Java Code Examples for javafx.scene.shape.Rectangle#setTranslateY()
The following examples show how to use
javafx.scene.shape.Rectangle#setTranslateY() .
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Example 1
Source File: MenuBox.java From FXTutorials with MIT License | 14 votes |
public MenuBox(int width, int height) { Rectangle bg = new Rectangle(width, height); bg.setFill(Colors.MENU_BG); Rectangle lineTop = new Rectangle(width, 2); lineTop.setFill(Colors.MENU_BORDER); lineTop.setStroke(Color.BLACK); Rectangle lineBot = new Rectangle(width, 2); lineBot.setTranslateY(height - 2); lineBot.setFill(Colors.MENU_BORDER); lineBot.setStroke(Color.BLACK); box = new VBox(5); box.setTranslateX(25); box.setTranslateY(25); getChildren().addAll(bg, lineTop, lineBot, box); }
Example 2
Source File: StarsComponent.java From FXGLGames with MIT License | 6 votes |
private void respawn(Rectangle star) { star.setWidth(random(0.5f, 2.5f)); star.setHeight(random(0.5f, 2.5f)); star.setArcWidth(random(0.5f, 2.5f)); star.setArcHeight(random(0.5f, 2.5f)); star.setFill(Color.color( random(0.75, 1.0), random(0.75, 1.0), random(0.75, 1.0), random(0.5f, 1.0f) )); star.setTranslateX(random(0, FXGL.getAppWidth())); star.setTranslateY(-random(10, FXGL.getAppHeight())); }
Example 3
Source File: ShearSample.java From marathonv5 with Apache License 2.0 | 6 votes |
public ShearSample() { super(125,160); //create rectangle Rectangle rect = new Rectangle(75, 75, Color.web("#ed4b00", 0.5)); rect.setTranslateY(50); Shear shear = new Shear(0.7, 0); rect.getTransforms().add(shear); //show the rectangles getChildren().addAll(rect); // REMOVE ME setControls( new SimplePropertySheet.PropDesc("Shear X", shear.xProperty(), 0d, 1d), new SimplePropertySheet.PropDesc("Shear Y", shear.yProperty(), 0d, 1d), new SimplePropertySheet.PropDesc("Shear Pivot X", shear.pivotXProperty(), 0d, 50d), new SimplePropertySheet.PropDesc("Shear Pivot Y", shear.pivotYProperty(), 0d, 50d) ); // END REMOVE ME }
Example 4
Source File: StarsComponent.java From FXGLGames with MIT License | 6 votes |
private void respawn(Rectangle star) { star.setWidth(random(0.5f, 2.5f)); star.setHeight(random(0.5f, 2.5f)); star.setArcWidth(random(0.5f, 2.5f)); star.setArcHeight(random(0.5f, 2.5f)); star.setFill(Color.color( random(0.75, 1.0), random(0.75, 1.0), random(0.75, 1.0), random(0.5f, 1.0f) )); star.setTranslateX(random(0, FXGL.getAppWidth())); star.setTranslateY(-random(10, FXGL.getAppHeight())); }
Example 5
Source File: TowerDefenseApp.java From FXGLGames with MIT License | 6 votes |
@Override protected void initUI() { Rectangle uiBG = new Rectangle(getAppWidth(), 100); uiBG.setTranslateY(500); getGameScene().addUINode(uiBG); for (int i = 0; i < 4; i++) { int index = i + 1; Color color = FXGLMath.randomColor(); TowerIcon icon = new TowerIcon(color); icon.setTranslateX(10 + i * 100); icon.setTranslateY(500); icon.setOnMouseClicked(e -> { selectedColor = color; selectedIndex = index; }); getGameScene().addUINode(icon); } }
Example 6
Source File: ShearSample.java From marathonv5 with Apache License 2.0 | 6 votes |
