Java Code Examples for sun.awt.windows.WComponentPeer#getTarget()
The following examples show how to use
sun.awt.windows.WComponentPeer#getTarget() .
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Example 1
Source File: D3DGraphicsConfig.java From jdk8u60 with GNU General Public License v2.0 | 5 votes |
/** * Creates a D3D-based backbuffer for the given peer and returns the * image wrapper. */ @Override public VolatileImage createBackBuffer(WComponentPeer peer) { Component target = (Component)peer.getTarget(); // it is possible for the component to have size 0x0, adjust it to // be at least 1x1 to avoid IAE int w = Math.max(1, target.getWidth()); int h = Math.max(1, target.getHeight()); return new SunVolatileImage(target, w, h, Boolean.TRUE); }
Example 2
Source File: D3DScreenUpdateManager.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
/** * Determines if we can use a d3d surface for onscreen rendering for this * peer. * We only create onscreen d3d surfaces if the following conditions are met: * - d3d is enabled on this device and onscreen emulation is enabled * - window is big enough to bother (either dimension > MIN_WIN_SIZE) * - this heavyweight doesn't have a BufferStrategy * - if we are in full-screen mode then it must be the peer of the * full-screen window (since there could be only one SwapChain in fs) * and it must not have any heavyweight children * (as Present() doesn't respect component clipping in fullscreen mode) * - it's one of the classes likely to have custom rendering worth * accelerating * * @returns true if we can use a d3d surface for this peer's onscreen * rendering */ public static boolean canUseD3DOnScreen(final WComponentPeer peer, final Win32GraphicsConfig gc, final int bbNum) { if (!(gc instanceof D3DGraphicsConfig)) { return false; } D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc; D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice(); String peerName = peer.getClass().getName(); Rectangle r = peer.getBounds(); Component target = (Component)peer.getTarget(); Window fsw = d3dgd.getFullScreenWindow(); return WindowsFlags.isD3DOnScreenEnabled() && d3dgd.isD3DEnabledOnDevice() && peer.isAccelCapable() && (r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) && bbNum == 0 && (fsw == null || (fsw == target && !hasHWChildren(target))) && (peerName.equals("sun.awt.windows.WCanvasPeer") || peerName.equals("sun.awt.windows.WDialogPeer") || peerName.equals("sun.awt.windows.WPanelPeer") || peerName.equals("sun.awt.windows.WWindowPeer") || peerName.equals("sun.awt.windows.WFramePeer") || peerName.equals("sun.awt.windows.WEmbeddedFramePeer")); }
Example 3
Source File: WGLGraphicsConfig.java From openjdk-jdk8u with GNU General Public License v2.0 | 5 votes |
/** * Creates a WGL-based backbuffer for the given peer and returns the * image wrapper. */ @Override public VolatileImage createBackBuffer(WComponentPeer peer) { Component target = (Component)peer.getTarget(); // it is possible for the component to have size 0x0, adjust it to // be at least 1x1 to avoid IAE int w = Math.max(1, target.getWidth()); int h = Math.max(1, target.getHeight()); return new SunVolatileImage(target, w, h, Boolean.TRUE); }
Example 4
Source File: D3DScreenUpdateManager.java From openjdk-8 with GNU General Public License v2.0 | 5 votes |
/** * Posts a repaint event for the peer's target to the EDT * @param peer for which target's the repaint should be issued */ private void repaintPeerTarget(WComponentPeer peer) { Component target = (Component)peer.getTarget(); Rectangle bounds = AWTAccessor.getComponentAccessor().getBounds(target); // the system-level painting operations should call the handlePaint() // method of the WComponentPeer class to repaint the component; // calling repaint() forces AWT to make call to update() peer.handlePaint(0, 0, bounds.width, bounds.height); }
Example 5
Source File: WGLGraphicsConfig.java From jdk8u60 with GNU General Public License v2.0 | 5 votes |
/** * Creates a WGL-based backbuffer for the given peer and returns the * image wrapper. */ @Override public VolatileImage createBackBuffer(WComponentPeer peer) { Component target = (Component)peer.getTarget(); return new SunVolatileImage(target, target.getWidth(), target.getHeight(), Boolean.TRUE); }
Example 6
Source File: D3DScreenUpdateManager.java From jdk8u60 with GNU General Public License v2.0 | 5 votes |
/** * Posts a repaint event for the peer's target to the EDT * @param peer for which target's the repaint should be issued */ private void repaintPeerTarget(WComponentPeer peer) { Component target = (Component)peer.getTarget(); Rectangle bounds = AWTAccessor.getComponentAccessor().getBounds(target); // the system-level painting operations should call the handlePaint() // method of the WComponentPeer class to repaint the component; // calling repaint() forces AWT to make call to update() peer.handlePaint(0, 0, bounds.width, bounds.height); }
Example 7
