Java Code Examples for sun.font.GlyphList#setFromString()
The following examples show how to use
sun.font.GlyphList#setFromString() .
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Example 1
Source File: GlyphListPipe.java From dragonwell8_jdk with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 2
Source File: GlyphListPipe.java From TencentKona-8 with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 3
Source File: GlyphListPipe.java From jdk8u60 with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 4
Source File: GlyphListPipe.java From openjdk-jdk8u with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 5
Source File: GlyphListPipe.java From openjdk-jdk8u-backup with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 6
Source File: GlyphListPipe.java From Bytecoder with Apache License 2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double[] origin = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 7
Source File: GlyphListPipe.java From openjdk-jdk9 with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 8
Source File: GlyphListPipe.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 9
Source File: GlyphListPipe.java From hottub with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 10
Source File: GlyphListPipe.java From openjdk-8-source with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 11
Source File: GlyphListPipe.java From openjdk-8 with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 12
Source File: GlyphListPipe.java From jdk8u_jdk with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 13
Source File: GlyphListPipe.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }
Example 14
Source File: GlyphListPipe.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 5 votes |
public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } }