Java Code Examples for org.bukkit.event.entity.PlayerDeathEvent#setKeepInventory()
The following examples show how to use
org.bukkit.event.entity.PlayerDeathEvent#setKeepInventory() .
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Example 1
Source File: PlayerDeathListenerTest.java From PerWorldInventory with GNU General Public License v3.0 | 6 votes |
@Test public void shouldRemoveInventory() { // given Player player = mock(Player.class); given(player.getInventory()).willReturn(mock(PlayerInventory.class)); given(player.getActivePotionEffects()).willReturn(new ArrayList<>()); Location loc = mock(Location.class); World world = mock(World.class); given(player.getLocation()).willReturn(loc); given(loc.getWorld()).willReturn(world); given(world.getName()).willReturn("test"); Group group = mockGroup("test"); given(groupManager.getGroupFromWorld("test")).willReturn(group); List<ItemStack> drops = new ArrayList<>(); PlayerDeathEvent event = new PlayerDeathEvent(player, drops, 5, 5, "Bob died."); event.setKeepInventory(false); // when listener.onPlayerDeath(event); // then verify(player).getInventory(); }
Example 2
Source File: PlayerDeathListenerTest.java From PerWorldInventory with GNU General Public License v3.0 | 6 votes |
@Test public void shouldNotRemoveInventory() { // given Player player = mock(Player.class); given(player.getActivePotionEffects()).willReturn(new ArrayList<>()); Location loc = mock(Location.class); World world = mock(World.class); given(player.getLocation()).willReturn(loc); given(loc.getWorld()).willReturn(world); given(world.getName()).willReturn("test"); Group group = mockGroup("test"); given(groupManager.getGroupFromWorld("test")).willReturn(group); List<ItemStack> drops = new ArrayList<>(); PlayerDeathEvent event = new PlayerDeathEvent(player, drops, 5, 5, "Bob died."); event.setKeepInventory(true); // when listener.onPlayerDeath(event); // then verify(player, never()).getInventory(); }
Example 3
Source File: ItemDropEvents.java From uSkyBlock with GNU General Public License v3.0 | 6 votes |
@EventHandler(priority = EventPriority.HIGHEST) @SuppressWarnings("unused") public void onDeathEvent(PlayerDeathEvent event) { Player player = event.getEntity(); if (!plugin.getWorldManager().isSkyWorld(player.getWorld())) { return; } if (!visitorsCanDrop && !plugin.playerIsOnIsland(player) && !plugin.playerIsInSpawn(player)) { event.setKeepInventory(true); return; } // Take over the drop, since Bukkit don't do this in a Metadatable format. for (ItemStack stack : event.getDrops()) { addDropInfo(player, stack); } }
Example 4
Source File: PlayerDeathListenerTest.java From PerWorldInventory with GNU General Public License v3.0 | 6 votes |
@Test public void shouldRemoveInventory() { // given Player player = mock(Player.class); given(player.getInventory()).willReturn(mock(PlayerInventory.class)); given(player.getActivePotionEffects()).willReturn(new ArrayList<>()); Location loc = mock(Location.class); World world = mock(World.class); given(player.getLocation()).willReturn(loc); given(loc.getWorld()).willReturn(world); given(world.getName()).willReturn("test"); Group group = mockGroup("test"); given(groupManager.getGroupFromWorld("test")).willReturn(group); List<ItemStack> drops = new ArrayList<>(); PlayerDeathEvent event = new PlayerDeathEvent(player, drops, 5, 5, "Bob died."); event.setKeepInventory(false); // when listener.onPlayerDeath(event); // then verify(player).getInventory(); }
Example 5
Source File: PlayerDeathListenerTest.java From PerWorldInventory with GNU General Public License v3.0 | 6 votes |
@Test public void shouldNotRemoveInventory() { // given Player player = mock(Player.class); given(player.getActivePotionEffects()).willReturn(new ArrayList<>()); Location loc = mock(Location.class); World world = mock(World.class); given(player.getLocation()).willReturn(loc); given(loc.getWorld()).willReturn(world); given(world.getName()).willReturn("test"); Group group = mockGroup("test"); given(groupManager.getGroupFromWorld("test")).willReturn(group); List<ItemStack> drops = new ArrayList<>(); PlayerDeathEvent event = new PlayerDeathEvent(player, drops, 5, 5, "Bob died."); event.setKeepInventory(true); // when listener.onPlayerDeath(event); // then verify(player, never()).getInventory(); }
