Java Code Examples for com.badlogic.gdx.audio.Sound#stop()
The following examples show how to use
com.badlogic.gdx.audio.Sound#stop() .
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Example 1
Source File: GdxSoundDriver.java From beatoraja with GNU General Public License v3.0 | 5 votes |
@Override protected void stop(Sound id) { if (soundthread) { mixer.stop(id, 0); } else { synchronized (lock) { id.stop(); } } }
Example 2
Source File: NinjaRabbitAudioProcessor.java From ninja-rabbit with GNU General Public License v2.0 | 5 votes |
@Override public void update(final Entity character) { if (character.isInState(NinjaRabbitState.JUMP) && character.getBody().getLinearVelocity().y > 0) { if (jumpTimeout <= 0) { Sound jumpFx = assets.get(Assets.JUMP_FX); jumpFx.stop(jumpFxId); jumpFxId = jumpFx.play(); jumpTimeout = MAX_JUMP_TIMEOUT; } else { jumpTimeout -= Gdx.graphics.getDeltaTime(); } } else { jumpTimeout = 0; } }
Example 3
Source File: AudioManager.java From Norii with Apache License 2.0 | 4 votes |
@Override public void onNotify(AudioCommand command, AudioTypeEvent event) { switch(command){ case MUSIC_LOAD: Utility.loadMusicAsset(event.getValue()); break; case MUSIC_PLAY_ONCE: playMusic(false, event.getValue()); break; case MUSIC_PLAY_LOOP: playMusic(true, event.getValue()); break; case MUSIC_STOP: Music music = queuedMusic.get(event.getValue()); if( music != null ){ music.stop(); } break; case MUSIC_STOP_ALL: for( Music musicStop: queuedMusic.values() ){ musicStop.stop(); } break; case SOUND_LOAD: Utility.loadSoundAsset(event.getValue()); break; case SOUND_PLAY_LOOP: playSound(true, event.getValue()); break; case SOUND_PLAY_ONCE: playSound(false, event.getValue()); break; case SOUND_STOP: Sound sound = queuedSounds.get(event.getValue()); if( sound != null ){ sound.stop(); } break; case MUSIC_PAUSE: Music musicToPause = queuedMusic.get(event.getValue()); if( musicToPause != null ){ musicToPause.pause();; } break; case MUSIC_RESUME: Music musicToResume = queuedMusic.get(event.getValue()); if( musicToResume != null ){ musicToResume.play();; } break; default: break; } }