public ShearSample() { super(125,160); //create rectangle Rectangle rect = new Rectangle(75, 75, Color.web("#ed4b00", 0.5)); rect.setTranslateY(50); Shear shear = new Shear(0.7, 0); rect.getTransforms().add(shear); //show the rectangles getChildren().addAll(rect); // REMOVE ME setControls( new SimplePropertySheet.PropDesc("Shear X", shear.xProperty(), 0d, 1d), new SimplePropertySheet.PropDesc("Shear Y", shear.yProperty(), 0d, 1d), new SimplePropertySheet.PropDesc("Shear Pivot X", shear.pivotXProperty(), 0d, 50d), new SimplePropertySheet.PropDesc("Shear Pivot Y", shear.pivotYProperty(), 0d, 50d) ); // END REMOVE ME }
Example 7
Source File: PauseTransitionSample.java From marathonv5 with Apache License 2.0 | 5 votes |
public PauseTransitionSample() { super(400,150); // create rectangle Rectangle rect = new Rectangle(-25,-25,50, 50); rect.setArcHeight(15); rect.setArcWidth(15); rect.setFill(Color.CRIMSON); rect.setTranslateX(50); rect.setTranslateY(75); getChildren().add(rect); animation = SequentialTransitionBuilder.create() .node(rect) .children( TranslateTransitionBuilder.create() .duration(Duration.seconds(2)) .fromX(50) .toX(200) .build(), PauseTransitionBuilder.create() .duration(Duration.seconds(2)) .build(), TranslateTransitionBuilder.create() .duration(Duration.seconds(2)) .fromX(200) .toX(350) .build() ) .cycleCount(Timeline.INDEFINITE) .autoReverse(true) .build(); }
Example 8
Source File: StarsComponent.java From FXGLGames with MIT License | 5 votes |
@Override public void onUpdate(double tpf) { for (int i = 0; i < starParticles.size(); i++) { Rectangle star = starParticles.get(i); star.setTranslateY(star.getTranslateY() + tpf * Config.STARS_MOVE_SPEED); if (star.getTranslateY() > FXGL.getAppHeight()) respawn(star); } }
Example 9
Source File: EventDetectionUI.java From SONDY with GNU General Public License v3.0 | 5 votes |
public final void detectedEventsUI(){ // Detected events HBox detectedEventsBOTH = new HBox(0); initializeEventTable(); initializeFrequencyChart(); VBox detectedEventsRIGHT = new VBox(3); filterEventsField = new TextField(); filterEventsField.setPromptText("Filter events"); UIUtils.setSize(filterEventsField, Main.columnWidthRIGHT, 24); final EventHandler<KeyEvent> enterPressed = new EventHandler<KeyEvent>() { @Override public void handle(final KeyEvent keyEvent) { if(keyEvent.getCode()==KeyCode.ENTER){ eventTable.getItems().clear(); selectedMethod.events.filterList(filterEventsField.getText()); eventTable.setItems(selectedMethod.events.observableList); } } }; filterEventsField.setOnKeyReleased(enterPressed); detectedEventsRIGHT.getChildren().addAll(filterEventsField,eventTable,createTimelineButton()); detectedEventsBOTH.getChildren().addAll(frequencyChart,detectedEventsRIGHT); grid.add(detectedEventsBOTH,0,5); rectangleSelection = new Rectangle(0,240); rectangleSelection.setOpacity(0.22); rectangleSelection.setTranslateY(-28); grid.add(rectangleSelection,0,5); }
Example 10
Source File: StarsComponent.java From FXGLGames with MIT License | 5 votes |
@Override public void onUpdate(double tpf) { for (int i = 0; i < starParticles.size(); i++) { Rectangle star = starParticles.get(i); star.setTranslateY(star.getTranslateY() + tpf * Config.STARS_MOVE_SPEED); if (star.getTranslateY() > FXGL.getAppHeight()) respawn(star); } }
Example 11
Source File: Main.java From FXTutorials with MIT License | 5 votes |
private Node createEntity(int x, int y, int w, int h, Color color) { Rectangle entity = new Rectangle(w, h); entity.setTranslateX(x); entity.setTranslateY(y); entity.setFill(color); entity.getProperties().put("alive", true); gameRoot.getChildren().add(entity); return entity; }