Example 6
Source File: PlayerEventHandler.java From GriefDefender with MIT License | 5 votes |
@EventHandler(priority = EventPriority.LOWEST) public void onPlayerDeath(PlayerDeathEvent event) { final Player player = event.getEntity(); GDCauseStackManager.getInstance().pushCause(player); final GDPlayerData playerData = GriefDefenderPlugin.getInstance().dataStore.getOrCreatePlayerData(player.getWorld(), player.getUniqueId()); final GDClaim claim = GriefDefenderPlugin.getInstance().dataStore.getClaimAtPlayer(playerData, player.getLocation()); Tristate keepInventory = Tristate.UNDEFINED; if (GDOptions.isOptionEnabled(Options.PLAYER_KEEP_INVENTORY)) { keepInventory = GDPermissionManager.getInstance().getInternalOptionValue(TypeToken.of(Tristate.class), playerData.getSubject(), Options.PLAYER_KEEP_INVENTORY, claim); } Tristate keepLevel = Tristate.UNDEFINED; if (GDOptions.isOptionEnabled(Options.PLAYER_KEEP_LEVEL)) { keepLevel = GDPermissionManager.getInstance().getInternalOptionValue(TypeToken.of(Tristate.class), playerData.getSubject(), Options.PLAYER_KEEP_LEVEL, claim); } if (keepInventory != Tristate.UNDEFINED) { event.setKeepInventory(keepInventory.asBoolean()); if (keepInventory == Tristate.TRUE) { event.getDrops().clear(); } } if (keepLevel != Tristate.UNDEFINED) { event.setKeepLevel(keepLevel.asBoolean()); if (keepLevel == Tristate.TRUE) { event.setDroppedExp(0); } } }
Example 7
Source File: EffKeepInventory.java From Skript with GNU General Public License v3.0 | 5 votes |
@Override protected void execute(Event e) { if (e instanceof PlayerDeathEvent) { PlayerDeathEvent event = (PlayerDeathEvent) e; if (keepItems) event.setKeepInventory(true); if (keepExp) event.setKeepLevel(true); } }
Example 8
Source File: PlayerListener.java From WorldGuardExtraFlagsPlugin with MIT License | 5 votes |
@EventHandler public void onPlayerDeathEvent(PlayerDeathEvent event) { Player player = event.getEntity(); ApplicableRegionSet regions = this.plugin.getWorldGuardCommunicator().getRegionContainer().createQuery().getApplicableRegions(player.getLocation()); Boolean keepInventory = WorldGuardUtils.queryValue(player, player.getWorld(), regions.getRegions(), Flags.KEEP_INVENTORY); if (keepInventory != null) { event.setKeepInventory(keepInventory); if (keepInventory) { event.getDrops().clear(); } } Boolean keepExp = WorldGuardUtils.queryValue(player, player.getWorld(), regions.getRegions(), Flags.KEEP_EXP); if (keepExp != null) { event.setKeepLevel(keepExp); if (keepExp) { event.setDroppedExp(0); } } }
Example 9
Source File: PlayerListener.java From BedwarsRel with GNU General Public License v3.0 | 4 votes |
@EventHandler(priority = EventPriority.HIGHEST) public void onPlayerDie(PlayerDeathEvent pde) { final Player player = pde.getEntity(); Game game = BedwarsRel.getInstance().getGameManager().getGameOfPlayer(player); if (game == null) { return; } if (game.getState() == GameState.RUNNING) { pde.setDroppedExp(0); pde.setDeathMessage(null); if (!BedwarsRel.getInstance().getBooleanConfig("player-drops", false)) { pde.getDrops().clear(); } try { if (!BedwarsRel.getInstance().isSpigot()) { Class<?> clazz = null; try { clazz = Class.forName("io.github.bedwarsrel.com." + BedwarsRel.getInstance().getCurrentVersion().toLowerCase() + ".PerformRespawnRunnable"); } catch (ClassNotFoundException ex) { BedwarsRel.getInstance().getBugsnag().notify(ex); clazz = Class .forName("io.github.bedwarsrel.com.fallback.PerformRespawnRunnable"); } BukkitRunnable respawnRunnable = (BukkitRunnable) clazz.getDeclaredConstructor(Player.class).newInstance(player); respawnRunnable.runTaskLater(BedwarsRel.getInstance(), 20L); } else { new BukkitRunnable() { @Override public void run() { player.spigot().respawn(); } }.runTaskLater(BedwarsRel.getInstance(), 20L); } } catch (Exception e) { BedwarsRel.getInstance().getBugsnag().notify(e); e.printStackTrace(); } pde.setKeepInventory( BedwarsRel.getInstance().getBooleanConfig("keep-inventory-on-death", false)); Player killer = player.getKiller(); if (killer == null) { killer = game.getPlayerDamager(player); } game.getCycle().onPlayerDies(player, killer); } }