Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.ScrollPane#ScrollPaneStyle
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com.badlogic.gdx.scenes.scene2d.ui.ScrollPane#ScrollPaneStyle .
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Example 1
Source File: CraftingScreen.java From TerraLegion with MIT License | 5 votes |
@Override public void create() { camera = new OrthoCamera(); camera.resize(); stageSb = new SpriteBatch(); stage = new Stage(new StretchViewport(Settings.getWidth(), Settings.getHeight()), stageSb); //CATEGORY BUTTONS stage.addActor(toolCategoryBtn.getImageButton()); stage.addActor(furnitureCategoryBtn.getImageButton()); ScrollPane.ScrollPaneStyle paneStyle = new ScrollPane.ScrollPaneStyle(); paneStyle.background = new TextureRegionDrawable(new TextureRegion(ResourceManager.getInstance().getTexture("invStageBg"))); //paneStyle.vScrollKnob = new TextureRegionDrawable(); //paneStyle.hScroll = paneStyle.hScrollKnob = paneStyle.vScroll = paneStyle.vScrollKnob; Table craftingContainer = CachePool.getTable(); usedTablesCache.add(craftingContainer); float startX = (Settings.getWidth() / 2) - 255; craftingContainer.setBounds(startX, 0, 370, Settings.getHeight() - 61); craftingTable = CachePool.getTable(); stage.addListener(new CraftingButtonClickListener(stage, craftingTable, craftingContainer.getX(), craftingContainer.getY())); usedTablesCache.add(craftingTable); pane = new ScrollPane(craftingTable, paneStyle); craftingContainer.add(pane).width(370).height(Settings.getHeight() - 61); craftingContainer.row(); stage.addActor(craftingContainer); itemNameLabel = new Label("", ResourceManager.getInstance().getFont("font"), startX + 370 + 10, Settings.getHeight() - 61 - 35, false); itemInfoLabel = new MultilineLabel("", ResourceManager.getInstance().getFont("font"), startX + 370 + 10, Settings.getHeight() - 61 - 85, false); populateCraftableItems(toolCategoryBtn.getCategory()); InputController.getInstance().addInputProcessor(stage); }
Example 2
Source File: DiceWindow.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
@Override protected void doShow(final UserData userData) { final Table items = new Table(); final ScrollPane pane = new ScrollPane(items, new ScrollPane.ScrollPaneStyle()) { @Override public void layout() { float w = items.getPrefWidth(); float h = Math.min(getParent().getHeight(), items.getPrefHeight()); if (w != getWidth() || h != getHeight()) { setSize(w, h); invalidateHierarchy(); } super.layout(); } }; pane.setTouchable(Touchable.childrenOnly); pane.setOverscroll(false, false); pane.setCancelTouchFocus(false); pane.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { pane.layout(); pane.layout(); items.layout(); if (actor instanceof Layout) ((Layout) actor).layout(); pane.layout(); pane.layout(); pane.scrollTo(actor.getX(), actor.getY(), actor.getWidth(), actor.getHeight() + 100); } }); Iterable<Die> dice = userData.dice(); int i = 1; int count = userData.diceCount(); for (Die die : dice) { DiePane diePane = new DiePane(die, userData, diceWindowGroup); table.add(diePane); diePane.setWidth(0); diePane.pack(); diePane.setWidth(ViewController.CELL_SIZE * 6.6f); Cell cell = items.add(diePane).fillX().maxWidth(ViewController.CELL_SIZE * 6.6f); if (i != count) { cell.padBottom(-1); } cell.row(); map.put(die, diePane); diePane.info.addListener(createMinimizeListener(die, dice)); i++; } items.pack(); table.add(pane).width(items.getPrefWidth());//.size(items.getPrefWidth(), 200); }
Example 3
Source File: InventoryScreen.java From TerraLegion with MIT License | 4 votes |
@Override public void create() { camera = new OrthoCamera(); camera.resize(); stageSb = new SpriteBatch(); stage = new Stage(new StretchViewport(Settings.getWidth(), Settings.getHeight()), stageSb); ScrollPane.ScrollPaneStyle paneStyle = new ScrollPane.ScrollPaneStyle(); paneStyle.background = new TextureRegionDrawable(new TextureRegion(ResourceManager.getInstance().getTexture("invStageBg"))); //paneStyle.vScrollKnob = new TextureRegionDrawable(); //paneStyle.hScroll = paneStyle.hScrollKnob = paneStyle.vScroll = paneStyle.vScrollKnob; Table invContainer = CachePool.getTable(); invContainer.setCullingArea(new Rectangle(0, 0, Settings.getWidth(), Settings.getHeight())); usedTablesCache.add(invContainer); float startX = (Settings.getWidth() / 2) - 255; invContainer.setBounds(startX, 0, 370, Settings.getHeight() - 61); table = CachePool.getTable(); table.setCullingArea(new Rectangle(0, 0, Settings.getWidth(), Settings.getHeight())); table.addListener(new InventoryButtonClickListener(table)); usedTablesCache.add(table); ScrollPane pane = new ScrollPane(table, paneStyle); pane.setCancelTouchFocus(false); pane.setCullingArea(new Rectangle(0, 0, Settings.getWidth(), Settings.getHeight())); invContainer.add(pane).width(370).height(Settings.getHeight() - 61); invContainer.row(); stage.addActor(invContainer); itemNameLabel = new Label("", ResourceManager.getInstance().getFont("font"), startX + 370 + 10, Settings.getHeight() - 61 - 35, false); itemInfoLabel = new MultilineLabel("", ResourceManager.getInstance().getFont("font"), startX + 370 + 10, Settings.getHeight() - 61 - 85, false); for (int y = 0; y < inventory.getHeight(); y++) { for (int x = 0; x < inventory.getWidth(); x++) { ItemStack stack = inventory.getItemStack(x, y); ItemBox box = new ItemBox(stack, x, y, x + " " + y); InventoryDragListener dragListener = getDragListener(box); dragListener.setScrollPane(pane); dragListener.setTableHolder(table); dragListener.setInventory(inventory); box.addListener(dragListener); Cell<Table> cell = table.add((Table) box).width(60).height(60).padRight(10).padBottom(10); if (x == 0) { cell.padLeft(10); } if (y == 0) { cell.padTop(10); } } table.row(); } InputController.getInstance().addInputProcessor(stage); }
Example 4
Source File: ListViewStyle.java From vis-ui with Apache License 2.0 | 4 votes |
public ListViewStyle (ListViewStyle style) { if (style.scrollPaneStyle != null) this.scrollPaneStyle = new ScrollPane.ScrollPaneStyle(style.scrollPaneStyle); }