Java Code Examples for com.megacrit.cardcrawl.dungeons.AbstractDungeon#screen()
The following examples show how to use
com.megacrit.cardcrawl.dungeons.AbstractDungeon#screen() .
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Example 1
Source File: BottledMemoryRelic.java From jorbs-spire-mod with MIT License | 6 votes |
@Override public void onEquip() { // follow same behavior as base game bottle relics. Maybe there's some mod that adds a bottle mechanic changing card using getPurgeableCards CardGroup rememberCards = CardUtils.getCardsForBottling(AbstractDungeon.player.masterDeck.getPurgeableCards()); rememberCards.group.removeIf(c -> !c.hasTag(REMEMBER_MEMORY)); if (rememberCards.size() > 0) { this.cardSelected = false; if (AbstractDungeon.isScreenUp) { AbstractDungeon.dynamicBanner.hide(); AbstractDungeon.overlayMenu.cancelButton.hide(); AbstractDungeon.previousScreen = AbstractDungeon.screen; } AbstractDungeon.getCurrRoom().phase = AbstractRoom.RoomPhase.INCOMPLETE; AbstractDungeon.gridSelectScreen.open(rememberCards, 1, this.DESCRIPTIONS[1] + this.name + LocalizedStrings.PERIOD, false, false, false, false); } }
Example 2
Source File: BranchingUpgradesPatch.java From StSLib with MIT License | 6 votes |
public static void Postfix(AbstractCard __instance) { if (AbstractDungeon.screen == AbstractDungeon.CurrentScreen.GRID && AbstractDungeon.gridSelectScreen.forUpgrade) { if (__instance.hb.hovered && InputHelper.justClickedLeft) { if (__instance.timesUpgraded < 0) { BranchSelectFields.isBranchUpgrading.set(AbstractDungeon.gridSelectScreen, true); } else { BranchSelectFields.isBranchUpgrading.set(AbstractDungeon.gridSelectScreen, false); } if (__instance instanceof BranchingUpgradesCard) { __instance.beginGlowing(); cardList.forEach(c -> { if (c != __instance) c.stopGlowing(); }); } BranchSelectFields.waitingForBranchUpgradeSelection.set(AbstractDungeon.gridSelectScreen, false); } } }
Example 3
Source File: MemoryFtueTip.java From jorbs-spire-mod with MIT License | 5 votes |
public static boolean shouldFakeBeingRemembered(AbstractMemory m) { return AbstractDungeon.screen == AbstractDungeon.CurrentScreen.FTUE && AbstractDungeon.ftue != null && AbstractDungeon.ftue instanceof MemoryFtueTip && m.ID.equals(PatienceMemory.STATIC.ID); }
Example 4
Source File: MemoryFtueTip.java From jorbs-spire-mod with MIT License | 5 votes |
public static boolean shouldFakeBeingClarified(AbstractMemory m) { return AbstractDungeon.screen == AbstractDungeon.CurrentScreen.FTUE && AbstractDungeon.ftue != null && AbstractDungeon.ftue instanceof MemoryFtueTip && (m.ID.equals(WrathMemory.STATIC.ID) || m.ID.equals(DiligenceMemory.STATIC.ID)); }
Example 5
Source File: CampfireThirstEffect.java From jorbs-spire-mod with MIT License | 5 votes |
public void render(SpriteBatch sb) { sb.setColor(this.screenColor); sb.draw(ImageMaster.WHITE_SQUARE_IMG, 0.0F, 0.0F, (float) Settings.WIDTH, (float)Settings.HEIGHT); if (AbstractDungeon.screen == AbstractDungeon.CurrentScreen.GRID) { AbstractDungeon.gridSelectScreen.render(sb); } }
Example 6
Source File: BottledPlaceholderRelic.java From StS-DefaultModBase with MIT License | 5 votes |
@Override public void onEquip() { // 1. When we acquire the relic cardSelected = false; // 2. Tell the relic that we haven't bottled the card yet if (AbstractDungeon.isScreenUp) { // 3. If the map is open - hide it. AbstractDungeon.dynamicBanner.hide(); AbstractDungeon.overlayMenu.cancelButton.hide(); AbstractDungeon.previousScreen = AbstractDungeon.screen; } AbstractDungeon.getCurrRoom().phase = AbstractRoom.RoomPhase.INCOMPLETE; // 4. Set the room to INCOMPLETE - don't allow us to use the map, etc. CardGroup group = CardGroup.getGroupWithoutBottledCards(AbstractDungeon.player.masterDeck); // 5. Get a card group of all currently unbottled cards AbstractDungeon.gridSelectScreen.open(group, 1, DESCRIPTIONS[3] + name + DESCRIPTIONS[2], false, false, false, false); // 6. Open the grid selection screen with the cards from the CardGroup we specified above. The description reads "Select a card to bottle for" + (relic name) + "." }
Example 7
Source File: SnapFtueTip.java From jorbs-spire-mod with MIT License | 4 votes |
public static boolean shouldFakeCurrentTurn() { return AbstractDungeon.screen == AbstractDungeon.CurrentScreen.FTUE && AbstractDungeon.ftue != null && AbstractDungeon.ftue instanceof SnapFtueTip; }