Java Code Examples for com.badlogic.gdx.graphics.g2d.Batch#end()
The following examples show how to use
com.badlogic.gdx.graphics.g2d.Batch#end() .
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Example 1
Source File: GridRenderer.java From talos with Apache License 2.0 | 6 votes |
@Override public void draw (Batch batch, float parentAlpha) { super.draw(batch, parentAlpha); batch.end(); shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix()); final float worldWidth = stage.getViewport().getWorldWidth() * camera.zoom; final float worldHeight = stage.getViewport().getWorldHeight() * camera.zoom; final Vector3 position = stage.getViewport().getCamera().position; float x = position.x - worldWidth / 2f; float y = position.y - worldHeight / 2f; shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); drawGrid(x, y, worldWidth, worldHeight); shapeRenderer.end(); batch.begin(); }
Example 2
Source File: ShapeWidget.java From talos with Apache License 2.0 | 6 votes |
@Override public void draw(Batch batch, float parentAlpha) { tmp.set(0, 0); localToStageCoordinates(tmp); drawBg(batch, parentAlpha); batch.end(); shapeRenderer.setProjectionMatrix(getStage().getCamera().combined); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); shapeRenderer.begin(ShapeRenderer.ShapeType.Line); drawGrid(batch, parentAlpha); drawShape(batch, parentAlpha); drawTools(batch, parentAlpha); shapeRenderer.end(); batch.begin(); }
Example 3
Source File: BvBWorkspace.java From talos with Apache License 2.0 | 6 votes |
@Override public void drawContent(Batch batch, float parentAlpha) { batch.end(); drawGrid(batch, parentAlpha); batch.begin(); drawVFXBefore(batch, parentAlpha); drawSpine(batch, parentAlpha); drawVFX(batch, parentAlpha); drawTools(batch, parentAlpha); if(showingTools) { topUI.draw(batch, parentAlpha); } }
Example 4
Source File: BvBWorkspace.java From talos with Apache License 2.0 | 6 votes |
private void drawTools(Batch batch, float parentAlpha) { Skeleton skeleton = skeletonContainer.getSkeleton(); if(skeleton == null) return; if(showingTools) { batch.end(); Gdx.gl.glLineWidth(1f); Gdx.gl.glEnable(GL20.GL_BLEND); shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix()); shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); drawShapeRendererTools(); shapeRenderer.end(); batch.begin(); if(showingTools) { drawSpriteTools(batch, parentAlpha); } } }
Example 5
Source File: GradientDrawable.java From skin-composer with MIT License | 6 votes |
@Override public void draw(Batch batch, float x, float y, float width, float height) { float[] alphas = {col1.a, col2.a, col3.a, col4.a}; col1.a = batch.getColor().a * col1.a; col2.a = batch.getColor().a * col2.a; col3.a = batch.getColor().a * col3.a; col4.a = batch.getColor().a * col4.a; g.begin(ShapeRenderer.ShapeType.Filled); g.setProjectionMatrix(batch.getProjectionMatrix()); g.setTransformMatrix(batch.getTransformMatrix()); batch.end(); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); g.rect(x + borderLeft, y + borderBottom, width - borderLeft - borderRight, height - borderBottom - borderTop, col1, col2, col3, col4); g.end(); Gdx.gl.glDisable(GL20.GL_BLEND); batch.begin(); col1.a = alphas[0]; col2.a = alphas[1]; col3.a = alphas[2]; col4.a = alphas[3]; }
Example 6
Source File: ColorFadeTransition.java From libgdx-transitions with Apache License 2.0 | 5 votes |
@Override public void render (Batch batch, Texture currentScreenTexture, Texture nextScreenTexture, float percent) { float width = currentScreenTexture.getWidth(); float height = currentScreenTexture.getHeight(); float x = 0; float y = 0; if (interpolation != null) percent = interpolation.apply(percent); batch.begin(); float fade = percent * 2; if (fade > 1.0f) { fade = 1.0f - (percent * 2 - 1.0f); color.a = 1.0f - fade; batch.setColor(color); batch.draw(nextScreenTexture, 0, 0, width / 2, height / 2, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), 1, 1, 0, 0, 0, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), false, true); } else { color.a = 1.0f - fade; batch.setColor(color); batch.draw(currentScreenTexture, 0, 0, width / 2, height / 2, width, height, 1, 1, 0, 0, 0, (int)width, (int)height, false, true); } color.a = fade; batch.setColor(color); batch.draw(texture, 0, 0, width, height); batch.end(); batch.setColor(Color.WHITE); }
Example 7
Source File: AlphaFadingTransition.java From libgdx-transitions with Apache License 2.0 | 5 votes |
@Override public void render (Batch batch, Texture currentScreenTexture, Texture nextScreenTexture, float alpha) { alpha = Interpolation.fade.apply(alpha); batch.begin(); batch.setColor(1, 1, 1, 1); batch.draw(currentScreenTexture, 0, 0, 0, 0, currentScreenTexture.getWidth(), currentScreenTexture.getHeight(), 1, 1, 0, 0, 0, currentScreenTexture.getWidth(), currentScreenTexture.getHeight(), false, true); batch.setColor(1, 1, 1, alpha); batch.draw(nextScreenTexture, 0, 0, 0, 0, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), 1, 1, 0, 0, 0, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), false, true); batch.end(); }
Example 8
Source File: SlidingTransition.java From libgdx-transitions with Apache License 2.0 | 5 votes |
@Override public void render (Batch batch, Texture currentScreenTexture, Texture nextScreenTexture, float percent) { float width = currentScreenTexture.getWidth(); float height = currentScreenTexture.getHeight(); float x = 0; float y = 0; if (interpolation != null) percent = interpolation.apply(percent); switch (direction) { case LEFT: x = -width * percent; if (!slideOut) x += width; break; case RIGHT: x = width * percent; if (!slideOut) x -= width; break; case UP: y = height * percent; if (!slideOut) y -= height; break; case DOWN: y = -height * percent; if (!slideOut) y += height; break; } Texture texBottom = slideOut ? nextScreenTexture : currentScreenTexture; Texture texTop = slideOut ? currentScreenTexture : nextScreenTexture; batch.begin(); batch.draw(texBottom, 0, 0, 0, 0, width, height, 1, 1, 0, 0, 0, (int)width, (int)height, false, true); batch.draw(texTop, x, y, 0, 0, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), 1, 1, 0, 0, 0, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), false, true); batch.end(); }
Example 9
Source File: SlicingTransition.java From libgdx-transitions with Apache License 2.0 | 5 votes |
@Override public void render (Batch batch, Texture currentScreenTexture, Texture nextScreenTexture, float percent) { float width = currentScreenTexture.getWidth(); float height = currentScreenTexture.getHeight(); float x = 0; float y = 0; int sliceWidth = (int)(width / slices.size); batch.begin(); batch.draw(currentScreenTexture, 0, 0, 0, 0, width, height, 1, 1, 0, 0, 0, (int)width, (int)height, false, true); if (interpolation != null) percent = interpolation.apply(percent); for (int i = 0; i < slices.size; i++) { x = i * sliceWidth; float offsetY = height * (1 + slices.get(i) / (float)slices.size); switch (direction) { case UP: y = -offsetY + offsetY * percent; break; case DOWN: y = offsetY - offsetY * percent; break; case UPDOWN: if (i % 2 == 0) { y = -offsetY + offsetY * percent; } else { y = offsetY - offsetY * percent; } break; } batch.draw(nextScreenTexture, x, y, 0, 0, sliceWidth, nextScreenTexture.getHeight(), 1, 1, 0, i * sliceWidth, 0, sliceWidth, nextScreenTexture.getHeight(), false, true); } batch.end(); }
Example 10
Source File: SceneList.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public TextureRegion getBgIcon(String atlas, String region) { // check here for dispose instead in project loading because the opengl // context lost in new project thread if (disposeBgCache) { dispose(); disposeBgCache = false; } String s = atlas + "#" + region; TextureRegion icon = bgIconCache.get(s); if (icon == null) { Batch batch = getStage().getBatch(); batch.end(); try { icon = createBgIcon(atlas, region); } catch (Exception e) { EditorLogger.error("Error creating Background icon: " + atlas + "." + region); } if (icon == null) { EditorLogger.error("Error creating Background icon: " + atlas + "." + region); icon = Ctx.assetManager.getIcon("ic_no_scene"); } bgIconCache.put(s, icon); batch.begin(); } return icon; }
