.getEndPoint(); AffineTransform at = paint.getTransform(); at.preConcatenate(sg2d.transform); if (!linear && numStops == 2 && paint.getCycleMethod() != CycleMethod.REPEAT) { // delegate to the optimized two-color gradient codepath boolean isCyclic = (paint.getCycleMethod() != CycleMethod.NO_CYCLE); setGradientPaint(rq, at, colors[0], colors[1], pt1, pt2, isCyclic, useMask); return; } int cycleMethod = paint.getCycleMethod().ordinal(); float[] fractions = paint.getFractions(); int[] pixels = convertToIntArgbPrePixels(colors, linear); // calculate plane equation constants double x = pt1.getX(); double y = pt1.getY(); at.translate(x, y); // now gradient point 1 is at the origin x = pt2.getX() - x; y = pt2.getY() - y; double len = Math.sqrt(x * x + y * y); at.rotate(x, y); // now gradient point 2 is on the positive x-axis at.scale(len, 1); // now gradient point 1 is at (0.0, 0), point 2 is at (1.0, 0) float p0, p1, p3; try { at.invert(); p0 = (float)at.getScaleX(); p1 = (float)at.getShearX(); p3 = (float)at.getTranslateX(); } catch (java.awt.geom.NoninvertibleTransformException e) { p0 = p1 = p3 = 0.0f; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacity(20 + 12 + (numStops*4*2)); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_LINEAR_GRADIENT_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(linear ? 1 : 0); buf.putInt(cycleMethod); buf.putInt(numStops); buf.putFloat(p0); buf.putFloat(p1); buf.putFloat(p3); buf.put(fractions); buf.put(pixels); }
Example 11
Source File: BufferedPaints.java From Bytecoder with Apache License 2.0 | 4 votes |
/** * This method uses techniques that are nearly identical to those * employed in setGradientPaint() above. The primary difference * is that at the native level we use a fragment shader to manually * apply the plane equation constants to the current fragment position * to calculate the gradient position in the range [0,1] (the native * code for GradientPaint does the same, except that it uses OpenGL's * automatic texture coordinate generation facilities). * * One other minor difference worth mentioning is that * setGradientPaint() calculates the plane equation constants * such that the gradient end points are positioned at 0.25 and 0.75 * (for reasons discussed in the comments for that method). In * contrast, for LinearGradientPaint we setup the equation constants * such that the gradient end points fall at 0.0 and 1.0. The * reason for this difference is that in the fragment shader we * have more control over how the gradient values are interpreted * (depending on the paint's CycleMethod). */ private static void setLinearGradientPaint(RenderQueue rq, SunGraphics2D sg2d, LinearGradientPaint paint, boolean useMask) { boolean linear = (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB); Color[] colors = paint.getColors(); int numStops = colors.length; Point2D pt1 = paint.getStartPoint(); Point2D pt2 = paint.getEndPoint(); AffineTransform at = paint.getTransform(); at.preConcatenate(sg2d.transform); if (!linear && numStops == 2 && paint.getCycleMethod() != CycleMethod.REPEAT) { // delegate to the optimized two-color gradient codepath boolean isCyclic = (paint.getCycleMethod() != CycleMethod.NO_CYCLE); setGradientPaint(rq, at, colors[0], colors[1], pt1, pt2, isCyclic, useMask); return; } int cycleMethod = paint.getCycleMethod().ordinal(); float[] fractions = paint.getFractions(); int[] pixels = convertToIntArgbPrePixels(colors, linear); // calculate plane equation constants double x = pt1.getX(); double y = pt1.getY(); at.translate(x, y); // now gradient point 1 is at the origin x = pt2.getX() - x; y = pt2.getY() - y; double len = Math.sqrt(x * x + y * y); at.rotate(x, y); // now gradient point 2 is on the positive x-axis at.scale(len, 1); // now gradient point 1 is at (0.0, 0), point 2 is at (1.0, 0) float p0, p1, p3; try { at.invert(); p0 = (float)at.getScaleX(); p1 = (float)at.getShearX(); p3 = (float)at.getTranslateX(); } catch (java.awt.geom.NoninvertibleTransformException e) { p0 = p1 = p3 = 0.0f; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacity(20 + 12 + (numStops*4*2)); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_LINEAR_GRADIENT_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(linear ? 1 : 0); buf.putInt(cycleMethod); buf.putInt(numStops); buf.putFloat(p0); buf.putFloat(p1); buf.putFloat(p3); buf.put(fractions); buf.put(pixels); }
Example 12
Source File: MultipleGradientPaintContext.java From JDKSourceCode1.8 with MIT License | 4 votes |
/** * Helper function to index into the gradients array. This is necessary * because each interval has an array of colors with uniform size 255. * However, the color intervals are not necessarily of uniform length, so * a conversion is required. * * @param position the unmanipulated position, which will be mapped * into the range 0 to 1 * @returns integer color to display */ protected final int indexIntoGradientsArrays(float position) { // first, manipulate position value depending on the cycle method if (cycleMethod == CycleMethod.NO_CYCLE) { if (position > 1) { // upper bound is 1 position = 1; } else if (position < 0) { // lower bound is 0 position = 0; } } else if (cycleMethod == CycleMethod.REPEAT) { // get the fractional part // (modulo behavior discards integer component) position = position - (int)position; //position should now be between -1 and 1 if (position < 0) { // force it to be in the range 0-1 position = position + 1; } } else { // cycleMethod == CycleMethod.REFLECT if (position < 0) { // take absolute value position = -position; } // get the integer part int part = (int)position; // get the fractional part position = position - part; if ((part & 1) == 1) { // integer part is odd, get reflected color instead position = 1 - position; } } // now, get the color based on this 0-1 position... if (isSimpleLookup) { // easy to compute: just scale index by array size return gradient[(int)(position * fastGradientArraySize)]; } else { // more complicated computation, to save space // for all the gradient interval arrays for (int i = 0; i < gradients.length; i++) { if (position < fractions[i+1]) { // this is the array we want float delta = position - fractions[i]; // this is the interval we want int index = (int)((delta / normalizedIntervals[i]) * (GRADIENT_SIZE_INDEX)); return gradients[i][index]; } } } return gradients[gradients.length - 1][GRADIENT_SIZE_INDEX]; }
Example 13
Source File: MultipleGradientPaintContext.java From jdk8u_jdk with GNU General Public License v2.0 | 4 votes |
/** * Helper function to index into the gradients array. This is necessary * because each interval has an array of colors with uniform size 255. * However, the color intervals are not necessarily of uniform length, so * a conversion is required. * * @param position the unmanipulated position, which will be mapped * into the range 0 to 1 * @returns integer color to display */ protected final int indexIntoGradientsArrays(float position) { // first, manipulate position value depending on the cycle method if (cycleMethod == CycleMethod.NO_CYCLE) { if (position > 1) { // upper bound is 1 position = 1; } else if (position < 0) { // lower bound is 0 position = 0; } } else if (cycleMethod == CycleMethod.REPEAT) { // get the fractional part // (modulo behavior discards integer component) position = position - (int)position; //position should now be between -1 and 1 if (position < 0) { // force it to be in the range 0-1 position = position + 1; } } else { // cycleMethod == CycleMethod.REFLECT if (position < 0) { // take absolute value position = -position; } // get the integer part int part = (int)position; // get the fractional part position = position - part; if ((part & 1) == 1) { // integer part is odd, get reflected color instead position = 1 - position; } } // now, get the color based on this 0-1 position... if (isSimpleLookup) { // easy to compute: just scale index by array size return gradient[(int)(position * fastGradientArraySize)]; } else { // more complicated computation, to save space // for all the gradient interval arrays for (int i = 0; i < gradients.length; i++) { if (position < fractions[i+1]) { // this is the array we want float delta = position - fractions[i]; // this is the interval we want int index = (int)((delta / normalizedIntervals[i]) * (GRADIENT_SIZE_INDEX)); return gradients[i][index]; } } } return gradients[gradients.length - 1][GRADIENT_SIZE_INDEX]; }
Example 14
Source File: BufferedPaints.java From openjdk-8-source with GNU General Public License v2.0 | 4 votes |
/** * This method uses techniques that are nearly identical to those * employed in setGradientPaint() above. The primary difference * is that at the native level we use a fragment shader to manually * apply the plane equation constants to the current fragment position * to calculate the gradient position in the range [0,1] (the native * code for GradientPaint does the same, except that it uses OpenGL's * automatic texture coordinate generation facilities). * * One other minor difference worth mentioning is that * setGradientPaint() calculates the plane equation constants * such that the gradient end points are positioned at 0.25 and 0.75 * (for reasons discussed in the comments for that method). In * contrast, for LinearGradientPaint we setup the equation constants * such that the gradient end points fall at 0.0 and 1.0. The * reason for this difference is that in the fragment shader we * have more control over how the gradient values are interpreted * (depending on the paint's CycleMethod). */ private static void setLinearGradientPaint(RenderQueue rq, SunGraphics2D sg2d, LinearGradientPaint paint, boolean useMask) { boolean linear = (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB); Color[] colors = paint.getColors(); int numStops = colors.length; Point2D pt1 = paint.getStartPoint(); Point2D pt2 = paint.getEndPoint(); AffineTransform at = paint.getTransform(); at.preConcatenate(sg2d.transform); if (!linear && numStops == 2 && paint.getCycleMethod() != CycleMethod.REPEAT) { // delegate to the optimized two-color gradient codepath boolean isCyclic = (paint.getCycleMethod() != CycleMethod.NO_CYCLE); setGradientPaint(rq, at, colors[0], colors[1], pt1, pt2, isCyclic, useMask); return; } int cycleMethod = paint.getCycleMethod().ordinal(); float[] fractions = paint.getFractions(); int[] pixels = convertToIntArgbPrePixels(colors, linear); // calculate plane equation constants double x = pt1.getX(); double y = pt1.getY(); at.translate(x, y); // now gradient point 1 is at the origin x = pt2.getX() - x; y = pt2.getY() - y; double len = Math.sqrt(x * x + y * y); at.rotate(x, y); // now gradient point 2 is on the positive x-axis at.scale(len, 1); // now gradient point 1 is at (0.0, 0), point 2 is at (1.0, 0) float p0, p1, p3; try { at.invert(); p0 = (float)at.getScaleX(); p1 = (float)at.getShearX(); p3 = (float)at.getTranslateX(); } catch (java.awt.geom.NoninvertibleTransformException e) { p0 = p1 = p3 = 0.0f; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacity(20 + 12 + (numStops*4*2)); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_LINEAR_GRADIENT_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(linear ? 1 : 0); buf.putInt(cycleMethod); buf.putInt(numStops); buf.putFloat(p0); buf.putFloat(p1); buf.putFloat(p3); buf.put(fractions); buf.put(pixels); }
Example 15
Source File: MultipleGradientPaintContext.java From jdk8u60 with GNU General Public License v2.0 | 4 votes |
/** * Helper function to index into the gradients array. This is necessary * because each interval has an array of colors with uniform size 255. * However, the color intervals are not necessarily of uniform length, so * a conversion is required. * * @param position the unmanipulated position, which will be mapped * into the range 0 to 1 * @returns integer color to display */ protected final int indexIntoGradientsArrays(float position) { // first, manipulate position value depending on the cycle method if (cycleMethod == CycleMethod.NO_CYCLE) { if (position > 1) { // upper bound is 1 position = 1; } else if (position < 0) { // lower bound is 0 position = 0; } } else if (cycleMethod == CycleMethod.REPEAT) { // get the fractional part // (modulo behavior discards integer component) position = position - (int)position; //position should now be between -1 and 1 if (position < 0) { // force it to be in the range 0-1 position = position + 1; } } else { // cycleMethod == CycleMethod.REFLECT if (position < 0) { // take absolute value position = -position; } // get the integer part int part = (int)position; // get the fractional part position = position - part; if ((part & 1) == 1) { // integer part is odd, get reflected color instead position = 1 - position; } } // now, get the color based on this 0-1 position... if (isSimpleLookup) { // easy to compute: just scale index by array size return gradient[(int)(position * fastGradientArraySize)]; } else { // more complicated computation, to save space // for all the gradient interval arrays for (int i = 0; i < gradients.length; i++) { if (position < fractions[i+1]) { // this is the array we want float delta = position - fractions[i]; // this is the interval we want int index = (int)((delta / normalizedIntervals[i]) * (GRADIENT_SIZE_INDEX)); return gradients[i][index]; } } } return gradients[gradients.length - 1][GRADIENT_SIZE_INDEX]; }
Example 16
Source File: BufferedPaints.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
