Java Code Examples for com.badlogic.gdx.InputMultiplexer#addProcessor()
The following examples show how to use
com.badlogic.gdx.InputMultiplexer#addProcessor() .
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Example 1
Source File: GUIConsole.java From libgdx-inGameConsole with Apache License 2.0 | 6 votes |
@Override public void resetInputProcessing () { usesMultiplexer = true; appInput = Gdx.input.getInputProcessor(); if (appInput != null) { if (hasStage(appInput)) { log("Console already added to input processor!", LogLevel.ERROR); Gdx.app.log("Console", "Already added to input processor!"); return; } multiplexer = new InputMultiplexer(); multiplexer.addProcessor(stage); multiplexer.addProcessor(appInput); Gdx.input.setInputProcessor(multiplexer); } else { Gdx.input.setInputProcessor(stage); } }
Example 2
Source File: DefaultSceneScreen.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
@Override public void show() { final InputMultiplexer multiplexer = new InputMultiplexer(); multiplexer.addProcessor(stage); multiplexer.addProcessor(inputProcessor); Gdx.input.setInputProcessor(multiplexer); if (getWorld().isDisposed()) { try { getWorld().load(); } catch (Exception e) { EngineLogger.error("ERROR LOADING GAME", e); dispose(); Gdx.app.exit(); } } getWorld().setListener(worldListener); getWorld().resume(); }
Example 3
Source File: SteeringBehaviorsTest.java From gdx-ai with Apache License 2.0 | 6 votes |
private void changeTest (int engineIndex, int testIndex) { // Remove the old test and its window if (currentTest != null) { if (currentTest.getDetailWindow() != null) currentTest.getDetailWindow().remove(); currentTest.dispose(); } // Add the new test and its window currentTest = tests[engineIndex][testIndex]; currentTest.create(); testHelpLabel.setText(currentTest.getHelpMessage()); InputMultiplexer im = (InputMultiplexer)Gdx.input.getInputProcessor(); if (im.size() > 1) im.removeProcessor(1); if (currentTest.getInputProcessor() != null) im.addProcessor(currentTest.getInputProcessor()); if (currentTest.getDetailWindow() != null) stage.addActor(currentTest.getDetailWindow()); }
Example 4
Source File: PathFinderTests.java From gdx-ai with Apache License 2.0 | 6 votes |
void changeTest (int index) { // Remove the old behavior and its window testsTable.clear(); if (currentTest != null) { if (currentTest.getDetailWindow() != null) currentTest.getDetailWindow().remove(); currentTest.dispose(); } // Add the new behavior and its window currentTest = tests[index]; currentTest.create(); InputMultiplexer im = (InputMultiplexer)Gdx.input.getInputProcessor(); if (im.size() > 1) im.removeProcessor(1); if (currentTest.getInputProcessor() != null) im.addProcessor(currentTest.getInputProcessor()); if (currentTest.getDetailWindow() != null) stage.addActor(currentTest.getDetailWindow()); }
Example 5
Source File: GdxScreen.java From libGDX-Path-Editor with Apache License 2.0 | 6 votes |
public GdxScreen(GdxApp gdxApp, int stageW, int stageH, int canvasW, int canvasH) { super(gdxApp); this.screenW = stageW; this.screenH = stageH; camera = new Camera(canvasW, canvasH); camera.position.x = (int)(screenW / 2); camera.position.y = (int)(screenH / 2); stage = new Stage(stageW, stageH, false); stage.setCamera(camera); bgDrawer = new BGDrawer(); inputMultiplexer = new InputMultiplexer(); inputMultiplexer.addProcessor(stage); inputMultiplexer.addProcessor(new InputHandler()); Gdx.input.setInputProcessor(inputMultiplexer); }
Example 6
Source File: PlayScreen.java From xibalba with MIT License | 5 votes |
/** * Play Screen. * * @param main Instance of Main class */ public PlayScreen(Main main) { glProfiler = new GLProfiler(Gdx.graphics); autoTimer = 0; keyHoldTimerDelay = 0; keyHoldTimer = 0; batch = new SpriteBatch(); // Setup camera; OrthographicCamera worldCamera = new OrthographicCamera(); // Setup renderers worldRenderer = new WorldRenderer(worldCamera, batch); hudRenderer = new HudRenderer(main, batch); // Debug console console = new GUIConsole(Main.skin, false); console.setCommandExecutor(new ConsoleCommandExecutor()); console.setSizePercent(100, 50); // Setup input multiplexer = new InputMultiplexer(); playerInput = new PlayerInput(worldCamera); multiplexer.addProcessor(hudRenderer.stage); multiplexer.addProcessor(playerInput); // Player attributes & their god playerAttributes = ComponentMappers.attributes.get(WorldManager.player); god = ComponentMappers.god.get(WorldManager.god); // Generate all dijkstra maps WorldManager.world.getCurrentMap().dijkstra.updateAll(); // Change state to playing WorldManager.state = WorldManager.State.PLAYING; }
Example 7
Source File: BattleScreen.java From Norii with Apache License 2.0 | 5 votes |
private void initializeInput() { battlescreenInputProcessor = new BattleScreenInputProcessor(this, mapCamera); multiplexer = new InputMultiplexer(); multiplexer.addProcessor(battlescreenInputProcessor); multiplexer.addProcessor(playerBattleHUD.getStage()); multiplexer.addProcessor(Player.getInstance().getEntityStage()); multiplexer.addProcessor(pauseMenu.getStage()); }
Example 8
Source File: GameScreen.java From Unlucky with MIT License | 5 votes |
public GameScreen(final Unlucky game, final ResourceManager rm) { super(game, rm); currentEvent = EventState.MOVING; gameMap = new GameMap(this, game.player, rm); battle = new Battle(this, gameMap.tileMap, gameMap.player); hud = new Hud(this, gameMap.tileMap, gameMap.player, rm); battleUIHandler = new BattleUIHandler(this, gameMap.tileMap, gameMap.player, battle, rm); transition = new TransitionScreen(this, battle, battleUIHandler, hud, gameMap.player, rm); levelUp = new LevelUpScreen(this, gameMap.tileMap, gameMap.player, rm); dialog = new DialogScreen(this, gameMap.tileMap, gameMap.player, rm); // create bg bg = new Background[2]; // sky bg[0] = new Background((OrthographicCamera) battleUIHandler.getStage().getCamera(), new Vector2(0.3f, 0)); // field bg[1] = new Background((OrthographicCamera) battleUIHandler.getStage().getCamera(), new Vector2(0, 0)); // input multiplexer multiplexer = new InputMultiplexer(); multiplexer.addProcessor(hud.getStage()); multiplexer.addProcessor(battleUIHandler.getStage()); multiplexer.addProcessor(levelUp.getStage()); multiplexer.addProcessor(dialog.getStage()); }
Example 9
Source File: DemoScreen.java From cocos-ui-libgdx with Apache License 2.0 | 5 votes |
@Override public void show() { super.show(); stage = new Stage(new StretchViewport(DemoGame.GAME_WIDTH, DemoGame.GAME_HEIGHT)); InputMultiplexer multiplexer = new InputMultiplexer(); multiplexer.addProcessor(stage); initDemoChange(multiplexer); Gdx.input.setInputProcessor(multiplexer); findAllDemos(); defaultFont = Gdx.files.internal("share/MLFZS.TTF"); changeDemo(); }
Example 10
Source File: DemoScreen.java From cocos-ui-libgdx with Apache License 2.0 | 5 votes |
private void initDemoChange(InputMultiplexer multiplexer) { Stage demoChangeStage = new Stage(new StretchViewport(DemoGame.GAME_WIDTH, DemoGame.GAME_HEIGHT)); Actor actor = new Actor(); actor.setWidth(stage.getWidth()); actor.setHeight(stage.getHeight()); actor.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { updateCurrentIndex(); changeDemo(); } }); demoChangeStage.addActor(actor); multiplexer.addProcessor(demoChangeStage); }
Example 11
Source File: EngineGDX.java From Entitas-Java with MIT License | 5 votes |
@Override public void initialize() { for (Manager manager : _managers.values()) { manager.initialize(); } inputManager.initialize(); guiManagerGDX.initialize(); InputMultiplexer inputMultiplexer = new InputMultiplexer(); inputMultiplexer.addProcessor(inputManager); inputMultiplexer.addProcessor(guiManagerGDX.getStage()); Gdx.input.setInputProcessor(inputMultiplexer); }
Example 12
Source File: Main.java From gdx-proto with Apache License 2.0 | 5 votes |
@Override public void create () { Log.setLevel(Log.DEBUG); platform = Gdx.app.getType(); // we can pretend to be Android while running on desktop to test mobile features // such as mobile-specific input //platform = Application.ApplicationType.Android; Assets assets = new Assets(); assets.loadAll(); Log.debug("finished loading assets"); physics = new Physics(); initializeSubModules(); frame = 0; inst = this; if (isClient()) { view = new View(); new Particles(); input = new Input(); inputMulti = new InputMultiplexer(); inputMulti.addProcessor(View.inst.hud.stage); inputMulti.addProcessor(input); if (isMobile()) { inputMulti.addProcessor(GestureHandler.createGestureHandler()); } Gdx.input.setInputProcessor(inputMulti); } LevelBuilder.createLevel(); setupNetwork(); }
Example 13
Source File: RetroSceneScreen.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public void show() { retrieveAssets(ui.getUIAtlas()); stage = new Stage(screenViewport); // stage.addActor(textManagerUI); stage.addActor(dialogUI); stage.addActor(menuButton); stage.addActor(verbUI); stage.addActor(pointer); menuButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ui.setCurrentScreen(Screens.MENU_SCREEN); } }); worldViewportStage = new Stage(worldViewport); worldViewportStage.addActor(textManagerUI); final InputMultiplexer multiplexer = new InputMultiplexer(); multiplexer.addProcessor(stage); multiplexer.addProcessor(inputProcessor); Gdx.input.setInputProcessor(multiplexer); if (ui.getWorld().isDisposed()) { try { ui.getWorld().load(); } catch (Exception e) { EngineLogger.error("ERROR LOADING GAME", e); dispose(); Gdx.app.exit(); } } ui.getWorld().setListener(worldListener); ui.getWorld().resume(); textManagerUI.setText(ui.getWorld().getCurrentScene().getTextManager().getCurrentText()); updateUI(); }