Java Code Examples for android.view.MotionEvent#setSource()
The following examples show how to use
android.view.MotionEvent#setSource() .
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Example 1
Source File: InjectionManager.java From android-inputinjector with GNU General Public License v2.0 | 7 votes |
public void injectTouchEventRelease(int x, int y) { MotionEvent me = MotionEvent.obtain( SystemClock.uptimeMillis(), SystemClock.uptimeMillis()+10, MotionEvent.ACTION_UP, x, y, 0 ); if(Integer.valueOf(android.os.Build.VERSION.SDK_INT) < android.os.Build.VERSION_CODES.JELLY_BEAN) ; else me.setSource(InputDevice.SOURCE_TOUCHSCREEN); injectEvent(me, INJECT_INPUT_EVENT_MODE_WAIT_FOR_RESULT); me.recycle(); }
Example 2
Source File: SmoothRefreshLayout.java From SmoothRefreshLayout with MIT License | 6 votes |
protected void sendCancelEvent(MotionEvent event) { if (mHasSendCancelEvent || (event == null && mLastMoveEvent == null)) { return; } if (sDebug) { Log.d(TAG, "sendCancelEvent()"); } final MotionEvent last = event == null ? mLastMoveEvent : event; final long now = SystemClock.uptimeMillis(); final MotionEvent ev = MotionEvent.obtain( now, now, MotionEvent.ACTION_CANCEL, last.getX(), last.getY(), 0); ev.setSource(InputDevice.SOURCE_TOUCHSCREEN); mHasSendCancelEvent = true; mHasSendDownEvent = false; super.dispatchTouchEvent(ev); ev.recycle(); }
Example 3
Source File: MDAbsView.java From Beginner-Level-Android-Studio-Apps with GNU General Public License v3.0 | 6 votes |
@Override public void onEyeHitIn(MDHitEvent hitEvent) { super.onEyeHitIn(hitEvent); MDHitPoint point = hitEvent.getHitPoint(); if (point == null || mAttachedView == null) { return; } int action = mTouchStatus == TouchStatus.NOP ? MotionEvent.ACTION_HOVER_ENTER : MotionEvent.ACTION_HOVER_MOVE; float x = mAttachedView.getLeft() + mAttachedView.getWidth() * point.getU(); float y = mAttachedView.getTop() + mAttachedView.getHeight() * point.getV(); MotionEvent motionEvent = MotionEvent.obtain(hitEvent.getTimestamp(), System.currentTimeMillis(), action, x, y, 0); motionEvent.setSource(InputDevice.SOURCE_CLASS_POINTER); mAttachedView.dispatchGenericMotionEvent(motionEvent); motionEvent.recycle(); mTouchStatus = TouchStatus.DOWN; invalidate(); }
Example 4
Source File: HJInput.java From HJMirror with MIT License | 6 votes |
public boolean sendMotionEvent(int inputSource, int action, float x, float y) { if (mInputManager == null || mInjectInputEventMethod == null) { return false; } try { long when = SystemClock.uptimeMillis(); MotionEvent event = MotionEvent.obtain(when, when, action, x, y, 1.0f, 1.0f, 0, 1.0f, 1.0f, 0, 0); event.setSource(inputSource); mInjectInputEventMethod.invoke(mInputManager, event, 0); event.recycle(); return true; } catch (Exception e) { HJLog.e(e); } return false; }
Example 5
Source File: InjectionManager.java From android-inputinjector with GNU General Public License v2.0 | 6 votes |
public void injectTouchEventDown(int x, int y) { MotionEvent me = MotionEvent.obtain( SystemClock.uptimeMillis(), SystemClock.uptimeMillis()+10, MotionEvent.ACTION_DOWN, x, y, 0 ); if(Integer.valueOf(android.os.Build.VERSION.SDK_INT) < android.os.Build.VERSION_CODES.JELLY_BEAN) ; else me.setSource(InputDevice.SOURCE_TOUCHSCREEN); injectEvent(me, INJECT_INPUT_EVENT_MODE_WAIT_FOR_RESULT); me.recycle(); }
Example 6
Source File: ContentViewGestureHandler.java From android-chromium with BSD 2-Clause "Simplified" License | 5 votes |
/** * Resets gesture handlers state; called on didStartLoading(). * Note that this does NOT clear the pending motion events queue; * it gets cleared in hasTouchEventHandlers() called from WebKit * FrameLoader::transitionToCommitted iff the page ever had touch handlers. */ void resetGestureHandlers() { MotionEvent me = obtainActionCancelMotionEvent(); me.setSource(InputDevice.SOURCE_CLASS_POINTER); mGestureDetector.onTouchEvent(me); mZoomManager.processTouchEvent(me); me.recycle(); mLongPressDetector.cancelLongPress(); }
Example 7
Source File: MDAbsView.java From MD360Player4Android with Apache License 2.0 | 5 votes |
@Override public void onEyeHitOut(long timestamp) { super.onEyeHitOut(timestamp); if (mTouchStatus == TouchStatus.DOWN){ MotionEvent motionEvent = MotionEvent.obtain(timestamp, System.currentTimeMillis(), MotionEvent.ACTION_HOVER_EXIT, 0, 0, 0); motionEvent.setSource(InputDevice.SOURCE_CLASS_POINTER); mAttachedView.dispatchGenericMotionEvent(motionEvent); motionEvent.recycle(); } mTouchStatus = TouchStatus.NOP; invalidate(); }
Example 8
Source File: MDAbsView.java From Beginner-Level-Android-Studio-Apps with GNU General Public License v3.0 | 5 votes |
