Java Code Examples for org.bukkit.World#setTime()
The following examples show how to use
org.bukkit.World#setTime() .
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Example 1
Source File: PermadayCommand.java From UHC with MIT License | 5 votes |
@Override protected boolean runCommand(CommandSender sender, OptionSet options) { List<World> worlds = worldsSpec.values(options); if (worlds.size() == 0) { if (!(sender instanceof Player)) { sender.sendMessage(messages.getRaw("provide world")); return true; } worlds = Lists.newArrayList(((Player) sender).getWorld()); } final boolean on = !options.has(turnOff); for (final World world : worlds) { if (on) { world.setGameRuleValue(DO_DAYLIGHT_CYCLE_GAMERULE, "false"); world.setTime(SUN_OVERHEAD_TIME); } else { world.setGameRuleValue(DO_DAYLIGHT_CYCLE_GAMERULE, "true"); } final String message = messages.evalTemplate( on ? "on notification" : "off notification", ImmutableMap.of("world", world.getName()) ); for (final Player player : world.getPlayers()) { player.sendMessage(message); } } sender.sendMessage(messages.evalTemplate( on ? "on completed" : "off completed", ImmutableMap.of("count", worlds.size()) )); return true; }
Example 2
Source File: TimeEvent.java From BetonQuest with GNU General Public License v3.0 | 5 votes |
@Override protected Void execute(String playerID) { World world = PlayerConverter.getPlayer(playerID).getWorld(); long time = amount; if (add) { time += world.getTime(); } world.setTime(time % 24000); return null; }
Example 3
Source File: PermaKillListener.java From UhcCore with GNU General Public License v3.0 | 4 votes |
@EventHandler public void onPlayerDeath(PlayerDeathEvent e){ World world = getGameManager().getLobby().getLoc().getWorld(); world.setTime(world.getTime() + 12000); }
Example 4
Source File: EnablePermanentDayThread.java From UhcCore with GNU General Public License v3.0 | 4 votes |
@Override public void run() { World overWorld = Bukkit.getWorld(GameManager.getGameManager().getConfiguration().getOverworldUuid()); VersionUtils.getVersionUtils().setGameRuleValue(overWorld, "doDaylightCycle", "false"); overWorld.setTime(6000); }
Example 5
Source File: TimeFeature.java From VoxelGamesLibv2 with MIT License | 4 votes |
@Override public void enable() { World world = getPhase().getFeature(MapFeature.class).getWorld(); world.setGameRuleValue("doDaylightCycle", shouldChange + ""); world.setTime(time); }
Example 6
Source File: NoTimeChangeFeature.java From VoxelGamesLibv2 with MIT License | 4 votes |
@Override public void enable() { World w = getPhase().getFeature(MapFeature.class).getWorld(); w.setTime(time); w.setGameRuleValue("doDaylightCycle", "false"); }