Java Code Examples for java.nio.Buffer#rewind()
The following examples show how to use
java.nio.Buffer#rewind() .
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Example 1
Source File: RagdollUtils.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Test whether the indexed bone has at least one vertex in the specified * meshes with a weight greater than the specified threshold. * * @param boneIndex the index of the bone (≥0) * @param targets the meshes to search (not null, no null elements) * @param weightThreshold the threshold (≥0, ≤1) * @return true if at least 1 vertex found, otherwise false */ public static boolean hasVertices(int boneIndex, Mesh[] targets, float weightThreshold) { for (Mesh mesh : targets) { VertexBuffer biBuf = mesh.getBuffer(VertexBuffer.Type.BoneIndex); Buffer boneIndices = biBuf.getDataReadOnly(); FloatBuffer boneWeight = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData(); boneIndices.rewind(); boneWeight.rewind(); int vertexComponents = mesh.getVertexCount() * 3; for (int i = 0; i < vertexComponents; i += 3) { int start = i / 3 * 4; for (int k = start; k < start + 4; k++) { if (readIndex(boneIndices, k) == boneIndex && boneWeight.get(k) >= weightThreshold) { return true; } } } } return false; }
Example 2
Source File: BaseLoader.java From nd4j with Apache License 2.0 | 6 votes |
/** * Load an ndarray from a blob * * @param blob the blob to load from * @return the loaded ndarray */ @Override public INDArray load(Blob blob) throws SQLException { if (blob == null) return null; try(InputStream is = blob.getBinaryStream()) { ByteBuffer direct = ByteBuffer.allocateDirect((int) blob.length()); ReadableByteChannel readableByteChannel = Channels.newChannel(is); readableByteChannel.read(direct); Buffer byteBuffer = (Buffer) direct; byteBuffer.rewind(); return BinarySerde.toArray(direct); } catch (Exception e) { throw new RuntimeException(e); } }
Example 3
Source File: BaseLoader.java From deeplearning4j with Apache License 2.0 | 6 votes |
/** * Load an ndarray from a blob * * @param blob the blob to load from * @return the loaded ndarray */ @Override public INDArray load(Blob blob) throws SQLException { if (blob == null) return null; try(InputStream is = blob.getBinaryStream()) { ByteBuffer direct = ByteBuffer.allocateDirect((int) blob.length()); ReadableByteChannel readableByteChannel = Channels.newChannel(is); readableByteChannel.read(direct); Buffer byteBuffer = (Buffer) direct; byteBuffer.rewind(); return BinarySerde.toArray(direct); } catch (Exception e) { throw new RuntimeException(e); } }
Example 4
Source File: LodGenerator.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void gatherIndexData(Mesh mesh, List<Vertex> vertexLookup) { VertexBuffer indexBuffer = mesh.getBuffer(VertexBuffer.Type.Index); indexCount = indexBuffer.getNumElements() * 3; Buffer b = indexBuffer.getDataReadOnly(); b.rewind(); while (b.remaining() != 0) { Triangle tri = new Triangle(); tri.isRemoved = false; triangleList.add(tri); for (int i = 0; i < 3; i++) { if (b instanceof IntBuffer) { tri.vertexId[i] = ((IntBuffer) b).get(); } else { //bit shift to avoid negative values due to conversion form short to int. //we need an unsigned int here. tri.vertexId[i] = ((ShortBuffer) b).get()& 0xffff; } // assert (tri.vertexId[i] < vertexLookup.size()); tri.vertex[i] = vertexLookup.get(tri.vertexId[i]); //debug only; tri.vertex[i].index = tri.vertexId[i]; } if (tri.isMalformed()) { if (!tri.isRemoved) { logger.log(Level.FINE, "malformed triangle found with ID:{0}\n{1} It will be excluded from Lod level calculations.", new Object[]{triangleList.indexOf(tri), tri.toString()}); tri.isRemoved = true; indexCount -= 3; } } else { tri.computeNormal(); addTriangleToEdges(tri); } } b.rewind(); }
Example 5
Source File: BaseLoader.java From nd4j with Apache License 2.0 | 5 votes |
/** * Convert an ndarray to a blob * * @param toConvert the ndarray to convert * @return the converted ndarray */ @Override public Blob convert(INDArray toConvert) throws SQLException { ByteBuffer byteBuffer = BinarySerde.toByteBuffer(toConvert); Buffer buffer = (Buffer) byteBuffer; buffer.rewind(); byte[] arr = new byte[byteBuffer.capacity()]; byteBuffer.get(arr); Connection c = dataSource.getConnection(); Blob b = c.createBlob(); b.setBytes(1, arr); return b; }
Example 6
Source File: BaseLoader.java From deeplearning4j with Apache License 2.0 | 5 votes |
/** * Convert an ndarray to a blob * * @param toConvert the ndarray to convert * @return the converted ndarray */ @Override public Blob convert(INDArray toConvert) throws SQLException { ByteBuffer byteBuffer = BinarySerde.toByteBuffer(toConvert); Buffer buffer = (Buffer) byteBuffer; buffer.rewind(); byte[] arr = new byte[byteBuffer.capacity()]; byteBuffer.get(arr); Connection c = dataSource.getConnection(); Blob b = c.createBlob(); b.setBytes(1, arr); return b; }
Example 7
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void updateBufferData(VertexBuffer vb) { int bufId = vb.getId(); if (bufId == -1) { // create buffer gl.glGenBuffers(1, ib1); bufId = ib1.get(0); vb.setId(bufId); objManager.registerForCleanup(vb); } int target; if (vb.getBufferType() == VertexBuffer.Type.Index) { target = gl.GL_ELEMENT_ARRAY_BUFFER; if (context.boundElementArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundElementArrayVBO = bufId; } } else { target = gl.GL_ARRAY_BUFFER; if (context.boundArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundArrayVBO = bufId; } } int usage = convertUsage(vb.getUsage()); Buffer data = vb.getData(); data.rewind(); gl.glBufferData(target, data.capacity() * vb.getFormat().getComponentSize(), data, usage); vb.clearUpdateNeeded(); }
Example 8
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void updateBufferData(VertexBuffer vb) { GL gl = GLContext.getCurrentGL(); int bufId = vb.getId(); if (bufId == -1) { // create buffer gl.glGenBuffers(1, intBuf1); bufId = intBuf1.get(0); vb.setId(bufId); objManager.registerForCleanup(vb); } int target; if (vb.getBufferType() == VertexBuffer.Type.Index) { target = GL.GL_ELEMENT_ARRAY_BUFFER; if (context.boundElementArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundElementArrayVBO = bufId; } } else { target = GL.GL_ARRAY_BUFFER; if (context.boundArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundArrayVBO = bufId; } } int usage = convertUsage(vb.getUsage()); Buffer data = vb.getData(); data.rewind(); gl.glBufferData(target, data.capacity() * vb.getFormat().getComponentSize(), data, usage); vb.clearUpdateNeeded(); }
Example 9
Source File: RagdollUtils.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Enumerate vertices that meet the weight threshold for the indexed bone. * * @param mesh the mesh to analyze (not null) * @param boneIndex the index of the bone (≥0) * @param initialScale a scale applied to vertex positions (not null, * unaffected) * @param offset an offset subtracted from vertex positions (not null, * unaffected) * @param weightThreshold the minimum bone weight for inclusion in the * result (≥0, ≤1) * @return a new list of vertex coordinates (not null, length a multiple of * 3) */ private static List<Float> getPoints(Mesh mesh, int boneIndex, Vector3f initialScale, Vector3f offset, float weightThreshold) { FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); VertexBuffer biBuf = mesh.getBuffer(VertexBuffer.Type.BoneIndex); Buffer boneIndices = biBuf.getDataReadOnly(); FloatBuffer boneWeight = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData(); vertices.rewind(); boneIndices.rewind(); boneWeight.rewind(); ArrayList<Float> results = new ArrayList<Float>(); int vertexComponents = mesh.getVertexCount() * 3; for (int i = 0; i < vertexComponents; i += 3) { int k; boolean add = false; int start = i / 3 * 4; for (k = start; k < start + 4; k++) { if (readIndex(boneIndices, k) == boneIndex && boneWeight.get(k) >= weightThreshold) { add = true; break; } } if (add) { Vector3f pos = new Vector3f(); pos.x = vertices.get(i); pos.y = vertices.get(i + 1); pos.z = vertices.get(i + 2); pos.subtractLocal(offset).multLocal(initialScale); results.add(pos.x); results.add(pos.y); results.add(pos.z); } } return results; }
Example 10
Source File: LodGenerator.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
private VertexBuffer makeLod(Mesh mesh) { VertexBuffer indexBuffer = mesh.getBuffer(VertexBuffer.Type.Index); boolean isShortBuffer = indexBuffer.getFormat() == VertexBuffer.Format.UnsignedShort; // Create buffers. VertexBuffer lodBuffer = new VertexBuffer(VertexBuffer.Type.Index); int bufsize = indexCount == 0 ? 3 : indexCount; if (isShortBuffer) { lodBuffer.setupData(VertexBuffer.Usage.Static, 3, VertexBuffer.Format.UnsignedShort, BufferUtils.createShortBuffer(bufsize)); } else { lodBuffer.setupData(VertexBuffer.Usage.Static, 3, VertexBuffer.Format.UnsignedInt, BufferUtils.createIntBuffer(bufsize)); } lodBuffer.getData().rewind(); //Check if we should fill it with a "dummy" triangle. if (indexCount == 0) { if (isShortBuffer) { for (int m = 0; m < 3; m++) { ((ShortBuffer) lodBuffer.getData()).put((short) 0); } } else { for (int m = 0; m < 3; m++) { ((IntBuffer) lodBuffer.getData()).put(0); } } } // Fill buffers. Buffer buf = lodBuffer.getData(); buf.rewind(); for (Triangle triangle : triangleList) { if (!triangle.isRemoved) { // assert (indexCount != 0); if (isShortBuffer) { for (int m = 0; m < 3; m++) { ((ShortBuffer) buf).put((short) triangle.vertexId[m]); } } else { for (int m = 0; m < 3; m++) { ((IntBuffer) buf).put(triangle.vertexId[m]); } } } } buf.clear(); lodBuffer.updateData(buf); return lodBuffer; }
Example 11
Source File: RagdollUtils.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * returns a list of points for the given bone * @param mesh * @param boneIndex * @param offset * @param link * @return */ private static List<Float> getPoints(Mesh mesh, int boneIndex, Vector3f initialScale, Vector3f offset, float weightThreshold) { if (mesh == null) { throw new RuntimeException("mesh is null "); } if (initialScale == null) { throw new RuntimeException("initialScale is null "); } if (offset == null) { throw new RuntimeException("offset is null "); } if (mesh.getFloatBuffer(Type.Position) == null) { throw new RuntimeException("verticies is null "); } if (mesh.getBuffer(Type.BoneIndex) == null) { throw new RuntimeException("boneIndices is null "); } if (mesh.getBuffer(Type.BoneWeight) == null) { throw new RuntimeException("boneWeight is null "); } FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); Buffer boneIndices = (Buffer) mesh.getBuffer(Type.BoneIndex).getData(); FloatBuffer boneWeight = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData(); vertices.rewind(); boneIndices.rewind(); boneWeight.rewind(); ArrayList<Float> results = new ArrayList<Float>(); int vertexComponents = mesh.getVertexCount() * 3; for (int i = 0; i < vertexComponents; i += 3) { int k; boolean add = false; int start = i / 3 * 4; for (k = start; k < start + 4; k++) { if (getBoneIndex(boneIndices, k) == boneIndex && boneWeight.get(k) >= weightThreshold) { add = true; break; } } if (add) { Vector3f pos = new Vector3f(); pos.x = vertices.get(i); pos.y = vertices.get(i + 1); pos.z = vertices.get(i + 2); pos.subtractLocal(offset).multLocal(initialScale); results.add(pos.x); results.add(pos.y); results.add(pos.z); } } return results; }