Java Code Examples for org.lwjgl.opengl.GL11#glDeleteTextures()
The following examples show how to use
org.lwjgl.opengl.GL11#glDeleteTextures() .
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Example 1
Source File: LegacyCurveRenderState.java From opsu with GNU General Public License v3.0 | 6 votes |
/** * Cleanup any OpenGL objects that may have been initialized. */ private void shutdown() { if (gradientTexture != 0) { GL11.glDeleteTextures(gradientTexture); gradientTexture = 0; } if (program != 0) { GL20.glDeleteProgram(program); program = 0; attribLoc = 0; texCoordLoc = 0; colLoc = 0; colBorderLoc = 0; texLoc = 0; } }
Example 2
Source File: CurveRenderState.java From opsu-dance with GNU General Public License v3.0 | 6 votes |
/** * Cleanup any OpenGL objects that may have been initialized. */ private void shutdown() { if (gradientTexture != 0) { GL11.glDeleteTextures(gradientTexture); gradientTexture = 0; } if (program != 0) { GL20.glDeleteProgram(program); program = 0; attribLoc = 0; texCoordLoc = 0; colLoc = 0; colBorderLoc = 0; texLoc = 0; } }
Example 3
Source File: Texture.java From mapwriter with MIT License | 5 votes |
public synchronized void close() { if (this.id != 0) { try { GL11.glDeleteTextures(this.id); } catch (NullPointerException e) { MwUtil.log("MwTexture.close: null pointer exception (texture %d)", this.id); } this.id = 0; } }
Example 4
Source File: Rendertarget.java From opsu with GNU General Public License v3.0 | 5 votes |
/** * Destroy the OpenGL objects associated with this Rendertarget. Do not try * to use this rendertarget with OpenGL after calling this method. */ public void destroyRTT() { EXTFramebufferObject.glDeleteFramebuffersEXT(fboID); EXTFramebufferObject.glDeleteRenderbuffersEXT(depthBufferID); GL11.glDeleteTextures(textureID); GL15.glDeleteBuffers(vboID); }
Example 5
Source File: FramebufferTextureRenderer.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
private void deleteBuffers() { IntBuffer tmp = BufferUtils.createIntBuffer(4); tmp.put(0, fb_id); EXTFramebufferObject.glDeleteFramebuffersEXT(tmp); tmp.put(0, rb_id); GL11.glDeleteTextures(tmp); }
Example 6
Source File: RocketEventHandler.java From AdvancedRocketry with MIT License | 5 votes |
@SideOnly(Side.CLIENT) public static void destroyOrbitalTextures(World world) { if(!Configuration.skyOverride && !(world.provider instanceof IPlanetaryProvider)) { world.provider.setSkyRenderer(prevRenderHanlder); prevRenderHanlder = null; } if(earth != null) GL11.glDeleteTextures(earth.getTextureId()); if(outerBounds != null) GL11.glDeleteTextures(outerBounds.getTextureId()); outerBounds = null; earth = null; mapReady = false; }
Example 7
Source File: GuiOreMappingSatellite.java From AdvancedRocketry with MIT License | 5 votes |
@Override public void onGuiClosed() { super.onGuiClosed(); //Delete texture and stop any mapping on close GL11.glDeleteTextures(texture.getTextureId()); if(currentMapping != null) currentMapping.interrupt(); }
Example 8
Source File: GTexture.java From ldparteditor with MIT License | 5 votes |
public void dispose(OpenGLRenderer renderer) { if (OpenGlDisposed.containsKey(renderer)) { boolean disposed = OpenGlDisposed.get(renderer); int ID = OpenGlID.get(renderer); int ID_glossmap = OpenGlID_glossmap.get(renderer); int ID_cubemap = OpenGlID_cubemap.get(renderer); int ID_cubemapMatte = OpenGlID_cubemapMatte.get(renderer); int ID_cubemapMetal = OpenGlID_cubemapMetal.get(renderer); if (!disposed) { uvCache.clear(); cacheUsage.clear(); if (ID != -1) GL11.glDeleteTextures(ID); if (ID_glossmap != -1) GL11.glDeleteTextures(ID_glossmap); if (renderer.containsOnlyCubeMaps() && renderer.getC3D().getRenderMode() != 5) { if (ID_cubemap != -1) GL11.glDeleteTextures(ID_cubemap); if (ID_cubemapMatte != -1) GL11.glDeleteTextures(ID_cubemapMatte); if (ID_cubemapMetal != -1) GL11.glDeleteTextures(ID_cubemapMetal); } OpenGlDisposed.put(renderer, true); OpenGlID.put(renderer, -1); OpenGlID_glossmap.put(renderer, -1); OpenGlID_cubemap.put(renderer, -1); OpenGlID_cubemapMatte.put(renderer, -1); OpenGlID_cubemapMetal.put(renderer, -1); } } }
Example 9
Source File: FrameBufferContainer.java From LookingGlass with GNU General Public License v3.0 | 5 votes |
