Java Code Examples for com.google.example.games.basegameutils.BaseGameUtils#showActivityResultError()
The following examples show how to use
com.google.example.games.basegameutils.BaseGameUtils#showActivityResultError() .
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Example 1
Source File: PlayActivity.java From FixMath with Apache License 2.0 | 6 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { googleApiClient.connect(); } else { // Bring up an error dialog to alert the user that sign-in // failed. The R.string.signin_failure should reference an error // string in your strings.xml file that tells the user they // could not be signed in, such as "Unable to sign in." BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.signin_failure); SharedPreferences scorePref = getSharedPreferences("LOGGING", MODE_PRIVATE); SharedPreferences.Editor editor = scorePref.edit(); editor.putBoolean("SIGN_STATUS", false); editor.commit(); } } }
Example 2
Source File: MenuActivity.java From FixMath with Apache License 2.0 | 6 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { mGoogleApiClient.connect(); } else { // Bring up an error dialog to alert the user that sign-in // failed. The R.string.signin_failure should reference an error // string in your strings.xml file that tells the user they // could not be signed in, such as "Unable to sign in." BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.signin_failure); SharedPreferences scorePref = getSharedPreferences("LOGGING", MODE_PRIVATE); SharedPreferences.Editor editor = scorePref.edit(); editor.putBoolean("SIGN_STATUS", false); editor.commit(); } } }
Example 3
Source File: SettingsActivity.java From FixMath with Apache License 2.0 | 6 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { mGoogleApi.connect(); } else { // Bring up an error dialog to alert the user that sign-in // failed. The R.string.signin_failure should reference an error // string in your strings.xml file that tells the user they // could not be signed in, such as "Unable to sign in." BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.signin_failure); SharedPreferences scorePref = getSharedPreferences("LOGGING", MODE_PRIVATE); SharedPreferences.Editor editor = scorePref.edit(); editor.putBoolean("SIGN_STATUS", false); editor.commit(); } } }
Example 4
Source File: TimeAttackActivity.java From FixMath with Apache License 2.0 | 6 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { mGoogleApiClient.connect(); } else { // Bring up an error dialog to alert the user that sign-in // failed. The R.string.signin_failure should reference an error // string in your strings.xml file that tells the user they // could not be signed in, such as "Unable to sign in." BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.signin_failure); SharedPreferences scorePref = getSharedPreferences("LOGGING", MODE_PRIVATE); SharedPreferences.Editor editor = scorePref.edit(); editor.putBoolean("SIGN_STATUS", false); editor.commit(); } } }
Example 5
Source File: ChooseTimeChallenge.java From FixMath with Apache License 2.0 | 6 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { mGoogleApiClient.connect(); } else { // Bring up an error dialog to alert the user that sign-in // failed. The R.string.signin_failure should reference an error // string in your strings.xml file that tells the user they // could not be signed in, such as "Unable to sign in." BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.signin_failure); SharedPreferences scorePref = getSharedPreferences("LOGGING", MODE_PRIVATE); SharedPreferences.Editor editor = scorePref.edit(); editor.putBoolean("SIGN_STATUS", false); editor.commit(); } } }
Example 6
Source File: BaseGooglePlayServicesActivity.java From Onesearch with MIT License | 5 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { mGoogleApiClient.connect(); } else { BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.sign_in_failed); } } }