Java Code Examples for org.andengine.entity.sprite.Sprite#getHeight()
The following examples show how to use
org.andengine.entity.sprite.Sprite#getHeight() .
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Example 1
Source File: HighPerformanceUniformColorSpriteVertexBufferObject.java From tilt-game-android with MIT License | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final float width = pSprite.getWidth(); // TODO Optimize with field access? final float height = pSprite.getHeight(); // TODO Optimize with field access? bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = 0; bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = 0; bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = 0; bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = height; bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = width; bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = 0; bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = width; bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = height; this.setDirtyOnHardware(); }
Example 2
Source File: HighPerformanceUncoloredSpriteVertexBufferObject.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final float x = 0; final float y = 0; final float x2 = pSprite.getWidth(); // TODO Optimize with field access? final float y2 = pSprite.getHeight(); // TODO Optimize with field access? bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x; bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y; bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x; bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y2; bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x2; bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y; bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x2; bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y2; this.setDirtyOnHardware(); }
Example 3
Source File: HighPerformanceDiamondSpriteVertexBufferObject.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final float x = 0; final float y = 0; final float x2 = pSprite.getWidth(); // TODO Optimize with field access? final float y2 = pSprite.getHeight(); // TODO Optimize with field access? final float xCenter = (x + x2) * 0.5f; final float yCenter = (y + y2) * 0.5f; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = yCenter; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = xCenter; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = xCenter; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = yCenter; this.setDirtyOnHardware(); }
Example 4
Source File: LowMemorySpriteVertexBufferObject.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final FloatBuffer bufferData = this.mFloatBuffer; final float x = 0; final float y = 0; final float x2 = pSprite.getWidth(); // TODO Optimize with field access? final float y2 = pSprite.getHeight(); // TODO Optimize with field access? bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x); bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2); this.setDirtyOnHardware(); }
Example 5
Source File: LowMemoryUncoloredSpriteVertexBufferObject.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final FloatBuffer bufferData = this.mFloatBuffer; final float x = 0; final float y = 0; final float x2 = pSprite.getWidth(); // TODO Optimize with field access? final float y2 = pSprite.getHeight(); // TODO Optimize with field access? final float xCenter = (x + x2) * 0.5f; final float yCenter = (y + y2) * 0.5f; bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x); bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, yCenter); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, xCenter); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, xCenter); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, yCenter); this.setDirtyOnHardware(); }
Example 6
Source File: HighPerformanceSpriteVertexBufferObject.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final float x = 0; final float y = 0; final float x2 = pSprite.getWidth(); // TODO Optimize with field access? final float y2 = pSprite.getHeight(); // TODO Optimize with field access? bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2; this.setDirtyOnHardware(); }
Example 7
Source File: LowMemoryDiamondSpriteVertexBufferObject.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final FloatBuffer bufferData = this.mFloatBuffer; final float x = 0; final float y = 0; final float x2 = pSprite.getWidth(); // TODO Optimize with field access? final float y2 = pSprite.getHeight(); // TODO Optimize with field access? final float xCenter = (x + x2) * 0.5f; final float yCenter = (y + y2) * 0.5f; bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x); bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, yCenter); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, xCenter); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, xCenter); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, yCenter); this.setDirtyOnHardware(); }
Example 8
Source File: HighPerformanceUniformColorSpriteVertexBufferObject.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final float x = 0; final float y = 0; final float x2 = pSprite.getWidth(); // TODO Optimize with field access? final float y2 = pSprite.getHeight(); // TODO Optimize with field access? bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x; bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y; bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x; bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y2; bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x2; bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y; bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x2; bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y2; this.setDirtyOnHardware(); }
Example 9
Source File: LowMemoryUniformColorSpriteVertexBufferObject.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final FloatBuffer bufferData = this.mFloatBuffer; final float x = 0; final float y = 0; final float x2 = pSprite.getWidth(); // TODO Optimize with field access? final float y2 = pSprite.getHeight(); // TODO Optimize with field access? bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x); bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y); bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x); bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y2); bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x2); bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y); bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x2); bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y2); this.setDirtyOnHardware(); }
Example 10
Source File: HighPerformanceUncoloredSpriteVertexBufferObject.java From tilt-game-android with MIT License | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final float width = pSprite.getWidth(); // TODO Optimize with field access? final float height = pSprite.getHeight(); // TODO Optimize with field access? bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = 0; bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = 0; bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = 0; bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = height; bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = width; bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = 0; bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = width; bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = height; this.setDirtyOnHardware(); }
Example 11
Source File: HighPerformanceDiamondSpriteVertexBufferObject.java From tilt-game-android with MIT License | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final float width = pSprite.getWidth(); // TODO Optimize with field access? final float height = pSprite.getHeight(); // TODO Optimize with field access? final float halfWidth = width * 0.5f; final float halfHeight = height * 0.5f; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = halfWidth; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = halfHeight; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = halfHeight; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = halfWidth; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height; this.setDirtyOnHardware(); }
Example 12
Source File: LowMemorySpriteVertexBufferObject.java From tilt-game-android with MIT License | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final FloatBuffer bufferData = this.mFloatBuffer; final float width = pSprite.getWidth(); // TODO Optimize with field access? final float height = pSprite.getHeight(); // TODO Optimize with field access? bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0); bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height); this.setDirtyOnHardware(); }
Example 13
Source File: LowMemoryUncoloredSpriteVertexBufferObject.java From tilt-game-android with MIT License | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final FloatBuffer bufferData = this.mFloatBuffer; final float width = pSprite.getWidth(); // TODO Optimize with field access? final float height = pSprite.getHeight(); // TODO Optimize with field access? bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, 0); bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, 0); bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, 0); bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, height); bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, width); bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, 0); bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, width); bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, height); this.setDirtyOnHardware(); }
Example 14
Source File: HighPerformanceSpriteVertexBufferObject.java From tilt-game-android with MIT License | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final float width = pSprite.getWidth(); // TODO Optimize with field access? final float height = pSprite.getHeight(); // TODO Optimize with field access? bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height; this.setDirtyOnHardware(); }
Example 15
Source File: LowMemoryDiamondSpriteVertexBufferObject.java From tilt-game-android with MIT License | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final FloatBuffer bufferData = this.mFloatBuffer; final float width = pSprite.getWidth(); // TODO Optimize with field access? final float height = pSprite.getHeight(); // TODO Optimize with field access? final float halfWidth = width * 0.5f; final float halfHeight = height * 0.5f; bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, halfWidth); bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, halfHeight); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, halfHeight); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, halfWidth); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height); this.setDirtyOnHardware(); }
Example 16
Source File: LowMemoryUniformColorSpriteVertexBufferObject.java From tilt-game-android with MIT License | 6 votes |
@Override public void onUpdateVertices(final Sprite pSprite) { final FloatBuffer bufferData = this.mFloatBuffer; final float width = pSprite.getWidth(); // TODO Optimize with field access? final float height = pSprite.getHeight(); // TODO Optimize with field access? bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, 0); bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, 0); bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, 0); bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, height); bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, width); bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, 0); bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, width); bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, height); this.setDirtyOnHardware(); }
Example 17
Source File: BaseOnScreenControl.java From tilt-game-android with MIT License | 5 votes |
/** * @param pRelativeX from <code>-0.5f</code> (left) to <code>0.5</code> (right). * @param pRelativeY from <code>-0.5f</code> (bottom) to <code>0.5f</code> (top). */ protected void onUpdateControlKnob(final float pRelativeX, final float pRelativeY) { final Sprite controlBase = this.mControlBase; final Sprite controlKnob = this.mControlKnob; this.mControlValueX = 2 * pRelativeX; this.mControlValueY = 2 * pRelativeY; final float x = controlBase.getWidth() * (0.5f + pRelativeX); final float y = controlBase.getHeight() * (0.5f + pRelativeY); controlKnob.setPosition(x, y); }
Example 18
Source File: BaseOnScreenControl.java From tilt-game-android with MIT License | 5 votes |
private void updateControlKnob(final float pTouchAreaLocalX, final float pTouchAreaLocalY) { final Sprite controlBase = this.mControlBase; final float relativeX = (MathUtils.bringToBounds(0, controlBase.getWidth(), pTouchAreaLocalX) / controlBase.getWidth()) - 0.5f; final float relativeY = (MathUtils.bringToBounds(0, controlBase.getHeight(), pTouchAreaLocalY) / controlBase.getHeight()) - 0.5f; this.onUpdateControlKnob(relativeX, relativeY); }
Example 19
Source File: BaseOnScreenControl.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
private void updateControlKnob(final float pTouchAreaLocalX, final float pTouchAreaLocalY) { final Sprite controlBase = this.mControlBase; final float relativeX = MathUtils.bringToBounds(0, controlBase.getWidth(), pTouchAreaLocalX) / controlBase.getWidth() - 0.5f; final float relativeY = MathUtils.bringToBounds(0, controlBase.getHeight(), pTouchAreaLocalY) / controlBase.getHeight() - 0.5f; this.onUpdateControlKnob(relativeX, relativeY); }
Example 20
Source File: BaseOnScreenControl.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
/** * @param pRelativeX from <code>-0.5</code> (left) to <code>0.5</code> (right). * @param pRelativeY from <code>-0.5</code> (top) to <code>0.5</code> (bottom). */ protected void onUpdateControlKnob(final float pRelativeX, final float pRelativeY) { final Sprite controlBase = this.mControlBase; final Sprite controlKnob = this.mControlKnob; this.mControlValueX = 2 * pRelativeX; this.mControlValueY = 2 * pRelativeY; final float[] controlBaseSceneCenterCoordinates = controlBase.getSceneCenterCoordinates(); final float x = controlBaseSceneCenterCoordinates[VERTEX_INDEX_X] - controlKnob.getWidth() * 0.5f + pRelativeX * controlBase.getWidthScaled(); final float y = controlBaseSceneCenterCoordinates[VERTEX_INDEX_Y] - controlKnob.getHeight() * 0.5f + pRelativeY * controlBase.getHeightScaled(); controlKnob.setPosition(x, y); }