/** * This method uses techniques that are nearly identical to those * employed in setGradientPaint() above. The primary difference * is that at the native level we use a fragment shader to manually * apply the plane equation constants to the current fragment position * to calculate the gradient position in the range [0,1] (the native * code for GradientPaint does the same, except that it uses OpenGL's * automatic texture coordinate generation facilities). * * One other minor difference worth mentioning is that * setGradientPaint() calculates the plane equation constants * such that the gradient end points are positioned at 0.25 and 0.75 * (for reasons discussed in the comments for that method). In * contrast, for LinearGradientPaint we setup the equation constants * such that the gradient end points fall at 0.0 and 1.0. The * reason for this difference is that in the fragment shader we * have more control over how the gradient values are interpreted * (depending on the paint's CycleMethod). */ private static void setLinearGradientPaint(RenderQueue rq, SunGraphics2D sg2d, LinearGradientPaint paint, boolean useMask) { boolean linear = (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB); Color[] colors = paint.getColors(); int numStops = colors.length; Point2D pt1 = paint.getStartPoint(); Point2D pt2 = paint.getEndPoint(); AffineTransform at = paint.getTransform(); at.preConcatenate(sg2d.transform); if (!linear && numStops == 2 && paint.getCycleMethod() != CycleMethod.REPEAT) { // delegate to the optimized two-color gradient codepath boolean isCyclic = (paint.getCycleMethod() != CycleMethod.NO_CYCLE); setGradientPaint(rq, at, colors[0], colors[1], pt1, pt2, isCyclic, useMask); return; } int cycleMethod = paint.getCycleMethod().ordinal(); float[] fractions = paint.getFractions(); int[] pixels = convertToIntArgbPrePixels(colors, linear); // calculate plane equation constants double x = pt1.getX(); double y = pt1.getY(); at.translate(x, y); // now gradient point 1 is at the origin x = pt2.getX() - x; y = pt2.getY() - y; double len = Math.sqrt(x * x + y * y); at.rotate(x, y); // now gradient point 2 is on the positive x-axis at.scale(len, 1); // now gradient point 1 is at (0.0, 0), point 2 is at (1.0, 0) float p0, p1, p3; try { at.invert(); p0 = (float)at.getScaleX(); p1 = (float)at.getShearX(); p3 = (float)at.getTranslateX(); } catch (java.awt.geom.NoninvertibleTransformException e) { p0 = p1 = p3 = 0.0f; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacity(20 + 12 + (numStops*4*2)); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_LINEAR_GRADIENT_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(linear ? 1 : 0); buf.putInt(cycleMethod); buf.putInt(numStops); buf.putFloat(p0); buf.putFloat(p1); buf.putFloat(p3); buf.put(fractions); buf.put(pixels); }
Example 17
Source File: SubstanceImageCreator.java From radiance with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Retrieves a single crayon of the specified color and dimensions for the crayon panel in color * chooser. * * @param mainColor * Crayon main color. * @param width * Crayon width. * @param height * Crayon height. * @return Crayon image. */ private static BufferedImage getSingleCrayon(Color mainColor, int width, int height) { BufferedImage image = SubstanceCoreUtilities.getBlankImage(width, height); int baseTop = (int) (0.2 * height); Graphics2D graphics = (Graphics2D) image.getGraphics().create(); graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); int r = mainColor.getRed(); int g = mainColor.getGreen(); int b = mainColor.getBlue(); // light coefficient double lc = 0.8; int lr = (int) (r + (255 - r) * lc); int lg = (int) (g + (255 - g) * lc); int lb = (int) (b + (255 - b) * lc); // dark coefficient double dc = 0.05; int dr = (int) ((1.0 - dc) * r); int dg = (int) ((1.0 - dc) * g); int db = (int) ((1.0 - dc) * b); Color lightColor = new Color(lr, lg, lb); Color darkColor = new Color(dr, dg, db); LinearGradientPaint paint = new LinearGradientPaint(0, 0, width, 0, new float[] { 0.0f, 0.3f, 0.5f, 0.9f, 1.0f }, new Color[] { lightColor, darkColor, darkColor, lightColor, lightColor }, CycleMethod.REPEAT); graphics.setPaint(paint); graphics.fillRect(0, baseTop, width, height); int dbwr = lr; int dbwg = lg; int dbwb = lb; int lbwr = 128 + dr / 4; int lbwg = 128 + dg / 4; int lbwb = 128 + db / 4; Color lightStripeColor = new Color(lbwr, lbwg, lbwb); Color darkStripeColor = new Color(dbwr, dbwg, dbwb); int stripeTop = (int) (0.35 * height); int stripeHeight = (int) (0.04 * height); LinearGradientPaint stripePaint = new LinearGradientPaint(0, 0, width, 0, new float[] { 0.0f, 0.3f, 0.5f, 0.9f, 1.0f }, new Color[] { lightStripeColor, darkStripeColor, darkStripeColor, lightStripeColor, lightStripeColor }, CycleMethod.REPEAT); graphics.setPaint(stripePaint); graphics.fillRect(0, stripeTop, width, stripeHeight); graphics.setColor(lightStripeColor); graphics.drawRect(0, stripeTop, width - 1, stripeHeight); // create cap path GeneralPath capPath = new GeneralPath(); capPath.moveTo(0.5f * width - 3, 4); capPath.quadTo(0.5f * width, 0, 0.5f * width + 3, 4); capPath.lineTo(width - 3, baseTop); capPath.lineTo(2, baseTop); capPath.lineTo(0.5f * width - 3, 4); graphics.setClip(capPath); RadialGradientPaint capPaint = new RadialGradientPaint(width / 2, baseTop, baseTop, width / 2, 4 * baseTop / 3, new float[] { 0.0f, 0.1f, 1.0f }, new Color[] { mainColor, mainColor, lightColor }, CycleMethod.NO_CYCLE); graphics.setPaint(capPaint); graphics.fillRect(0, 0, width, baseTop); graphics.setStroke(new BasicStroke(1.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND)); graphics.setClip(null); graphics.setColor(new Color(64 + dr / 2, 64 + dg / 2, 64 + db / 2, 200)); graphics.drawRect(0, baseTop, width - 1, height - baseTop - 1); graphics.draw(capPath); graphics.dispose(); return image; }
Example 18
Source File: BufferedPaints.java From hottub with GNU General Public License v2.0 | 4 votes |
/** * This method uses techniques that are nearly identical to those * employed in setGradientPaint() above. The primary difference * is that at the native level we use a fragment shader to manually * apply the plane equation constants to the current fragment position * to calculate the gradient position in the range [0,1] (the native * code for GradientPaint does the same, except that it uses OpenGL's * automatic texture coordinate generation facilities). * * One other minor difference worth mentioning is that * setGradientPaint() calculates the plane equation constants * such that the gradient end points are positioned at 0.25 and 0.75 * (for reasons discussed in the comments for that method). In * contrast, for LinearGradientPaint we setup the equation constants * such that the gradient end points fall at 0.0 and 1.0. The * reason for this difference is that in the fragment shader we * have more control over how the gradient values are interpreted * (depending on the paint's CycleMethod). */ private static void setLinearGradientPaint(RenderQueue rq, SunGraphics2D sg2d, LinearGradientPaint paint, boolean useMask) { boolean linear = (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB); Color[] colors = paint.getColors(); int numStops = colors.length; Point2D pt1 = paint.getStartPoint(); Point2D pt2 = paint.getEndPoint(); AffineTransform at = paint.getTransform(); at.preConcatenate(sg2d.transform); if (!linear && numStops == 2 && paint.getCycleMethod() != CycleMethod.REPEAT) { // delegate to the optimized two-color gradient codepath boolean isCyclic = (paint.getCycleMethod() != CycleMethod.NO_CYCLE); setGradientPaint(rq, at, colors[0], colors[1], pt1, pt2, isCyclic, useMask); return; } int cycleMethod = paint.getCycleMethod().ordinal(); float[] fractions = paint.getFractions(); int[] pixels = convertToIntArgbPrePixels(colors, linear); // calculate plane equation constants double x = pt1.getX(); double y = pt1.getY(); at.translate(x, y); // now gradient point 1 is at the origin x = pt2.getX() - x; y = pt2.getY() - y; double len = Math.sqrt(x * x + y * y); at.rotate(x, y); // now gradient point 2 is on the positive x-axis at.scale(len, 1); // now gradient point 1 is at (0.0, 0), point 2 is at (1.0, 0) float p0, p1, p3; try { at.invert(); p0 = (float)at.getScaleX(); p1 = (float)at.getShearX(); p3 = (float)at.getTranslateX(); } catch (java.awt.geom.NoninvertibleTransformException e) { p0 = p1 = p3 = 0.0f; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacity(20 + 12 + (numStops*4*2)); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_LINEAR_GRADIENT_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(linear ? 1 : 0); buf.putInt(cycleMethod); buf.putInt(numStops); buf.putFloat(p0); buf.putFloat(p1); buf.putFloat(p3); buf.put(fractions); buf.put(pixels); }
Example 19
Source File: BufferedPaints.java From openjdk-8 with GNU General Public License v2.0 | 4 votes |
