Java Code Examples for sun.java2d.SunGraphics2D#PAINT_OPAQUECOLOR
The following examples show how to use
sun.java2d.SunGraphics2D#PAINT_OPAQUECOLOR .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: D3DSurfaceData.java From dragonwell8_jdk with GNU General Public License v2.0 | 5 votes |
/** * For now, we can only render LCD text if: * - the pixel shaders are available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 2
Source File: D3DSurfaceData.java From TencentKona-8 with GNU General Public License v2.0 | 5 votes |
/** * For now, we can only render LCD text if: * - the pixel shaders are available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 3
Source File: D3DSurfaceData.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
/** * For now, we can only render LCD text if: * - the pixel shaders are available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 4
Source File: D3DSurfaceData.java From jdk8u60 with GNU General Public License v2.0 | 5 votes |
/** * For now, we can only render LCD text if: * - the pixel shaders are available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 5
Source File: D3DSurfaceData.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 5 votes |
/** * For now, we can only render LCD text if: * - the pixel shaders are available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 6
Source File: D3DSurfaceData.java From jdk8u_jdk with GNU General Public License v2.0 | 5 votes |
/** * For now, we can only render LCD text if: * - the pixel shaders are available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 7
Source File: D3DSurfaceData.java From openjdk-8-source with GNU General Public License v2.0 | 5 votes |
/** * For now, we can only render LCD text if: * - the pixel shaders are available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 8
Source File: D3DSurfaceData.java From openjdk-jdk8u-backup with GNU General Public License v2.0 | 5 votes |
/** * For now, we can only render LCD text if: * - the pixel shaders are available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 9
Source File: D3DSurfaceData.java From hottub with GNU General Public License v2.0 | 5 votes |
/** * For now, we can only render LCD text if: * - the pixel shaders are available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 10
Source File: D3DSurfaceData.java From openjdk-jdk9 with GNU General Public License v2.0 | 5 votes |
/** * For now, we can only render LCD text if: * - the pixel shaders are available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 11
Source File: D3DSurfaceData.java From openjdk-8 with GNU General Public License v2.0 | 5 votes |
/** * For now, we can only render LCD text if: * - the pixel shaders are available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 12
Source File: OGLSurfaceData.java From openjdk-8 with GNU General Public License v2.0 | 3 votes |
/** * For now, we can only render LCD text if: * - the fragment shader extension is available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque * * Eventually, we could enhance the native OGL text rendering code * and remove the above restrictions, but that would require significantly * more code just to support a few uncommon cases. */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 13
Source File: OGLSurfaceData.java From dragonwell8_jdk with GNU General Public License v2.0 | 3 votes |
/** * For now, we can only render LCD text if: * - the fragment shader extension is available, and * - the source color is opaque, and * - blending is SrcOverNoEa or disabled * - and the destination is opaque * * Eventually, we could enhance the native OGL text rendering code * and remove the above restrictions, but that would require significantly * more code just to support a few uncommon cases. */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && (sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY || (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA && canHandleComposite(sg2d.composite))); }
Example 14
Source File: OGLSurfaceData.java From openjdk-8-source with GNU General Public License v2.0 | 3 votes |
/** * For now, we can only render LCD text if: * - the fragment shader extension is available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque * * Eventually, we could enhance the native OGL text rendering code * and remove the above restrictions, but that would require significantly * more code just to support a few uncommon cases. */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 15
Source File: OGLSurfaceData.java From jdk8u-jdk with GNU General Public License v2.0 | 3 votes |
/** * For now, we can only render LCD text if: * - the fragment shader extension is available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque * * Eventually, we could enhance the native OGL text rendering code * and remove the above restrictions, but that would require significantly * more code just to support a few uncommon cases. */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 16
Source File: OGLSurfaceData.java From jdk8u-jdk with GNU General Public License v2.0 | 3 votes |
/** * For now, we can only render LCD text if: * - the fragment shader extension is available, and * - the source color is opaque, and * - blending is SrcOverNoEa or disabled * - and the destination is opaque * * Eventually, we could enhance the native OGL text rendering code * and remove the above restrictions, but that would require significantly * more code just to support a few uncommon cases. */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && (sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY || (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA && canHandleComposite(sg2d.composite))); }
Example 17
Source File: OGLSurfaceData.java From openjdk-jdk9 with GNU General Public License v2.0 | 3 votes |
/** * For now, we can only render LCD text if: * - the fragment shader extension is available, and * - the source color is opaque, and * - blending is SrcOverNoEa or disabled * - and the destination is opaque * * Eventually, we could enhance the native OGL text rendering code * and remove the above restrictions, but that would require significantly * more code just to support a few uncommon cases. */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && (sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY || (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA && canHandleComposite(sg2d.composite))); }
Example 18
Source File: OGLSurfaceData.java From Bytecoder with Apache License 2.0 | 3 votes |
/** * For now, we can only render LCD text if: * - the fragment shader extension is available, and * - the source color is opaque, and * - blending is SrcOverNoEa or disabled * - and the destination is opaque * * Eventually, we could enhance the native OGL text rendering code * and remove the above restrictions, but that would require significantly * more code just to support a few uncommon cases. */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && (sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY || (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA && canHandleComposite(sg2d.composite))); }
Example 19
Source File: OGLSurfaceData.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 3 votes |
/** * For now, we can only render LCD text if: * - the fragment shader extension is available, and * - blending is disabled, and * - the source color is opaque * - and the destination is opaque * * Eventually, we could enhance the native OGL text rendering code * and remove the above restrictions, but that would require significantly * more code just to support a few uncommon cases. */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) && sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; }
Example 20
Source File: OGLSurfaceData.java From TencentKona-8 with GNU General Public License v2.0 | 3 votes |
/** * For now, we can only render LCD text if: * - the fragment shader extension is available, and * - the source color is opaque, and * - blending is SrcOverNoEa or disabled * - and the destination is opaque * * Eventually, we could enhance the native OGL text rendering code * and remove the above restrictions, but that would require significantly * more code just to support a few uncommon cases. */ public boolean canRenderLCDText(SunGraphics2D sg2d) { return graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) && sg2d.surfaceData.getTransparency() == Transparency.OPAQUE && sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && (sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY || (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA && canHandleComposite(sg2d.composite))); }