Java Code Examples for java.awt.TexturePaint#getAnchorRect()
The following examples show how to use
java.awt.TexturePaint#getAnchorRect() .
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Example 1
Source File: TexturePaintSerializationWrapper.java From pumpernickel with MIT License | 5 votes |
public TexturePaintSerializationWrapper(TexturePaint tp) { ImageSerializationWrapper image = new ImageSerializationWrapper( (RenderedImage) tp.getImage()); map.put(KEY_IMAGE, image); Rectangle2DSerializationWrapper anchor = new Rectangle2DSerializationWrapper( tp.getAnchorRect()); map.put(KEY_ANCHOR_RECT, anchor); }
Example 2
Source File: BufferedPaints.java From dragonwell8_jdk with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 3
Source File: BufferedPaints.java From TencentKona-8 with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 4
Source File: BufferedPaints.java From jdk8u60 with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 5
Source File: BufferedPaints.java From openjdk-jdk8u with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 6
Source File: BufferedPaints.java From openjdk-jdk8u-backup with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 7
Source File: BufferedPaints.java From Bytecoder with Apache License 2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 8
Source File: BufferedPaints.java From openjdk-jdk9 with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 9
Source File: BufferedPaints.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 10
Source File: BufferedPaints.java From hottub with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 11
Source File: BufferedPaints.java From openjdk-8-source with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 12
Source File: BufferedPaints.java From openjdk-8 with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 13
Source File: BufferedPaints.java From jdk8u_jdk with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 14
Source File: BufferedPaints.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 15
Source File: BufferedPaints.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }