Java Code Examples for org.lwjgl.util.vector.Vector4f#set()
The following examples show how to use
org.lwjgl.util.vector.Vector4f#set() .
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Example 1
Source File: PowerRay.java From ldparteditor with MIT License | 5 votes |
public boolean TRIANGLE_INTERSECT(Vector4f orig, Vector4f dir, Vertex vert0, Vertex vert1, Vertex vert2, Vector4f intersection_point, double[] dist) { double[] orig_arr = new double[] { orig.x, orig.y, orig.z }; double[] dir_arr = new double[] { dir.x, dir.y, dir.z }; double[] vert0_arr = new double[] { vert0.x, vert0.y, vert0.z }; double[] vert1_arr = new double[] { vert1.x, vert1.y, vert1.z }; double[] vert2_arr = new double[] { vert2.x, vert2.y, vert2.z }; if (TRIANGLE_INTERSECT2(orig_arr, dir_arr, vert0_arr, vert1_arr, vert2_arr)) { intersection_point.set((float) (orig_arr[0] + dir_arr[0] * t), (float) (orig_arr[1] + dir_arr[1] * t), (float) (orig_arr[2] + dir_arr[2] * t), 1f); dist[0] = t; return true; } return false; }
Example 2
Source File: PowerRay.java From ldparteditor with MIT License | 5 votes |
public double[] BARYCENTRIC(double[] point, double[] normal, double[] vert0, double[] vert1, double[] vert2, Vector4f intersection_point) { double[] orig = new double[] { 100.0 * normal[0] + point[0], 100.0 * normal[1] + point[1], 100.0 * normal[2] + point[2] }; double diskr = 0; double inv_diskr = 0; corner1[0] = vert1[0] - vert0[0]; corner1[1] = vert1[1] - vert0[1]; corner1[2] = vert1[2] - vert0[2]; corner2[0] = vert2[0] - vert0[0]; corner2[1] = vert2[1] - vert0[1]; corner2[2] = vert2[2] - vert0[2]; pvec[0] = normal[1] * corner2[2] - normal[2] * corner2[1]; pvec[1] = normal[2] * corner2[0] - normal[0] * corner2[2]; pvec[2] = normal[0] * corner2[1] - normal[1] * corner2[0]; diskr = corner1[0] * pvec[0] + corner1[1] * pvec[1] + corner1[2] * pvec[2]; if (diskr > -TOLERANCE && diskr < TOLERANCE) return null; inv_diskr = 1d / diskr; tvec[0] = orig[0] - vert0[0]; tvec[1] = orig[1] - vert0[1]; tvec[2] = orig[2] - vert0[2]; u = (tvec[0] * pvec[0] + tvec[1] * pvec[1] + tvec[2] * pvec[2]) * inv_diskr; if (u < 0 || u > 1d) return null; qvec[0] = tvec[1] * corner1[2] - tvec[2] * corner1[1]; qvec[1] = tvec[2] * corner1[0] - tvec[0] * corner1[2]; qvec[2] = tvec[0] * corner1[1] - tvec[1] * corner1[0]; v = (normal[0] * qvec[0] + normal[1] * qvec[1] + normal[2] * qvec[2]) * inv_diskr; if (v < 0 || u + v > 1d) return null; double w = 1.0 - u - v; intersection_point.set((float) (vert0[0] * w + vert1[0] * u + vert2[0] * v), (float) (vert0[1] * w + vert1[1] * u + vert2[1] * v), (float) (vert0[2] * w + vert1[2] * u + vert2[2] * v), 1f); return new double[] { u, v, w }; }
Example 3
Source File: Particle.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
public Particle(float angle) { Matrix4f rot_matrix = new Matrix4f(); Vector3f axis = new Vector3f(); Vector4f uv_vector = new Vector4f(); Vector4f transform_uv_vector = new Vector4f(); rot_matrix.setIdentity(); axis.set(0f, 0f, 1f); rot_matrix.rotate(angle, axis); uv_vector.set(-.5f, -.5f, 0f, 0f); Matrix4f.transform(rot_matrix, uv_vector, transform_uv_vector); u1 = transform_uv_vector.getX() + .5f; v1 = transform_uv_vector.getY() + .5f; uv_vector.set(.5f, -.5f, 0f, 0f); Matrix4f.transform(rot_matrix, uv_vector, transform_uv_vector); u2 = transform_uv_vector.getX() + .5f; v2 = transform_uv_vector.getY() + .5f; uv_vector.set(.5f, .5f, 0f, 0f); Matrix4f.transform(rot_matrix, uv_vector, transform_uv_vector); u3 = transform_uv_vector.getX() + .5f; v3 = transform_uv_vector.getY() + .5f; uv_vector.set(-.5f, .5f, 0f, 0f); Matrix4f.transform(rot_matrix, uv_vector, transform_uv_vector); u4 = transform_uv_vector.getX() + .5f; v4 = transform_uv_vector.getY() + .5f; }
Example 4
Source File: GData1.java From ldparteditor with MIT License | 4 votes |
@Override public void drawGL20(Composite3D c3d) { if (!visible) return; if (matrix != null) { final Rectangle bounds = c3d.getClientArea(); final PerspectiveCalculator PC = c3d.getPerspectiveCalculator(); Vector4f bbmin = new Vector4f(); Vector4f bbmax = new Vector4f(); Vector4f c1 = new Vector4f(boundingBoxMin); Vector4f c2 = new Vector4f(boundingBoxMin); Vector4f c3 = new Vector4f(boundingBoxMin); Vector4f c4 = new Vector4f(boundingBoxMin); Vector4f c5 = new Vector4f(boundingBoxMax); Vector4f c6 = new Vector4f(boundingBoxMax); Vector4f c7 = new Vector4f(boundingBoxMax); Vector4f c8 = new Vector4f(boundingBoxMax); c2.x = boundingBoxMax.x; c3.y = boundingBoxMax.y; c4.z = boundingBoxMax.z; c6.x = boundingBoxMin.x; c7.y = boundingBoxMin.y; c8.z = boundingBoxMin.z; c1.set(PC.getScreenCoordinatesFrom3D(c1.x, c1.y, c1.z)); c2.set(PC.getScreenCoordinatesFrom3D(c2.x, c2.y, c2.z)); c3.set(PC.getScreenCoordinatesFrom3D(c3.x, c3.y, c3.z)); c4.set(PC.getScreenCoordinatesFrom3D(c4.x, c4.y, c4.z)); c5.set(PC.getScreenCoordinatesFrom3D(c5.x, c5.y, c5.z)); c6.set(PC.getScreenCoordinatesFrom3D(c6.x, c6.y, c6.z)); c7.set(PC.getScreenCoordinatesFrom3D(c7.x, c7.y, c7.z)); c8.set(PC.getScreenCoordinatesFrom3D(c8.x, c8.y, c8.z)); bbmin.x = Math.min(c1.x, Math.min(c2.x, Math.min(c3.x, Math.min(c4.x, Math.min(c5.x, Math.min(c6.x, Math.min(c7.x, c8.x))))))); bbmax.x = Math.max(c1.x, Math.max(c2.x, Math.max(c3.x, Math.max(c4.x, Math.max(c5.x, Math.max(c6.x, Math.max(c7.x, c8.x))))))); bbmin.y = Math.min(c1.y, Math.min(c2.y, Math.min(c3.y, Math.min(c4.y, Math.min(c5.y, Math.min(c6.y, Math.min(c7.y, c8.y))))))); bbmax.y = Math.max(c1.y, Math.max(c2.y, Math.max(c3.y, Math.max(c4.y, Math.max(c5.y, Math.max(c6.y, Math.max(c7.y, c8.y))))))); Rectangle boundingBox = new Rectangle((int) bbmin.x, (int) bbmin.y, (int) (bbmax.x - bbmin.x), (int) (bbmax.y - bbmin.y)); boolean tempNegativeDeterminant = GData.globalNegativeDeterminant; GData.globalNegativeDeterminant = GData.globalNegativeDeterminant ^ negativeDeterminant; if (boundingBox.intersects(bounds) || boundingBox.contains(0, 0) || boundingBox.contains(bounds.width, bounds.height) || boundingBox.contains(bounds.width, 0) || boundingBox.contains(0, bounds.height) || bounds.contains(boundingBox.x, boundingBox.y) || bounds.contains(boundingBox.x, boundingBox.y + boundingBox.height) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y + boundingBox.height)) { GL11.glPushMatrix(); GL11.glMultMatrixf(matrix); if (c3d.isShowingLogo()) { if (filesWithLogo1.contains(shortName)) drawStudLogo1_GL20(); else if (filesWithLogo2.contains(shortName)) drawStudLogo2_GL20(); } GData data2draw = myGData; if (GData.accumClip > 0) { GData.accumClip++; while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) data2draw.drawGL20(c3d); GData.accumClip--; } else { while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) data2draw.drawGL20(c3d); if (GData.accumClip > 0) GData.accumClip = 0; } GL11.glPopMatrix(); } GData.globalNegativeDeterminant = tempNegativeDeterminant; } }
Example 5
Source File: GData1.java From ldparteditor with MIT License | 4 votes |
@Override public void drawGL20_RandomColours(Composite3D c3d) { if (!visible) return; if (matrix != null) { final Rectangle bounds = c3d.getClientArea(); final PerspectiveCalculator PC = c3d.getPerspectiveCalculator(); Vector4f bbmin = new Vector4f(); Vector4f bbmax = new Vector4f(); Vector4f c1 = new Vector4f(boundingBoxMin); Vector4f c2 = new Vector4f(boundingBoxMin); Vector4f c3 = new Vector4f(boundingBoxMin); Vector4f c4 = new Vector4f(boundingBoxMin); Vector4f c5 = new Vector4f(boundingBoxMax); Vector4f c6 = new Vector4f(boundingBoxMax); Vector4f c7 = new Vector4f(boundingBoxMax); Vector4f c8 = new Vector4f(boundingBoxMax); c2.x = boundingBoxMax.x; c3.y = boundingBoxMax.y; c4.z = boundingBoxMax.z; c6.x = boundingBoxMin.x; c7.y = boundingBoxMin.y; c8.z = boundingBoxMin.z; c1.set(PC.getScreenCoordinatesFrom3D(c1.x, c1.y, c1.z)); c2.set(PC.getScreenCoordinatesFrom3D(c2.x, c2.y, c2.z)); c3.set(PC.getScreenCoordinatesFrom3D(c3.x, c3.y, c3.z)); c4.set(PC.getScreenCoordinatesFrom3D(c4.x, c4.y, c4.z)); c5.set(PC.getScreenCoordinatesFrom3D(c5.x, c5.y, c5.z)); c6.set(PC.getScreenCoordinatesFrom3D(c6.x, c6.y, c6.z)); c7.set(PC.getScreenCoordinatesFrom3D(c7.x, c7.y, c7.z)); c8.set(PC.getScreenCoordinatesFrom3D(c8.x, c8.y, c8.z)); bbmin.x = Math.min(c1.x, Math.min(c2.x, Math.min(c3.x, Math.min(c4.x, Math.min(c5.x, Math.min(c6.x, Math.min(c7.x, c8.x))))))); bbmax.x = Math.max(c1.x, Math.max(c2.x, Math.max(c3.x, Math.max(c4.x, Math.max(c5.x, Math.max(c6.x, Math.max(c7.x, c8.x))))))); bbmin.y = Math.min(c1.y, Math.min(c2.y, Math.min(c3.y, Math.min(c4.y, Math.min(c5.y, Math.min(c6.y, Math.min(c7.y, c8.y))))))); bbmax.y = Math.max(c1.y, Math.max(c2.y, Math.max(c3.y, Math.max(c4.y, Math.max(c5.y, Math.max(c6.y, Math.max(c7.y, c8.y))))))); Rectangle boundingBox = new Rectangle((int) bbmin.x, (int) bbmin.y, (int) (bbmax.x - bbmin.x), (int) (bbmax.y - bbmin.y)); boolean tempNegativeDeterminant = GData.globalNegativeDeterminant; GData.globalNegativeDeterminant = GData.globalNegativeDeterminant ^ negativeDeterminant; if (boundingBox.intersects(bounds) || boundingBox.contains(0, 0) || boundingBox.contains(bounds.width, bounds.height) || boundingBox.contains(bounds.width, 0) || boundingBox.contains(0, bounds.height) || bounds.contains(boundingBox.x, boundingBox.y) || bounds.contains(boundingBox.x, boundingBox.y + boundingBox.height) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y + boundingBox.height)) { GL11.glPushMatrix(); GL11.glMultMatrixf(matrix); if (c3d.isShowingLogo()) { if (filesWithLogo1.contains(shortName)) drawStudLogo1_GL20(); else if (filesWithLogo2.contains(shortName)) drawStudLogo2_GL20(); } GData data2draw = myGData; if (GData.accumClip > 0) { GData.accumClip++; while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) data2draw.drawGL20_RandomColours(c3d); GData.accumClip--; } else { while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) data2draw.drawGL20_RandomColours(c3d); if (GData.accumClip > 0) GData.accumClip = 0; } GL11.glPopMatrix(); } GData.globalNegativeDeterminant = tempNegativeDeterminant; } }
Example 6
Source File: GData1.java From ldparteditor with MIT License | 4 votes |
@Override public void drawGL20_BFCuncertified(Composite3D c3d) { if (!visible) return; if (matrix != null) { final Rectangle bounds = c3d.getClientArea(); final PerspectiveCalculator PC = c3d.getPerspectiveCalculator(); Vector4f bbmin = new Vector4f(); Vector4f bbmax = new Vector4f(); Vector4f c1 = new Vector4f(boundingBoxMin); Vector4f c2 = new Vector4f(boundingBoxMin); Vector4f c3 = new Vector4f(boundingBoxMin); Vector4f c4 = new Vector4f(boundingBoxMin); Vector4f c5 = new Vector4f(boundingBoxMax); Vector4f c6 = new Vector4f(boundingBoxMax); Vector4f c7 = new Vector4f(boundingBoxMax); Vector4f c8 = new Vector4f(boundingBoxMax); c2.x = boundingBoxMax.x; c3.y = boundingBoxMax.y; c4.z = boundingBoxMax.z; c6.x = boundingBoxMin.x; c7.y = boundingBoxMin.y; c8.z = boundingBoxMin.z; c1.set(PC.getScreenCoordinatesFrom3D(c1.x, c1.y, c1.z)); c2.set(PC.getScreenCoordinatesFrom3D(c2.x, c2.y, c2.z)); c3.set(PC.getScreenCoordinatesFrom3D(c3.x, c3.y, c3.z)); c4.set(PC.getScreenCoordinatesFrom3D(c4.x, c4.y, c4.z)); c5.set(PC.getScreenCoordinatesFrom3D(c5.x, c5.y, c5.z)); c6.set(PC.getScreenCoordinatesFrom3D(c6.x, c6.y, c6.z)); c7.set(PC.getScreenCoordinatesFrom3D(c7.x, c7.y, c7.z)); c8.set(PC.getScreenCoordinatesFrom3D(c8.x, c8.y, c8.z)); bbmin.x = Math.min(c1.x, Math.min(c2.x, Math.min(c3.x, Math.min(c4.x, Math.min(c5.x, Math.min(c6.x, Math.min(c7.x, c8.x))))))); bbmax.x = Math.max(c1.x, Math.max(c2.x, Math.max(c3.x, Math.max(c4.x, Math.max(c5.x, Math.max(c6.x, Math.max(c7.x, c8.x))))))); bbmin.y = Math.min(c1.y, Math.min(c2.y, Math.min(c3.y, Math.min(c4.y, Math.min(c5.y, Math.min(c6.y, Math.min(c7.y, c8.y))))))); bbmax.y = Math.max(c1.y, Math.max(c2.y, Math.max(c3.y, Math.max(c4.y, Math.max(c5.y, Math.max(c6.y, Math.max(c7.y, c8.y))))))); Rectangle boundingBox = new Rectangle((int) bbmin.x, (int) bbmin.y, (int) (bbmax.x - bbmin.x), (int) (bbmax.y - bbmin.y)); byte tempWinding = GData.localWinding; boolean tempInvertNext = GData.globalInvertNext; boolean tempInvertNextFound = GData.globalInvertNextFound; boolean tempNegativeDeterminant = GData.globalNegativeDeterminant; GData.globalNegativeDeterminant = GData.globalNegativeDeterminant ^ negativeDeterminant; if (boundingBox.intersects(bounds) || boundingBox.contains(0, 0) || boundingBox.contains(bounds.width, bounds.height) || boundingBox.contains(bounds.width, 0) || boundingBox.contains(0, bounds.height) || bounds.contains(boundingBox.x, boundingBox.y) || bounds.contains(boundingBox.x, boundingBox.y + boundingBox.height) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y + boundingBox.height)) { GL11.glPushMatrix(); GL11.glMultMatrixf(matrix); if (c3d.isShowingLogo()) { if (filesWithLogo1.contains(shortName)) drawStudLogo1_GL20(); else if (filesWithLogo2.contains(shortName)) drawStudLogo2_GL20(); } GData data2draw = myGData; if (GData.accumClip > 0) { GData.accumClip++; while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) data2draw.drawGL20_BFCuncertified(c3d); GData.accumClip--; } else { while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) data2draw.drawGL20_BFCuncertified(c3d); if (GData.accumClip > 0) GData.accumClip = 0; } GL11.glPopMatrix(); } GData.localWinding = tempWinding; if (tempInvertNextFound) GData.globalInvertNext = !tempInvertNext; GData.globalNegativeDeterminant = tempNegativeDeterminant; } }
Example 7
Source File: GData1.java From ldparteditor with MIT License | 4 votes |
