Java Code Examples for org.bukkit.util.Vector#toLocation()
The following examples show how to use
org.bukkit.util.Vector#toLocation() .
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Example 1
Source File: Effects.java From TabooLib with MIT License | 5 votes |
public static void buildLightning(Location start, Vector direction, int entries, int branches, double radius, double offset, double offsetRate, double length, double lengthRate, double branch, double branchRate, Consumer<Location> action) { ThreadLocalRandom random = ThreadLocalRandom.current(); if (entries <= 0) { return; } boolean inRange = true; while (random.nextDouble() < branch || inRange) { Vector randomizer = new Vector(random.nextDouble(-radius, radius), random.nextDouble(-radius, radius), random.nextDouble(-radius, radius)).normalize().multiply((random.nextDouble(-radius, radius)) * offset); Vector endVector = start.clone().toVector().add(direction.clone().multiply(length)).add(randomizer); Location end = endVector.toLocation(start.getWorld()); if (end.distance(start) <= length) { inRange = true; continue; } else { inRange = false; } int rate = (int) (start.distance(end) / 0.1); // distance * (distance / 10) Vector rateDir = endVector.clone().subtract(start.toVector()).normalize().multiply(0.1); for (int i = 0; i < rate; i++) { Location loc = start.clone().add(rateDir.clone().multiply(i)); action.accept(loc); } buildLightning(end.clone(), direction, entries - 1, branches - 1, radius, offset * offsetRate, offsetRate, length * lengthRate, lengthRate, branch * branchRate, branchRate, action); if (branches <= 0) { break; } } }
Example 2
Source File: SentinelTargetingHelper.java From Sentinel with MIT License | 5 votes |
/** * Returns a spot to run to if running in a certain direction. * Returns null if can't reasonable run that direction. */ public static Location findSpotForRunDirection(Location start, double distance, Vector direction) { VectorGoal goal = new VectorGoal(start.clone().add(direction.clone().multiply(distance)), 4); VectorNode startNode = new VectorNode(goal, start, new ChunkBlockSource(start, (float)distance + 10), examiner); Path resultPath = (Path) ASTAR.runFully(goal, startNode, (int)(distance * 50)); if (resultPath == null || resultPath.isComplete()) { return null; } Vector current = resultPath.getCurrentVector(); while (!resultPath.isComplete()) { current = resultPath.getCurrentVector(); resultPath.update(null); } return current.toLocation(start.getWorld()); }
Example 3
Source File: SafeSpotTeleport.java From askyblock with GNU General Public License v2.0 | 5 votes |
private boolean safe(ChunkSnapshot chunk, int x, int y, int z, World world) { Vector newSpot = new Vector(chunk.getX() * 16 + x + 0.5D, y + 1, chunk.getZ() * 16 + z + 0.5D); if (portal) { if (bestSpot == null) { // Stash the best spot bestSpot = newSpot.toLocation(world); } return false; } else { teleportEntity(newSpot.toLocation(world)); return true; } }
Example 4
Source File: Region.java From FunnyGuilds with Apache License 2.0 | 5 votes |
public synchronized void update() { super.markChanged(); if (this.center == null) { return; } if (this.size < 1) { return; } if (this.world == null) { this.world = Bukkit.getWorlds().get(0); } if (this.world != null) { int lx = this.center.getBlockX() + this.size; int lz = this.center.getBlockZ() + this.size; int px = this.center.getBlockX() - this.size; int pz = this.center.getBlockZ() - this.size; Vector l = new Vector(lx, 0, lz); Vector p = new Vector(px, this.world.getMaxHeight(), pz); this.firstCorner = l.toLocation(this.world); this.secondCorner = p.toLocation(this.world); } }
Example 5
Source File: Fireworks.java From CardinalPGM with MIT License | 5 votes |
public static void spawnFireworks(Vector vec, double radius, int count, Color color, int power) { Location loc = vec.toLocation(GameHandler.getGameHandler().getMatchWorld()); FireworkEffect effect = getFireworkEffect(color); for(int i = 0; i < count; i++) { double angle = (2 * Math.PI / count) * i; double x = radius * Math.cos(angle); double z = radius * Math.sin(angle); spawnFirework(firstEmptyBlock(loc.clone().add(x, 0, z)), effect, power); } }
Example 6
Source File: XParticle.java From XSeries with MIT License | 4 votes |
/** * Spawns a broken line that creates more and extended branches * as it gets closer to the end length. * This method doesn't support rotations. Use the direction instead. * * @param start the starting point of the new branch. For the first call it's the same location as the displays location. * @param direction the direction of the lightning. A simple direction would be {@code entity.getLocation().getDirection().normalize()} * For a simple end point direction would be {@code endLocation.toVector().subtract(start.toVector()).normalize()} * @param entries the number of entries for the main lightning branch. Recommended is 20 * @param branches the maximum number of branches each entry can have. Recommended is 200 * @param radius the radius of the lightning branches. Recommended is 0.5 * @param offset the offset of the lightning branches. Recommended is 2 * @param offsetRate the offset change rate of the lightning branches. Recommended is 1 * @param length the length of the lightning branch. Recommended is 1.5 * @param lengthRate the length change rate of the lightning branch. Recommended is 1 * @param branch the chance of creating a new branch. Recommended is 0.1 * @param branchRate the chance change of creating a new branch. Recommended is 1 * @since 3.0.0 */ public static void lightning(Location start, Vector direction, int entries, int branches, double radius, double offset, double offsetRate, double length, double lengthRate, double branch, double branchRate, ParticleDisplay display) { ThreadLocalRandom random = ThreadLocalRandom.current(); if (entries <= 0) return; boolean inRange = true; // Check if we can create new branches or the current branch // length is already in range. while (random.nextDouble() < branch || inRange) { // Break our straight line randomly. Vector randomizer = new Vector( random.nextDouble(-radius, radius), random.nextDouble(-radius, radius), random.nextDouble(-radius, radius)) .normalize().multiply((random.nextDouble(-radius, radius)) * offset); Vector endVector = start.clone().toVector().add(direction.clone().multiply(length)).add(randomizer); Location end = endVector.toLocation(start.getWorld()); // Check if the broken line length is in our max length range. if (end.distance(start) <= length) { inRange = true; continue; } else inRange = false; // Create particle points in our broken straight line. int rate = (int) (start.distance(end) / 0.1); // distance * (distance / 10) Vector rateDir = endVector.clone().subtract(start.toVector()).normalize().multiply(0.1); for (int i = 0; i < rate; i++) { Location loc = start.clone().add(rateDir.clone().multiply(i)); display.spawn(loc); } // Create new entries if possible. lightning(end.clone(), direction, entries - 1, branches - 1, radius, offset * offsetRate, offsetRate, length * lengthRate, lengthRate, branch * branchRate, branchRate, display); // Check if the maximum number of branches has already been used for this entry. if (branches <= 0) break; } }
Example 7
Source File: LobbyConfig.java From ProjectAres with GNU Affero General Public License v3.0 | 4 votes |
public Location getSpawnLocation(World world) { Vector pos = getVector(world, "spawn.pos", world.getSpawnLocation().toVector()); float yaw = (float) getDouble(world, "spawn.yaw", 0); float pitch = (float) getDouble(world, "spawn.pitch", 0); return pos.toLocation(world, yaw, pitch); }
Example 8
Source File: Esp.java From AACAdditionPro with GNU General Public License v3.0 | 4 votes |
/** * Determines if two {@link User}s can see each other. */ private boolean canSee(final User observerUser, final User watchedUser) { final Player observer = observerUser.getPlayer(); final Player watched = watchedUser.getPlayer(); // Not bypassed if (observerUser.isBypassed(this.getModuleType()) || // Has not logged in recently to prevent bugs observerUser.hasLoggedInRecently(3000) || // Glowing handling // Glowing does not exist in 1.8.8 (ServerVersion.getActiveServerVersion() != ServerVersion.MC188 && // If an entity is glowing it can always be seen. watched.hasPotionEffect(PotionEffectType.GLOWING))) { return true; } // ----------------------------------- Calculation ---------------------------------- // final Vector[] cameraVectors = VectorUtils.getCameraVectors(observer); // Get the Vectors of the hitbox to check. final Vector[] watchedHitboxVectors = (watched.isSneaking() ? Hitbox.ESP_SNEAKING_PLAYER : Hitbox.ESP_PLAYER).getCalculationVectors(watched.getLocation(), true); // The distance of the intersections in the same block is equal as of the // BlockIterator mechanics. final Set<Double> lastIntersectionsCache = new HashSet<>(); for (Vector cameraVector : cameraVectors) { for (final Vector destinationVector : watchedHitboxVectors) { final Location start = cameraVector.toLocation(observer.getWorld()); // The resulting Vector // The camera is not blocked by non-solid blocks // Vector is intersecting with some blocks // // Cloning IS needed as we are in a second loop. final Vector between = destinationVector.clone().subtract(cameraVector); // ---------------------------------------------- FOV ----------------------------------------------- // final Vector cameraRotation = cameraVector.clone().subtract(observer.getLocation().toVector()); if (cameraRotation.angle(between) > MAX_FOV) { continue; } // ---------------------------------------- Cache Calculation --------------------------------------- // // Make sure the chunks are loaded. if (!ChunkUtils.areChunksLoadedBetweenLocations(start, start.clone().add(between))) { // If the chunks are not loaded assume the players can see each other. return true; } boolean cacheHit = false; Location cacheLocation; for (Double length : lastIntersectionsCache) { cacheLocation = start.clone().add(between.clone().normalize().multiply(length)); // Not yet cached. if (length == 0) { continue; } final Material type = cacheLocation.getBlock().getType(); if (BlockUtils.isReallyOccluding(type) && type.isSolid()) { cacheHit = true; break; } } if (cacheHit) { continue; } // --------------------------------------- Normal Calculation --------------------------------------- // final double intersect = VectorUtils.getDistanceToFirstIntersectionWithBlock(start, between); // No intersection found if (intersect == 0) { return true; } lastIntersectionsCache.add(intersect); } } // Low probability to help after the camera view was changed. -> clearing lastIntersectionsCache.clear(); return false; }