Java Code Examples for android.graphics.Paint#setStrikeThruText()
The following examples show how to use
android.graphics.Paint#setStrikeThruText() .
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Example 1
Source File: XulBasicTextRenderer.java From starcor.xul with GNU Lesser General Public License v3.0 | 5 votes |
protected Paint _getTextPaint(float fontSizeScale) { XulRenderContext ctx = _render.getRenderContext(); Paint defPaint = ctx.getTextPaintByName(_fontFace); if (!(_fontShadowSize == 0 || (_fontShadowColor & 0xFF000000) == 0)) { defPaint = ctx.getShadowTextPaintByName(_fontFace); defPaint.setShadowLayer(_fontShadowSize, _fontShadowX, _fontShadowY, _fontShadowColor); } defPaint.setColor(_fontColor); if (Math.abs(fontSizeScale - 1.0f) > 0.01f) { defPaint.setTextSize(_fontSize * fontSizeScale); } else { defPaint.setTextSize(_fontSize); } if (_fontWeight > 1.0) { if (_fontWeight > 2.5) { defPaint.setStrokeWidth(_fontWeight*fontSizeScale/2); } else { defPaint.setFakeBoldText(true); } } else { defPaint.setFakeBoldText(false); } defPaint.setTextScaleX(_fontScaleX); defPaint.setUnderlineText(_fontUnderline); defPaint.setStrikeThruText(_fontStrikeThrough); defPaint.setTextSkewX(_fontItalic ? -0.25f : 0); defPaint.setTextAlign(Paint.Align.LEFT); return defPaint; }
Example 2
Source File: NumberGraphic.java From xDrip with GNU General Public License v3.0 | 4 votes |
public static Bitmap getBitmap(final String text, int fillColor, final String arrow, final int width, final int height, final int margin, final boolean strike_through, boolean expandable, final boolean shadow) { { if ((text == null) || (text.length() > 4)) return null; try { if ((width > 2000) || height > 2000 || height < 16 || width < 16) return null; final Paint paint = new Paint(); paint.setStrikeThruText(strike_through); paint.setStyle(Paint.Style.FILL); paint.setColor(fillColor); paint.setAntiAlias(true); //paint.setTypeface(Typeface.MONOSPACE); paint.setTypeface(Typeface.SANS_SERIF); // TODO BEST? paint.setTextAlign(Paint.Align.LEFT); float paintTs = (arrow == null ? 17 : 17 - arrow.length()); paint.setTextSize(paintTs); final Rect bounds = new Rect(); final String fullText = text + (arrow != null ? arrow : ""); paint.getTextBounds(fullText, 0, fullText.length(), bounds); float textsize = ((paintTs - 1) * (width - margin)) / bounds.width(); paint.setTextSize(textsize); paint.getTextBounds(fullText, 0, fullText.length(), bounds); // cannot be Config.ALPHA_8 as it doesn't work on Samsung final Bitmap bitmap = Bitmap.createBitmap(width, expandable ? Math.max(height, bounds.height() + 30) : height, Bitmap.Config.ARGB_8888); final Canvas c = new Canvas(bitmap); if (shadow) { paint.setShadowLayer(10, 0, 0, getCol(ColorCache.X.color_number_wall_shadow)); } c.drawText(fullText, 0, (height / 2) + (bounds.height() / 2), paint); return bitmap; } catch (Exception e) { if (JoH.ratelimit("icon-failure", 60)) { UserError.Log.e(TAG, "Cannot create number icon: " + e); } return null; } } }
Example 3
Source File: NumberGraphic.java From xDrip-plus with GNU General Public License v3.0 | 4 votes |
public static Bitmap getBitmap(final String text, int fillColor, final String arrow, final int width, final int height, final int margin, final boolean strike_through, boolean expandable, final boolean shadow) { { if ((text == null) || (text.length() > 4)) return null; try { if ((width > 2000) || height > 2000 || height < 16 || width < 16) return null; final Paint paint = new Paint(); paint.setStrikeThruText(strike_through); paint.setStyle(Paint.Style.FILL); paint.setColor(fillColor); paint.setAntiAlias(true); //paint.setTypeface(Typeface.MONOSPACE); paint.setTypeface(Typeface.SANS_SERIF); // TODO BEST? paint.setTextAlign(Paint.Align.LEFT); float paintTs = (arrow == null ? 17 : 17 - arrow.length()); paint.setTextSize(paintTs); final Rect bounds = new Rect(); final String fullText = text + (arrow != null ? arrow : ""); paint.getTextBounds(fullText, 0, fullText.length(), bounds); float textsize = ((paintTs - 1) * (width - margin)) / bounds.width(); paint.setTextSize(textsize); paint.getTextBounds(fullText, 0, fullText.length(), bounds); // cannot be Config.ALPHA_8 as it doesn't work on Samsung final Bitmap bitmap = Bitmap.createBitmap(width, expandable ? Math.max(height, bounds.height() + 30) : height, Bitmap.Config.ARGB_8888); final Canvas c = new Canvas(bitmap); if (shadow) { paint.setShadowLayer(10, 0, 0, getCol(ColorCache.X.color_number_wall_shadow)); } c.drawText(fullText, 0, (height / 2) + (bounds.height() / 2), paint); return bitmap; } catch (Exception e) { if (JoH.ratelimit("icon-failure", 60)) { UserError.Log.e(TAG, "Cannot create number icon: " + e); } return null; } } }