Java Code Examples for net.minecraft.client.renderer.Tessellator#setColorOpaque_F()
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net.minecraft.client.renderer.Tessellator#setColorOpaque_F() .
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Example 1
Source File: MoCEntityFXUndead.java From mocreaturesdev with GNU General Public License v3.0 | 6 votes |
@Override public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { //func_98187_b = bindTexture(String) FMLClientHandler.instance().getClient().renderEngine.bindTexture(MoCreatures.proxy.MISC_TEXTURE + getCurrentTexture()); float sizeFactor = 0.1F * this.particleScale; float var13 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) par2 - interpPosX); float var14 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) par2 - interpPosY); float var15 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) par2 - interpPosZ); float var16 = 1F; par1Tessellator.setColorOpaque_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16); par1Tessellator.addVertexWithUV((double) (var13 - par3 * sizeFactor - par6 * sizeFactor), (double) (var14 - par4 * sizeFactor), (double) (var15 - par5 * sizeFactor - par7 * sizeFactor), 0D, 1D); par1Tessellator.addVertexWithUV((double) (var13 - par3 * sizeFactor + par6 * sizeFactor), (double) (var14 + par4 * sizeFactor), (double) (var15 - par5 * sizeFactor + par7 * sizeFactor), 1D, 1D); par1Tessellator.addVertexWithUV((double) (var13 + par3 * sizeFactor + par6 * sizeFactor), (double) (var14 + par4 * sizeFactor), (double) (var15 + par5 * sizeFactor + par7 * sizeFactor), 1D, 0D); par1Tessellator.addVertexWithUV((double) (var13 + par3 * sizeFactor - par6 * sizeFactor), (double) (var14 - par4 * sizeFactor), (double) (var15 + par5 * sizeFactor - par7 * sizeFactor), 0D, 0D); }
Example 2
Source File: RenderAutoChisel.java From Chisel-2 with GNU General Public License v2.0 | 6 votes |
@Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tes = Tessellator.instance; IIcon icon = renderer.hasOverrideBlockTexture() ? renderer.overrideBlockTexture : block.getIcon(0, 0); tes.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); tes.setColorOpaque_F(1, 1, 1); tes.addTranslation(x, y, z + 1); for (GroupObject go : model.groupObjects) { for (Face f : go.faces) { Vertex n = f.faceNormal; tes.setNormal(n.x, n.y, n.z); for (int i = 0; i < f.vertices.length; i++) { Vertex vert = f.vertices[i]; TextureCoordinate t = f.textureCoordinates[i]; if (!renderer.hasOverrideBlockTexture()) { tes.addVertexWithUV(vert.x, vert.y, vert.z, icon.getInterpolatedU(t.u * 16), icon.getInterpolatedV(t.v * 16)); } else { tes.addVertexWithUV(vert.x, vert.y, vert.z, icon.getInterpolatedU((t.u * 64) % 16), icon.getInterpolatedV((t.v * 64) % 16)); } } } } tes.addTranslation(-x, -y, -z - 1); return true; }
Example 3
Source File: MoCEntityFXVanish.java From mocreaturesdev with GNU General Public License v3.0 | 6 votes |
@Override public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { //func_98187_b() = bindTexture(); FMLClientHandler.instance().getClient().renderEngine.bindTexture(MoCreatures.proxy.MISC_TEXTURE + "fxvanish.png"); float scale = 0.1F * this.particleScale; float xPos = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) par2 - interpPosX); float yPos = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) par2 - interpPosY); float zPos = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) par2 - interpPosZ); float colorIntensity = 1.0F; par1Tessellator.setColorOpaque_F(this.particleRed * colorIntensity, this.particleGreen * colorIntensity, this.particleBlue * colorIntensity);//, 1.0F); par1Tessellator.addVertexWithUV((double) (xPos - par3 * scale - par6 * scale), (double) (yPos - par4 * scale), (double) (zPos - par5 * scale - par7 * scale), 0D, 1D); par1Tessellator.addVertexWithUV((double) (xPos - par3 * scale + par6 * scale), (double) (yPos + par4 * scale), (double) (zPos - par5 * scale + par7 * scale), 1D, 1D); par1Tessellator.addVertexWithUV((double) (xPos + par3 * scale + par6 * scale), (double) (yPos + par4 * scale), (double) (zPos + par5 * scale + par7 * scale), 1D, 0D); par1Tessellator.addVertexWithUV((double) (xPos + par3 * scale - par6 * scale), (double) (yPos - par4 * scale), (double) (zPos + par5 * scale - par7 * scale), 0D, 0D); }