@Override public void drawGL20_BFC_Textured(Composite3D c3d) { boolean tNext = GData.globalFoundTEXMAPNEXT; GData.globalFoundTEXMAPNEXT = false; if (!visible || !GData.globalDrawObjects) return; if (matrix != null) { final Rectangle bounds = c3d.getClientArea(); final PerspectiveCalculator PC = c3d.getPerspectiveCalculator(); Vector4f bbmin = new Vector4f(); Vector4f bbmax = new Vector4f(); Vector4f c1 = new Vector4f(boundingBoxMin); Vector4f c2 = new Vector4f(boundingBoxMin); Vector4f c3 = new Vector4f(boundingBoxMin); Vector4f c4 = new Vector4f(boundingBoxMin); Vector4f c5 = new Vector4f(boundingBoxMax); Vector4f c6 = new Vector4f(boundingBoxMax); Vector4f c7 = new Vector4f(boundingBoxMax); Vector4f c8 = new Vector4f(boundingBoxMax); c2.x = boundingBoxMax.x; c3.y = boundingBoxMax.y; c4.z = boundingBoxMax.z; c6.x = boundingBoxMin.x; c7.y = boundingBoxMin.y; c8.z = boundingBoxMin.z; c1.set(PC.getScreenCoordinatesFrom3D(c1.x, c1.y, c1.z)); c2.set(PC.getScreenCoordinatesFrom3D(c2.x, c2.y, c2.z)); c3.set(PC.getScreenCoordinatesFrom3D(c3.x, c3.y, c3.z)); c4.set(PC.getScreenCoordinatesFrom3D(c4.x, c4.y, c4.z)); c5.set(PC.getScreenCoordinatesFrom3D(c5.x, c5.y, c5.z)); c6.set(PC.getScreenCoordinatesFrom3D(c6.x, c6.y, c6.z)); c7.set(PC.getScreenCoordinatesFrom3D(c7.x, c7.y, c7.z)); c8.set(PC.getScreenCoordinatesFrom3D(c8.x, c8.y, c8.z)); bbmin.x = Math.min(c1.x, Math.min(c2.x, Math.min(c3.x, Math.min(c4.x, Math.min(c5.x, Math.min(c6.x, Math.min(c7.x, c8.x))))))); bbmax.x = Math.max(c1.x, Math.max(c2.x, Math.max(c3.x, Math.max(c4.x, Math.max(c5.x, Math.max(c6.x, Math.max(c7.x, c8.x))))))); bbmin.y = Math.min(c1.y, Math.min(c2.y, Math.min(c3.y, Math.min(c4.y, Math.min(c5.y, Math.min(c6.y, Math.min(c7.y, c8.y))))))); bbmax.y = Math.max(c1.y, Math.max(c2.y, Math.max(c3.y, Math.max(c4.y, Math.max(c5.y, Math.max(c6.y, Math.max(c7.y, c8.y))))))); Rectangle boundingBox = new Rectangle((int) bbmin.x, (int) bbmin.y, (int) (bbmax.x - bbmin.x), (int) (bbmax.y - bbmin.y)); byte tempWinding = GData.localWinding; boolean tempInvertNext = GData.globalInvertNext; boolean tempInvertNextFound = GData.globalInvertNextFound; boolean tempNegativeDeterminant = GData.globalNegativeDeterminant; GData.globalInvertNextFound = false; GData.localWinding = BFC.NOCERTIFY; GData.globalNegativeDeterminant = GData.globalNegativeDeterminant ^ negativeDeterminant; if (boundingBox.intersects(bounds) || boundingBox.contains(0, 0) || boundingBox.contains(bounds.width, bounds.height) || boundingBox.contains(bounds.width, 0) || boundingBox.contains(0, bounds.height) || bounds.contains(boundingBox.x, boundingBox.y) || bounds.contains(boundingBox.x, boundingBox.y + boundingBox.height) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y + boundingBox.height)) { GData.globalFoundTEXMAPStack.push(false); GData data2draw = myGData; if (GData.accumClip > 0) { GData.accumClip++; while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) data2draw.drawGL20_BFC_Textured(c3d); GData.accumClip--; } else { while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) { data2draw.drawGL20_BFC_Textured(c3d); } if (GData.accumClip > 0) GData.accumClip = 0; } if (GData.globalFoundTEXMAPStack.peek()) { GData.globalFoundTEXMAPStack.pop(); GData.globalTextureStack.pop(); GData.globalFoundTEXMAPStack.push(false); GData.globalDrawObjects = true; } GData.globalFoundTEXMAPStack.pop(); } GData.localWinding = tempWinding; if (tempInvertNextFound) GData.globalInvertNext = !tempInvertNext; GData.globalNegativeDeterminant = tempNegativeDeterminant; } if (tNext) { GData.globalFoundTEXMAPStack.pop(); GData.globalTextureStack.pop(); GData.globalFoundTEXMAPStack.push(false); GData.globalFoundTEXMAPNEXT = false; } }
Example 8
Source File: GData1.java From ldparteditor with MIT License | 4 votes |
@Override public void drawGL20_CoplanarityHeatmap(Composite3D c3d) { if (!visible) return; if (matrix != null) { final Rectangle bounds = c3d.getClientArea(); final PerspectiveCalculator PC = c3d.getPerspectiveCalculator(); Vector4f bbmin = new Vector4f(); Vector4f bbmax = new Vector4f(); Vector4f c1 = new Vector4f(boundingBoxMin); Vector4f c2 = new Vector4f(boundingBoxMin); Vector4f c3 = new Vector4f(boundingBoxMin); Vector4f c4 = new Vector4f(boundingBoxMin); Vector4f c5 = new Vector4f(boundingBoxMax); Vector4f c6 = new Vector4f(boundingBoxMax); Vector4f c7 = new Vector4f(boundingBoxMax); Vector4f c8 = new Vector4f(boundingBoxMax); c2.x = boundingBoxMax.x; c3.y = boundingBoxMax.y; c4.z = boundingBoxMax.z; c6.x = boundingBoxMin.x; c7.y = boundingBoxMin.y; c8.z = boundingBoxMin.z; c1.set(PC.getScreenCoordinatesFrom3D(c1.x, c1.y, c1.z)); c2.set(PC.getScreenCoordinatesFrom3D(c2.x, c2.y, c2.z)); c3.set(PC.getScreenCoordinatesFrom3D(c3.x, c3.y, c3.z)); c4.set(PC.getScreenCoordinatesFrom3D(c4.x, c4.y, c4.z)); c5.set(PC.getScreenCoordinatesFrom3D(c5.x, c5.y, c5.z)); c6.set(PC.getScreenCoordinatesFrom3D(c6.x, c6.y, c6.z)); c7.set(PC.getScreenCoordinatesFrom3D(c7.x, c7.y, c7.z)); c8.set(PC.getScreenCoordinatesFrom3D(c8.x, c8.y, c8.z)); bbmin.x = Math.min(c1.x, Math.min(c2.x, Math.min(c3.x, Math.min(c4.x, Math.min(c5.x, Math.min(c6.x, Math.min(c7.x, c8.x))))))); bbmax.x = Math.max(c1.x, Math.max(c2.x, Math.max(c3.x, Math.max(c4.x, Math.max(c5.x, Math.max(c6.x, Math.max(c7.x, c8.x))))))); bbmin.y = Math.min(c1.y, Math.min(c2.y, Math.min(c3.y, Math.min(c4.y, Math.min(c5.y, Math.min(c6.y, Math.min(c7.y, c8.y))))))); bbmax.y = Math.max(c1.y, Math.max(c2.y, Math.max(c3.y, Math.max(c4.y, Math.max(c5.y, Math.max(c6.y, Math.max(c7.y, c8.y))))))); Rectangle boundingBox = new Rectangle((int) bbmin.x, (int) bbmin.y, (int) (bbmax.x - bbmin.x), (int) (bbmax.y - bbmin.y)); boolean tempNegativeDeterminant = GData.globalNegativeDeterminant; GData.globalNegativeDeterminant = GData.globalNegativeDeterminant ^ negativeDeterminant; if (boundingBox.intersects(bounds) || boundingBox.contains(0, 0) || boundingBox.contains(bounds.width, bounds.height) || boundingBox.contains(bounds.width, 0) || boundingBox.contains(0, bounds.height) || bounds.contains(boundingBox.x, boundingBox.y) || bounds.contains(boundingBox.x, boundingBox.y + boundingBox.height) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y + boundingBox.height)) { GL11.glPushMatrix(); GL11.glMultMatrixf(matrix); if (c3d.isShowingLogo()) { if (filesWithLogo1.contains(shortName)) drawStudLogo1_GL20(); else if (filesWithLogo2.contains(shortName)) drawStudLogo2_GL20(); } GData data2draw = myGData; if (GData.accumClip > 0) { GData.accumClip++; while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) data2draw.drawGL20_CoplanarityHeatmap(c3d); GData.accumClip--; } else { while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) data2draw.drawGL20_CoplanarityHeatmap(c3d); if (GData.accumClip > 0) GData.accumClip = 0; } GL11.glPopMatrix(); } GData.globalNegativeDeterminant = tempNegativeDeterminant; } }
Example 9
Source File: GData1.java From ldparteditor with MIT License | 4 votes |
@Override public void drawGL20_Wireframe(Composite3D c3d) { if (!visible) return; if (matrix != null) { final Rectangle bounds = c3d.getClientArea(); final PerspectiveCalculator PC = c3d.getPerspectiveCalculator(); Vector4f bbmin = new Vector4f(); Vector4f bbmax = new Vector4f(); Vector4f c1 = new Vector4f(boundingBoxMin); Vector4f c2 = new Vector4f(boundingBoxMin); Vector4f c3 = new Vector4f(boundingBoxMin); Vector4f c4 = new Vector4f(boundingBoxMin); Vector4f c5 = new Vector4f(boundingBoxMax); Vector4f c6 = new Vector4f(boundingBoxMax); Vector4f c7 = new Vector4f(boundingBoxMax); Vector4f c8 = new Vector4f(boundingBoxMax); c2.x = boundingBoxMax.x; c3.y = boundingBoxMax.y; c4.z = boundingBoxMax.z; c6.x = boundingBoxMin.x; c7.y = boundingBoxMin.y; c8.z = boundingBoxMin.z; c1.set(PC.getScreenCoordinatesFrom3D(c1.x, c1.y, c1.z)); c2.set(PC.getScreenCoordinatesFrom3D(c2.x, c2.y, c2.z)); c3.set(PC.getScreenCoordinatesFrom3D(c3.x, c3.y, c3.z)); c4.set(PC.getScreenCoordinatesFrom3D(c4.x, c4.y, c4.z)); c5.set(PC.getScreenCoordinatesFrom3D(c5.x, c5.y, c5.z)); c6.set(PC.getScreenCoordinatesFrom3D(c6.x, c6.y, c6.z)); c7.set(PC.getScreenCoordinatesFrom3D(c7.x, c7.y, c7.z)); c8.set(PC.getScreenCoordinatesFrom3D(c8.x, c8.y, c8.z)); bbmin.x = Math.min(c1.x, Math.min(c2.x, Math.min(c3.x, Math.min(c4.x, Math.min(c5.x, Math.min(c6.x, Math.min(c7.x, c8.x))))))); bbmax.x = Math.max(c1.x, Math.max(c2.x, Math.max(c3.x, Math.max(c4.x, Math.max(c5.x, Math.max(c6.x, Math.max(c7.x, c8.x))))))); bbmin.y = Math.min(c1.y, Math.min(c2.y, Math.min(c3.y, Math.min(c4.y, Math.min(c5.y, Math.min(c6.y, Math.min(c7.y, c8.y))))))); bbmax.y = Math.max(c1.y, Math.max(c2.y, Math.max(c3.y, Math.max(c4.y, Math.max(c5.y, Math.max(c6.y, Math.max(c7.y, c8.y))))))); Rectangle boundingBox = new Rectangle((int) bbmin.x, (int) bbmin.y, (int) (bbmax.x - bbmin.x), (int) (bbmax.y - bbmin.y)); boolean tempNegativeDeterminant = GData.globalNegativeDeterminant; GData.globalNegativeDeterminant = GData.globalNegativeDeterminant ^ negativeDeterminant; if (boundingBox.intersects(bounds) || boundingBox.contains(0, 0) || boundingBox.contains(bounds.width, bounds.height) || boundingBox.contains(bounds.width, 0) || boundingBox.contains(0, bounds.height) || bounds.contains(boundingBox.x, boundingBox.y) || bounds.contains(boundingBox.x, boundingBox.y + boundingBox.height) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y) || bounds.contains(boundingBox.x + boundingBox.width, boundingBox.y + boundingBox.height)) { GL11.glPushMatrix(); GL11.glMultMatrixf(matrix); if (c3d.isShowingLogo()) { if (filesWithLogo1.contains(shortName)) drawStudLogo1_GL20(); else if (filesWithLogo2.contains(shortName)) drawStudLogo2_GL20(); } GData data2draw = myGData; if (GData.accumClip > 0) { GData.accumClip++; while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) data2draw.drawGL20_Wireframe(c3d); GData.accumClip--; } else { while ((data2draw = data2draw.next) != null && !ViewIdleManager.pause[0].get()) data2draw.drawGL20_Wireframe(c3d); if (GData.accumClip > 0) GData.accumClip = 0; } GL11.glPopMatrix(); } GData.globalNegativeDeterminant = tempNegativeDeterminant; } }
Example 10
Source File: Sprite.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
private final void expandAnimation(AnimationInfo[] animations, float[][][] tmp_vertices, float[][][] tmp_normals, float[] initial_pose_vertices, float[] initial_pose_normals, byte[][] skin_names, float[][] skin_weights, BoundingBox[] bounding_boxes) { int num_bones = animations[0].getFrames()[0].length/12; Matrix4f[] frame_bones = new Matrix4f[num_bones]; for (int bone = 0; bone < frame_bones.length; bone++) frame_bones[bone] = new Matrix4f(); Vector4f v = new Vector4f(); Vector4f n = new Vector4f(); Vector4f temp = new Vector4f(); FloatBuffer matrix_buffer = FloatBuffer.allocate(16); matrix_buffer.put(15, 1f); for (int anim = 0; anim < animations.length; anim++) { BoundingBox bounding_box = bounding_boxes[anim]; int num_frames = animations[anim].getFrames().length; tmp_vertices[anim] = new float[num_frames][num_vertices*3]; tmp_normals[anim] = new float[num_frames][num_vertices*3]; for (int frame = 0; frame < num_frames; frame++) { float[] frame_animation = animations[anim].getFrames()[frame]; for (int bone = 0; bone < num_bones; bone++) { matrix_buffer.clear(); matrix_buffer.put(frame_animation, bone*12, 12); matrix_buffer.rewind(); frame_bones[bone].loadTranspose(matrix_buffer); } float[] frame_normals = tmp_normals[anim][frame]; float[] frame_vertices = tmp_vertices[anim][frame]; float bmax_x = Float.NEGATIVE_INFINITY; float bmax_y = Float.NEGATIVE_INFINITY; float bmax_z = Float.NEGATIVE_INFINITY; float bmin_x = Float.POSITIVE_INFINITY; float bmin_y = Float.POSITIVE_INFINITY; float bmin_z = Float.POSITIVE_INFINITY; for (int vertex = 0; vertex < num_vertices; vertex++) { float x = initial_pose_vertices[vertex*3 + 0]; float y = initial_pose_vertices[vertex*3 + 1]; float z = initial_pose_vertices[vertex*3 + 2]; float nx = initial_pose_normals[vertex*3 + 0]; float ny = initial_pose_normals[vertex*3 + 1]; float nz = initial_pose_normals[vertex*3 + 2]; float result_x = 0, result_y = 0, result_z = 0, result_nx = 0, result_ny = 0, result_nz = 0; v.set(x, y, z, 1); n.set(nx, ny, nz, 0); byte[] vertex_skin_names = skin_names[vertex]; float[] vertex_skin_weights = skin_weights[vertex]; for (int bone = 0; bone < vertex_skin_names.length; bone++) { float weight = vertex_skin_weights[bone]; Matrix4f bone_matrix = frame_bones[vertex_skin_names[bone]]; Matrix4f.transform(bone_matrix, v, temp); result_x += temp.x*weight; result_y += temp.y*weight; result_z += temp.z*weight; // Assume matrix is only translation and scaling Matrix4f.transform(bone_matrix, n, temp); result_nx += temp.x*weight; result_ny += temp.y*weight; result_nz += temp.z*weight; } // Use Math.sqrt here for efficiency. Only used for normals (not gamestate affecting) anyway. float vec_len_inv = 1f/(float)Math.sqrt(result_nx*result_nx + result_ny*result_ny + result_nz*result_nz); result_nx *= vec_len_inv; result_ny *= vec_len_inv; result_nz *= vec_len_inv; frame_normals[vertex*3 + 0] = result_nx; frame_normals[vertex*3 + 1] = result_ny; frame_normals[vertex*3 + 2] = result_nz; //result_x = x; result_y = y; result_z = z; if (result_x < bmin_x) bmin_x = result_x; else if (result_x > bmax_x) bmax_x = result_x; if (result_y < bmin_y) bmin_y = result_y; else if (result_y > bmax_y) bmax_y = result_y; if (result_z < bmin_z) bmin_z = result_z; else if (result_z > bmax_z) bmax_z = result_z; frame_vertices[vertex*3 + 0] = result_x; frame_vertices[vertex*3 + 1] = result_y; frame_vertices[vertex*3 + 2] = result_z; } bounding_box.checkBounds(bmin_x, bmax_x, bmin_y, bmax_y, bmin_z, bmax_z); } } }
Example 11
Source File: PerspectiveCalculator.java From ldparteditor with MIT License | 3 votes |
/** * Transforms 3D space coordinates to screen coordinates * * @param x * x-screen coordinate * @param y * y-screen coordinate * @param z * z-screen coordinate * @return vector position on screen */ public Vector4f getScreenCoordinatesFrom3D(float x, float y, float z) { Point cSize = c3d.getSize(); Vector4f relPos = new Vector4f(x, y, z, 1f); Matrix4f.transform(c3d.getViewport(), relPos, relPos); float cursor_x = 0.5f * cSize.x - relPos.x * View.PIXEL_PER_LDU; float cursor_y = 0.5f * cSize.y + relPos.y * View.PIXEL_PER_LDU; relPos.set(cursor_x, cursor_y, 0f, 1f); return relPos; }