Java Code Examples for android.view.Gravity#AXIS_Y_SHIFT
The following examples show how to use
android.view.Gravity#AXIS_Y_SHIFT .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: CommonLogic.java From Last-Launcher with GNU General Public License v3.0 | 6 votes |
public static int getGravityFromRelative(int childGravity, ConfigDefinition config) { // swap directions for vertical non relative view // if it is relative, then START is TOP, and we do not need to switch it here. // it will be switched later on onMeasure stage when calculations will be with length and thickness if (config.getOrientation() == CommonLogic.VERTICAL && (childGravity & Gravity.RELATIVE_LAYOUT_DIRECTION) == 0) { int horizontalGravity = childGravity; childGravity = 0; childGravity |= (horizontalGravity & Gravity.HORIZONTAL_GRAVITY_MASK) >> Gravity.AXIS_X_SHIFT << Gravity.AXIS_Y_SHIFT; childGravity |= (horizontalGravity & Gravity.VERTICAL_GRAVITY_MASK) >> Gravity.AXIS_Y_SHIFT << Gravity.AXIS_X_SHIFT; } // for relative layout and RTL direction swap left and right gravity if (config.getLayoutDirection() == View.LAYOUT_DIRECTION_RTL && (childGravity & Gravity.RELATIVE_LAYOUT_DIRECTION) != 0) { int ltrGravity = childGravity; childGravity = 0; childGravity |= (ltrGravity & Gravity.LEFT) == Gravity.LEFT ? Gravity.RIGHT : 0; childGravity |= (ltrGravity & Gravity.RIGHT) == Gravity.RIGHT ? Gravity.LEFT : 0; } return childGravity; }
Example 2
Source File: QiscusFlowLayout.java From qiscus-sdk-android with Apache License 2.0 | 6 votes |
private int getGravityFromRelative(int childGravity) { // swap directions for vertical non relative view // if it is relative, then START is TOP, and we do not need to switch it here. // it will be switched later on onMeasure stage when calculations will be with length and thickness if (this.config.getOrientation() == VERTICAL && (childGravity & Gravity.RELATIVE_LAYOUT_DIRECTION) == 0) { int horizontalGravity = childGravity; childGravity = 0; childGravity |= (horizontalGravity & Gravity.HORIZONTAL_GRAVITY_MASK) >> Gravity.AXIS_X_SHIFT << Gravity.AXIS_Y_SHIFT; childGravity |= (horizontalGravity & Gravity.VERTICAL_GRAVITY_MASK) >> Gravity.AXIS_Y_SHIFT << Gravity.AXIS_X_SHIFT; } // for relative layout and RTL direction swap left and right gravity if (this.config.getLayoutDirection() == LAYOUT_DIRECTION_RTL && (childGravity & Gravity.RELATIVE_LAYOUT_DIRECTION) != 0) { int ltrGravity = childGravity; childGravity = 0; childGravity |= (ltrGravity & Gravity.LEFT) == Gravity.LEFT ? Gravity.RIGHT : 0; childGravity |= (ltrGravity & Gravity.RIGHT) == Gravity.RIGHT ? Gravity.LEFT : 0; } return childGravity; }
Example 3
Source File: Compat.java From ProjectX with Apache License 2.0 | 4 votes |
@SuppressWarnings("SameParameterValue") private static void apply(int gravity, float w, float h, Rect container, float xAdj, float yAdj, RectF outRect) { switch (gravity & ((Gravity.AXIS_PULL_BEFORE | Gravity.AXIS_PULL_AFTER) << Gravity.AXIS_X_SHIFT)) { case 0: outRect.left = container.left + ((container.right - container.left - w) * 0.5f) + xAdj; outRect.right = outRect.left + w; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) { if (outRect.left < container.left) { outRect.left = container.left; } if (outRect.right > container.right) { outRect.right = container.right; } } break; case Gravity.AXIS_PULL_BEFORE << Gravity.AXIS_X_SHIFT: outRect.left = container.left + xAdj; outRect.right = outRect.left + w; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) { if (outRect.right > container.right) { outRect.right = container.right; } } break; case Gravity.AXIS_PULL_AFTER << Gravity.AXIS_X_SHIFT: outRect.right = container.right - xAdj; outRect.left = outRect.right - w; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) { if (outRect.left < container.left) { outRect.left = container.left; } } break; default: outRect.left = container.left + xAdj; outRect.right = container.right + xAdj; break; } switch (gravity & ((Gravity.AXIS_PULL_BEFORE | Gravity.AXIS_PULL_AFTER) << Gravity.AXIS_Y_SHIFT)) { case 0: outRect.top = container.top + ((container.bottom - container.top - h) * 0.5f) + yAdj; outRect.bottom = outRect.top + h; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) { if (outRect.top < container.top) { outRect.top = container.top; } if (outRect.bottom > container.bottom) { outRect.bottom = container.bottom; } } break; case Gravity.AXIS_PULL_BEFORE << Gravity.AXIS_Y_SHIFT: outRect.top = container.top + yAdj; outRect.bottom = outRect.top + h; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) { if (outRect.bottom > container.bottom) { outRect.bottom = container.bottom; } } break; case Gravity.AXIS_PULL_AFTER << Gravity.AXIS_Y_SHIFT: outRect.bottom = container.bottom - yAdj; outRect.top = outRect.bottom - h; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) { if (outRect.top < container.top) { outRect.top = container.top; } } break; default: outRect.top = container.top + yAdj; outRect.bottom = container.bottom + yAdj; break; } }
Example 4
Source File: Compat.java From ProjectX with Apache License 2.0 | 4 votes |
@SuppressWarnings("SameParameterValue") private static void apply(int gravity, float w, float h, RectF container, float xAdj, float yAdj, RectF outRect) { switch (gravity & ((Gravity.AXIS_PULL_BEFORE | Gravity.AXIS_PULL_AFTER) << Gravity.AXIS_X_SHIFT)) { case 0: outRect.left = container.left + ((container.right - container.left - w) * 0.5f) + xAdj; outRect.right = outRect.left + w; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) { if (outRect.left < container.left) { outRect.left = container.left; } if (outRect.right > container.right) { outRect.right = container.right; } } break; case Gravity.AXIS_PULL_BEFORE << Gravity.AXIS_X_SHIFT: outRect.left = container.left + xAdj; outRect.right = outRect.left + w; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) { if (outRect.right > container.right) { outRect.right = container.right; } } break; case Gravity.AXIS_PULL_AFTER << Gravity.AXIS_X_SHIFT: outRect.right = container.right - xAdj; outRect.left = outRect.right - w; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_X_SHIFT)) { if (outRect.left < container.left) { outRect.left = container.left; } } break; default: outRect.left = container.left + xAdj; outRect.right = container.right + xAdj; break; } switch (gravity & ((Gravity.AXIS_PULL_BEFORE | Gravity.AXIS_PULL_AFTER) << Gravity.AXIS_Y_SHIFT)) { case 0: outRect.top = container.top + ((container.bottom - container.top - h) * 0.5f) + yAdj; outRect.bottom = outRect.top + h; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) { if (outRect.top < container.top) { outRect.top = container.top; } if (outRect.bottom > container.bottom) { outRect.bottom = container.bottom; } } break; case Gravity.AXIS_PULL_BEFORE << Gravity.AXIS_Y_SHIFT: outRect.top = container.top + yAdj; outRect.bottom = outRect.top + h; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) { if (outRect.bottom > container.bottom) { outRect.bottom = container.bottom; } } break; case Gravity.AXIS_PULL_AFTER << Gravity.AXIS_Y_SHIFT: outRect.bottom = container.bottom - yAdj; outRect.top = outRect.bottom - h; if ((gravity & (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) == (Gravity.AXIS_CLIP << Gravity.AXIS_Y_SHIFT)) { if (outRect.top < container.top) { outRect.top = container.top; } } break; default: outRect.top = container.top + yAdj; outRect.bottom = container.bottom + yAdj; break; } }