Java Code Examples for com.badlogic.gdx.math.MathUtils#round()
The following examples show how to use
com.badlogic.gdx.math.MathUtils#round() .
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Example 1
Source File: ExtendedColorPicker.java From vis-ui with Apache License 2.0 | 6 votes |
/** Updates picker from R, G and B bars */ private void updateValuesFromRGBFields () { int r = MathUtils.round(color.r * 255.0f); int g = MathUtils.round(color.g * 255.0f); int b = MathUtils.round(color.b * 255.0f); if (rBar.isInputValid()) r = rBar.getValue(); if (gBar.isInputValid()) g = gBar.getValue(); if (bBar.isInputValid()) b = bBar.getValue(); color.set(r / 255.0f, g / 255.0f, b / 255.0f, color.a); int[] hsv = ColorUtils.RGBtoHSV(color); int ch = hsv[0]; int cs = hsv[1]; int cv = hsv[2]; hBar.setValue(ch); sBar.setValue(cs); vBar.setValue(cv); verticalBar.setValue(hBar.getValue()); palette.setValue(sBar.getValue(), vBar.getValue()); }
Example 2
Source File: ExtendedColorPicker.java From vis-ui with Apache License 2.0 | 6 votes |
/** Updates picker from H, S and V bars */ @Override protected void updateValuesFromHSVFields () { int[] hsv = ColorUtils.RGBtoHSV(color); int h = hsv[0]; int s = hsv[1]; int v = hsv[2]; if (hBar.isInputValid()) h = hBar.getValue(); if (sBar.isInputValid()) s = sBar.getValue(); if (vBar.isInputValid()) v = vBar.getValue(); color = ColorUtils.HSVtoRGB(h, s, v, color.a); int cr = MathUtils.round(color.r * 255.0f); int cg = MathUtils.round(color.g * 255.0f); int cb = MathUtils.round(color.b * 255.0f); rBar.setValue(cr); gBar.setValue(cg); bBar.setValue(cb); }
Example 3
Source File: ExtendedColorPicker.java From vis-ui with Apache License 2.0 | 6 votes |
@Override protected void updateValuesFromCurrentColor () { int[] hsv = ColorUtils.RGBtoHSV(color); int ch = hsv[0]; int cs = hsv[1]; int cv = hsv[2]; int cr = MathUtils.round(color.r * 255.0f); int cg = MathUtils.round(color.g * 255.0f); int cb = MathUtils.round(color.b * 255.0f); int ca = MathUtils.round(color.a * 255.0f); hBar.setValue(ch); sBar.setValue(cs); vBar.setValue(cv); rBar.setValue(cr); gBar.setValue(cg); bBar.setValue(cb); aBar.setValue(ca); verticalBar.setValue(hBar.getValue()); palette.setValue(sBar.getValue(), vBar.getValue()); }
Example 4
Source File: BaseScorer.java From Klooni1010 with GNU General Public License v3.0 | 6 votes |
public void draw(SpriteBatch batch) { // If we beat a new record, the cup color will linear interpolate to the high score color cupColor.lerp(isNewRecord() ? Klooni.theme.highScore : Klooni.theme.currentScore, 0.05f); batch.setColor(cupColor); batch.draw(cupTexture, cupArea.x, cupArea.y, cupArea.width, cupArea.height); int roundShown = MathUtils.round(shownScore); if (roundShown != currentScore) { shownScore = Interpolation.linear.apply(shownScore, currentScore, 0.1f); currentScoreLabel.setText(Integer.toString(MathUtils.round(shownScore))); } currentScoreLabel.setColor(Klooni.theme.currentScore); currentScoreLabel.draw(batch, 1f); highScoreLabel.setColor(Klooni.theme.highScore); highScoreLabel.draw(batch, 1f); }
Example 5
Source File: ColorUtils.java From typing-label with MIT License | 5 votes |
/** * Converts RGB to HSV color system * * @param r red 0-1 * @param g green 0-1 * @param b blue 0-1 * @return 3 element int array with hue (0-360), saturation (0-100) and value (0-100) */ public static int[] RGBtoHSV(float r, float g, float b) { float h, s, v; float min, max, delta; min = Math.min(Math.min(r, g), b); max = Math.max(Math.max(r, g), b); v = max; delta = max - min; if(max != 0) s = delta / max; else { s = 0; h = 0; return new int[]{MathUtils.round(h), MathUtils.round(s), MathUtils.round(v)}; } if(delta == 0) h = 0; else { if(r == max) h = (g - b) / delta; else if(g == max) h = 2 + (b - r) / delta; else h = 4 + (r - g) / delta; } h *= 60; if(h < 0) h += 360; s *= 100; v *= 100; return new int[]{MathUtils.round(h), MathUtils.round(s), MathUtils.round(v)}; }