Example 12
Source File: TranslateSample.java From marathonv5 with Apache License 2.0 | 5 votes |
public TranslateSample() { super(230, 220); //create 2 rectangles with different color Rectangle rect1 = new Rectangle(90, 90, Color.web("#ed4b00", 0.75)); Rectangle rect2 = new Rectangle(90, 90, Color.web("#ed4b00", 0.5)); //translate second one rect2.setTranslateX(140); // rectangle with adjustable translate Rectangle rect3 = new Rectangle(40, 130, 60, 60); rect3.setFill(Color.DODGERBLUE); rect3.setTranslateX(20); rect3.setTranslateY(10); //show the rectangles getChildren().addAll(rect2, rect1, rect3); // REMOVE ME setControls( new SimplePropertySheet.PropDesc("Translate X", rect3.translateXProperty(), 0d, 50d), new SimplePropertySheet.PropDesc("Translate Y", rect3.translateYProperty(), 0d, 50d) ); // END REMOVE ME //create arrow Polygon polygon = createArrow(); polygon.setLayoutX(110); polygon.setLayoutY(30); polygon.setRotate(90); getChildren().addAll(polygon); }
Example 13
Source File: CubeViewer.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
private void buildPanels(double size) { //@SMP TODO might be easier to just replace the Rectangle side panels with really flat Box 3D objects x1AxisRectangle = new Rectangle(size, size, x1AxisRectangleColor); x2AxisRectangle = new Rectangle(size, size, x2AxisRectangleColor); y1AxisRectangle = new Rectangle(size, size, y1AxisRectangleColor); y2AxisRectangle = new Rectangle(size, size, y2AxisRectangleColor); z1AxisRectangle = new Rectangle(size, size, z1AxisRectangleColor); z2AxisRectangle = new Rectangle(size, size, z2AxisRectangleColor); x1AxisRectangle.setTranslateX(-size / 2); x1AxisRectangle.setTranslateY(-size / 2); x1AxisRectangle.setTranslateZ(-size / 2); x2AxisRectangle.setTranslateX(-size / 2); x2AxisRectangle.setTranslateY(-size / 2); x2AxisRectangle.setTranslateZ(size / 2); getChildren().addAll(x1AxisRectangle, x2AxisRectangle); y2AxisRectangle.setTranslateY(-size / 2); y2AxisRectangle.setRotationAxis(Rotate.Y_AXIS); y2AxisRectangle.setRotate(89.9); y1AxisRectangle.setTranslateX(-size); y1AxisRectangle.setTranslateY(-size / 2); y1AxisRectangle.setRotationAxis(Rotate.Y_AXIS); y1AxisRectangle.setRotate(89.9); getChildren().addAll(y1AxisRectangle, y2AxisRectangle); z1AxisRectangle.setTranslateX(-size / 2); z1AxisRectangle.setRotationAxis(Rotate.X_AXIS); z1AxisRectangle.setRotate(89.9); z2AxisRectangle.setTranslateX(-size / 2); z2AxisRectangle.setTranslateY(-size); z2AxisRectangle.setRotationAxis(Rotate.X_AXIS); z2AxisRectangle.setRotate(89.9); getChildren().addAll(z1AxisRectangle, z2AxisRectangle); }
Example 14
Source File: FroggerApp.java From FXTutorials with MIT License | 5 votes |
private Node spawnCar() { Rectangle rect = new Rectangle(40, 40, Color.RED); rect.setTranslateY((int)(Math.random() * 14) * 40); root.getChildren().add(rect); return rect; }
Example 15
Source File: TranslateSample.java From marathonv5 with Apache License 2.0 | 5 votes |
public TranslateSample() { super(230, 220); //create 2 rectangles with different color Rectangle rect1 = new Rectangle(90, 90, Color.web("#ed4b00", 0.75)); Rectangle rect2 = new Rectangle(90, 90, Color.web("#ed4b00", 0.5)); //translate second one rect2.setTranslateX(140); // rectangle with adjustable translate Rectangle rect3 = new Rectangle(40, 130, 60, 60); rect3.setFill(Color.DODGERBLUE); rect3.setTranslateX(20); rect3.setTranslateY(10); //show the rectangles getChildren().addAll(rect2, rect1, rect3); // REMOVE ME setControls( new SimplePropertySheet.PropDesc("Translate X", rect3.translateXProperty(), 0d, 50d), new SimplePropertySheet.PropDesc("Translate Y", rect3.translateYProperty(), 0d, 50d) ); // END REMOVE ME //create arrow Polygon polygon = createArrow(); polygon.setLayoutX(110); polygon.setLayoutY(30); polygon.setRotate(90); getChildren().addAll(polygon); }
Example 16
Source File: CubeWorld.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
private void buildPanels(double size) { //@SMP TODO might be easier to just replace the Rectangle side panels with really flat Box 3D objects x1AxisRectangle = new Rectangle(size, size, panelWallColor); x2AxisRectangle = new Rectangle(size, size, panelWallColor); y1AxisRectangle = new Rectangle(size, size, panelWallColor); y2AxisRectangle = new Rectangle(size, size, panelWallColor); z1AxisRectangle = new Rectangle(size, size, panelFloorColor); z2AxisRectangle = new Rectangle(size, size, panelCeilingColor); x1AxisRectangle.setTranslateX(-size / 2); x1AxisRectangle.setTranslateY(-size / 2); x1AxisRectangle.setTranslateZ(-size / 2); x2AxisRectangle.setTranslateX(-size / 2); x2AxisRectangle.setTranslateY(-size / 2); x2AxisRectangle.setTranslateZ(size / 2); getChildren().addAll(x1AxisRectangle, x2AxisRectangle); y2AxisRectangle.setTranslateY(-size / 2); y2AxisRectangle.setRotationAxis(Rotate.Y_AXIS); y2AxisRectangle.setRotate(89.9); y1AxisRectangle.setTranslateX(-size); y1AxisRectangle.setTranslateY(-size / 2); y1AxisRectangle.setRotationAxis(Rotate.Y_AXIS); y1AxisRectangle.setRotate(89.9); getChildren().addAll(y1AxisRectangle, y2AxisRectangle); z1AxisRectangle.setTranslateX(-size / 2); z1AxisRectangle.setRotationAxis(Rotate.X_AXIS); z1AxisRectangle.setRotate(89.9); z2AxisRectangle.setTranslateX(-size / 2); z2AxisRectangle.setTranslateY(-size); z2AxisRectangle.setRotationAxis(Rotate.X_AXIS); z2AxisRectangle.setRotate(89.9); getChildren().addAll(z1AxisRectangle, z2AxisRectangle); }
Example 17
Source File: ParallelTransitionSample.java From marathonv5 with Apache License 2.0 | 4 votes |
public ParallelTransitionSample() { super(400,150); // create rectangle Rectangle rect = new Rectangle(-25,-25,50, 50); rect.setArcHeight(15); rect.setArcWidth(15); rect.setFill(Color.CRIMSON); rect.setTranslateX(50); rect.setTranslateY(75); getChildren().add(rect); // create parallel transition to do all 4 transitions at the same time parallelTransition = ParallelTransitionBuilder.create() .node(rect) .children( FadeTransitionBuilder.create() .duration(Duration.seconds(3)) .node(rect) .fromValue(1) .toValue(0.3) .autoReverse(true) .build(), TranslateTransitionBuilder.create() .duration(Duration.seconds(2)) .fromX(50) .toX(350) .cycleCount(2) .autoReverse(true) .build(), RotateTransitionBuilder.create() .duration(Duration.seconds(3)) .byAngle(180) .cycleCount(4) .autoReverse(true) .build(), ScaleTransitionBuilder.create() .duration(Duration.seconds(2)) .toX(2) .toY(2) .cycleCount(2) .autoReverse(true) .build() ) .cycleCount(Timeline.INDEFINITE) .autoReverse(true) .build(); }
Example 18
Source File: RectangleSegmentHandlePart.java From gef with Eclipse Public License 2.0 | 4 votes |