Example 4
Source File: RenderHelperLL.java From GardenCollection with MIT License | 6 votes |
private void renderXYZUVAO (int[][] index) { Tessellator tessellator = Tessellator.instance; int[] tl = index[TL]; int[] bl = index[BL]; int[] br = index[BR]; int[] tr = index[TR]; tessellator.setColorOpaque_F(state.colorTopLeft[0], state.colorTopLeft[1], state.colorTopLeft[2]); tessellator.setBrightness(state.brightnessTopLeft); tessellator.addVertexWithUV(xyz[tl[0]], xyz[tl[1]], xyz[tl[2]], uv[tl[3]], uv[tl[4]]); tessellator.setColorOpaque_F(state.colorBottomLeft[0], state.colorBottomLeft[1], state.colorBottomLeft[2]); tessellator.setBrightness(state.brightnessBottomLeft); tessellator.addVertexWithUV(xyz[bl[0]], xyz[bl[1]], xyz[bl[2]], uv[bl[3]], uv[bl[4]]); tessellator.setColorOpaque_F(state.colorBottomRight[0], state.colorBottomRight[1], state.colorBottomRight[2]); tessellator.setBrightness(state.brightnessBottomRight); tessellator.addVertexWithUV(xyz[br[0]], xyz[br[1]], xyz[br[2]], uv[br[3]], uv[br[4]]); tessellator.setColorOpaque_F(state.colorTopRight[0], state.colorTopRight[1], state.colorTopRight[2]); tessellator.setBrightness(state.brightnessTopRight); tessellator.addVertexWithUV(xyz[tr[0]], xyz[tr[1]], xyz[tr[2]], uv[tr[3]], uv[tr[4]]); }
Example 5
Source File: BlockExtendedNodeJarRenderer.java From Gadomancy with GNU Lesser General Public License v3.0 | 6 votes |
private int setBrightness(IBlockAccess blockAccess, int i, int j, int k, Block block) { Tessellator tessellator = Tessellator.instance; int mb = block.getMixedBrightnessForBlock(blockAccess, i, j, k); tessellator.setBrightness(mb); float f = 1.0F; int l = block.colorMultiplier(blockAccess, i, j, k); float f1 = (l >> 16 & 0xFF) / 255.0F; float f2 = (l >> 8 & 0xFF) / 255.0F; float f3 = (l & 0xFF) / 255.0F; if (EntityRenderer.anaglyphEnable) { float f6 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; float f7 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f6; f2 = f4; f3 = f7; } tessellator.setColorOpaque_F(f * f1, f * f2, f * f3); return mb; }
Example 6
Source File: BiomesOPlenty.java From GardenCollection with MIT License | 6 votes |
@Override public void render (IBlockAccess world, int x, int y, int z, RenderBlocks renderer, Block block, int meta, int height, AxisAlignedBB[] bounds) { crossRender.render(world, x, y, z, renderer, block, meta, height, bounds); if (meta != 3 || height > 1) return; IIcon hedgeTrunk = renderer.minecraftRB.getTextureMapBlocks().getTextureExtry("biomesoplenty:hedge_trunk"); if (hedgeTrunk == null) return; Tessellator tesselator = Tessellator.instance; tesselator.setColorOpaque_F(1, 1, 1); renderer.drawCrossedSquares(hedgeTrunk, x, y, z, 1.0F); }
Example 7
Source File: FlowerLeafRenderer.java From GardenCollection with MIT License | 5 votes |
private boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, BlockFlowerLeaves block, int modelId, RenderBlocks renderer) { renderer.renderStandardBlock(block, x, y, z); Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); tessellator.setColorOpaque_F(1f, 1f, 1f); int meta = world.getBlockMetadata(x, y, z); float offset = .03125f; IIcon icon = block.getFlowerIcon(world, x, y, z, meta, 1); if (icon != null) renderer.renderFaceYPos(block, x, y + offset, z, icon); icon = block.getFlowerIcon(world, x, y, z, meta, 2); if (icon != null) renderer.renderFaceZNeg(block, x, y, z - offset, icon); icon = block.getFlowerIcon(world, x, y, z, meta, 3); if (icon != null) renderer.renderFaceZPos(block, x, y, z + offset, icon); icon = block.getFlowerIcon(world, x, y, z, meta, 4); if (icon != null) renderer.renderFaceXNeg(block, x - offset, y, z, icon); icon = block.getFlowerIcon(world, x, y, z, meta, 5); if (icon != null) renderer.renderFaceXPos(block, x + offset, y, z, icon); return true; }
Example 8
Source File: GardenProxyRenderer.java From GardenCollection with MIT License | 5 votes |
private boolean renderCrossedSquares(IBlockAccess world, RenderBlocks renderer, Block block, int x, int y, int z, TileEntityGarden te) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(renderer.blockAccess, x, y, z)); int l = block.colorMultiplier(renderer.blockAccess, x, y, z); //if (l == world.getBiomeGenForCoords(x, z).getBiomeGrassColor(x, y, z)) // l = ColorizerGrass.getGrassColor(te.getBiomeTemperature(), te.getBiomeHumidity()); float f = (float)(l >> 16 & 255) / 255.0F; float f1 = (float)(l >> 8 & 255) / 255.0F; float f2 = (float)(l & 255) / 255.0F; if (EntityRenderer.anaglyphEnable) { float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F; float f4 = (f * 30.0F + f1 * 70.0F) / 100.0F; float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F; f = f3; f1 = f4; f2 = f5; } tessellator.setColorOpaque_F(f, f1, f2); double d1 = (double)x; double d2 = (double)y; double d0 = (double)z; long i1; IIcon iicon = renderer.getBlockIconFromSideAndMetadata(block, 0, renderer.blockAccess.getBlockMetadata(x, y, z)); renderer.drawCrossedSquares(iicon, d1, d2, d0, 1.0F); return true; }
Example 9
Source File: RenderLaserSource.java From Artifacts with MIT License | 5 votes |
@Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { int l = 1; if(world != null) l = world.getBlockMetadata(x, y, z); IIcon laser = block.getIcon(0,0); Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(15728880); tessellator.setColorOpaque_F(1, 1, 1); float f = 1F - 1F/128F; renderer.renderMaxX = 1; renderer.renderMinX = 0; renderer.renderMaxY = 1; renderer.renderMinY = 0; renderer.renderMaxZ = 1; renderer.renderMinZ = 0; switch(l&3) { case 0: renderer.renderFaceZPos(Blocks.ice, x, y, z-f, laser); break; case 1: renderer.renderFaceXNeg(Blocks.ice, x+f, y, z, laser); break; case 2: renderer.renderFaceZNeg(Blocks.ice, x, y, z+f, laser); break; case 3: renderer.renderFaceXPos(Blocks.ice, x-f, y, z, laser); break; } if(world != null) renderer.renderBlockAllFaces(BlockLaserBeam.instance, x, y, z); return true; }
Example 10
Source File: RenderHelper.java From GardenCollection with MIT License | 5 votes |
private void setupColorMult (int face, float r, float g, float b) { Tessellator tessellator = Tessellator.instance; float[] norm = normMap[face]; float scale = state.getColorMult(face); tessellator.setColorOpaque_F(scale * r, scale * g, scale * b); tessellator.startDrawingQuads(); tessellator.setNormal(norm[0], norm[1], norm[2]); state.enableAO = false; }
Example 11
Source File: RenderHelper.java From GardenCollection with MIT License | 5 votes |
private void setupColorMult (int face, IBlockAccess blockAccess, Block block, int x, int y, int z, float r, float g, float b) { Tessellator tessellator = Tessellator.instance; float[] norm = normMap[face]; float scale = state.getColorMult(face); if (blockAccess == null) { tessellator.startDrawingQuads(); tessellator.setColorOpaque_F(r, g, b); tessellator.setNormal(norm[0], norm[1], norm[2]); } else { int brightX = x; int brightY = y; int brightZ = z; switch (face) { case YNEG: brightY = (state.renderMinY > 0) ? y : y - 1; break; case YPOS: brightY = (state.renderMaxY < 1) ? y : y + 1; break; case ZNEG: brightZ = (state.renderMinZ > 0) ? z : z - 1; break; case ZPOS: brightZ = (state.renderMaxZ < 1) ? z : z + 1; break; case XNEG: brightX = (state.renderMinX > 0) ? x : x - 1; break; case XPOS: brightX = (state.renderMaxX < 1) ? x : x + 1; break; } tessellator.setColorOpaque_F(scale * r, scale * g, scale * b); tessellator.setBrightness(block.getMixedBrightnessForBlock(blockAccess, brightX, brightY, brightZ)); } state.enableAO = false; }
Example 12
Source File: RenderHelper.java From GardenCollection with MIT License | 4 votes |
public static void setTessellatorColor (Tessellator tessellator, float[] color) { tessellator.setColorOpaque_F(color[0], color[1], color[2]); }
Example 13
Source File: BlockRoadLineRenderer.java From Chisel with GNU General Public License v2.0 | 4 votes |
@Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block b, int modelId, RenderBlocks renderer) { int meta = world.getBlockMetadata(x, y, z); BlockRoadLine block = (BlockRoadLine) b; Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); float f = 1.0F; int i1 = block.colorMultiplier(world, x, y, z); float f1 = (i1 >> 16 & 255) / 255.0F; float f2 = (i1 >> 8 & 255) / 255.0F; float f3 = (i1 & 255) / 255.0F; if(EntityRenderer.anaglyphEnable) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } tessellator.setColorOpaque_F(f * f1, f * f2, f * f3); boolean N = world.getBlock(x, y, z - 1).equals(block); boolean S = world.getBlock(x, y, z + 1).equals(block); boolean W = world.getBlock(x - 1, y, z).equals(block); boolean E = world.getBlock(x + 1, y, z).equals(block); if(!N && !S && !W && !E) { renderer.renderStandardBlock(block, x, y, z); return true; } if(N && S) { renderer.uvRotateTop = 0; renderer.overrideBlockTexture = block.fullLineIcon; renderer.renderStandardBlock(block, x, y, z); } else { if(N) { renderer.uvRotateTop = 0; renderer.overrideBlockTexture = block.halfLineIcon; renderer.renderStandardBlock(block, x, y, z); } if(S) { renderer.uvRotateTop = 3; renderer.overrideBlockTexture = block.halfLineIcon; renderer.renderStandardBlock(block, x, y, z); } } if(E && W) { renderer.uvRotateTop = 1; renderer.overrideBlockTexture = block.fullLineIcon; renderer.renderStandardBlock(block, x, y, z); } else { if(E) { renderer.uvRotateTop = 1; renderer.overrideBlockTexture = block.halfLineIcon; renderer.renderStandardBlock(block, x, y, z); } if(W) { renderer.uvRotateTop = 2; renderer.overrideBlockTexture = block.halfLineIcon; renderer.renderStandardBlock(block, x, y, z); } } renderer.uvRotateTop = 0; renderer.overrideBlockTexture = null; return true; }
Example 14
Source File: RenderBlockGauge.java From archimedes-ships with MIT License | 4 votes |
@Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; int l = world.getBlockMetadata(x, y, z); IIcon iicon = renderer.getBlockIconFromSideAndMetadata(block, 0, l); int dir = l & 3; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F); double u0 = iicon.getMinU(); double v0 = iicon.getMinV(); double u1 = iicon.getMaxU(); double v1 = iicon.getMaxV(); double yoffset = 0.0625D; double dx = x + 1; double dz = z + 1; double dy = y + yoffset; switch (dir) { case 0: tessellator.addVertexWithUV(x, dy, z, u1, v1); tessellator.addVertexWithUV(x, dy, dz, u1, v0); tessellator.addVertexWithUV(dx, dy, dz, u0, v0); tessellator.addVertexWithUV(dx, dy, z, u0, v1); break; case 1: tessellator.addVertexWithUV(x, dy, z, u1, v0); tessellator.addVertexWithUV(x, dy, dz, u0, v0); tessellator.addVertexWithUV(dx, dy, dz, u0, v1); tessellator.addVertexWithUV(dx, dy, z, u1, v1); break; case 2: tessellator.addVertexWithUV(x, dy, z, u0, v0); tessellator.addVertexWithUV(x, dy, dz, u0, v1); tessellator.addVertexWithUV(dx, dy, dz, u1, v1); tessellator.addVertexWithUV(dx, dy, z, u1, v0); break; case 3: default: tessellator.addVertexWithUV(x, dy, z, u0, v1); tessellator.addVertexWithUV(x, dy, dz, u1, v1); tessellator.addVertexWithUV(dx, dy, dz, u1, v0); tessellator.addVertexWithUV(dx, dy, z, u0, v0); } return true; }
Example 15
Source File: LightChainRenderer.java From GardenCollection with MIT License | 4 votes |
private boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, BlockLightChain block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); int color = block.colorMultiplier(world, x, y, z); float r = (float)(color >> 16 & 255) / 255f; float g = (float)(color >> 8 & 255) / 255f; float b = (float)(color & 255) / 255f; tessellator.setColorOpaque_F(r, g, b); IIcon icon = block.getIcon(0, world.getBlockMetadata(x, y, z)); if (renderer.hasOverrideBlockTexture()) icon = renderer.overrideBlockTexture; int yMin = block.findMinY(world, x, y, z); int yMax = block.findMaxY(world, x, y, z); double upperDepth = 0; double lowerDepth = 0; Block blockTop = world.getBlock(x, yMax + 1, z); if (blockTop instanceof IChainSingleAttachable) { Vec3 topAttach = ((IChainSingleAttachable) blockTop).getChainAttachPoint(world, x, yMax + 1, z, 0); if (topAttach != null) upperDepth = topAttach.yCoord; } if (upperDepth == 0) { IAttachable attachable = GardenAPI.instance().registries().attachable().getAttachable(blockTop, world.getBlockMetadata(x, y + 1, z)); if (attachable != null && attachable.isAttachable(world, x, y + 1, z, 0)) upperDepth = attachable.getAttachDepth(world, x, y + 1, z, 0); } for (Vec3 point : block.getAttachPoints(world, x, y, z)) { float height = yMax - yMin + 2 - (float)point.yCoord + (float)upperDepth; double cx = .5f; double cz = .5f; double dx = cx - point.xCoord; double dz = cz - point.zCoord; double yt = y + 1; double yb = y; double localYMin = yMin + point.yCoord - 1; if (y == yMin) yb = y - 1 + point.yCoord; if (y == yMax) yt = y + 1 + upperDepth; double lerpB = 1 - ((yb - localYMin) / height); double lerpT = 1 - ((yt - localYMin) / height); drawBetween(renderer, icon, x + dx * lerpB + cx, yb, z + dz * lerpB + cz, x + dx * lerpT + cx, yt, z + dz * lerpT + cz); } /*double lerpB = ((y - yMin) / height) * .5f; double lerpT = ((y + 1 - yMin) / height) * .5f; drawBetween(renderer, icon, .005 + x + lerpB, y, z + lerpB, x + lerpT, y + 1, z + lerpT); drawBetween(renderer, icon, .005 + x + 1 - lerpB, y, z + lerpB, x + 1 - lerpT, y + 1, z + lerpT); drawBetween(renderer, icon, .005 + x + lerpB, y, z + 1 - lerpB, x + lerpT, y + 1, z + 1 - lerpT); drawBetween(renderer, icon, .005 + x + 1 - lerpB, y, z + 1 - lerpB, x + 1 - lerpT, y + 1, z + 1 - lerpT);*/ gardenProxyRenderer.renderWorldBlock(world, x, y, z, ModBlocks.gardenProxy, ModBlocks.gardenProxy.getRenderType(), renderer); return true; }
Example 16
Source File: SmallFireRenderer.java From GardenCollection with MIT License | 4 votes |
private boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, BlockSmallFire block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; IIcon icon0 = block.getFireIcon(0); IIcon icon1 = block.getFireIcon(1); IIcon icon2 = icon0; if (renderer.hasOverrideBlockTexture()) icon2 = renderer.overrideBlockTexture; tessellator.setColorOpaque_F(1, 1, 1); tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); double uMin = icon2.getMinU(); double vMin = icon2.getMinV(); double uMax = icon2.getMaxU(); double vMax = icon2.getMaxV(); double y0 = y - .0625; double y1 = y + 1; double x0 = x + .5 + .2; double x1 = x + .5 - .2; double x2 = x + .5 - .3; double x3 = x + .5 + .3; double z0 = z + .5 + .2; double z1 = z + .5 - .2; double z2 = z + .5 - .3; double z3 = z + .5 + .3; tessellator.addVertexWithUV(x2, y1, z + 1 - .0625f, uMax, vMin); tessellator.addVertexWithUV(x0, y0, z + 1 - .0625f, uMax, vMax); tessellator.addVertexWithUV(x0, y0, z + 0 + .0625f, uMin, vMax); tessellator.addVertexWithUV(x2, y1, z + 0 + .0625f, uMin, vMin); tessellator.addVertexWithUV(x3, y1, z + 0 + .0625f, uMax, vMin); tessellator.addVertexWithUV(x1, y0, z + 0 + .0625f, uMax, vMax); tessellator.addVertexWithUV(x1, y0, z + 1 - .0625f, uMin, vMax); tessellator.addVertexWithUV(x3, y1, z + 1 - .0625f, uMin, vMin); uMin = icon1.getMinU(); vMin = icon1.getMinV(); uMax = icon1.getMaxU(); vMax = icon1.getMaxV(); tessellator.addVertexWithUV(x + 1 - .0625f, y1, z3, uMax, vMin); tessellator.addVertexWithUV(x + 1 - .0625f, y0, z1, uMax, vMax); tessellator.addVertexWithUV(x + 0 + .0625f, y0, z1, uMin, vMax); tessellator.addVertexWithUV(x + 0 + .0625f, y1, z3, uMin, vMin); tessellator.addVertexWithUV(x + 0 + .0625f, y1, z2, uMax, vMin); tessellator.addVertexWithUV(x + 0 + .0625f, y0, z0, uMax, vMax); tessellator.addVertexWithUV(x + 1 - .0625f, y0, z0, uMin, vMax); tessellator.addVertexWithUV(x + 1 - .0625f, y1, z2, uMin, vMin); x0 = x + .5 - .5 + .125f; x1 = x + .5 + .5 - .125f; x2 = x + .5 - .4 + .125f; x3 = x + .5 + .4 - .125f; z0 = z + .5 - .5 + .125f; z1 = z + .5 + .5 - .125f; z2 = z + .5 - .4 + .125f; z3 = z + .5 + .4 - .125f; tessellator.addVertexWithUV(x2, y1, z + 0, uMax, vMin); tessellator.addVertexWithUV(x0, y0, z + 0, uMax, vMax); tessellator.addVertexWithUV(x0, y0, z + 1, uMin, vMax); tessellator.addVertexWithUV(x2, y1, z + 1, uMin, vMin); tessellator.addVertexWithUV(x3, y1, z + 1, uMax, vMin); tessellator.addVertexWithUV(x1, y0, z + 1, uMax, vMax); tessellator.addVertexWithUV(x1, y0, z + 0, uMin, vMax); tessellator.addVertexWithUV(x3, y1, z + 0, uMin, vMin); uMin = icon0.getMinU(); vMin = icon0.getMinV(); uMax = icon0.getMaxU(); vMax = icon0.getMaxV(); tessellator.addVertexWithUV(x + 0, y1, z3, uMax, vMin); tessellator.addVertexWithUV(x + 0, y0, z1, uMax, vMax); tessellator.addVertexWithUV(x + 1, y0, z1, uMin, vMax); tessellator.addVertexWithUV(x + 1, y1, z3, uMin, vMin); tessellator.addVertexWithUV(x + 1, y1, z2, uMax, vMin); tessellator.addVertexWithUV(x + 1, y0, z0, uMax, vMax); tessellator.addVertexWithUV(x + 0, y0, z0, uMin, vMax); tessellator.addVertexWithUV(x + 0, y1, z2, uMin, vMin); return true; }
Example 17
Source File: GardenProxyRenderer.java From GardenCollection with MIT License | 4 votes |
private boolean renderBlockDoublePlant(IBlockAccess world, RenderBlocks renderer, BlockDoublePlant block, int x, int y, int z, TileEntityGarden potData) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(renderer.blockAccess, x, y, z)); int l = block.colorMultiplier(renderer.blockAccess, x, y, z); //if (l == world.getBiomeGenForCoords(x, z).getBiomeGrassColor(x, y, z)) // l = ColorizerGrass.getGrassColor(potData.getBiomeTemperature(), potData.getBiomeHumidity()); float f = (float)(l >> 16 & 255) / 255.0F; float f1 = (float)(l >> 8 & 255) / 255.0F; float f2 = (float)(l & 255) / 255.0F; if (EntityRenderer.anaglyphEnable) { float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F; float f4 = (f * 30.0F + f1 * 70.0F) / 100.0F; float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F; f = f3; f1 = f4; f2 = f5; } tessellator.setColorOpaque_F(f, f1, f2); long j1 = (long)(x * 3129871) ^ (long)z * 116129781L; j1 = j1 * j1 * 42317861L + j1 * 11L; double d19 = (double)x; double d0 = (double)y; double d1 = (double)z; //d19 += ((double)((float)(j1 >> 16 & 15L) / 15.0F) - 0.5D) * 0.3D; //d1 += ((double)((float)(j1 >> 24 & 15L) / 15.0F) - 0.5D) * 0.3D; int i1 = renderer.blockAccess.getBlockMetadata(x, y, z); boolean flag = false; boolean flag1 = BlockDoublePlant.func_149887_c(i1); int k1; if (flag1) { k1 = BlockDoublePlant.func_149890_d(renderer.blockAccess.getBlockMetadata(x, y - 1, z)); } else { k1 = BlockDoublePlant.func_149890_d(i1); } IIcon iicon = block.func_149888_a(flag1, k1); renderer.drawCrossedSquares(iicon, d19, d0, d1, 1.0F); if (flag1 && k1 == 0) { IIcon iicon1 = block.sunflowerIcons[0]; double d2 = Math.cos((double)j1 * 0.8D) * Math.PI * 0.1D; double d3 = Math.cos(d2); double d4 = Math.sin(d2); double d5 = (double)iicon1.getMinU(); double d6 = (double)iicon1.getMinV(); double d7 = (double)iicon1.getMaxU(); double d8 = (double)iicon1.getMaxV(); double d9 = 0.3D; double d10 = -0.05D; double d11 = 0.5D + 0.3D * d3 - 0.5D * d4; double d12 = 0.5D + 0.5D * d3 + 0.3D * d4; double d13 = 0.5D + 0.3D * d3 + 0.5D * d4; double d14 = 0.5D + -0.5D * d3 + 0.3D * d4; double d15 = 0.5D + -0.05D * d3 + 0.5D * d4; double d16 = 0.5D + -0.5D * d3 + -0.05D * d4; double d17 = 0.5D + -0.05D * d3 - 0.5D * d4; double d18 = 0.5D + 0.5D * d3 + -0.05D * d4; tessellator.addVertexWithUV(d19 + d15, d0 + 1.0D, d1 + d16, d5, d8); tessellator.addVertexWithUV(d19 + d17, d0 + 1.0D, d1 + d18, d7, d8); tessellator.addVertexWithUV(d19 + d11, d0 + 0.0D, d1 + d12, d7, d6); tessellator.addVertexWithUV(d19 + d13, d0 + 0.0D, d1 + d14, d5, d6); IIcon iicon2 = block.sunflowerIcons[1]; d5 = (double)iicon2.getMinU(); d6 = (double)iicon2.getMinV(); d7 = (double)iicon2.getMaxU(); d8 = (double)iicon2.getMaxV(); tessellator.addVertexWithUV(d19 + d17, d0 + 1.0D, d1 + d18, d5, d8); tessellator.addVertexWithUV(d19 + d15, d0 + 1.0D, d1 + d16, d7, d8); tessellator.addVertexWithUV(d19 + d13, d0 + 0.0D, d1 + d14, d7, d6); tessellator.addVertexWithUV(d19 + d11, d0 + 0.0D, d1 + d12, d5, d6); } return true; }
Example 18
Source File: GardenProxyRenderer.java From GardenCollection with MIT License | 4 votes |
private boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, BlockGardenProxy block, int modelId, RenderBlocks renderer) { TileEntityGarden te = block.getGardenEntity(world, x, y, z); BlockGarden garden = block.getGardenBlock(world, x, y, z); if (te == null || garden == null) return true; int section = y - te.yCoord; Tessellator tessellator = Tessellator.instance; for (int slot : garden.getSlotProfile().getPlantSlots()) { Block subBlock = block.getPlantBlockRestricted(te, slot); int subBlockData = block.getPlantData(te, slot); if (subBlock == null) continue; block.bindSlot(te.getWorldObj(), x, y, z, te, slot); float offsetX = block.getPlantOffsetX(world, x, y, z, slot); float offsetY = block.getPlantOffsetY(world, x, y, z, slot); float offsetZ = block.getPlantOffsetZ(world, x, y, z, slot); AxisAlignedBB[] clippingBounds = garden.getSlotProfile().getClippingBounds(world, x, te.yCoord, z, slot); int color = subBlock.colorMultiplier(world, x, y, z); if (color == world.getBiomeGenForCoords(x, z).getBiomeGrassColor(x, y, z)) color = ColorizerGrass.getGrassColor(te.getBiomeTemperature(), te.getBiomeHumidity()); float r = (color >> 16 & 255) / 255f; float g = (color >> 8 & 255) / 255f; float b = (color & 255) / 255f; if (EntityRenderer.anaglyphEnable) { float gray = (r * 30.0F + g * 59.0F + b * 11.0F) / 100.0F; float ra = (r * 30.0F + g * 70.0F) / 100.0F; float ba = (r * 30.0F + b * 70.0F) / 100.0F; r = gray; g = ra; b = ba; } tessellator.setColorOpaque_F(r, g, b); tessellator.setBrightness(subBlock.getMixedBrightnessForBlock(renderer.blockAccess, x, y, z)); tessellator.addTranslation(offsetX, offsetY, offsetZ); try { IPlantRenderer plantRenderer = PlantRegistry.instance().getPlantRenderer(subBlock, subBlockData); if (plantRenderer != null) { IPlantMetaResolver resolver = PlantRegistry.instance().getPlantMetaResolver(subBlock, subBlockData); boolean shouldRender = section == 1; if (resolver != null && section <= resolver.getPlantHeight(subBlock, subBlockData)) shouldRender = true; if (shouldRender) plantRenderer.render(world, x, y, z, renderer, subBlock, subBlockData, section, clippingBounds); } else renderer.renderBlockByRenderType(subBlock, x, y, z); } catch (Exception e) { continue; } finally { block.unbindSlot(te.getWorldObj(), x, y, z, te); tessellator.addTranslation(-offsetX, -offsetY, -offsetZ); } } return true; }
Example 19
Source File: RendererRoadLine.java From Chisel-2 with GNU General Public License v2.0 | 4 votes |
@Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block b, int modelId, RenderBlocks renderer) { int meta = world.getBlockMetadata(x, y, z); BlockRoadLine block = (BlockRoadLine) b; Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); float f = 1.0F; int i1 = block.colorMultiplier(world, x, y, z); float f1 = (i1 >> 16 & 255) / 255.0F; float f2 = (i1 >> 8 & 255) / 255.0F; float f3 = (i1 & 255) / 255.0F; if (EntityRenderer.anaglyphEnable) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } tessellator.setColorOpaque_F(f * f1, f * f2, f * f3); boolean N = world.getBlock(x, y, z - 1).equals(block) && world.getBlockMetadata(x, y, z - 1) == meta; boolean S = world.getBlock(x, y, z + 1).equals(block) && world.getBlockMetadata(x, y, z + 1) == meta; boolean W = world.getBlock(x - 1, y, z).equals(block) && world.getBlockMetadata(x - 1, y, z) == meta; boolean E = world.getBlock(x + 1, y, z).equals(block) && world.getBlockMetadata(x + 1, y, z) == meta; if (!N && !S && !W && !E) { renderer.renderStandardBlock(block, x, y, z); return true; } if (N && S) { renderer.uvRotateTop = 0; renderer.overrideBlockTexture = block.fullLineIcon[meta]; renderer.renderStandardBlock(block, x, y, z); } else { if (N) { renderer.uvRotateTop = 0; renderer.overrideBlockTexture = block.halfLineIcon[meta]; renderer.renderStandardBlock(block, x, y, z); } if (S) { renderer.uvRotateTop = 3; renderer.overrideBlockTexture = block.halfLineIcon[meta]; renderer.renderStandardBlock(block, x, y, z); } } if (E && W) { renderer.uvRotateTop = 1; renderer.overrideBlockTexture = block.fullLineIcon[meta]; renderer.renderStandardBlock(block, x, y, z); } else { if (E) { renderer.uvRotateTop = 1; renderer.overrideBlockTexture = block.halfLineIcon[meta]; renderer.renderStandardBlock(block, x, y, z); } if (W) { renderer.uvRotateTop = 2; renderer.overrideBlockTexture = block.halfLineIcon[meta]; renderer.renderStandardBlock(block, x, y, z); } } renderer.uvRotateTop = 0; renderer.overrideBlockTexture = null; return true; }
Example 20
Source File: BlockDoorRenderer.java From Et-Futurum with The Unlicense | 4 votes |
@Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; int meta = world.getBlockMetadata(x, y, z); if ((meta & 8) != 0) { if (world.getBlock(x, y - 1, z) != block) return false; } else if (world.getBlock(x, y + 1, z) != block) return false; int brightness = block.getMixedBrightnessForBlock(world, x, y, z); tessellator.setBrightness(renderer.renderMinY > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y - 1, z)); tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F); renderer.renderFaceYNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 0)); if ((meta & 8) != 0) { tessellator.setBrightness(renderer.renderMaxY < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y + 1, z)); tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F); renderer.uvRotateTop = 2; renderer.renderFaceYPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 1)); renderer.uvRotateTop = 0; } tessellator.setBrightness(renderer.renderMinZ > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y, z - 1)); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); renderer.renderFaceZNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 2)); renderer.flipTexture = false; tessellator.setBrightness(renderer.renderMaxZ < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y, z + 1)); tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F); renderer.renderFaceZPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 3)); renderer.flipTexture = false; tessellator.setBrightness(renderer.renderMinX > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x - 1, y, z)); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); renderer.renderFaceXNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 4)); renderer.flipTexture = false; tessellator.setBrightness(renderer.renderMaxX < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x + 1, y, z)); tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F); renderer.renderFaceXPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 5)); renderer.flipTexture = false; return true; }