/** * This method uses techniques that are nearly identical to those * employed in setGradientPaint() above. The primary difference * is that at the native level we use a fragment shader to manually * apply the plane equation constants to the current fragment position * to calculate the gradient position in the range [0,1] (the native * code for GradientPaint does the same, except that it uses OpenGL's * automatic texture coordinate generation facilities). * * One other minor difference worth mentioning is that * setGradientPaint() calculates the plane equation constants * such that the gradient end points are positioned at 0.25 and 0.75 * (for reasons discussed in the comments for that method). In * contrast, for LinearGradientPaint we setup the equation constants * such that the gradient end points fall at 0.0 and 1.0. The * reason for this difference is that in the fragment shader we * have more control over how the gradient values are interpreted * (depending on the paint's CycleMethod). */ private static void setLinearGradientPaint(RenderQueue rq, SunGraphics2D sg2d, LinearGradientPaint paint, boolean useMask) { boolean linear = (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB); Color[] colors = paint.getColors(); int numStops = colors.length; Point2D pt1 = paint.getStartPoint(); Point2D pt2 = paint.getEndPoint(); AffineTransform at = paint.getTransform(); at.preConcatenate(sg2d.transform); if (!linear && numStops == 2 && paint.getCycleMethod() != CycleMethod.REPEAT) { // delegate to the optimized two-color gradient codepath boolean isCyclic = (paint.getCycleMethod() != CycleMethod.NO_CYCLE); setGradientPaint(rq, at, colors[0], colors[1], pt1, pt2, isCyclic, useMask); return; } int cycleMethod = paint.getCycleMethod().ordinal(); float[] fractions = paint.getFractions(); int[] pixels = convertToIntArgbPrePixels(colors, linear); // calculate plane equation constants double x = pt1.getX(); double y = pt1.getY(); at.translate(x, y); // now gradient point 1 is at the origin x = pt2.getX() - x; y = pt2.getY() - y; double len = Math.sqrt(x * x + y * y); at.rotate(x, y); // now gradient point 2 is on the positive x-axis at.scale(len, 1); // now gradient point 1 is at (0.0, 0), point 2 is at (1.0, 0) float p0, p1, p3; try { at.invert(); p0 = (float)at.getScaleX(); p1 = (float)at.getShearX(); p3 = (float)at.getTranslateX(); } catch (java.awt.geom.NoninvertibleTransformException e) { p0 = p1 = p3 = 0.0f; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacity(20 + 12 + (numStops*4*2)); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_LINEAR_GRADIENT_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(linear ? 1 : 0); buf.putInt(cycleMethod); buf.putInt(numStops); buf.putFloat(p0); buf.putFloat(p1); buf.putFloat(p3); buf.put(fractions); buf.put(pixels); }
Example 20
Source File: MultipleGradientPaintContext.java From dragonwell8_jdk with GNU General Public License v2.0 | 4 votes |
/** * Helper function to index into the gradients array. This is necessary * because each interval has an array of colors with uniform size 255. * However, the color intervals are not necessarily of uniform length, so * a conversion is required. * * @param position the unmanipulated position, which will be mapped * into the range 0 to 1 * @returns integer color to display */ protected final int indexIntoGradientsArrays(float position) { // first, manipulate position value depending on the cycle method if (cycleMethod == CycleMethod.NO_CYCLE) { if (position > 1) { // upper bound is 1 position = 1; } else if (position < 0) { // lower bound is 0 position = 0; } } else if (cycleMethod == CycleMethod.REPEAT) { // get the fractional part // (modulo behavior discards integer component) position = position - (int)position; //position should now be between -1 and 1 if (position < 0) { // force it to be in the range 0-1 position = position + 1; } } else { // cycleMethod == CycleMethod.REFLECT if (position < 0) { // take absolute value position = -position; } // get the integer part int part = (int)position; // get the fractional part position = position - part; if ((part & 1) == 1) { // integer part is odd, get reflected color instead position = 1 - position; } } // now, get the color based on this 0-1 position... if (isSimpleLookup) { // easy to compute: just scale index by array size return gradient[(int)(position * fastGradientArraySize)]; } else { // more complicated computation, to save space // for all the gradient interval arrays for (int i = 0; i < gradients.length; i++) { if (position < fractions[i+1]) { // this is the array we want float delta = position - fractions[i]; // this is the interval we want int index = (int)((delta / normalizedIntervals[i]) * (GRADIENT_SIZE_INDEX)); return gradients[i][index]; } } } return gradients[gradients.length - 1][GRADIENT_SIZE_INDEX]; }