Java Code Examples for org.jfree.chart.util.RectangleAnchor#TOP_RIGHT

The following examples show how to use org.jfree.chart.util.RectangleAnchor#TOP_RIGHT . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: CrosshairOverlay.java    From astor with GNU General Public License v2.0 6 votes vote down vote up
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) {
    RectangleAnchor result = anchor;
    if (anchor.equals(RectangleAnchor.TOP_LEFT)) {
        result = RectangleAnchor.TOP_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) {
        result = RectangleAnchor.TOP_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.LEFT)) {
        result = RectangleAnchor.RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.RIGHT)) {
        result = RectangleAnchor.LEFT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) {
        result = RectangleAnchor.BOTTOM_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) {
        result = RectangleAnchor.BOTTOM_LEFT;
    }
    return result;
}
 
Example 2
Source File: CrosshairOverlay.java    From astor with GNU General Public License v2.0 6 votes vote down vote up
private RectangleAnchor flipAnchorV(RectangleAnchor anchor) {
    RectangleAnchor result = anchor;
    if (anchor.equals(RectangleAnchor.TOP_LEFT)) {
        result = RectangleAnchor.BOTTOM_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) {
        result = RectangleAnchor.BOTTOM_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.TOP)) {
        result = RectangleAnchor.BOTTOM;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM)) {
        result = RectangleAnchor.TOP;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) {
        result = RectangleAnchor.TOP_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) {
        result = RectangleAnchor.TOP_RIGHT;
    }
    return result;
}
 
Example 3
Source File: CrosshairOverlay.java    From astor with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x = 0.0;
    double y = 0.0;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.LEFT
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT
            || anchor == RectangleAnchor.RIGHT
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT
            || anchor == RectangleAnchor.TOP
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();

    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}