Java Code Examples for org.jbox2d.common.Vec2#length()
The following examples show how to use
org.jbox2d.common.Vec2#length() .
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Example 1
Source File: DistanceJointDef.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
/** * Initialize the bodies, anchors, and length using the world anchors. * * @param b1 First body * @param b2 Second body * @param anchor1 World anchor on first body * @param anchor2 World anchor on second body */ public void initialize(final Body b1, final Body b2, final Vec2 anchor1, final Vec2 anchor2) { bodyA = b1; bodyB = b2; localAnchorA.set(bodyA.getLocalPoint(anchor1)); localAnchorB.set(bodyB.getLocalPoint(anchor2)); Vec2 d = anchor2.sub(anchor1); length = d.length(); }
Example 2
Source File: PulleyJointDef.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
/** * Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. */ public void initialize(Body b1, Body b2, Vec2 ga1, Vec2 ga2, Vec2 anchor1, Vec2 anchor2, float r) { bodyA = b1; bodyB = b2; groundAnchorA = ga1; groundAnchorB = ga2; localAnchorA = bodyA.getLocalPoint(anchor1); localAnchorB = bodyB.getLocalPoint(anchor2); Vec2 d1 = anchor1.sub(ga1); lengthA = d1.length(); Vec2 d2 = anchor2.sub(ga2); lengthB = d2.length(); ratio = r; assert (ratio > Settings.EPSILON); }
Example 3
Source File: PulleyJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public float getCurrentLengthA() { final Vec2 p = pool.popVec2(); m_bodyA.getWorldPointToOut(m_localAnchorA, p); p.subLocal(m_groundAnchorA); float length = p.length(); pool.pushVec2(1); return length; }
Example 4
Source File: PulleyJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public float getCurrentLengthB() { final Vec2 p = pool.popVec2(); m_bodyB.getWorldPointToOut(m_localAnchorB, p); p.subLocal(m_groundAnchorB); float length = p.length(); pool.pushVec2(1); return length; }
Example 5
Source File: PulleyJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public float getLength1() { final Vec2 p = pool.popVec2(); m_bodyA.getWorldPointToOut(m_localAnchorA, p); p.subLocal(m_groundAnchorA); float len = p.length(); pool.pushVec2(1); return len; }
Example 6
Source File: PulleyJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public float getLength2() { final Vec2 p = pool.popVec2(); m_bodyB.getWorldPointToOut(m_localAnchorB, p); p.subLocal(m_groundAnchorB); float len = p.length(); pool.pushVec2(1); return len; }
Example 7
Source File: PoolingPerf.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public float op(Vec2 argVec) { argVec.set(MathUtils.randomFloat(-100, 100), MathUtils.randomFloat(-100, 100)); argVec.mulLocal(3.2f); float s = argVec.length(); argVec.normalize(); return s; }
Example 8
Source File: StackTest.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public float op(Vec2 argVec) { argVec.set(MathUtils.randomFloat(-100, 100), MathUtils.randomFloat(-100, 100)); argVec.mulLocal(3.2f); float s = argVec.length(); argVec.normalize(); return s; }
Example 9
Source File: WeldJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
@Override public boolean solvePositionConstraints(final SolverData data) { Vec2 cA = data.positions[m_indexA].c; float aA = data.positions[m_indexA].a; Vec2 cB = data.positions[m_indexB].c; float aB = data.positions[m_indexB].a; final Rot qA = pool.popRot(); final Rot qB = pool.popRot(); final Vec2 temp = pool.popVec2(); final Vec2 rA = pool.popVec2(); final Vec2 rB = pool.popVec2(); qA.set(aA); qB.set(aB); float mA = m_invMassA, mB = m_invMassB; float iA = m_invIA, iB = m_invIB; Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA); Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), rB); float positionError, angularError; final Mat33 K = pool.popMat33(); final Vec2 C1 = pool.popVec2(); final Vec2 P = pool.popVec2(); K.ex.x = mA + mB + rA.y * rA.y * iA + rB.y * rB.y * iB; K.ey.x = -rA.y * rA.x * iA - rB.y * rB.x * iB; K.ez.x = -rA.y * iA - rB.y * iB; K.ex.y = K.ey.x; K.ey.y = mA + mB + rA.x * rA.x * iA + rB.x * rB.x * iB; K.ez.y = rA.x * iA + rB.x * iB; K.ex.z = K.ez.x; K.ey.z = K.ez.y; K.ez.z = iA + iB; if (m_frequencyHz > 0.0f) { C1.set(cB).addLocal(rB).subLocal(cA).subLocal(rA); positionError = C1.length(); angularError = 0.0f; K.solve22ToOut(C1, P); P.negateLocal(); cA.x -= mA * P.x; cA.y -= mA * P.y; aA -= iA * Vec2.cross(rA, P); cB.x += mB * P.x; cB.y += mB * P.y; aB += iB * Vec2.cross(rB, P); } else { C1.set(cB).addLocal(rB).subLocal(cA).subLocal(rA); float C2 = aB - aA - m_referenceAngle; positionError = C1.length(); angularError = MathUtils.abs(C2); final Vec3 C = pool.popVec3(); final Vec3 impulse = pool.popVec3(); C.set(C1.x, C1.y, C2); K.solve33ToOut(C, impulse); impulse.negateLocal(); P.set(impulse.x, impulse.y); cA.x -= mA * P.x; cA.y -= mA * P.y; aA -= iA * (Vec2.cross(rA, P) + impulse.z); cB.x += mB * P.x; cB.y += mB * P.y; aB += iB * (Vec2.cross(rB, P) + impulse.z); pool.pushVec3(2); } // data.positions[m_indexA].c.set(cA); data.positions[m_indexA].a = aA; // data.positions[m_indexB].c.set(cB); data.positions[m_indexB].a = aB; pool.pushVec2(5); pool.pushRot(2); pool.pushMat33(1); return positionError <= Settings.linearSlop && angularError <= Settings.angularSlop; }
Example 10
Source File: PulleyJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
@Override public boolean solvePositionConstraints(final SolverData data) { final Rot qA = pool.popRot(); final Rot qB = pool.popRot(); final Vec2 rA = pool.popVec2(); final Vec2 rB = pool.popVec2(); final Vec2 uA = pool.popVec2(); final Vec2 uB = pool.popVec2(); final Vec2 temp = pool.popVec2(); final Vec2 PA = pool.popVec2(); final Vec2 PB = pool.popVec2(); Vec2 cA = data.positions[m_indexA].c; float aA = data.positions[m_indexA].a; Vec2 cB = data.positions[m_indexB].c; float aB = data.positions[m_indexB].a; qA.set(aA); qB.set(aB); Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA); Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), rB); uA.set(cA).addLocal(rA).subLocal(m_groundAnchorA); uB.set(cB).addLocal(rB).subLocal(m_groundAnchorB); float lengthA = uA.length(); float lengthB = uB.length(); if (lengthA > 10.0f * Settings.linearSlop) { uA.mulLocal(1.0f / lengthA); } else { uA.setZero(); } if (lengthB > 10.0f * Settings.linearSlop) { uB.mulLocal(1.0f / lengthB); } else { uB.setZero(); } // Compute effective mass. float ruA = Vec2.cross(rA, uA); float ruB = Vec2.cross(rB, uB); float mA = m_invMassA + m_invIA * ruA * ruA; float mB = m_invMassB + m_invIB * ruB * ruB; float mass = mA + m_ratio * m_ratio * mB; if (mass > 0.0f) { mass = 1.0f / mass; } float C = m_constant - lengthA - m_ratio * lengthB; float linearError = MathUtils.abs(C); float impulse = -mass * C; PA.set(uA).mulLocal(-impulse); PB.set(uB).mulLocal(-m_ratio * impulse); cA.x += m_invMassA * PA.x; cA.y += m_invMassA * PA.y; aA += m_invIA * Vec2.cross(rA, PA); cB.x += m_invMassB * PB.x; cB.y += m_invMassB * PB.y; aB += m_invIB * Vec2.cross(rB, PB); // data.positions[m_indexA].c.set(cA); data.positions[m_indexA].a = aA; // data.positions[m_indexB].c.set(cB); data.positions[m_indexB].a = aB; pool.pushRot(2); pool.pushVec2(7); return linearError < Settings.linearSlop; }