Java Code Examples for java.awt.MultipleGradientPaint.CycleMethod#NO_CYCLE
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java.awt.MultipleGradientPaint.CycleMethod#NO_CYCLE .
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Example 1
Source File: TransformedPaintTest.java From jdk8u_jdk with GNU General Public License v2.0 | 5 votes |
private Paint createPaint(PaintType type, int startx, int starty, int w, int h) { // make sure that the blue color doesn't show up when filling a // w by h rect w++; h++; int endx = startx + w; int endy = starty + h; Rectangle2D.Float r = new Rectangle2D.Float(startx, starty, w, h); switch (type) { case COLOR: return Color.red; case GRADIENT: return new GradientPaint(startx, starty, Color.red, endx, endy, Color.green); case LINEAR_GRADIENT: return new LinearGradientPaint(startx, starty, endx, endy, new float[] { 0.0f, 0.999f, 1.0f }, new Color[] { Color.red, Color.green, Color.blue }); case RADIAL_GRADIENT: return new RadialGradientPaint(startx, starty, (float)Math.sqrt(w * w + h * h), new float[] { 0.0f, 0.999f, 1.0f }, new Color[] { Color.red, Color.green, Color.blue }, CycleMethod.NO_CYCLE); case TEXTURE: { BufferedImage bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = (Graphics2D) bi.getGraphics(); g.setPaint(createPaint(PaintType.LINEAR_GRADIENT, 0, 0, w, h)); g.fillRect(0, 0, w, h); return new TexturePaint(bi, r); } } return Color.green; }
Example 2
Source File: TransformedPaintTest.java From openjdk-8 with GNU General Public License v2.0 | 5 votes |
private Paint createPaint(PaintType type, int startx, int starty, int w, int h) { // make sure that the blue color doesn't show up when filling a // w by h rect w++; h++; int endx = startx + w; int endy = starty + h; Rectangle2D.Float r = new Rectangle2D.Float(startx, starty, w, h); switch (type) { case COLOR: return Color.red; case GRADIENT: return new GradientPaint(startx, starty, Color.red, endx, endy, Color.green); case LINEAR_GRADIENT: return new LinearGradientPaint(startx, starty, endx, endy, new float[] { 0.0f, 0.999f, 1.0f }, new Color[] { Color.red, Color.green, Color.blue }); case RADIAL_GRADIENT: return new RadialGradientPaint(startx, starty, (float)Math.sqrt(w * w + h * h), new float[] { 0.0f, 0.999f, 1.0f }, new Color[] { Color.red, Color.green, Color.blue }, CycleMethod.NO_CYCLE); case TEXTURE: { BufferedImage bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = (Graphics2D) bi.getGraphics(); g.setPaint(createPaint(PaintType.LINEAR_GRADIENT, 0, 0, w, h)); g.fillRect(0, 0, w, h); return new TexturePaint(bi, r); } } return Color.green; }
Example 3
Source File: TransformedPaintTest.java From jdk8u60 with GNU General Public License v2.0 | 5 votes |
private Paint createPaint(PaintType type, int startx, int starty, int w, int h) { // make sure that the blue color doesn't show up when filling a // w by h rect w++; h++; int endx = startx + w; int endy = starty + h; Rectangle2D.Float r = new Rectangle2D.Float(startx, starty, w, h); switch (type) { case COLOR: return Color.red; case GRADIENT: return new GradientPaint(startx, starty, Color.red, endx, endy, Color.green); case LINEAR_GRADIENT: return new LinearGradientPaint(startx, starty, endx, endy, new float[] { 0.0f, 0.999f, 1.0f }, new Color[] { Color.red, Color.green, Color.blue }); case RADIAL_GRADIENT: return new RadialGradientPaint(startx, starty, (float)Math.sqrt(w * w + h * h), new float[] { 0.0f, 0.999f, 1.0f }, new Color[] { Color.red, Color.green, Color.blue }, CycleMethod.NO_CYCLE); case TEXTURE: { BufferedImage bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = (Graphics2D) bi.getGraphics(); g.setPaint(createPaint(PaintType.LINEAR_GRADIENT, 0, 0, w, h)); g.fillRect(0, 0, w, h); return new TexturePaint(bi, r); } } return Color.green; }
Example 4
Source File: TransformedPaintTest.java From openjdk-8-source with GNU General Public License v2.0 | 5 votes |
private Paint createPaint(PaintType type, int startx, int starty, int w, int h) { // make sure that the blue color doesn't show up when filling a // w by h rect w++; h++; int endx = startx + w; int endy = starty + h; Rectangle2D.Float r = new Rectangle2D.Float(startx, starty, w, h); switch (type) { case COLOR: return Color.red; case GRADIENT: return new GradientPaint(startx, starty, Color.red, endx, endy, Color.green); case LINEAR_GRADIENT: return new LinearGradientPaint(startx, starty, endx, endy, new float[] { 0.0f, 0.999f, 1.0f }, new Color[] { Color.red, Color.green, Color.blue }); case RADIAL_GRADIENT: return new RadialGradientPaint(startx, starty, (float)Math.sqrt(w * w + h * h), new float[] { 0.0f, 0.999f, 1.0f }, new Color[] { Color.red, Color.green, Color.blue }, CycleMethod.NO_CYCLE); case TEXTURE: { BufferedImage bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = (Graphics2D) bi.getGraphics(); g.setPaint(createPaint(PaintType.LINEAR_GRADIENT, 0, 0, w, h)); g.fillRect(0, 0, w, h); return new TexturePaint(bi, r); } } return Color.green; }