/** * Updates the color of this part's visualization. If this handle part * represents a way or end point of an {@link Connection}, it's color will * be set to indicate whether the handle is connected to another part or * not. */ protected void updateColor() { // only update when bound to anchorage SetMultimap<IVisualPart<? extends Node>, String> anchorages = getAnchoragesUnmodifiable(); if (getRoot() == null || anchorages.keySet().size() != 1) { return; } Rectangle visual = getVisual(); // no need to update the color if we are invisible if (!visual.isVisible()) { return; } if (getSegmentParameter() == 0.5) { // move handle in the middle of a segment visual.setFill(getMoveFill()); } else if (getSegmentParameter() != 0.0 && getSegmentParameter() != 1.0) { // quarter handles (creation) visual.setFill(getInsertFill()); visual.setWidth(DEFAULT_LENGTH * 4d / 5d); visual.setHeight(DEFAULT_WIDTH * 4d / 5d); visual.setTranslateX(-DEFAULT_LENGTH / 2d + DEFAULT_LENGTH / 10d); visual.setTranslateY(-DEFAULT_WIDTH / 2d + DEFAULT_WIDTH / 10d); } else { visual.setTranslateX(-DEFAULT_LENGTH / 2); visual.setTranslateY(-DEFAULT_WIDTH / 2); visual.setWidth(DEFAULT_LENGTH); visual.setHeight(DEFAULT_WIDTH); // end point handles boolean connected = false; IVisualPart<? extends Node> targetPart = anchorages.keySet() .iterator().next(); if (targetPart.getVisual() instanceof Connection) { Connection connection = (Connection) targetPart.getVisual(); if (getSegmentIndex() + getSegmentParameter() == 0.0) { // handle at start point connected = connection.isStartConnected(); } else if (getSegmentParameter() + getSegmentIndex() == getSegmentsInScene().length) { // handle at end point connected = connection.isEndConnected(); } } // update color according to connected state if (connected) { visual.setFill(getConnectedFill()); } else { visual.setFill(getMoveFill()); } } }
Example 19
Source File: SequentialTransitionSample.java From marathonv5 with Apache License 2.0 | 4 votes |
public SequentialTransitionSample() { super(400,100); // create rectangle Rectangle rect = new Rectangle(-25,-25,50, 50); rect.setArcHeight(15); rect.setArcWidth(15); rect.setFill(Color.CRIMSON); rect.setTranslateX(50); rect.setTranslateY(50); getChildren().add(rect); // create 4 transitions FadeTransition fadeTransition = FadeTransitionBuilder.create() .duration(Duration.seconds(1)) .fromValue(1) .toValue(0.3) .cycleCount(2) .autoReverse(true) .build(); TranslateTransition translateTransition = TranslateTransitionBuilder.create() .duration(Duration.seconds(2)) .fromX(50) .toX(375) .cycleCount(2) .autoReverse(true) .build(); RotateTransition rotateTransition = RotateTransitionBuilder.create() .duration(Duration.seconds(2)) .byAngle(180) .cycleCount(4) .autoReverse(true) .build(); ScaleTransition scaleTransition = ScaleTransitionBuilder.create() .duration(Duration.seconds(2)) .toX(2) .toY(2) .cycleCount(2) .autoReverse(true) .build(); // create sequential transition to do 4 transitions one after another sequentialTransition = SequentialTransitionBuilder.create() .node(rect) .children(fadeTransition, translateTransition, rotateTransition, scaleTransition) .cycleCount(Timeline.INDEFINITE) .autoReverse(true) .build(); }
Example 20
Source File: FroggerApp.java From FXTutorials with MIT License | 4 votes |
private Node initFrog() { Rectangle rect = new Rectangle(38, 38, Color.GREEN); rect.setTranslateY(600 - 39); return rect; }