Java Code Examples for org.jfree.chart.util.RectangleAnchor#BOTTOM_LEFT
The following examples show how to use
org.jfree.chart.util.RectangleAnchor#BOTTOM_LEFT .
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Example 1
Source File: CrosshairOverlay.java From astor with GNU General Public License v2.0 | 6 votes |
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) { RectangleAnchor result = anchor; if (anchor.equals(RectangleAnchor.TOP_LEFT)) { result = RectangleAnchor.TOP_RIGHT; } else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) { result = RectangleAnchor.TOP_LEFT; } else if (anchor.equals(RectangleAnchor.LEFT)) { result = RectangleAnchor.RIGHT; } else if (anchor.equals(RectangleAnchor.RIGHT)) { result = RectangleAnchor.LEFT; } else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) { result = RectangleAnchor.BOTTOM_RIGHT; } else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) { result = RectangleAnchor.BOTTOM_LEFT; } return result; }
Example 2
Source File: CrosshairOverlay.java From astor with GNU General Public License v2.0 | 6 votes |
private RectangleAnchor flipAnchorV(RectangleAnchor anchor) { RectangleAnchor result = anchor; if (anchor.equals(RectangleAnchor.TOP_LEFT)) { result = RectangleAnchor.BOTTOM_LEFT; } else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) { result = RectangleAnchor.BOTTOM_RIGHT; } else if (anchor.equals(RectangleAnchor.TOP)) { result = RectangleAnchor.BOTTOM; } else if (anchor.equals(RectangleAnchor.BOTTOM)) { result = RectangleAnchor.TOP; } else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) { result = RectangleAnchor.TOP_LEFT; } else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) { result = RectangleAnchor.TOP_RIGHT; } return result; }
Example 3
Source File: Crosshair.java From astor with GNU General Public License v2.0 | 6 votes |
/** * Creates a new crosshair value with the specified value and line style. * * @param value the value. * @param paint the line paint (<code>null</code> not permitted). * @param stroke the line stroke (<code>null</code> not permitted). */ public Crosshair(double value, Paint paint, Stroke stroke) { if (paint == null) { throw new IllegalArgumentException("Null 'paint' argument."); } if (stroke == null) { throw new IllegalArgumentException("Null 'stroke' argument."); } this.visible = true; this.value = value; this.paint = paint; this.stroke = stroke; this.labelVisible = false; this.labelGenerator = new StandardCrosshairLabelGenerator(); this.labelAnchor = RectangleAnchor.BOTTOM_LEFT; this.labelXOffset = 3.0; this.labelYOffset = 3.0; this.labelFont = new Font("Tahoma", Font.PLAIN, 12); this.labelPaint = Color.black; this.labelBackgroundPaint = new Color(0, 0, 255, 63); this.labelOutlineVisible = true; this.labelOutlinePaint = Color.black; this.labelOutlineStroke = new BasicStroke(0.5f); this.pcs = new PropertyChangeSupport(this); }
Example 4
Source File: CrosshairOverlay.java From astor with GNU General Public License v2.0 | 4 votes |
/** * Calculates the anchor point for a label. * * @param line the line for the crosshair. * @param anchor the anchor point. * @param deltaX the x-offset. * @param deltaY the y-offset. * * @return The anchor point. */ private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor, double deltaX, double deltaY) { double x = 0.0; double y = 0.0; boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT || anchor == RectangleAnchor.LEFT || anchor == RectangleAnchor.TOP_LEFT); boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT || anchor == RectangleAnchor.RIGHT || anchor == RectangleAnchor.TOP_RIGHT); boolean top = (anchor == RectangleAnchor.TOP_LEFT || anchor == RectangleAnchor.TOP || anchor == RectangleAnchor.TOP_RIGHT); boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT || anchor == RectangleAnchor.BOTTOM || anchor == RectangleAnchor.BOTTOM_RIGHT); Rectangle rect = line.getBounds(); // we expect the line to be vertical or horizontal if (line.getX1() == line.getX2()) { // vertical x = line.getX1(); y = (line.getY1() + line.getY2()) / 2.0; if (left) { x = x - deltaX; } if (right) { x = x + deltaX; } if (top) { y = Math.min(line.getY1(), line.getY2()) + deltaY; } if (bottom) { y = Math.max(line.getY1(), line.getY2()) - deltaY; } } else { // horizontal x = (line.getX1() + line.getX2()) / 2.0; y = line.getY1(); if (left) { x = Math.min(line.getX1(), line.getX2()) + deltaX; } if (right) { x = Math.max(line.getX1(), line.getX2()) - deltaX; } if (top) { y = y - deltaY; } if (bottom) { y = y + deltaY; } } return new Point2D.Double(x, y); }