Java Code Examples for java8.util.Optional#get()
The following examples show how to use
java8.util.Optional#get() .
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Example 1
Source File: ProjectRepository.java From ground-android with Apache License 2.0 | 6 votes |
private Flowable<Loadable<Project>> loadProject(Optional<String> projectId) { // Empty id indicates intent to deactivate the current project. Used on sign out. if (projectId.isEmpty()) { return Flowable.just(Loadable.notLoaded()); } String id = projectId.get(); return syncProjectWithRemote(id) .doOnSubscribe(__ -> Log.d(TAG, "Activating project " + id)) .doOnError(err -> Log.d(TAG, "Error loading project from remote", err)) .onErrorResumeNext( __ -> localDataStore .getProjectById(id) .toSingle() .doOnError(err -> Log.d(TAG, "Error loading project from local db", err))) .doOnSuccess(__ -> localValueStore.setLastActiveProjectId(id)) .toFlowable() .compose(Loadable::loadingOnceAndWrap); }
Example 2
Source File: MainGrid.java From settlers-remake with MIT License | 5 votes |
@Override public FerryEntrance ferryAtPosition(ShortPoint2D position, byte playerId) { Optional<ILogicMovable> ferryOptional = HexGridArea.stream(position.x, position.y, 0, Constants.MAX_FERRY_ENTRANCE_SEARCH_DISTANCE) .filterBounds(width, height) .filter((x, y) -> landscapeGrid.getLandscapeTypeAt(x, y).isWater()) .iterateForResult((x, y) -> { ILogicMovable movable = movableGrid.getMovableAt(x, y); return Optional.ofNullable(movable).filter(m -> m.getMovableType() == EMovableType.FERRY); }); if (!ferryOptional.isPresent()) { return null; } ILogicMovable ferry = ferryOptional.get(); ShortPoint2D ferryPosition = ferry.getPosition(); Optional<ShortPoint2D> entranceOptional = HexGridArea.stream(ferryPosition.x, ferryPosition.y, 0, Constants.MAX_FERRY_ENTRANCE_SEARCH_DISTANCE) .filterBounds(width, height) .filter((x, y) -> !isBlocked(x, y)) .getFirst(); if (!entranceOptional.isPresent()) { return null; } return new FerryEntrance(ferry, entranceOptional.get()); }
Example 3
Source File: OriginalMapFileContentReader.java From settlers-remake with MIT License | 5 votes |
private MapResourceInfo findAndDecryptFilePartSafe(EOriginalMapFilePartType partType) throws MapLoadException { Optional<MapResourceInfo> filePart = findAndDecryptFilePart(partType); if (filePart.isPresent()) { return filePart.get(); } else { throw new MapLoadException("No " + partType + " information available in mapfile!"); } }
Example 4
Source File: OriginalMapFileContentReader.java From settlers-remake with MIT License | 5 votes |
void readStacks() throws MapLoadException { Optional<MapResourceInfo> filePartOptional = findAndDecryptFilePart(EOriginalMapFilePartType.STACKS); if (filePartOptional.isPresent()) { MapResourceInfo filePart = filePartOptional.get(); // - file position int pos = filePart.offset; // - Number of buildings int stackCount = readBEIntFrom(pos); pos += 4; // - safety check if ((stackCount * 8 > filePart.size) || (stackCount < 0)) { throw new MapLoadException("wrong number of stacks in map File: " + stackCount); } // - read all Stacks for (int i = 0; i < stackCount; i++) { int posX = readBEWordFrom(pos); pos += 2; int posY = readBEWordFrom(pos); pos += 2; int stackType = readByteFrom(pos++); int count = readByteFrom(pos++); pos += 2; // not used - maybe: padding to size of 8 (2 INTs) // ------------- // - update data mapData.setStack(posX, posY, stackType, count); } } }
Example 5
Source File: OriginalMapFileContentReader.java From settlers-remake with MIT License | 5 votes |
void readSettlers() throws MapLoadException { Optional<MapResourceInfo> filePartOptional = findAndDecryptFilePart(EOriginalMapFilePartType.SETTLERS); if (filePartOptional.isPresent()) { MapResourceInfo filePart = filePartOptional.get(); // - file position int pos = filePart.offset; // - Number of buildings int settlerCount = readBEIntFrom(pos); pos += 4; // - safety check if ((settlerCount * 6 > filePart.size) || (settlerCount < 0)) { throw new MapLoadException("wrong number of settlers in map File: " + settlerCount); } // - read all Stacks for (int i = 0; i < settlerCount; i++) { int party = readByteFrom(pos++); int settlerType = readByteFrom(pos++); int posX = readBEWordFrom(pos); pos += 2; int posY = readBEWordFrom(pos); pos += 2; // ------------- // - update data mapData.setSettler(posX, posY, settlerType, party); } } }
Example 6
Source File: Basic.java From streamsupport with GNU General Public License v2.0 | 4 votes |
@Test(expectedExceptions=NoSuchElementException.class) public void testEmptyGet() { Optional<Boolean> empty = Optional.empty(); Boolean got = empty.get(); }
Example 7
Source File: OriginalMapFileContentReader.java From settlers-remake with MIT License | 4 votes |
void readBuildings() throws MapLoadException { hasBuildings = false; Optional<MapResourceInfo> filePartOptional = findAndDecryptFilePart(EOriginalMapFilePartType.BUILDINGS); if (filePartOptional.isPresent()) { MapResourceInfo filePart = filePartOptional.get(); // - file position int pos = filePart.offset; // - Number of buildings int buildingsCount = readBEIntFrom(pos); pos += 4; // - safety check if ((buildingsCount * 12 > filePart.size) || (buildingsCount < 0)) { throw new MapLoadException("wrong number of buildings in map File: " + buildingsCount); } hasBuildings = true; // - read all Buildings for (int i = 0; i < buildingsCount; i++) { int party = readByteFrom(pos++); // - Party starts with 0 int buildingType = readByteFrom(pos++); int posX = readBEWordFrom(pos); pos += 2; int posY = readBEWordFrom(pos); pos += 2; pos++; // not used - maybe a filling byte to make the record 12 Byte (= 3 INTs) long or unknown?! // ----------- // - number of soldier in building is saved as 4-Bit (=Nibble): int countSword1 = readHighNibbleFrom(pos); int countSword2 = readLowNibbleFrom(pos); pos++; int countArcher2 = readHighNibbleFrom(pos); int countArcher3 = readLowNibbleFrom(pos); pos++; int countSword3 = readHighNibbleFrom(pos); int countArcher1 = readLowNibbleFrom(pos); pos++; int countSpear3 = readHighNibbleFrom(pos); // low nibble is a not used count pos++; int countSpear1 = readHighNibbleFrom(pos); int countSpear2 = readLowNibbleFrom(pos); pos++; // ------------- // - update data mapData.setBuilding(posX, posY, buildingType, party, countSword1, countSword2, countSword3, countArcher1, countArcher2, countArcher3, countSpear1, countSpear2, countSpear3); } } }