private synchronized void freeFrameBuffer() { try { if (this.texture != 0) GL11.glDeleteTextures(this.texture); this.texture = 0; if (depthBuffer != 0) EXTFramebufferObject.glDeleteRenderbuffersEXT(depthBuffer); depthBuffer = 0; if (this.framebuffer != 0) EXTFramebufferObject.glDeleteFramebuffersEXT(this.framebuffer); this.framebuffer = 0; } catch (Exception e) { // Just in case, we make sure we don't crash. Because crashing is bad. LoggerUtils.error("Error while cleaning up a world view frame buffer."); } }
Example 10
Source File: Rendertarget.java From opsu-dance with GNU General Public License v3.0 | 5 votes |
/** * Destroy the OpenGL objects associated with this Rendertarget. Do not try * to use this rendertarget with OpenGL after calling this method. */ public void destroyRTT() { EXTFramebufferObject.glDeleteFramebuffersEXT(fboID); EXTFramebufferObject.glDeleteRenderbuffersEXT(depthBufferID); GL11.glDeleteTextures(textureID); GL15.glDeleteBuffers(vboID); }
Example 11
Source File: OffscreenBuffer.java From LWJGUI with MIT License | 5 votes |
public void cleanup() { GL11.glDeleteTextures(texId); if (fboId != 0) { GL30.glDeleteFramebuffers(fboId); } if (quad != null) { quad.cleanup(); } if (quadShader != null) { quadShader.cleanup(); } }
Example 12
Source File: ImmediateModeOGLRenderer.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.opengl.renderer.SGL#glDeleteTextures(java.nio.IntBuffer) */ public void glDeleteTextures(IntBuffer buffer) { GL11.glDeleteTextures(buffer); }
Example 13
Source File: CustomTexture.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
public void unload() { if (!unloaded) { GL11.glDeleteTextures(textureId); unloaded = true; } }
Example 14
Source File: ImageAtlas.java From AnyaBasic with MIT License | 4 votes |
public void shutDown() { GL11.glDeleteTextures( textureID ); }
Example 15
Source File: ModuleOreMapper.java From AdvancedRocketry with MIT License | 4 votes |
private void resetTexture() { GL11.glDeleteTextures(texture.getTextureId()); texture = new ClientDynamicTexture(Math.max(scanSize/radius,1),Math.max(scanSize/radius,1)); }
Example 16
Source File: GuiOreMappingSatellite.java From AdvancedRocketry with MIT License | 4 votes |
private void resetTexture() { GL11.glDeleteTextures(texture.getTextureId()); texture = new ClientDynamicTexture(Math.max(scanSize/radius,1),Math.max(scanSize/radius,1)); }
Example 17
Source File: Texture.java From OpenGL-Animation with The Unlicense | 4 votes |
public void delete() { GL11.glDeleteTextures(textureId); }
Example 18
Source File: LWJGL15DrawContext.java From settlers-remake with MIT License | 4 votes |
@Override public void deleteTexture(TextureHandle textureHandle) { GL11.glDeleteTextures(textureHandle.getInternalId()); }
Example 19
Source File: TextureAttachment.java From LowPolyWater with The Unlicense | 4 votes |
@Override public void delete() { GL11.glDeleteTextures(getBufferId()); }
Example 20
Source File: OffscreenBuffer.java From LWJGUI with MIT License | 4 votes |
/** * Resize the buffer to desired width/height * @param width * @param height * @return */ public boolean resize(int width, int height) { if (this.width == width && this.height == height) { return false; } this.width = width; this.height = height; // resize the texture if (texId != 0) { GL11.glDeleteTextures(texId); GL30.glDeleteFramebuffers(fboId); GL30.glDeleteRenderbuffers(renderId); texId = 0; fboId = 0; renderId = 0; } // Create texture if ( texId == 0 ) texId = GL11.glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texId); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, 0); // Set default filtering GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); // update the framebuf if (fboId == 0) fboId = GL30.glGenFramebuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId); GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, texId, 0); // The depth buffer if ( renderId == 0 ) renderId = GL30.glGenRenderbuffers(); GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, renderId); GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL11.GL_DEPTH_COMPONENT, width, height); GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER, renderId); // remove the old quad quadDirty = true; GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0); return true; }