Source File: D3DScreenUpdateManager.java From jdk8u60 with GNU General Public License v2.0 | 5 votes |
/** * Determines if we can use a d3d surface for onscreen rendering for this * peer. * We only create onscreen d3d surfaces if the following conditions are met: * - d3d is enabled on this device and onscreen emulation is enabled * - window is big enough to bother (either dimension > MIN_WIN_SIZE) * - this heavyweight doesn't have a BufferStrategy * - if we are in full-screen mode then it must be the peer of the * full-screen window (since there could be only one SwapChain in fs) * and it must not have any heavyweight children * (as Present() doesn't respect component clipping in fullscreen mode) * - it's one of the classes likely to have custom rendering worth * accelerating * * @returns true if we can use a d3d surface for this peer's onscreen * rendering */ public static boolean canUseD3DOnScreen(final WComponentPeer peer, final Win32GraphicsConfig gc, final int bbNum) { if (!(gc instanceof D3DGraphicsConfig)) { return false; } D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc; D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice(); String peerName = peer.getClass().getName(); Rectangle r = peer.getBounds(); Component target = (Component)peer.getTarget(); Window fsw = d3dgd.getFullScreenWindow(); return WindowsFlags.isD3DOnScreenEnabled() && d3dgd.isD3DEnabledOnDevice() && peer.isAccelCapable() && (r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) && bbNum == 0 && (fsw == null || (fsw == target && !hasHWChildren(target))) && (peerName.equals("sun.awt.windows.WCanvasPeer") || peerName.equals("sun.awt.windows.WDialogPeer") || peerName.equals("sun.awt.windows.WPanelPeer") || peerName.equals("sun.awt.windows.WWindowPeer") || peerName.equals("sun.awt.windows.WFramePeer") || peerName.equals("sun.awt.windows.WEmbeddedFramePeer")); }
Example 8
Source File: D3DGraphicsConfig.java From dragonwell8_jdk with GNU General Public License v2.0 | 5 votes |
/** * Creates a D3D-based backbuffer for the given peer and returns the * image wrapper. */ @Override public VolatileImage createBackBuffer(WComponentPeer peer) { Component target = (Component)peer.getTarget(); // it is possible for the component to have size 0x0, adjust it to // be at least 1x1 to avoid IAE int w = Math.max(1, target.getWidth()); int h = Math.max(1, target.getHeight()); return new SunVolatileImage(target, w, h, Boolean.TRUE); }
Example 9
Source File: D3DScreenUpdateManager.java From openjdk-jdk9 with GNU General Public License v2.0 | 5 votes |
/** * Determines if we can use a d3d surface for onscreen rendering for this * peer. * We only create onscreen d3d surfaces if the following conditions are met: * - d3d is enabled on this device and onscreen emulation is enabled * - window is big enough to bother (either dimension > MIN_WIN_SIZE) * - this heavyweight doesn't have a BufferStrategy * - if we are in full-screen mode then it must be the peer of the * full-screen window (since there could be only one SwapChain in fs) * and it must not have any heavyweight children * (as Present() doesn't respect component clipping in fullscreen mode) * - it's one of the classes likely to have custom rendering worth * accelerating * * @return true if we can use a d3d surface for this peer's onscreen * rendering */ public static boolean canUseD3DOnScreen(final WComponentPeer peer, final Win32GraphicsConfig gc, final int bbNum) { if (!(gc instanceof D3DGraphicsConfig)) { return false; } D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc; D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice(); String peerName = peer.getClass().getName(); Rectangle r = peer.getBounds(); Component target = (Component)peer.getTarget(); Window fsw = d3dgd.getFullScreenWindow(); return WindowsFlags.isD3DOnScreenEnabled() && d3dgd.isD3DEnabledOnDevice() && peer.isAccelCapable() && (r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) && bbNum == 0 && (fsw == null || (fsw == target && !hasHWChildren(target))) && (peerName.equals("sun.awt.windows.WCanvasPeer") || peerName.equals("sun.awt.windows.WDialogPeer") || peerName.equals("sun.awt.windows.WPanelPeer") || peerName.equals("sun.awt.windows.WWindowPeer") || peerName.equals("sun.awt.windows.WFramePeer") || peerName.equals("sun.awt.windows.WEmbeddedFramePeer")); }
Example 10
Source File: D3DScreenUpdateManager.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
/** * Posts a repaint event for the peer's target to the EDT * @param peer for which target's the repaint should be issued */ private void repaintPeerTarget(WComponentPeer peer) { Component target = (Component)peer.getTarget(); Rectangle bounds = AWTAccessor.getComponentAccessor().getBounds(target); // the system-level painting operations should call the handlePaint() // method of the WComponentPeer class to repaint the component; // calling repaint() forces AWT to make call to update() peer.handlePaint(0, 0, bounds.width, bounds.height); }
Example 11
Source File: WGLGraphicsConfig.java From openjdk-jdk9 with GNU General Public License v2.0 | 5 votes |
/** * Creates a WGL-based backbuffer for the given peer and returns the * image wrapper. */ @Override public VolatileImage createBackBuffer(WComponentPeer peer) { Component target = (Component)peer.getTarget(); // it is possible for the component to have size 0x0, adjust it to // be at least 1x1 to avoid IAE int w = Math.max(1, target.getWidth()); int h = Math.max(1, target.getHeight()); return new SunVolatileImage(target, w, h, Boolean.TRUE); }
Example 12
Source File: D3DGraphicsConfig.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 5 votes |
/** * Creates a D3D-based backbuffer for the given peer and returns the * image wrapper. */ @Override public VolatileImage createBackBuffer(WComponentPeer peer) { Component target = (Component)peer.getTarget(); // it is possible for the component to have size 0x0, adjust it to // be at least 1x1 to avoid IAE int w = Math.max(1, target.getWidth()); int h = Math.max(1, target.getHeight()); return new SunVolatileImage(target, w, h, Boolean.TRUE); }
Example 13
Source File: D3DScreenUpdateManager.java From openjdk-8 with GNU General Public License v2.0 | 5 votes |
/** * Determines if we can use a d3d surface for onscreen rendering for this * peer. * We only create onscreen d3d surfaces if the following conditions are met: * - d3d is enabled on this device and onscreen emulation is enabled * - window is big enough to bother (either dimension > MIN_WIN_SIZE) * - this heavyweight doesn't have a BufferStrategy * - if we are in full-screen mode then it must be the peer of the * full-screen window (since there could be only one SwapChain in fs) * and it must not have any heavyweight children * (as Present() doesn't respect component clipping in fullscreen mode) * - it's one of the classes likely to have custom rendering worth * accelerating * * @returns true if we can use a d3d surface for this peer's onscreen * rendering */ public static boolean canUseD3DOnScreen(final WComponentPeer peer, final Win32GraphicsConfig gc, final int bbNum) { if (!(gc instanceof D3DGraphicsConfig)) { return false; } D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc; D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice(); String peerName = peer.getClass().getName(); Rectangle r = peer.getBounds(); Component target = (Component)peer.getTarget(); Window fsw = d3dgd.getFullScreenWindow(); return WindowsFlags.isD3DOnScreenEnabled() && d3dgd.isD3DEnabledOnDevice() && peer.isAccelCapable() && (r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) && bbNum == 0 && (fsw == null || (fsw == target && !hasHWChildren(target))) && (peerName.equals("sun.awt.windows.WCanvasPeer") || peerName.equals("sun.awt.windows.WDialogPeer") || peerName.equals("sun.awt.windows.WPanelPeer") || peerName.equals("sun.awt.windows.WWindowPeer") || peerName.equals("sun.awt.windows.WFramePeer") || peerName.equals("sun.awt.windows.WEmbeddedFramePeer")); }
Example 14
Source File: WGLGraphicsConfig.java From dragonwell8_jdk with GNU General Public License v2.0 | 5 votes |
/** * Creates a WGL-based backbuffer for the given peer and returns the * image wrapper. */ @Override public VolatileImage createBackBuffer(WComponentPeer peer) { Component target = (Component)peer.getTarget(); // it is possible for the component to have size 0x0, adjust it to // be at least 1x1 to avoid IAE int w = Math.max(1, target.getWidth()); int h = Math.max(1, target.getHeight()); return new SunVolatileImage(target, w, h, Boolean.TRUE); }
Example 15
Source File: D3DScreenUpdateManager.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 5 votes |
/** * Determines if we can use a d3d surface for onscreen rendering for this * peer. * We only create onscreen d3d surfaces if the following conditions are met: * - d3d is enabled on this device and onscreen emulation is enabled * - window is big enough to bother (either dimension > MIN_WIN_SIZE) * - this heavyweight doesn't have a BufferStrategy * - if we are in full-screen mode then it must be the peer of the * full-screen window (since there could be only one SwapChain in fs) * and it must not have any heavyweight children * (as Present() doesn't respect component clipping in fullscreen mode) * - it's one of the classes likely to have custom rendering worth * accelerating * * @returns true if we can use a d3d surface for this peer's onscreen * rendering */ public static boolean canUseD3DOnScreen(final WComponentPeer peer, final Win32GraphicsConfig gc, final int bbNum) { if (!(gc instanceof D3DGraphicsConfig)) { return false; } D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc; D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice(); String peerName = peer.getClass().getName(); Rectangle r = peer.getBounds(); Component target = (Component)peer.getTarget(); Window fsw = d3dgd.getFullScreenWindow(); return WindowsFlags.isD3DOnScreenEnabled() && d3dgd.isD3DEnabledOnDevice() && peer.isAccelCapable() && (r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) && bbNum == 0 && (fsw == null || (fsw == target && !hasHWChildren(target))) && (peerName.equals("sun.awt.windows.WCanvasPeer") || peerName.equals("sun.awt.windows.WDialogPeer") || peerName.equals("sun.awt.windows.WPanelPeer") || peerName.equals("sun.awt.windows.WWindowPeer") || peerName.equals("sun.awt.windows.WFramePeer") || peerName.equals("sun.awt.windows.WEmbeddedFramePeer")); }
Example 16
Source File: D3DScreenUpdateManager.java From dragonwell8_jdk with GNU General Public License v2.0 | 5 votes |
/** * Determines if we can use a d3d surface for onscreen rendering for this * peer. * We only create onscreen d3d surfaces if the following conditions are met: * - d3d is enabled on this device and onscreen emulation is enabled * - window is big enough to bother (either dimension > MIN_WIN_SIZE) * - this heavyweight doesn't have a BufferStrategy * - if we are in full-screen mode then it must be the peer of the * full-screen window (since there could be only one SwapChain in fs) * and it must not have any heavyweight children * (as Present() doesn't respect component clipping in fullscreen mode) * - it's one of the classes likely to have custom rendering worth * accelerating * * @returns true if we can use a d3d surface for this peer's onscreen * rendering */ public static boolean canUseD3DOnScreen(final WComponentPeer peer, final Win32GraphicsConfig gc, final int bbNum) { if (!(gc instanceof D3DGraphicsConfig)) { return false; } D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc; D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice(); String peerName = peer.getClass().getName(); Rectangle r = peer.getBounds(); Component target = (Component)peer.getTarget(); Window fsw = d3dgd.getFullScreenWindow(); return WindowsFlags.isD3DOnScreenEnabled() && d3dgd.isD3DEnabledOnDevice() && peer.isAccelCapable() && (r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) && bbNum == 0 && (fsw == null || (fsw == target && !hasHWChildren(target))) && (peerName.equals("sun.awt.windows.WCanvasPeer") || peerName.equals("sun.awt.windows.WDialogPeer") || peerName.equals("sun.awt.windows.WPanelPeer") || peerName.equals("sun.awt.windows.WWindowPeer") || peerName.equals("sun.awt.windows.WFramePeer") || peerName.equals("sun.awt.windows.WEmbeddedFramePeer")); }
Example 17
Source File: Win32GraphicsConfig.java From hottub with GNU General Public License v2.0 | 3 votes |
/** * This method is called from WComponentPeer when a surface data is replaced * REMIND: while the default pipeline doesn't support flipping, it may * happen that the accelerated device may have this graphics config * (like if the device restoration failed when one device exits fs mode * while others remain). */ public VolatileImage createBackBuffer(WComponentPeer peer) { Component target = (Component)peer.getTarget(); return new SunVolatileImage(target, target.getWidth(), target.getHeight(), Boolean.TRUE); }
Example 18
Source File: Win32GraphicsConfig.java From jdk8u60 with GNU General Public License v2.0 | 3 votes |
/** * This method is called from WComponentPeer when a surface data is replaced * REMIND: while the default pipeline doesn't support flipping, it may * happen that the accelerated device may have this graphics config * (like if the device restoration failed when one device exits fs mode * while others remain). */ public VolatileImage createBackBuffer(WComponentPeer peer) { Component target = (Component)peer.getTarget(); return new SunVolatileImage(target, target.getWidth(), target.getHeight(), Boolean.TRUE); }
Example 19
Source File: Win32GraphicsConfig.java From jdk8u_jdk with GNU General Public License v2.0 | 3 votes |
/** * This method is called from WComponentPeer when a surface data is replaced * REMIND: while the default pipeline doesn't support flipping, it may * happen that the accelerated device may have this graphics config * (like if the device restoration failed when one device exits fs mode * while others remain). */ public VolatileImage createBackBuffer(WComponentPeer peer) { Component target = (Component)peer.getTarget(); return new SunVolatileImage(target, target.getWidth(), target.getHeight(), Boolean.TRUE); }
Example 20
Source File: Win32GraphicsConfig.java From openjdk-jdk8u-backup with GNU General Public License v2.0 | 3 votes |
/** * This method is called from WComponentPeer when a surface data is replaced * REMIND: while the default pipeline doesn't support flipping, it may * happen that the accelerated device may have this graphics config * (like if the device restoration failed when one device exits fs mode * while others remain). */ public VolatileImage createBackBuffer(WComponentPeer peer) { Component target = (Component)peer.getTarget(); return new SunVolatileImage(target, target.getWidth(), target.getHeight(), Boolean.TRUE); }