Example 5
Source File: TransformedPaintTest.java From openjdk-jdk9 with GNU General Public License v2.0 | 5 votes |
private Paint createPaint(PaintType type, int startx, int starty, int w, int h) { // make sure that the blue color doesn't show up when filling a // w by h rect w++; h++; int endx = startx + w; int endy = starty + h; Rectangle2D.Float r = new Rectangle2D.Float(startx, starty, w, h); switch (type) { case COLOR: return Color.red; case GRADIENT: return new GradientPaint(startx, starty, Color.red, endx, endy, Color.green); case LINEAR_GRADIENT: return new LinearGradientPaint(startx, starty, endx, endy, new float[] { 0.0f, 0.999f, 1.0f }, new Color[] { Color.red, Color.green, Color.blue }); case RADIAL_GRADIENT: return new RadialGradientPaint(startx, starty, (float)Math.sqrt(w * w + h * h), new float[] { 0.0f, 0.999f, 1.0f }, new Color[] { Color.red, Color.green, Color.blue }, CycleMethod.NO_CYCLE); case TEXTURE: { BufferedImage bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = (Graphics2D) bi.getGraphics(); g.setPaint(createPaint(PaintType.LINEAR_GRADIENT, 0, 0, w, h)); g.fillRect(0, 0, w, h); return new TexturePaint(bi, r); } } return Color.green; }
Example 6
Source File: MultipleGradientPaintContext.java From openjdk-8 with GNU General Public License v2.0 | 4 votes |
/** * Helper function to index into the gradients array. This is necessary * because each interval has an array of colors with uniform size 255. * However, the color intervals are not necessarily of uniform length, so * a conversion is required. * * @param position the unmanipulated position, which will be mapped * into the range 0 to 1 * @returns integer color to display */ protected final int indexIntoGradientsArrays(float position) { // first, manipulate position value depending on the cycle method if (cycleMethod == CycleMethod.NO_CYCLE) { if (position > 1) { // upper bound is 1 position = 1; } else if (position < 0) { // lower bound is 0 position = 0; } } else if (cycleMethod == CycleMethod.REPEAT) { // get the fractional part // (modulo behavior discards integer component) position = position - (int)position; //position should now be between -1 and 1 if (position < 0) { // force it to be in the range 0-1 position = position + 1; } } else { // cycleMethod == CycleMethod.REFLECT if (position < 0) { // take absolute value position = -position; } // get the integer part int part = (int)position; // get the fractional part position = position - part; if ((part & 1) == 1) { // integer part is odd, get reflected color instead position = 1 - position; } } // now, get the color based on this 0-1 position... if (isSimpleLookup) { // easy to compute: just scale index by array size return gradient[(int)(position * fastGradientArraySize)]; } else { // more complicated computation, to save space // for all the gradient interval arrays for (int i = 0; i < gradients.length; i++) { if (position < fractions[i+1]) { // this is the array we want float delta = position - fractions[i]; // this is the interval we want int index = (int)((delta / normalizedIntervals[i]) * (GRADIENT_SIZE_INDEX)); return gradients[i][index]; } } } return gradients[gradients.length - 1][GRADIENT_SIZE_INDEX]; }
Example 7
Source File: RadialGradientPaintContext.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 4 votes |
/** * Constructor for RadialGradientPaintContext. * * @param paint the {@code RadialGradientPaint} from which this context * is created * @param cm the {@code ColorModel} that receives * the {@code Paint} data (this is used only as a hint) * @param deviceBounds the device space bounding box of the * graphics primitive being rendered * @param userBounds the user space bounding box of the * graphics primitive being rendered * @param t the {@code AffineTransform} from user * space into device space (gradientTransform should be * concatenated with this) * @param hints the hints that the context object uses to choose * between rendering alternatives * @param cx the center X coordinate in user space of the circle defining * the gradient. The last color of the gradient is mapped to * the perimeter of this circle. * @param cy the center Y coordinate in user space of the circle defining * the gradient. The last color of the gradient is mapped to * the perimeter of this circle. * @param r the radius of the circle defining the extents of the * color gradient * @param fx the X coordinate in user space to which the first color * is mapped * @param fy the Y coordinate in user space to which the first color * is mapped * @param fractions the fractions specifying the gradient distribution * @param colors the gradient colors * @param cycleMethod either NO_CYCLE, REFLECT, or REPEAT * @param colorSpace which colorspace to use for interpolation, * either SRGB or LINEAR_RGB */ RadialGradientPaintContext(RadialGradientPaint paint, ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform t, RenderingHints hints, float cx, float cy, float r, float fx, float fy, float[] fractions, Color[] colors, CycleMethod cycleMethod, ColorSpaceType colorSpace) { super(paint, cm, deviceBounds, userBounds, t, hints, fractions, colors, cycleMethod, colorSpace); // copy some parameters centerX = cx; centerY = cy; focusX = fx; focusY = fy; radius = r; this.isSimpleFocus = (focusX == centerX) && (focusY == centerY); this.isNonCyclic = (cycleMethod == CycleMethod.NO_CYCLE); // for use in the quadractic equation radiusSq = radius * radius; float dX = focusX - centerX; float dY = focusY - centerY; double distSq = (dX * dX) + (dY * dY); // test if distance from focus to center is greater than the radius if (distSq > radiusSq * SCALEBACK) { // clamp focus to radius float scalefactor = (float)Math.sqrt(radiusSq * SCALEBACK / distSq); dX = dX * scalefactor; dY = dY * scalefactor; focusX = centerX + dX; focusY = centerY + dY; } // calculate the solution to be used in the case where X == focusX // in cyclicCircularGradientFillRaster() trivial = (float)Math.sqrt(radiusSq - (dX * dX)); // constant parts of X, Y user space coordinates constA = a02 - centerX; constB = a12 - centerY; // constant second order delta for simple loop gDeltaDelta = 2 * ( a00 * a00 + a10 * a10) / radiusSq; }
Example 8
Source File: MultipleGradientPaintContext.java From JDKSourceCode1.8 with MIT License | 4 votes |
/** * Helper function to index into the gradients array. This is necessary * because each interval has an array of colors with uniform size 255. * However, the color intervals are not necessarily of uniform length, so * a conversion is required. * * @param position the unmanipulated position, which will be mapped * into the range 0 to 1 * @returns integer color to display */ protected final int indexIntoGradientsArrays(float position) { // first, manipulate position value depending on the cycle method if (cycleMethod == CycleMethod.NO_CYCLE) { if (position > 1) { // upper bound is 1 position = 1; } else if (position < 0) { // lower bound is 0 position = 0; } } else if (cycleMethod == CycleMethod.REPEAT) { // get the fractional part // (modulo behavior discards integer component) position = position - (int)position; //position should now be between -1 and 1 if (position < 0) { // force it to be in the range 0-1 position = position + 1; } } else { // cycleMethod == CycleMethod.REFLECT if (position < 0) { // take absolute value position = -position; } // get the integer part int part = (int)position; // get the fractional part position = position - part; if ((part & 1) == 1) { // integer part is odd, get reflected color instead position = 1 - position; } } // now, get the color based on this 0-1 position... if (isSimpleLookup) { // easy to compute: just scale index by array size return gradient[(int)(position * fastGradientArraySize)]; } else { // more complicated computation, to save space // for all the gradient interval arrays for (int i = 0; i < gradients.length; i++) { if (position < fractions[i+1]) { // this is the array we want float delta = position - fractions[i]; // this is the interval we want int index = (int)((delta / normalizedIntervals[i]) * (GRADIENT_SIZE_INDEX)); return gradients[i][index]; } } } return gradients[gradients.length - 1][GRADIENT_SIZE_INDEX]; }
Example 9
Source File: MultipleGradientPaintContext.java From openjdk-jdk8u with GNU General Public License v2.0 | 4 votes |
/** * Helper function to index into the gradients array. This is necessary * because each interval has an array of colors with uniform size 255. * However, the color intervals are not necessarily of uniform length, so * a conversion is required. * * @param position the unmanipulated position, which will be mapped * into the range 0 to 1 * @returns integer color to display */ protected final int indexIntoGradientsArrays(float position) { // first, manipulate position value depending on the cycle method if (cycleMethod == CycleMethod.NO_CYCLE) { if (position > 1) { // upper bound is 1 position = 1; } else if (position < 0) { // lower bound is 0 position = 0; } } else if (cycleMethod == CycleMethod.REPEAT) { // get the fractional part // (modulo behavior discards integer component) position = position - (int)position; //position should now be between -1 and 1 if (position < 0) { // force it to be in the range 0-1 position = position + 1; } } else { // cycleMethod == CycleMethod.REFLECT if (position < 0) { // take absolute value position = -position; } // get the integer part int part = (int)position; // get the fractional part position = position - part; if ((part & 1) == 1) { // integer part is odd, get reflected color instead position = 1 - position; } } // now, get the color based on this 0-1 position... if (isSimpleLookup) { // easy to compute: just scale index by array size return gradient[(int)(position * fastGradientArraySize)]; } else { // more complicated computation, to save space // for all the gradient interval arrays for (int i = 0; i < gradients.length; i++) { if (position < fractions[i+1]) { // this is the array we want float delta = position - fractions[i]; // this is the interval we want int index = (int)((delta / normalizedIntervals[i]) * (GRADIENT_SIZE_INDEX)); return gradients[i][index]; } } } return gradients[gradients.length - 1][GRADIENT_SIZE_INDEX]; }
Example 10
Source File: MultipleGradientPaintContext.java From openjdk-jdk9 with GNU General Public License v2.0 | 4 votes |
/** * Helper function to index into the gradients array. This is necessary * because each interval has an array of colors with uniform size 255. * However, the color intervals are not necessarily of uniform length, so * a conversion is required. * * @param position the unmanipulated position, which will be mapped * into the range 0 to 1 * @return integer color to display */ protected final int indexIntoGradientsArrays(float position) { // first, manipulate position value depending on the cycle method if (cycleMethod == CycleMethod.NO_CYCLE) { if (position > 1) { // upper bound is 1 position = 1; } else if (position < 0) { // lower bound is 0 position = 0; } } else if (cycleMethod == CycleMethod.REPEAT) { // get the fractional part // (modulo behavior discards integer component) position = position - (int)position; //position should now be between -1 and 1 if (position < 0) { // force it to be in the range 0-1 position = position + 1; } } else { // cycleMethod == CycleMethod.REFLECT if (position < 0) { // take absolute value position = -position; } // get the integer part int part = (int)position; // get the fractional part position = position - part; if ((part & 1) == 1) { // integer part is odd, get reflected color instead position = 1 - position; } } // now, get the color based on this 0-1 position... if (isSimpleLookup) { // easy to compute: just scale index by array size return gradient[(int)(position * fastGradientArraySize)]; } else { // more complicated computation, to save space // for all the gradient interval arrays for (int i = 0; i < gradients.length; i++) { if (position < fractions[i+1]) { // this is the array we want float delta = position - fractions[i]; // this is the interval we want int index = (int)((delta / normalizedIntervals[i]) * (GRADIENT_SIZE_INDEX)); return gradients[i][index]; } } } return gradients[gradients.length - 1][GRADIENT_SIZE_INDEX]; }
Example 11
Source File: RadialGradientPaintContext.java From jdk8u60 with GNU General Public License v2.0 | 4 votes |
/** * Constructor for RadialGradientPaintContext. * * @param paint the {@code RadialGradientPaint} from which this context * is created * @param cm the {@code ColorModel} that receives * the {@code Paint} data (this is used only as a hint) * @param deviceBounds the device space bounding box of the * graphics primitive being rendered * @param userBounds the user space bounding box of the * graphics primitive being rendered * @param t the {@code AffineTransform} from user * space into device space (gradientTransform should be * concatenated with this) * @param hints the hints that the context object uses to choose * between rendering alternatives * @param cx the center X coordinate in user space of the circle defining * the gradient. The last color of the gradient is mapped to * the perimeter of this circle. * @param cy the center Y coordinate in user space of the circle defining * the gradient. The last color of the gradient is mapped to * the perimeter of this circle. * @param r the radius of the circle defining the extents of the * color gradient * @param fx the X coordinate in user space to which the first color * is mapped * @param fy the Y coordinate in user space to which the first color * is mapped * @param fractions the fractions specifying the gradient distribution * @param colors the gradient colors * @param cycleMethod either NO_CYCLE, REFLECT, or REPEAT * @param colorSpace which colorspace to use for interpolation, * either SRGB or LINEAR_RGB */ RadialGradientPaintContext(RadialGradientPaint paint, ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform t, RenderingHints hints, float cx, float cy, float r, float fx, float fy, float[] fractions, Color[] colors, CycleMethod cycleMethod, ColorSpaceType colorSpace) { super(paint, cm, deviceBounds, userBounds, t, hints, fractions, colors, cycleMethod, colorSpace); // copy some parameters centerX = cx; centerY = cy; focusX = fx; focusY = fy; radius = r; this.isSimpleFocus = (focusX == centerX) && (focusY == centerY); this.isNonCyclic = (cycleMethod == CycleMethod.NO_CYCLE); // for use in the quadractic equation radiusSq = radius * radius; float dX = focusX - centerX; float dY = focusY - centerY; double distSq = (dX * dX) + (dY * dY); // test if distance from focus to center is greater than the radius if (distSq > radiusSq * SCALEBACK) { // clamp focus to radius float scalefactor = (float)Math.sqrt(radiusSq * SCALEBACK / distSq); dX = dX * scalefactor; dY = dY * scalefactor; focusX = centerX + dX; focusY = centerY + dY; } // calculate the solution to be used in the case where X == focusX // in cyclicCircularGradientFillRaster() trivial = (float)Math.sqrt(radiusSq - (dX * dX)); // constant parts of X, Y user space coordinates constA = a02 - centerX; constB = a12 - centerY; // constant second order delta for simple loop gDeltaDelta = 2 * ( a00 * a00 + a10 * a10) / radiusSq; }