@Override public void onEyeHitOut(long timestamp) { super.onEyeHitOut(timestamp); if (mTouchStatus == TouchStatus.DOWN){ MotionEvent motionEvent = MotionEvent.obtain(timestamp, System.currentTimeMillis(), MotionEvent.ACTION_HOVER_EXIT, 0, 0, 0); motionEvent.setSource(InputDevice.SOURCE_CLASS_POINTER); mAttachedView.dispatchGenericMotionEvent(motionEvent); motionEvent.recycle(); } mTouchStatus = TouchStatus.NOP; invalidate(); }
Example 9
Source File: InteractionController.java From JsDroidCmd with Mozilla Public License 2.0 | 5 votes |
private boolean touchMove(int x, int y) { final long eventTime = SystemClock.uptimeMillis(); MotionEvent event = MotionEvent.obtain(mDownTime, eventTime, MotionEvent.ACTION_MOVE, x, y, 1.0f, 1.0f, 0, 1.0f, 1.0f, eventId, 0); event.setSource(InputDevice.SOURCE_TOUCHSCREEN); return injectEventSync(event); }
Example 10
Source File: InteractionController.java From JsDroidCmd with Mozilla Public License 2.0 | 5 votes |
private boolean touchDown(int x, int y) { mDownTime = SystemClock.uptimeMillis(); MotionEvent event = MotionEvent.obtain(mDownTime, mDownTime, MotionEvent.ACTION_DOWN, x, y, 1.0f, 1.0f, 0, 1.0f, 1.0f, eventId, 0); event.setSource(InputDevice.SOURCE_TOUCHSCREEN); return injectEventSync(event); }
Example 11
Source File: AutomatorServiceImpl.java From android-uiautomator-server with MIT License | 5 votes |
public boolean injectInputEvent(int action, float x, float y, int metaState) { MotionEvent e = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), action, x, y, metaState); e.setSource(InputDevice.SOURCE_TOUCHSCREEN); boolean b = uiAutomation.injectInputEvent(e, true); e.recycle(); return b; }
Example 12
Source File: MyInteractionController.java From PUMA with Apache License 2.0 | 5 votes |
private boolean touchMove(int x, int y) { if (DEBUG) { Log.d(LOG_TAG, "touchMove (" + x + ", " + y + ")"); } final long eventTime = SystemClock.uptimeMillis(); MotionEvent event = MotionEvent.obtain(mDownTime, eventTime, MotionEvent.ACTION_MOVE, x, y, 1); event.setSource(InputDevice.SOURCE_TOUCHSCREEN); return injectEventSync(event); }
Example 13
Source File: Instrumentation.java From AndroidComponentPlugin with Apache License 2.0 | 5 votes |
/** * Dispatch a pointer event. Finished at some point after the recipient has * returned from its event processing, though it may <em>not</em> have * completely finished reacting from the event -- for example, if it needs * to update its display as a result, it may still be in the process of * doing that. * * @param event A motion event describing the pointer action. (As noted in * {@link MotionEvent#obtain(long, long, int, float, float, int)}, be sure to use * {@link SystemClock#uptimeMillis()} as the timebase. */ public void sendPointerSync(MotionEvent event) { validateNotAppThread(); if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) == 0) { event.setSource(InputDevice.SOURCE_TOUCHSCREEN); } try { WindowManagerGlobal.getWindowManagerService().injectInputAfterTransactionsApplied(event, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); } catch (RemoteException e) { } }
Example 14
Source File: Instrumentation.java From AndroidComponentPlugin with Apache License 2.0 | 3 votes |
/** * Dispatch a pointer event. Finished at some point after the recipient has * returned from its event processing, though it may <em>not</em> have * completely finished reacting from the event -- for example, if it needs * to update its display as a result, it may still be in the process of * doing that. * * @param event A motion event describing the pointer action. (As noted in * {@link MotionEvent#obtain(long, long, int, float, float, int)}, be sure to use * {@link SystemClock#uptimeMillis()} as the timebase. */ public void sendPointerSync(MotionEvent event) { validateNotAppThread(); if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) == 0) { event.setSource(InputDevice.SOURCE_TOUCHSCREEN); } InputManager.getInstance().injectInputEvent(event, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }
Example 15
Source File: Instrumentation.java From android_9.0.0_r45 with Apache License 2.0 | 3 votes |
/** * Dispatch a pointer event. Finished at some point after the recipient has * returned from its event processing, though it may <em>not</em> have * completely finished reacting from the event -- for example, if it needs * to update its display as a result, it may still be in the process of * doing that. * * @param event A motion event describing the pointer action. (As noted in * {@link MotionEvent#obtain(long, long, int, float, float, int)}, be sure to use * {@link SystemClock#uptimeMillis()} as the timebase. */ public void sendPointerSync(MotionEvent event) { validateNotAppThread(); if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) == 0) { event.setSource(InputDevice.SOURCE_TOUCHSCREEN); } InputManager.getInstance().injectInputEvent(event, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }
Example 16
Source File: Instrumentation.java From droidel with Apache License 2.0 | 3 votes |
/** * Dispatch a pointer event. Finished at some point after the recipient has * returned from its event processing, though it may <em>not</em> have * completely finished reacting from the event -- for example, if it needs * to update its display as a result, it may still be in the process of * doing that. * * @param event A motion event describing the pointer action. (As noted in * {@link MotionEvent#obtain(long, long, int, float, float, int)}, be sure to use * {@link SystemClock#uptimeMillis()} as the timebase. */ public void sendPointerSync(MotionEvent event) { validateNotAppThread(); if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) == 0) { event.setSource(InputDevice.SOURCE_TOUCHSCREEN); } InputManager.getInstance().injectInputEvent(event, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }
Example 17
Source File: Instrumentation.java From AndroidComponentPlugin with Apache License 2.0 | 3 votes |
/** * Dispatch a trackball event. Finished at some point after the recipient has * returned from its event processing, though it may <em>not</em> have * completely finished reacting from the event -- for example, if it needs * to update its display as a result, it may still be in the process of * doing that. * * @param event A motion event describing the trackball action. (As noted in * {@link MotionEvent#obtain(long, long, int, float, float, int)}, be sure to use * {@link SystemClock#uptimeMillis()} as the timebase. */ public void sendTrackballEventSync(MotionEvent event) { validateNotAppThread(); if ((event.getSource() & InputDevice.SOURCE_CLASS_TRACKBALL) == 0) { event.setSource(InputDevice.SOURCE_TRACKBALL); } InputManager.getInstance().injectInputEvent(event, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }
Example 18
Source File: Instrumentation.java From AndroidComponentPlugin with Apache License 2.0 | 3 votes |
/** * Dispatch a trackball event. Finished at some point after the recipient has * returned from its event processing, though it may <em>not</em> have * completely finished reacting from the event -- for example, if it needs * to update its display as a result, it may still be in the process of * doing that. * * @param event A motion event describing the trackball action. (As noted in * {@link MotionEvent#obtain(long, long, int, float, float, int)}, be sure to use * {@link SystemClock#uptimeMillis()} as the timebase. */ public void sendTrackballEventSync(MotionEvent event) { validateNotAppThread(); if ((event.getSource() & InputDevice.SOURCE_CLASS_TRACKBALL) == 0) { event.setSource(InputDevice.SOURCE_TRACKBALL); } InputManager.getInstance().injectInputEvent(event, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }
Example 19
Source File: Instrumentation.java From AndroidComponentPlugin with Apache License 2.0 | 3 votes |
/** * Dispatch a pointer event. Finished at some point after the recipient has * returned from its event processing, though it may <em>not</em> have * completely finished reacting from the event -- for example, if it needs * to update its display as a result, it may still be in the process of * doing that. * * @param event A motion event describing the pointer action. (As noted in * {@link MotionEvent#obtain(long, long, int, float, float, int)}, be sure to use * {@link SystemClock#uptimeMillis()} as the timebase. */ public void sendPointerSync(MotionEvent event) { validateNotAppThread(); if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) == 0) { event.setSource(InputDevice.SOURCE_TOUCHSCREEN); } InputManager.getInstance().injectInputEvent(event, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }
Example 20
Source File: Instrumentation.java From droidel with Apache License 2.0 | 3 votes |
/** * Dispatch a trackball event. Finished at some point after the recipient has * returned from its event processing, though it may <em>not</em> have * completely finished reacting from the event -- for example, if it needs * to update its display as a result, it may still be in the process of * doing that. * * @param event A motion event describing the trackball action. (As noted in * {@link MotionEvent#obtain(long, long, int, float, float, int)}, be sure to use * {@link SystemClock#uptimeMillis()} as the timebase. */ public void sendTrackballEventSync(MotionEvent event) { validateNotAppThread(); if ((event.getSource() & InputDevice.SOURCE_CLASS_TRACKBALL) == 0) { event.setSource(InputDevice.SOURCE_TRACKBALL); } InputManager.getInstance().injectInputEvent(event, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }