Java Code Examples for org.bukkit.block.Skull#setRawData()
The following examples show how to use
org.bukkit.block.Skull#setRawData() .
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Example 1
Source File: SkullBlock.java From askyblock with GNU General Public License v2.0 | 6 votes |
@SuppressWarnings("deprecation") public boolean set(Block block) { Skull skull = (Skull) block.getState(); if(skullOwnerName != null){ skull.setOwner(skullOwnerName); } skull.setSkullType(skullType); skull.setRotation(skullRotation); skull.setRawData((byte) skullStanding); // Texture update if(skullTextureValue != null){ setSkullWithNonPlayerProfile(skullTextureValue, skullTextureSignature, skullOwnerUUID, skullOwnerName, skull); } skull.update(true, false); return true; }
Example 2
Source File: ExtensionLeaderboardPodium.java From HeavySpleef with GNU General Public License v3.0 | 4 votes |
@SuppressWarnings("deprecation") public void update(Map<String, Statistic> statistics, boolean forceBlocks, boolean delete) { BlockFace2D rightDir = direction.right(); BlockFace2D leftDir = direction.left(); BlockFace rightFace = rightDir.getBlockFace3D(); BlockFace leftFace = leftDir.getBlockFace3D(); Block baseBlock = baseLocation.getBlock(); if (delete) { baseBlock.setType(Material.AIR); } SignLayout layout = layoutConfig.getLayout(); Iterator<Entry<String, Statistic>> iterator = statistics != null ? statistics.entrySet().iterator() : null; for (int i = 0; i < size.getStatisticAmount(); i++) { Entry<String, Statistic> entry = iterator != null && iterator.hasNext() ? iterator.next() : null; Block position = null; Material type = null; switch (i) { case 0: //Top position = baseBlock.getRelative(BlockFace.UP); type = Material.DIAMOND_BLOCK; break; case 1: //First left position = baseBlock.getRelative(leftFace); type = Material.GOLD_BLOCK; break; case 2: //First right position = baseBlock.getRelative(rightFace); type = Material.IRON_BLOCK; break; case 3: //Second left position = baseBlock.getRelative(leftFace, 2); type = Material.DOUBLE_STEP; break; case 4: //Second right position = baseBlock.getRelative(rightFace, 2); type = Material.DOUBLE_STEP; break; } if (position == null) { continue; } Block signBlock = position.getRelative(direction.getBlockFace3D()); Block skullBlock = position.getRelative(BlockFace.UP); if (delete) { signBlock.setType(Material.AIR); skullBlock.setType(Material.AIR); position.setType(Material.AIR); continue; } if (baseBlock.getType() == Material.AIR || forceBlocks) { baseBlock.setType(Material.DOUBLE_STEP); } if (position.getType() == Material.AIR || forceBlocks) { position.setType(type); } if (entry == null) { continue; } /* For legacy reasons and compatibility */ signBlock.setTypeId(Material.WALL_SIGN.getId(), false); skullBlock.setTypeId(Material.SKULL.getId(), false); Skull skull = (Skull) skullBlock.getState(); skull.setRotation(direction.getBlockFace3D()); skull.setSkullType(SkullType.PLAYER); skull.setOwner(entry.getKey()); skull.setRawData(SKULL_ON_FLOOR); skull.update(true, false); Sign sign = (Sign) signBlock.getState(); Set<Variable> variables = Sets.newHashSet(); entry.getValue().supply(variables, null); variables.add(new Variable("player", entry.getKey())); variables.add(new Variable("rank", i + 1)); layout.inflate(sign, variables); org.bukkit.material.Sign data = new org.bukkit.material.Sign(Material.WALL_SIGN); data.setFacingDirection(direction.getBlockFace3D()); sign.setData(data); sign.update(); } }