Example 11
Source File: FontMetricsTool.java From riiablo with Apache License 2.0 | 5 votes |
@Override public void render() { Gdx.gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(); stage.draw(); Batch b = stage.getBatch(); b.begin(); GlyphLayout consolas16Layout = Riiablo.fonts.consolas16.draw(b, STRING, 0, 550, 600, center ? Align.center : Align.left, true); b.end(); PaletteIndexedBatch batch = Riiablo.batch; batch.begin(Riiablo.palettes.units); batch.setBlendMode(active.getBlendMode()); GlyphLayout otherLayout = active.draw(batch, STRING, 0, 250, 600, center ? Align.center : Align.left, true); batch.end(); if (debug) { ShapeRenderer shapes = Riiablo.shapes; shapes.begin(ShapeRenderer.ShapeType.Line); drawDebug(Riiablo.fonts.consolas16, consolas16Layout, 550); drawDebug(active, otherLayout, 250); shapes.end(); } }
Example 12
Source File: Rain.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { validate(); batch.end(); Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); ShapeRenderer renderer = Config.shapeRenderer; renderer.setProjectionMatrix(batch.getProjectionMatrix()); renderer.setTransformMatrix(batch.getTransformMatrix()); renderer.begin(ShapeRenderer.ShapeType.Filled); renderer.setColor(style.color.r, style.color.g, style.color.b, style.color.a * parentAlpha); float usedWidth = getWidth() - style.pad; int count = (int) (usedWidth / (style.dropWidth + style.pad)); if (count == 0) return; float step = usedWidth / ((float) count); float x = style.pad; for (int i = 0, n = rows.size; i < n; i++) { Row row = rows.get(i); drawRow(x, row); x += step; } renderer.end(); Gdx.gl.glDisable(GL20.GL_BLEND); batch.begin(); }
Example 13
Source File: StorageDownloadImageTest.java From gdx-fireapp with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch) { if (img == null) return; batch.begin(); batch.draw(img, 0, 0); batch.end(); }
Example 14
Source File: BadlogicTest.java From gdx-fireapp with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch) { if (img == null) return; batch.begin(); batch.draw(img, 0, 0); batch.end(); }
Example 15
Source File: CustomizeScreen.java From Klooni1010 with GNU General Public License v3.0 | 5 votes |
@Override public void render(float delta) { Klooni.theme.glClearBackground(); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(Math.min(Gdx.graphics.getDeltaTime(), MIN_DELTA)); stage.draw(); // After everything is drawn, showcase the current shop item SnapshotArray<Actor> children = shopGroup.getChildren(); if (children.size > 0) { final ShopCard card = (ShopCard) children.get(showcaseIndex); final Batch batch = stage.getBatch(); batch.begin(); // For some really strange reason, we need to displace the particle effect // by "buyBand.height", or it will render exactly that height below where // it should. // TODO Fix this - maybe use the same project matrix as stage.draw()? // batch.setProjectionMatrix(stage.getViewport().getCamera().combined) if (!card.showcase(batch, buyBand.getHeight())) { showcaseIndex = (showcaseIndex + 1) % children.size; } batch.end(); } if (Gdx.input.isKeyJustPressed(Input.Keys.BACK)) { goBack(); } }
Example 16
Source File: AnimationTool.java From riiablo with Apache License 2.0 | 5 votes |
@Override public void render() { Gdx.gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(); stage.draw(); float delta = Gdx.graphics.getDeltaTime(); if (lockFps) { accumulator += delta; while (accumulator >= Animation.FRAME_DURATION) { lastUpdate = accumulator; accumulator -= Animation.FRAME_DURATION; anim.act(Animation.FRAME_DURATION); } } else { lastUpdate = delta; anim.act(delta); } Batch b = stage.getBatch(); b.begin(); Riiablo.fonts.consolas16.draw(b, String.valueOf(Gdx.graphics.getFramesPerSecond()), 0, Gdx.graphics.getHeight()); Riiablo.fonts.consolas16.draw(b, String.valueOf(MathUtils.roundPositive(1 / lastUpdate)), 0, Gdx.graphics.getHeight() - 16); b.end(); Riiablo.batch.begin(Riiablo.palettes.act1); anim.draw(Riiablo.batch, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); Riiablo.batch.end(); }
Example 17
Source File: ModuleBoardWidget.java From talos with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { batch.end(); shapeRenderer.setProjectionMatrix(getStage().getCamera().combined); Gdx.gl.glEnable(GL20.GL_BLEND); shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); drawCurves(); shapeRenderer.end(); batch.begin(); super.draw(batch, parentAlpha); }
Example 18
Source File: CurveWidget.java From talos with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { width = getWidth() - 4f; height = getHeight() - 4f; Drawable backgroundFrame = getSkin().getDrawable("white"); batch.setColor(Color.BLACK); backgroundFrame.draw(batch, getX(), getY(), getWidth(), getHeight()); batch.setColor(bgColor); Drawable background = getSkin().getDrawable("white"); background.draw(batch, getX()+1, getY()+1, getWidth()-2, getHeight()-2.5f); /// Shape renderer stuff batch.end(); shapeRenderer.setProjectionMatrix(getStage().getCamera().combined); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); drawLegend(); drawCurve(batch, parentAlpha); shapeRenderer.end(); batch.begin(); }
Example 19
Source File: PreviewWidget.java From talos with Apache License 2.0 | 4 votes |
@Override public void drawContent(Batch batch, float parentAlpha) { batch.end(); drawGrid(batch, parentAlpha * 0.5f); batch.begin(); mid.set(0, 0); float imagePrefWidth = previewImage.getPrefWidth(); float imagePrefHeight = previewImage.getPrefHeight(); float scale = imagePrefHeight / imagePrefWidth; float imageWidth = previewController.getImageWidth(); float imageHeight = imageWidth * scale; previewController.getPreviewBoxWidth(); previewImage.setPosition(mid.x - imageWidth / 2, mid.y - imageHeight / 2); previewImage.setSize(imageWidth, imageHeight); if (previewController.isBackground()) { previewImage.draw(batch, parentAlpha); } spriteBatchParticleRenderer.setBatch(batch); batch.flush(); glProfiler.enable(); long timeBefore = TimeUtils.nanoTime(); final ParticleEffectInstance particleEffect = TalosMain.Instance().TalosProject().getParticleEffect(); particleEffect.render(particleRenderer); batch.flush(); renderTime.put(TimeUtils.timeSinceNanos(timeBefore)); trisCount = (int) (glProfiler.getVertexCount().value / 3f); glProfiler.disable(); if (!previewController.isBackground()) { previewImage.draw(batch, parentAlpha); } // now for the drag points if(dragPoints.size > 0) { batch.end(); tmpColor.set(Color.ORANGE); tmpColor.a = 0.8f; Gdx.gl.glLineWidth(1f); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix()); shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); shapeRenderer.setColor(tmpColor); for (DragPoint point : dragPoints) { shapeRenderer.circle(point.position.x, point.position.y, 0.1f * camera.zoom, 15); } shapeRenderer.end(); batch.begin(); } }
Example 20
Source File: VfxWidgetGroup.java From gdx-vfx with Apache License 2.0 | 4 votes |
@Override public void draw(Batch batch, float parentAlpha) { validate(); // //TODO Check if there are any active effects before start capturing/processing. // if (!vfxManager.anyEnabledEffects()) { // this.drawChildren(batch, parentAlpha); // return; // } VfxFrameBuffer captureBuffer = vfxManager.getResultBuffer(); batch.end(); performPendingResize(); vfxManager.cleanUpBuffers(); captureBuffer.addRenderer(rendererAdapter); vfxManager.beginInputCapture(); batch.begin(); validate(); drawChildren(batch, parentAlpha); batch.end(); vfxManager.endInputCapture(); captureBuffer.removeRenderer(rendererAdapter); vfxManager.applyEffects(); batch.begin(); // Render result to the screen. Color color = getColor(); batch.setColor(color.r, color.g, color.b, color.a * parentAlpha); batch.draw(vfxManager.getResultBuffer().getFbo().getColorBufferTexture(), getX(), getY(), getWidth(), getHeight(), 0f, 0f, 1f, 1f); }