Java Code Examples for net.minecraft.init.Items#DIAMOND_SWORD
The following examples show how to use
net.minecraft.init.Items#DIAMOND_SWORD .
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Example 1
Source File: OptionUtilities.java From NotEnoughItems with MIT License | 6 votes |
@Override public void drawIcons() { int x = buttonX(); LayoutManager.drawIcon(x + 4, 4, new Rectangle4i(120, 24, 12, 12)); x += 24; LayoutManager.drawIcon(x + 4, 4, new Rectangle4i(120, 12, 12, 12)); x += 24; LayoutManager.drawIcon(x + 4, 4, new Rectangle4i(168, 24, 12, 12)); x += 24; LayoutManager.drawIcon(x + 4, 4, new Rectangle4i(144, 12, 12, 12)); x += 24; LayoutManager.drawIcon(x + 4, 4, new Rectangle4i(180, 24, 12, 12)); x += 24; LayoutManager.drawIcon(x + 4, 4, new Rectangle4i(132, 12, 12, 12)); x += 24; RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableRescaleNormal(); ItemStack sword = new ItemStack(Items.DIAMOND_SWORD); sword.addEnchantment(Enchantment.getEnchantmentByLocation("sharpness"), 1); GuiHelper.drawItem(x + 2, 2, sword); x += 24; GuiHelper.drawItem(x + 2, 2, new ItemStack(Items.POTIONITEM)); x += 24; GuiHelper.drawItem(x + 2, 2, new ItemStack(Blocks.STONE)); x += 24; }
Example 2
Source File: EntityFallenKnight.java From EnderZoo with Creative Commons Zero v1.0 Universal | 6 votes |
private ItemStack getSwordForLevel(int swordLevel) { ////have a better chance of not getting a wooden or stone sword if(swordLevel < 2) { swordLevel += rand.nextInt(isHardDifficulty() ? 3 : 2); swordLevel = Math.min(swordLevel, 2); } switch (swordLevel) { case 0: return new ItemStack(Items.WOODEN_SWORD); case 1: return new ItemStack(Items.STONE_SWORD); case 2: return new ItemStack(Items.IRON_SWORD); case 4: return new ItemStack(Items.DIAMOND_SWORD); } return new ItemStack(Items.IRON_SWORD); }
Example 3
Source File: ShopkeeperTradesForFire.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
private static ItemStack level5Sword() { ItemStack stack = new ItemStack(Items.DIAMOND_SWORD); stack.setStackDisplayName("Apollo Sword"); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(16), 2); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(20), 2); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(70), 1); return stack; }
Example 4
Source File: ShopkeeperTradesForMoon.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
private static ItemStack level3Sword() { ItemStack stack = new ItemStack(Items.DIAMOND_SWORD); stack.setStackDisplayName("Moon Sword III"); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(16), 1); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(17), 2); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(18), 2); return stack; }
Example 5
Source File: ShopkeeperTradesForMoon.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
private static ItemStack level4Sword() { ItemStack stack = new ItemStack(Items.DIAMOND_SWORD); stack.setStackDisplayName("Moon Sword IV"); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(16), 2); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(17), 4); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(18), 4); return stack; }
Example 6
Source File: ShopkeeperTradesForSun.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
private static ItemStack level3Sword() { ItemStack stack = new ItemStack(Items.DIAMOND_SWORD); stack.setStackDisplayName("Helios Sword"); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(17), 2); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(16), 2); return stack; }
Example 7
Source File: ShopkeeperTradesForSun.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
private static ItemStack level4Sword() { ItemStack stack = new ItemStack(Items.DIAMOND_SWORD); stack.setStackDisplayName("Amaterasu Sword"); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(17), 3); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(16), 3); return stack; }
Example 8
Source File: ShopkeeperTradesForSun.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
private static ItemStack level5Sword() { ItemStack stack = new ItemStack(Items.DIAMOND_SWORD); stack.setStackDisplayName("Ra Sword"); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(17), 5); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(16), 5); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(70), 1); return stack; }
Example 9
Source File: ItemWeapon.java From minecraft-roguelike with GNU General Public License v3.0 | 5 votes |
private static ItemStack getSwordByQuality(Quality quality){ switch (quality) { case DIAMOND: return new ItemStack(Items.DIAMOND_SWORD); case GOLD: return new ItemStack(Items.GOLDEN_SWORD); case IRON: return new ItemStack(Items.IRON_SWORD); case STONE: return new ItemStack(Items.STONE_SWORD); default: return new ItemStack(Items.WOODEN_SWORD); } }
Example 10
Source File: ShopkeeperTradesForWind.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
protected static ItemStack level2Sword() { ItemStack stack = new ItemStack(Items.DIAMOND_SWORD); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(19), 2); return stack; }
Example 11
Source File: ShopkeeperTradesForFire.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
private static ItemStack level3Sword() { ItemStack stack = new ItemStack(Items.DIAMOND_SWORD); stack.setStackDisplayName("Agni Sword"); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(20), 1); return stack; }
Example 12
Source File: ShopkeeperTradesForFire.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
private static ItemStack level4Sword() { ItemStack stack = new ItemStack(Items.DIAMOND_SWORD); stack.setStackDisplayName("Hephaestus Sword"); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(20), 2); return stack; }