Example 12
Source File: GradientPaints.java From TencentKona-8 with GNU General Public License v2.0 | 4 votes |
private Paint makePaint(PaintType paintType, CycleMethod cycleMethod, ColorSpaceType colorSpace, XformType xformType, int numStops) { int startX = TESTW/6; int startY = TESTH/6; int endX = TESTW/2; int endY = TESTH/2; int ctrX = TESTW/2; int ctrY = TESTH/2; int focusX = ctrX + 20; int focusY = ctrY + 20; float radius = 100.0f; Paint paint; AffineTransform transform; Color[] colors = Arrays.copyOf(COLORS, numStops); float[] fractions = new float[colors.length]; for (int i = 0; i < fractions.length; i++) { fractions[i] = ((float)i) / (fractions.length-1); } switch (xformType) { default: case IDENTITY: transform = new AffineTransform(); break; case TRANSLATE: transform = AffineTransform.getTranslateInstance(2, 2); break; case SCALE: transform = AffineTransform.getScaleInstance(1.2, 1.4); break; case SHEAR: transform = AffineTransform.getShearInstance(0.1, 0.1); break; case ROTATE: transform = AffineTransform.getRotateInstance(Math.PI / 4, getWidth()/2, getHeight()/2); break; } switch (paintType) { case BASIC: boolean cyclic = (cycleMethod != CycleMethod.NO_CYCLE); paint = new GradientPaint(startX, startY, Color.RED, endX, endY, Color.BLUE, cyclic); break; default: case LINEAR: paint = new LinearGradientPaint(new Point2D.Float(startX, startY), new Point2D.Float(endX, endY), fractions, colors, cycleMethod, colorSpace, transform); break; case RADIAL: paint = new RadialGradientPaint(new Point2D.Float(ctrX, ctrY), radius, new Point2D.Float(focusX, focusY), fractions, colors, cycleMethod, colorSpace, transform); break; } return paint; }
Example 13
Source File: BufferedPaints.java From openjdk-8-source with GNU General Public License v2.0 | 4 votes |
/** * This method uses techniques that are nearly identical to those * employed in setGradientPaint() above. The primary difference * is that at the native level we use a fragment shader to manually * apply the plane equation constants to the current fragment position * to calculate the gradient position in the range [0,1] (the native * code for GradientPaint does the same, except that it uses OpenGL's * automatic texture coordinate generation facilities). * * One other minor difference worth mentioning is that * setGradientPaint() calculates the plane equation constants * such that the gradient end points are positioned at 0.25 and 0.75 * (for reasons discussed in the comments for that method). In * contrast, for LinearGradientPaint we setup the equation constants * such that the gradient end points fall at 0.0 and 1.0. The * reason for this difference is that in the fragment shader we * have more control over how the gradient values are interpreted * (depending on the paint's CycleMethod). */ private static void setLinearGradientPaint(RenderQueue rq, SunGraphics2D sg2d, LinearGradientPaint paint, boolean useMask) { boolean linear = (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB); Color[] colors = paint.getColors(); int numStops = colors.length; Point2D pt1 = paint.getStartPoint(); Point2D pt2 = paint.getEndPoint(); AffineTransform at = paint.getTransform(); at.preConcatenate(sg2d.transform); if (!linear && numStops == 2 && paint.getCycleMethod() != CycleMethod.REPEAT) { // delegate to the optimized two-color gradient codepath boolean isCyclic = (paint.getCycleMethod() != CycleMethod.NO_CYCLE); setGradientPaint(rq, at, colors[0], colors[1], pt1, pt2, isCyclic, useMask); return; } int cycleMethod = paint.getCycleMethod().ordinal(); float[] fractions = paint.getFractions(); int[] pixels = convertToIntArgbPrePixels(colors, linear); // calculate plane equation constants double x = pt1.getX(); double y = pt1.getY(); at.translate(x, y); // now gradient point 1 is at the origin x = pt2.getX() - x; y = pt2.getY() - y; double len = Math.sqrt(x * x + y * y); at.rotate(x, y); // now gradient point 2 is on the positive x-axis at.scale(len, 1); // now gradient point 1 is at (0.0, 0), point 2 is at (1.0, 0) float p0, p1, p3; try { at.invert(); p0 = (float)at.getScaleX(); p1 = (float)at.getShearX(); p3 = (float)at.getTranslateX(); } catch (java.awt.geom.NoninvertibleTransformException e) { p0 = p1 = p3 = 0.0f; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacity(20 + 12 + (numStops*4*2)); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_LINEAR_GRADIENT_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(linear ? 1 : 0); buf.putInt(cycleMethod); buf.putInt(numStops); buf.putFloat(p0); buf.putFloat(p1); buf.putFloat(p3); buf.put(fractions); buf.put(pixels); }
Example 14
Source File: MultipleGradientPaintContext.java From jdk8u_jdk with GNU General Public License v2.0 | 4 votes |
/** * Helper function to index into the gradients array. This is necessary * because each interval has an array of colors with uniform size 255. * However, the color intervals are not necessarily of uniform length, so * a conversion is required. * * @param position the unmanipulated position, which will be mapped * into the range 0 to 1 * @returns integer color to display */ protected final int indexIntoGradientsArrays(float position) { // first, manipulate position value depending on the cycle method if (cycleMethod == CycleMethod.NO_CYCLE) { if (position > 1) { // upper bound is 1 position = 1; } else if (position < 0) { // lower bound is 0 position = 0; } } else if (cycleMethod == CycleMethod.REPEAT) { // get the fractional part // (modulo behavior discards integer component) position = position - (int)position; //position should now be between -1 and 1 if (position < 0) { // force it to be in the range 0-1 position = position + 1; } } else { // cycleMethod == CycleMethod.REFLECT if (position < 0) { // take absolute value position = -position; } // get the integer part int part = (int)position; // get the fractional part position = position - part; if ((part & 1) == 1) { // integer part is odd, get reflected color instead position = 1 - position; } } // now, get the color based on this 0-1 position... if (isSimpleLookup) { // easy to compute: just scale index by array size return gradient[(int)(position * fastGradientArraySize)]; } else { // more complicated computation, to save space // for all the gradient interval arrays for (int i = 0; i < gradients.length; i++) { if (position < fractions[i+1]) { // this is the array we want float delta = position - fractions[i]; // this is the interval we want int index = (int)((delta / normalizedIntervals[i]) * (GRADIENT_SIZE_INDEX)); return gradients[i][index]; } } } return gradients[gradients.length - 1][GRADIENT_SIZE_INDEX]; }
Example 15
Source File: RadialGradientPaintContext.java From hottub with GNU General Public License v2.0 | 4 votes |
/** * Constructor for RadialGradientPaintContext. * * @param paint the {@code RadialGradientPaint} from which this context * is created * @param cm the {@code ColorModel} that receives * the {@code Paint} data (this is used only as a hint) * @param deviceBounds the device space bounding box of the * graphics primitive being rendered * @param userBounds the user space bounding box of the * graphics primitive being rendered * @param t the {@code AffineTransform} from user * space into device space (gradientTransform should be * concatenated with this) * @param hints the hints that the context object uses to choose * between rendering alternatives * @param cx the center X coordinate in user space of the circle defining * the gradient. The last color of the gradient is mapped to * the perimeter of this circle. * @param cy the center Y coordinate in user space of the circle defining * the gradient. The last color of the gradient is mapped to * the perimeter of this circle. * @param r the radius of the circle defining the extents of the * color gradient * @param fx the X coordinate in user space to which the first color * is mapped * @param fy the Y coordinate in user space to which the first color * is mapped * @param fractions the fractions specifying the gradient distribution * @param colors the gradient colors * @param cycleMethod either NO_CYCLE, REFLECT, or REPEAT * @param colorSpace which colorspace to use for interpolation, * either SRGB or LINEAR_RGB */ RadialGradientPaintContext(RadialGradientPaint paint, ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform t, RenderingHints hints, float cx, float cy, float r, float fx, float fy, float[] fractions, Color[] colors, CycleMethod cycleMethod, ColorSpaceType colorSpace) { super(paint, cm, deviceBounds, userBounds, t, hints, fractions, colors, cycleMethod, colorSpace); // copy some parameters centerX = cx; centerY = cy; focusX = fx; focusY = fy; radius = r; this.isSimpleFocus = (focusX == centerX) && (focusY == centerY); this.isNonCyclic = (cycleMethod == CycleMethod.NO_CYCLE); // for use in the quadractic equation radiusSq = radius * radius; float dX = focusX - centerX; float dY = focusY - centerY; double distSq = (dX * dX) + (dY * dY); // test if distance from focus to center is greater than the radius if (distSq > radiusSq * SCALEBACK) { // clamp focus to radius float scalefactor = (float)Math.sqrt(radiusSq * SCALEBACK / distSq); dX = dX * scalefactor; dY = dY * scalefactor; focusX = centerX + dX; focusY = centerY + dY; } // calculate the solution to be used in the case where X == focusX // in cyclicCircularGradientFillRaster() trivial = (float)Math.sqrt(radiusSq - (dX * dX)); // constant parts of X, Y user space coordinates constA = a02 - centerX; constB = a12 - centerY; // constant second order delta for simple loop gDeltaDelta = 2 * ( a00 * a00 + a10 * a10) / radiusSq; }
Example 16
Source File: BufferedPaints.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
/** * This method uses techniques that are nearly identical to those * employed in setGradientPaint() above. The primary difference * is that at the native level we use a fragment shader to manually * apply the plane equation constants to the current fragment position * to calculate the gradient position in the range [0,1] (the native * code for GradientPaint does the same, except that it uses OpenGL's * automatic texture coordinate generation facilities). * * One other minor difference worth mentioning is that * setGradientPaint() calculates the plane equation constants * such that the gradient end points are positioned at 0.25 and 0.75 * (for reasons discussed in the comments for that method). In * contrast, for LinearGradientPaint we setup the equation constants * such that the gradient end points fall at 0.0 and 1.0. The * reason for this difference is that in the fragment shader we * have more control over how the gradient values are interpreted * (depending on the paint's CycleMethod). */ private static void setLinearGradientPaint(RenderQueue rq, SunGraphics2D sg2d, LinearGradientPaint paint, boolean useMask) { boolean linear = (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB); Color[] colors = paint.getColors(); int numStops = colors.length; Point2D pt1 = paint.getStartPoint(); Point2D pt2 = paint.getEndPoint(); AffineTransform at = paint.getTransform(); at.preConcatenate(sg2d.transform); if (!linear && numStops == 2 && paint.getCycleMethod() != CycleMethod.REPEAT) { // delegate to the optimized two-color gradient codepath boolean isCyclic = (paint.getCycleMethod() != CycleMethod.NO_CYCLE); setGradientPaint(rq, at, colors[0], colors[1], pt1, pt2, isCyclic, useMask); return; } int cycleMethod = paint.getCycleMethod().ordinal(); float[] fractions = paint.getFractions(); int[] pixels = convertToIntArgbPrePixels(colors, linear); // calculate plane equation constants double x = pt1.getX(); double y = pt1.getY(); at.translate(x, y); // now gradient point 1 is at the origin x = pt2.getX() - x; y = pt2.getY() - y; double len = Math.sqrt(x * x + y * y); at.rotate(x, y); // now gradient point 2 is on the positive x-axis at.scale(len, 1); // now gradient point 1 is at (0.0, 0), point 2 is at (1.0, 0) float p0, p1, p3; try { at.invert(); p0 = (float)at.getScaleX(); p1 = (float)at.getShearX(); p3 = (float)at.getTranslateX(); } catch (java.awt.geom.NoninvertibleTransformException e) { p0 = p1 = p3 = 0.0f; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacity(20 + 12 + (numStops*4*2)); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_LINEAR_GRADIENT_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(linear ? 1 : 0); buf.putInt(cycleMethod); buf.putInt(numStops); buf.putFloat(p0); buf.putFloat(p1); buf.putFloat(p3); buf.put(fractions); buf.put(pixels); }
Example 17
Source File: MultipleGradientPaintContext.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
/** * Helper function to index into the gradients array. This is necessary * because each interval has an array of colors with uniform size 255. * However, the color intervals are not necessarily of uniform length, so * a conversion is required. * * @param position the unmanipulated position, which will be mapped * into the range 0 to 1 * @returns integer color to display */ protected final int indexIntoGradientsArrays(float position) { // first, manipulate position value depending on the cycle method if (cycleMethod == CycleMethod.NO_CYCLE) { if (position > 1) { // upper bound is 1 position = 1; } else if (position < 0) { // lower bound is 0 position = 0; } } else if (cycleMethod == CycleMethod.REPEAT) { // get the fractional part // (modulo behavior discards integer component) position = position - (int)position; //position should now be between -1 and 1 if (position < 0) { // force it to be in the range 0-1 position = position + 1; } } else { // cycleMethod == CycleMethod.REFLECT if (position < 0) { // take absolute value position = -position; } // get the integer part int part = (int)position; // get the fractional part position = position - part; if ((part & 1) == 1) { // integer part is odd, get reflected color instead position = 1 - position; } } // now, get the color based on this 0-1 position... if (isSimpleLookup) { // easy to compute: just scale index by array size return gradient[(int)(position * fastGradientArraySize)]; } else { // more complicated computation, to save space // for all the gradient interval arrays for (int i = 0; i < gradients.length; i++) { if (position < fractions[i+1]) { // this is the array we want float delta = position - fractions[i]; // this is the interval we want int index = (int)((delta / normalizedIntervals[i]) * (GRADIENT_SIZE_INDEX)); return gradients[i][index]; } } } return gradients[gradients.length - 1][GRADIENT_SIZE_INDEX]; }
Example 18
Source File: GradientPaints.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
private Paint makePaint(PaintType paintType, CycleMethod cycleMethod, ColorSpaceType colorSpace, XformType xformType, int numStops) { int startX = TESTW/6; int startY = TESTH/6; int endX = TESTW/2; int endY = TESTH/2; int ctrX = TESTW/2; int ctrY = TESTH/2; int focusX = ctrX + 20; int focusY = ctrY + 20; float radius = 100.0f; Paint paint; AffineTransform transform; Color[] colors = Arrays.copyOf(COLORS, numStops); float[] fractions = new float[colors.length]; for (int i = 0; i < fractions.length; i++) { fractions[i] = ((float)i) / (fractions.length-1); } switch (xformType) { default: case IDENTITY: transform = new AffineTransform(); break; case TRANSLATE: transform = AffineTransform.getTranslateInstance(2, 2); break; case SCALE: transform = AffineTransform.getScaleInstance(1.2, 1.4); break; case SHEAR: transform = AffineTransform.getShearInstance(0.1, 0.1); break; case ROTATE: transform = AffineTransform.getRotateInstance(Math.PI / 4, getWidth()/2, getHeight()/2); break; } switch (paintType) { case BASIC: boolean cyclic = (cycleMethod != CycleMethod.NO_CYCLE); paint = new GradientPaint(startX, startY, Color.RED, endX, endY, Color.BLUE, cyclic); break; default: case LINEAR: paint = new LinearGradientPaint(new Point2D.Float(startX, startY), new Point2D.Float(endX, endY), fractions, colors, cycleMethod, colorSpace, transform); break; case RADIAL: paint = new RadialGradientPaint(new Point2D.Float(ctrX, ctrY), radius, new Point2D.Float(focusX, focusY), fractions, colors, cycleMethod, colorSpace, transform); break; } return paint; }
Example 19
Source File: GradientPaints.java From hottub with GNU General Public License v2.0 | 4 votes |
private Paint makePaint(PaintType paintType, CycleMethod cycleMethod, ColorSpaceType colorSpace, XformType xformType, int numStops) { int startX = TESTW/6; int startY = TESTH/6; int endX = TESTW/2; int endY = TESTH/2; int ctrX = TESTW/2; int ctrY = TESTH/2; int focusX = ctrX + 20; int focusY = ctrY + 20; float radius = 100.0f; Paint paint; AffineTransform transform; Color[] colors = Arrays.copyOf(COLORS, numStops); float[] fractions = new float[colors.length]; for (int i = 0; i < fractions.length; i++) { fractions[i] = ((float)i) / (fractions.length-1); } switch (xformType) { default: case IDENTITY: transform = new AffineTransform(); break; case TRANSLATE: transform = AffineTransform.getTranslateInstance(2, 2); break; case SCALE: transform = AffineTransform.getScaleInstance(1.2, 1.4); break; case SHEAR: transform = AffineTransform.getShearInstance(0.1, 0.1); break; case ROTATE: transform = AffineTransform.getRotateInstance(Math.PI / 4, getWidth()/2, getHeight()/2); break; } switch (paintType) { case BASIC: boolean cyclic = (cycleMethod != CycleMethod.NO_CYCLE); paint = new GradientPaint(startX, startY, Color.RED, endX, endY, Color.BLUE, cyclic); break; default: case LINEAR: paint = new LinearGradientPaint(new Point2D.Float(startX, startY), new Point2D.Float(endX, endY), fractions, colors, cycleMethod, colorSpace, transform); break; case RADIAL: paint = new RadialGradientPaint(new Point2D.Float(ctrX, ctrY), radius, new Point2D.Float(focusX, focusY), fractions, colors, cycleMethod, colorSpace, transform); break; } return paint; }
Example 20
Source File: GradientPaints.java From openjdk-jdk8u-backup with GNU General Public License v2.0 | 4 votes |
private Paint makePaint(PaintType paintType, CycleMethod cycleMethod, ColorSpaceType colorSpace, XformType xformType, int numStops) { int startX = TESTW/6; int startY = TESTH/6; int endX = TESTW/2; int endY = TESTH/2; int ctrX = TESTW/2; int ctrY = TESTH/2; int focusX = ctrX + 20; int focusY = ctrY + 20; float radius = 100.0f; Paint paint; AffineTransform transform; Color[] colors = Arrays.copyOf(COLORS, numStops); float[] fractions = new float[colors.length]; for (int i = 0; i < fractions.length; i++) { fractions[i] = ((float)i) / (fractions.length-1); } switch (xformType) { default: case IDENTITY: transform = new AffineTransform(); break; case TRANSLATE: transform = AffineTransform.getTranslateInstance(2, 2); break; case SCALE: transform = AffineTransform.getScaleInstance(1.2, 1.4); break; case SHEAR: transform = AffineTransform.getShearInstance(0.1, 0.1); break; case ROTATE: transform = AffineTransform.getRotateInstance(Math.PI / 4, getWidth()/2, getHeight()/2); break; } switch (paintType) { case BASIC: boolean cyclic = (cycleMethod != CycleMethod.NO_CYCLE); paint = new GradientPaint(startX, startY, Color.RED, endX, endY, Color.BLUE, cyclic); break; default: case LINEAR: paint = new LinearGradientPaint(new Point2D.Float(startX, startY), new Point2D.Float(endX, endY), fractions, colors, cycleMethod, colorSpace, transform); break; case RADIAL: paint = new RadialGradientPaint(new Point2D.Float(ctrX, ctrY), radius, new Point2D.Float(focusX, focusY), fractions, colors, cycleMethod, colorSpace, transform); break; } return paint; }