Example 6
Source File: ColorUtils.java From vis-ui with Apache License 2.0 | 5 votes |
/** * Converts RGB to HSV color system * @param r red 0-1 * @param g green 0-1 * @param b blue 0-1 * @return 3 element int array with hue (0-360), saturation (0-100) and value (0-100) */ public static int[] RGBtoHSV (float r, float g, float b) { float h, s, v; float min, max, delta; min = Math.min(Math.min(r, g), b); max = Math.max(Math.max(r, g), b); v = max; delta = max - min; if (max != 0) s = delta / max; else { s = 0; h = 0; return new int[]{MathUtils.round(h), MathUtils.round(s), MathUtils.round(v)}; } if (delta == 0) h = 0; else { if (r == max) h = (g - b) / delta; else if (g == max) h = 2 + (b - r) / delta; else h = 4 + (r - g) / delta; } h *= 60; if (h < 0) h += 360; s *= 100; v *= 100; return new int[]{MathUtils.round(h), MathUtils.round(s), MathUtils.round(v)}; }
Example 7
Source File: IsometricCamera.java From riiablo with Apache License 2.0 | 5 votes |
/** * Rounds tile coords to the closest integer tile coords from the specified float tile coords. */ public Vector2 toTile50(float x, float y, Vector2 dst) { x += tileOffset.x; y += tileOffset.y; dst.x = x < 0 ? MathUtils.round(x) : MathUtils.roundPositive(x); dst.y = y < 0 ? MathUtils.round(y) : MathUtils.roundPositive(y); return dst; }
Example 8
Source File: RepeatTextureDrawable.java From gdx-vfx with Apache License 2.0 | 5 votes |
/** Shift in normalized values [0..1] */ public void setShift(float shiftFactorX, float shiftFactorY) { shiftFactorX %= 1.0f; shiftFactorY %= 1.0f; this.shiftX = MathUtils.round(texture.getWidth() * shiftFactorX); this.shiftY = MathUtils.round(texture.getHeight() * shiftFactorY); }
Example 9
Source File: Board.java From Klooni1010 with GNU General Public License v3.0 | 5 votes |
Vector2 snapToGrid(final Piece piece, final Vector2 position) { // Snaps the given position (e.g. mouse) to the grid, // assuming piece wants to be put at the specified position. // If the piece was not on the grid, the original position is returned // // Logic to determine the x and y is a copy-paste from putScreenPiece final Vector2 local = position.cpy().sub(pos); int x = MathUtils.round(local.x / piece.cellSize); int y = MathUtils.round(local.y / piece.cellSize); if (canPutPiece(piece, x, y)) return new Vector2(pos.x + x * piece.cellSize, pos.y + y * piece.cellSize); else return position; }
Example 10
Source File: Board.java From Klooni1010 with GNU General Public License v3.0 | 5 votes |
public boolean putScreenPiece(final Piece piece) { // Convert the on screen coordinates of the piece to the local-board-space coordinates // This is done by subtracting the piece coordinates from the board coordinates Vector2 local = piece.pos.cpy().sub(pos); int x = MathUtils.round(local.x / piece.cellSize); int y = MathUtils.round(local.y / piece.cellSize); return putPiece(piece, x, y); }
Example 11
Source File: CaveGenerator.java From xibalba with MIT License | 5 votes |
private MapCell.Type[][] blank() { MapCell.Type[][] newGeo = geometry.clone(); int rows = 2; int start = MathUtils.round(geometry[0].length / 2) - rows; for (int x = 0; x < geometry.length; x++) { for (int y = start; y < start + (rows - 1); y++) { newGeo[x][y] = MapCell.Type.WALL; } } return newGeo; }
Example 12
Source File: ForestGenerator.java From xibalba with MIT License | 5 votes |
private MapCell.Type[][] blank() { MapCell.Type[][] newGeo = geometry.clone(); int rows = 2; int start = MathUtils.round(geometry[0].length / 2) - rows; for (int x = 0; x < geometry.length; x++) { for (int y = start; y < start + (rows - 1); y++) { newGeo[x][y] = MapCell.Type.FLOOR; } } return newGeo; }
Example 13
Source File: ColorUtils.java From typing-label with MIT License | 4 votes |
/** * Converts HSV color system to RGB * * @param h hue 0-360 * @param s saturation 0-100 * @param v value 0-100 * @param targetColor color that result will be stored in * @return targetColor */ public static Color HSVtoRGB(float h, float s, float v, Color targetColor) { if(h == 360) h = 359; int r, g, b; int i; float f, p, q, t; h = (float) Math.max(0.0, Math.min(360.0, h)); s = (float) Math.max(0.0, Math.min(100.0, s)); v = (float) Math.max(0.0, Math.min(100.0, v)); s /= 100; v /= 100; h /= 60; i = MathUtils.floor(h); f = h - i; p = v * (1 - s); q = v * (1 - s * f); t = v * (1 - s * (1 - f)); switch(i) { case 0: r = MathUtils.round(255 * v); g = MathUtils.round(255 * t); b = MathUtils.round(255 * p); break; case 1: r = MathUtils.round(255 * q); g = MathUtils.round(255 * v); b = MathUtils.round(255 * p); break; case 2: r = MathUtils.round(255 * p); g = MathUtils.round(255 * v); b = MathUtils.round(255 * t); break; case 3: r = MathUtils.round(255 * p); g = MathUtils.round(255 * q); b = MathUtils.round(255 * v); break; case 4: r = MathUtils.round(255 * t); g = MathUtils.round(255 * p); b = MathUtils.round(255 * v); break; default: r = MathUtils.round(255 * v); g = MathUtils.round(255 * p); b = MathUtils.round(255 * q); } targetColor.set(r / 255.0f, g / 255.0f, b / 255.0f, targetColor.a); return targetColor; }
Example 14
Source File: MathHelper.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
public static float snapToNearest(float value, float snap) { if (snap == 0) return value; return MathUtils.round(value / snap) * snap; }
Example 15
Source File: Map.java From riiablo with Apache License 2.0 | 4 votes |
public static int round(float i) { return MathUtils.round(i); }
Example 16
Source File: ColorUtils.java From vis-ui with Apache License 2.0 | 4 votes |
/** * Converts HSV color system to RGB * @param h hue 0-360 * @param s saturation 0-100 * @param v value 0-100 * @param targetColor color that result will be stored in * @return targetColor */ public static Color HSVtoRGB (float h, float s, float v, Color targetColor) { if (h == 360) h = 359; int r, g, b; int i; float f, p, q, t; h = (float) Math.max(0.0, Math.min(360.0, h)); s = (float) Math.max(0.0, Math.min(100.0, s)); v = (float) Math.max(0.0, Math.min(100.0, v)); s /= 100; v /= 100; h /= 60; i = MathUtils.floor(h); f = h - i; p = v * (1 - s); q = v * (1 - s * f); t = v * (1 - s * (1 - f)); switch (i) { case 0: r = MathUtils.round(255 * v); g = MathUtils.round(255 * t); b = MathUtils.round(255 * p); break; case 1: r = MathUtils.round(255 * q); g = MathUtils.round(255 * v); b = MathUtils.round(255 * p); break; case 2: r = MathUtils.round(255 * p); g = MathUtils.round(255 * v); b = MathUtils.round(255 * t); break; case 3: r = MathUtils.round(255 * p); g = MathUtils.round(255 * q); b = MathUtils.round(255 * v); break; case 4: r = MathUtils.round(255 * t); g = MathUtils.round(255 * p); b = MathUtils.round(255 * v); break; default: r = MathUtils.round(255 * v); g = MathUtils.round(255 * p); b = MathUtils.round(255 * q); } targetColor.set(r / 255.0f, g / 255.0f, b / 255.0f, targetColor.a); return targetColor; }
Example 17
Source File: NumberUtils.java From talos with Apache License 2.0 | 4 votes |
public static float roundToDecimalPlaces (float number, int amountOfPlaces) { float roundTo = (float) Math.pow(10, amountOfPlaces); return MathUtils.round(number * roundTo) / roundTo; }